mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
Added CLI options to specify ip/port
This commit is contained in:
parent
88bcd2a143
commit
7cd5dbb1a4
8 changed files with 43 additions and 38 deletions
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@ -7,11 +7,11 @@ if [ ! -f "$FILE" ]; then
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FILE=./build/us_pc/sm64.us.f3dex2e
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fi
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$FILE --server --configfile sm64config_server.txt &
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$FILE --server 27015 --configfile sm64config_server.txt &
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# debug if cgdb exists
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if ! [ -x "$(command -v cgdb)" ]; then
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$FILE --client --configfile sm64config_client.txt &
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$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt &
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else
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winpty cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --client --configfile sm64config_client.txt' -ex 'quit'
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winpty cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --client 127.0.0.1 27015 --configfile sm64config_client.txt' -ex 'quit'
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fi
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@ -23,9 +23,9 @@ static void print_help(void) {
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printf("%-20s\tStarts the game in windowed mode.\n", "--windowed");
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}
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static inline int arg_string(const char *name, const char *value, char *target) {
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static inline int arg_string(const char *name, const char *value, char *target, int maxLength) {
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const unsigned int arglen = strlen(value);
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if (arglen >= SYS_MAX_PATH) {
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if (arglen >= maxLength) {
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fprintf(stderr, "Supplied value for `%s` is too long.\n", name);
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return 0;
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}
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@ -48,23 +48,26 @@ void parse_cli_opts(int argc, char* argv[]) {
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else if (strcmp(argv[i], "--windowed") == 0) // Open game in windowed mode
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gCLIOpts.FullScreen = 2;
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else if (strcmp(argv[i], "--server") == 0) // Host server
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else if (strcmp(argv[i], "--server") == 0 && (i + 1) < argc) { // Host server
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gCLIOpts.Network = NT_SERVER;
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arg_string("--server <port>", argv[++i], gCLIOpts.NetworkPort, PORT_MAX_LEN);
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else if (strcmp(argv[i], "--client") == 0) // Join server
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} else if (strcmp(argv[i], "--client") == 0 && (i + 2) < argc) { // Join server
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gCLIOpts.Network = NT_CLIENT;
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arg_string("--client <ip>", argv[++i], gCLIOpts.JoinIp, IP_MAX_LEN);
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arg_string("--client <port>", argv[++i], gCLIOpts.NetworkPort, PORT_MAX_LEN);
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else if (strcmp(argv[i], "--cheats") == 0) // Enable cheats menu
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} else if (strcmp(argv[i], "--cheats") == 0) // Enable cheats menu
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Cheats.EnableCheats = true;
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else if (strcmp(argv[i], "--configfile") == 0 && (i + 1) < argc)
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arg_string("--configfile", argv[++i], gCLIOpts.ConfigFile);
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arg_string("--configfile", argv[++i], gCLIOpts.ConfigFile, SYS_MAX_PATH);
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else if (strcmp(argv[i], "--gamedir") == 0 && (i + 1) < argc)
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arg_string("--gamedir", argv[++i], gCLIOpts.GameDir);
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arg_string("--gamedir", argv[++i], gCLIOpts.GameDir, SYS_MAX_PATH);
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else if (strcmp(argv[i], "--savepath") == 0 && (i + 1) < argc)
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arg_string("--savepath", argv[++i], gCLIOpts.SavePath);
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arg_string("--savepath", argv[++i], gCLIOpts.SavePath, SYS_MAX_PATH);
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// Print help
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else if (strcmp(argv[i], "--help") == 0) {
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@ -9,10 +9,15 @@ enum NetworkType {
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NT_CLIENT
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};
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#define IP_MAX_LEN 32
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#define PORT_MAX_LEN 16
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struct PCCLIOptions {
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unsigned int SkipIntro;
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unsigned int FullScreen;
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enum NetworkType Network;
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char JoinIp[IP_MAX_LEN];
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char NetworkPort[PORT_MAX_LEN];
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char ConfigFile[SYS_MAX_PATH];
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char SavePath[SYS_MAX_PATH];
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char GameDir[SYS_MAX_PATH];
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@ -6,11 +6,11 @@
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enum NetworkType networkType;
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static SOCKET gSocket;
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static char* txIp = "127.0.0.1";
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static unsigned short txPort;
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struct sockaddr_in txAddr;
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void network_init(enum NetworkType inNetworkType) {
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void network_init(enum NetworkType inNetworkType, char* ip, char* port) {
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networkType = inNetworkType;
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if (networkType == NT_NONE) { return; }
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// Create a receiver socket to receive datagrams
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@ -18,12 +18,15 @@ void network_init(enum NetworkType inNetworkType) {
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if (gSocket == INVALID_SOCKET) { return; }
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// Bind the socket to any address and the specified port.
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unsigned int port = (networkType == NT_SERVER) ? 27015 : 27016;
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int rc = socket_bind(gSocket, port);
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if (rc != NO_ERROR) { return; }
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// Save the port to send to
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txPort = (networkType == NT_SERVER) ? 27016 : 27015;
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if (networkType == NT_SERVER) {
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int rc = socket_bind(gSocket, atoi(port));
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if (rc != NO_ERROR) { return; }
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} else {
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// Save the port to send to
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txAddr.sin_family = AF_INET;
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txAddr.sin_port = htons(atoi(port));
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txAddr.sin_addr.s_addr = inet_addr(ip);
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}
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}
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void network_send(struct Packet* p) {
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@ -39,7 +42,7 @@ void network_send(struct Packet* p) {
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memcpy(&p->buffer[p->dataLength], &hash, sizeof(u32));
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// send
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int rc = socket_send(gSocket, txIp, txPort, p->buffer, p->cursor + sizeof(u32));
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int rc = socket_send(gSocket, &txAddr, p->buffer, p->cursor + sizeof(u32));
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if (rc != NO_ERROR) { return; }
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p->sent = true;
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}
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@ -57,7 +60,7 @@ void network_update(void) {
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do {
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// receive packet
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struct Packet p = { .cursor = 3 };
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int rc = socket_receive(gSocket, p.buffer, PACKET_LENGTH, &p.dataLength);
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int rc = socket_receive(gSocket, &txAddr, p.buffer, PACKET_LENGTH, &p.dataLength);
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if (rc != NO_ERROR) { break; }
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// subtract and check hash
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@ -59,7 +59,7 @@ extern s16 sCurrPlayMode;
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extern enum NetworkType networkType;
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extern struct SyncObject syncObjects[];
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void network_init(enum NetworkType networkType);
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void network_init(enum NetworkType inNetworkType, char* ip, char* port);
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void network_clear_sync_objects(void);
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void network_init_object(struct Object *object, float maxSyncDistance);
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@ -15,13 +15,9 @@ int socket_bind(SOCKET sock, unsigned int port) {
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return rc;
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}
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int socket_send(SOCKET sock, char* ip, unsigned int port, char* buffer, int bufferLength) {
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struct sockaddr_in txAddr;
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txAddr.sin_family = AF_INET;
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txAddr.sin_port = htons(port);
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txAddr.sin_addr.s_addr = inet_addr(ip);
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int rc = sendto(sock, buffer, bufferLength, 0, (SOCKADDR*)&txAddr, sizeof(txAddr));
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int socket_send(SOCKET sock, struct sockaddr_in* txAddr, char* buffer, int bufferLength) {
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int txAddrSize = sizeof(struct sockaddr_in);
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int rc = sendto(sock, buffer, bufferLength, 0, txAddr, txAddrSize);
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if (rc == SOCKET_ERROR) {
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printf("%s sendto failed with error: %d\n", NETWORKTYPESTR, SOCKET_LAST_ERROR);
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}
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@ -29,13 +25,11 @@ int socket_send(SOCKET sock, char* ip, unsigned int port, char* buffer, int buff
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return rc;
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}
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int socket_receive(SOCKET sock, char* buffer, int bufferLength, int* receiveLength) {
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int socket_receive(SOCKET sock, struct sockaddr_in* rxAddr, char* buffer, int bufferLength, int* receiveLength) {
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*receiveLength = 0;
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struct sockaddr_in rxAddr;
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int rxAddrSize = sizeof(rxAddr);
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int rc = recvfrom(sock, buffer, bufferLength, 0, (SOCKADDR*)&rxAddr, &rxAddrSize);
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int rxAddrSize = sizeof(struct sockaddr_in);
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int rc = recvfrom(sock, buffer, bufferLength, 0, rxAddr, &rxAddrSize);
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if (rc == SOCKET_ERROR) {
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int error = SOCKET_LAST_ERROR;
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if (error != EWOULDBLOCK && error != ECONNRESET) {
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@ -9,8 +9,8 @@
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SOCKET socket_initialize(void);
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int socket_bind(SOCKET sock, unsigned int port);
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int socket_send(SOCKET sock, char* ip, unsigned int port, char* buffer, int bufferLength);
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int socket_receive(SOCKET sock, char* buffer, int bufferLength, int* receiveLength);
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int socket_send(SOCKET sock, struct sockaddr_in* txAddr, char* buffer, int bufferLength);
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int socket_receive(SOCKET sock, struct sockaddr_in* rxAddr, char* buffer, int bufferLength, int* receiveLength);
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void socket_close(SOCKET sock);
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#endif
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@ -257,7 +257,7 @@ void main_func(void) {
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audio_api = &audio_null;
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}
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network_init(gCLIOpts.Network);
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network_init(gCLIOpts.Network, gCLIOpts.JoinIp, gCLIOpts.NetworkPort);
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audio_init();
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sound_init();
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