Prevented enemies/events from considering disconnected players

This commit is contained in:
MysterD 2020-09-19 01:05:19 -07:00
parent 79d30d3c1c
commit cf23ed92a2

View file

@ -513,6 +513,7 @@ s32 is_point_within_radius_of_mario(f32 x, f32 y, f32 z, s32 dist) {
u8 is_player_active(struct MarioState* m) {
if (m->action == ACT_BUBBLED) { return FALSE; }
if (gNetworkPlayers[m->playerIndex].type != NPT_LOCAL && !gNetworkPlayers[m->playerIndex].connected) { return FALSE; }
return TRUE;
}