mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 12:05:11 +00:00
Synchronized 1-up collection
Collecting a 1-up gives a life to both. This can bring back a bubbled player who had no lives remaining.
This commit is contained in:
parent
8c3014b120
commit
13d9ae0313
2 changed files with 14 additions and 4 deletions
|
@ -1,13 +1,19 @@
|
|||
// mushroom_1up.c.inc
|
||||
|
||||
void bhv_1up_interact(void) {
|
||||
if (o->activeFlags == ACTIVE_FLAG_DEACTIVATED) { return; }
|
||||
UNUSED s32 sp1C;
|
||||
|
||||
struct MarioState* marioState = nearest_mario_state_to_object(o);
|
||||
if (marioState->playerIndex == 0 && obj_check_if_collided_with_object(o, marioState->marioObj) == 1) {
|
||||
u8 hitLocalPlayer = (marioState->playerIndex == 0) && (obj_check_if_collided_with_object(o, marioState->marioObj) == 1);
|
||||
|
||||
if (hitLocalPlayer || (o->oInteractStatus & INT_STATUS_INTERACTED)) {
|
||||
play_sound(SOUND_GENERAL_COLLECT_1UP, gDefaultSoundArgs);
|
||||
marioState->numLives++;
|
||||
gMarioState[0].numLives++;
|
||||
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
|
||||
if (hitLocalPlayer) {
|
||||
network_send_collect_item(o);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -919,8 +919,12 @@ s32 act_bubbled(struct MarioState* m) {
|
|||
m->marioObj->header.gfx.angle[1] = angleToPlayer;
|
||||
|
||||
// make invisible on -1 lives
|
||||
if (m->numLives == -1) {
|
||||
m->marioObj->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
|
||||
if (m->playerIndex == 0) {
|
||||
if (m->numLives == -1) {
|
||||
m->marioObj->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
|
||||
} else {
|
||||
m->marioObj->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
|
||||
}
|
||||
}
|
||||
|
||||
// pop bubble
|
||||
|
|
Loading…
Reference in a new issue