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Prevented enemies/events from considering disconnected players
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@ -513,6 +513,7 @@ s32 is_point_within_radius_of_mario(f32 x, f32 y, f32 z, s32 dist) {
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u8 is_player_active(struct MarioState* m) {
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if (m->action == ACT_BUBBLED) { return FALSE; }
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if (gNetworkPlayers[m->playerIndex].type != NPT_LOCAL && !gNetworkPlayers[m->playerIndex].connected) { return FALSE; }
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return TRUE;
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}
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