LexManos
af2ca8e250
Fix return value of ItemHandlerHelper.insertItem being incorrect when destination was null. Closes #3840
2017-04-25 12:06:23 -07:00
LexManos
c0eea379a4
Fix vanilla inventory wrappers not properly calling markDirty. Closes #3854 and #3810
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Also updated IItemHandler javadocs to reflect returning EMPTY instead of NULL.
2017-04-25 11:55:31 -07:00
cpw
cec90d7f48
Add in a check to the splash screen. If the Display.update call takes
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too long on average (over first 200 frames) we'll use a sleep based
timer to allow mods doing splash screen work some time on the
LWJGL global lock.
(cherry picked from commit 03d7eaa)
2017-04-10 08:33:01 -04:00
LexManos
69b72201ac
Cleanup AccessTransformer debug output
2017-04-09 23:13:45 -07:00
bogger33
3eb7b59cf4
Fix Fluid models rendering with gaps ( #3747 ) Closes #2993
2017-04-07 17:57:00 -07:00
John Protsen
dbc6baf2f7
Add Item.canDestroyBlocksInCreative() allowing more items to not break blocks in creative ( #3805 )
2017-04-07 16:59:21 -07:00
diesieben07
646a8977d6
Ignore calls to sendMessage for fake players. Fixes #3796 . ( #3798 )
2017-04-07 16:52:52 -07:00
mezz
15aee5b18a
Skip loading models if there is a fatal mod dependency error ( #3772 ) Close #3768
2017-04-07 16:48:00 -07:00
Ben Staddon
901df8345c
Add AnimalTameEvent for handling animal taming ( #3763 )
2017-04-07 16:47:28 -07:00
Vincent Lee
72dd06ca85
Allow result of PlayerInteractEvent to be changed when it's cancelled ( #3744 )
2017-04-07 16:38:56 -07:00
Choonster TheMage
5ffbbd3b9f
Add EnumHand and ItemStack to BonemealEvent ( #3736 )
2017-04-07 16:31:51 -07:00
Da-Technomancer
fd0dabd60c
Added a boolean flag for disabling Entity onUpdate ( #3731 )
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The flag is false by default, and if true the Entity will not update. It is saved and loaded from NBT, and is called updateBlocked. Modders are responsible for managing this flag for entities they with to 'freeze' or 'unfreeze'.
2017-04-07 16:28:53 -07:00
Ben Staddon
f7f46be8ff
Revert block snapshots in reverse order. Fixes #3608 .
2017-04-07 16:24:59 -07:00
Paulo "JCranky" Siqueira
be2d814155
Add LootTableManager to the LootTableLoadEvent ( #3717 )
2017-04-07 16:22:49 -07:00
Lance
671d462645
Added ClientChatEvent. Closes #1442 ( #3704 )
2017-04-07 16:09:46 -07:00
BlayTheNinth
52409e15cf
Fix custom array entry class for config GUI being ignored when adding new entries ( #3697 )
2017-04-07 16:05:50 -07:00
kashike
9619be4a17
Use thread groups to detect the effective side ( #3644 )
2017-04-07 15:35:58 -07:00
Silly511
f0eb941abc
New LivingDestroyBlockEvent for controlling if some entities can destroy blocks ( #3628 )
2017-04-07 15:34:26 -07:00
LexManos
ae96fd08db
Fix arrays in map values for config system
2017-04-06 13:15:26 -07:00
Justin
4d23ce1314
Fix java 6/7 compatibility in GuiConfig ( #3824 )
2017-04-04 17:19:13 -07:00
sinus
25497d310b
Adding config GUIs to the @Config based configuration System ( #3735 )
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Lots of internal API that modders should not touch. See test mods for example usages.
2017-04-01 14:24:50 -07:00
LexManos
72937c90be
Fix vanilla bug where player reputations villages were reset on read.
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Deprecated Username based API in favor of UUID based API.
2017-03-31 02:33:39 -07:00
LexManos
006b8cc8bd
Add setter for default key in RegistryBuilder. Closes #3804
2017-03-23 11:23:54 -07:00
mezz
4fbc847736
Detect and log cascading chunk generation issues during terrain population ( #3756 )
2017-03-14 21:19:47 -05:00
mezz
67247fba29
Fix #3733 Splash Screen memory bar background matches screen background ( #3775 )
2017-03-14 21:03:37 -05:00
Mattia Malonni
ef94421dc6
Add additional constructors to EnergyStorage to set values at load time.
2017-03-14 21:00:13 -05:00
Bartosz Skrzypczak
c49ff259b5
Fixed TESR items not rendering correctly before entering world (MC-112292) ( #3666 )
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Fixed crash when rendering text in TESR items before entering world
2017-02-23 18:41:57 -08:00
Joseph C. Sible
f4ce57cd21
Fixed 'reset to defaults' button not working on some Forge config fields.
2017-02-23 18:23:50 -08:00
sjx233
2003dee17f
Add DifficultyChangeEvent ( #3525 )
2017-02-23 18:12:27 -08:00
David Quintana
a6284e6053
Allow mods to set other default "home dimensions" for respawning. ( #3528 )
2017-02-23 18:08:58 -08:00
Vincent Lee
a15dee61d6
Persist PotionEffect curative items and initialize defaults from Potion ( #3573 )
2017-02-23 18:04:06 -08:00
LexManos
9d71b667b6
Fix @Config.Comment not working on subcategory Objects. Closes #3593
2017-02-23 17:25:09 -08:00
ichttt
bd4fe54753
Improve exception messages during initialization.
2017-02-23 17:15:11 -08:00
diesieben07
bf154730bd
Start firing AttachCapabilitiesEvent<ItemStack> ( #3645 )
2017-02-23 17:09:02 -08:00
LexManos
5cce054548
Add @Name annotation to config system allowing you to use custom key for value.
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Also added category option to root config to allow customization. See examples/docs for information.
2017-02-23 17:06:06 -08:00
Vincent Lee
1df8d5f8e5
Fix forge:default-item missing case for FIXED transform ( #3663 )
2017-02-23 15:36:48 -08:00
Aaron Hill
219e1d418b
Add a null check for the throwable message in NetWorkDispatcher#exceptionCaught ( #3688 )
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(cherry picked from commit 1be1bb59c5c4c7432c515ef07beb6bf7e1f6ef27)
2017-02-23 15:20:32 -08:00
LexManos
403eda184a
Properly fix IShearable implementation. Fixes shears taking damage twice, mooshroom particles, and blocks dropping incorrect loot.
2017-02-23 15:15:48 -08:00
LexManos
7c9b67b574
Fix English injection for some mods on dedicated server.
2017-02-22 11:42:44 -08:00
RainWarrior
b2e3233dc1
Added check for quad builder to always have the particle texture set, and fixed where that wasn't true. Fixes #3653
2017-02-19 22:11:31 +03:00
James Mitchell
5f6bf3b063
Stop rotation of extended pistons, beds, and double chests Fixes #3634
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Fix rotation of repeaters and comparators
2017-02-19 10:48:43 -08:00
Kevin G
59a3b3cc79
[1.11.2] Make AbstractSkeleton implementable by fixing limited access on getStepSound ( #3702 )
2017-02-17 09:47:49 -08:00
Choonster TheMage
6a15ab6ead
Fix extracted mods crash report file name for Windows ( #3701 )
2017-02-16 23:01:11 -08:00
James Mitchell
8fbf4cf115
Remove dynamic lambda methods when inside of SideOnly methods
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Clean signatures of ReflectionHelper methods.
2017-02-12 16:43:30 -08:00
Ivorius
3379ee7df2
Fix addTypes not adding in the base types. ( #3681 )
2017-02-05 09:47:07 -08:00
Ivorius
3e568b864e
Replace listSubtypes with listSupertypes to match the intended behavior. ( #3564 )
2017-02-04 09:29:42 -08:00
RainWarrior
7598d18a50
Fix default missing model zoom text not being set to false on all places.
2017-01-21 21:11:35 +03:00
RainWarrior
9888214524
Small bugfix in lighting logic.
2017-01-21 21:10:30 +03:00
Fry
bbc107de96
Added the variant name to the missing model. ( #3328 )
2017-01-19 13:57:37 +04:00
LexManos
7da6c2d0e1
New client config option to force all chunk rendering off the main thread.
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This may help FPS issues, but may also result in world holes/rendering issues.
Also fix Forge configs not saving properly.
2017-01-17 13:34:03 -08:00
LexManos
50bf03b82b
Cache entity constructors for a small performance optimization
2017-01-17 13:07:22 -08:00
cpw
926472b359
Bypass forge chunk cache if it's configuratively disabled
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(cherry picked from commit 9fe6385)
2017-01-14 17:46:00 -05:00
Vincent Lee
71efbf8132
Fix category comments not working. Closes #3593
2017-01-13 22:20:43 -06:00
Choonster TheMage
d53397111b
Fix Biome#getSpawnableList returning an empty list for non-vanilla EnumCreatureTypes ( #3611 )
2017-01-11 22:19:29 -08:00
Vincent Lee
a41288644d
Skip first baking in ModelLoader ( #3621 )
2017-01-11 18:33:13 -08:00
diesieben07
df0f1c4e75
Allow block to specify their type for AI pathfinding ( #3546 )
2017-01-11 16:43:41 -08:00
James Mitchell
bc381b92ea
Improve performance of inserting into inventory wrappers ( #3622 )
2017-01-11 16:29:49 -08:00
Modmuss50
04885b3150
Add Iron Nugget to OreDictionary ( #3571 )
2017-01-11 16:19:08 -08:00
Ben Staddon
a718077a2e
Fix ContainerRepair patch to prevent NPE ( #3553 )
2017-01-11 16:14:38 -08:00
Ben Staddon
d72888b6ab
Fix DungeonHooks method to use correct type ( #3587 )
2017-01-11 16:13:32 -08:00
ichttt
3d12ef56b5
Fix #3576 Unnecessary warning about totem being renamed ( #3614 )
2017-01-11 16:12:08 -08:00
James Mitchell
941c3eff02
Fix #3596 Close jar sources safely in Java 6 ( #3597 )
2017-01-11 15:18:33 -08:00
James Mitchell
c545b8ecd4
Clean up null issues, add more annotations ( #3590 )
2017-01-11 15:17:56 -08:00
Ben Staddon
43efa3cfc4
Small cleanup for PlayerInteractEvent ( #3563 )
2017-01-11 15:17:08 -08:00
Vincent Lee
b020ea06ae
Fix IItemHandler's IStorage using nulls ( #3580 )
2017-01-11 15:16:07 -08:00
Phylogeny
4b627a3672
Fix null check in BrewingRecipeRegistry ( #3584 )
2017-01-11 15:15:57 -08:00
Ben Staddon
c4dea9fc66
Fix a couple more ItemStack null checks ( #3586 )
2017-01-11 15:15:47 -08:00
RainWarrior
da3af92343
Fix super call to ItemOverrideList constructor inside AnimationItemOverrideList, fixes #3264 .
2017-01-07 04:27:36 +03:00
RainWarrior
cea922432a
Added caching for baked vanilla models, fixes #3594 .
2017-01-07 02:58:36 +03:00
LexManos
042c8ec739
Fix tests...
2016-12-26 21:52:15 -08:00
LexManos
966c6263c3
Inital 1.11 update.
2016-12-26 21:34:18 -08:00
James Mitchell
a561f4c41c
Fix #3561 import io.IOUtils instead of compress.utils.IOUtils ( #3562 )
2016-12-23 15:23:31 -08:00
James Mitchell
5165dc52bf
Update MCP mappings to snapshot_nodoc_20161220 ( #3551 )
2016-12-21 15:52:30 -08:00
James Mitchell
1f4007e5d8
Properly deobfuscate lambda expressions ( #3552 )
2016-12-21 11:15:13 -08:00
James Mitchell
08a4f5f314
Add nullable annotations to IGuiHandler ( #3550 )
2016-12-21 11:14:52 -08:00
James Mitchell
e9143859c0
Fix some resources that are never closed, close in a finally block ( #3544 )
2016-12-21 11:13:27 -08:00
Justin
95e523f943
[1.11] Fix ItemHandlerHelper canStack and ItemStack areTagsEqual methods not checking capabilities ( #3500 )
2016-12-21 11:11:25 -08:00
James Mitchell
b9ebc44790
Make NBSP character display as a space. MC-2595 ( #3522 )
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Add easy getter for the Locale: MinecraftForgeClient.getLocale()
2016-12-17 13:27:45 -08:00
CoderAtParadise
bdcfefeb42
Added Oak door to Ore Dictionary Exclusion list to fix able to craft it with any wood type ( #3519 )
2016-12-17 13:26:30 -08:00
James Mitchell
6a125ae0d4
Fix uses of uppercase "Forge" where it fails Loader.isModLoaded(modID) ( #3513 )
2016-12-17 13:23:39 -08:00
James Mitchell
20e026e601
[1.11] Add memory display to loading screen ( #3447 )
2016-12-17 13:16:24 -08:00
Hasun
a997222aca
reset repo to upstream and reapplied patches ( #3434 )
2016-12-17 13:10:17 -08:00
Rock Hymas
8dc4b5f9b5
[1.11] Added EnchantmentLevelSetEvent ( #3433 )
2016-12-17 13:06:51 -08:00
Minecrell
22db1965c7
Register Minecraft mod container in FML loader ( #3414 )
2016-12-17 12:56:10 -08:00
LexManos
b203468cde
Small memory optimization in Registries.
2016-12-16 13:01:39 -08:00
LexManos
1e6ae7d1f7
Fix modid field name for ProjectInjector.
2016-12-16 13:01:23 -08:00
LexManos
7fe8c48983
Enable Enforcement of modid formatting. Must be lowercase and <= 64 characters
2016-12-09 14:36:15 -08:00
LexManos
babe0c2d53
Bump version for RB.
2016-12-05 20:54:35 -08:00
mezz
8eea766288
[1.11.x] Refine fluid placement utilities ( #3509 )
2016-12-05 20:17:47 -08:00
LexManos
160427b12c
Properly filter out annotations that are for multiple mods in the same mod source.
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This prevents disabled mods from getting their proxies injected.
Also prevents mods from getting their proxies injected multiple times.
Effects the @EventBusSubscriber, @Instance, @Metadata, @SidedProxy annotations.
If the target modid is not in the annotation data, and there are multiple mods in the source, it will attempt to find it by matching the annotations's class names.
This is a potentially breaking change. Review your logs for "skipping" messages.
2016-12-05 17:19:15 -08:00
LexManos
daf21e4dcf
Fix issue reading chunks from the network when client and server do not agree on block count. Closes #34925
2016-12-05 13:53:38 -08:00
LexManos
c6bc4ec5a9
Make SlotItemHandler override Slot.getSlotStackLimit. Closes #3497
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Make Container.mergeItemStack respect target slot's max size when slot is non-empty. Closes #3498
Fix Shift clicking in Beacons with stacked items when fuel slot is empty.
2016-12-05 12:56:05 -08:00
LexManos
4b7219c07f
Fix for showing config default values twice in tooltip ( #2257 ) ( #3338 )
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(cherry picked from commit be73ec3d5ebd972cfacb0f255f71112a0430bc43)
2016-12-05 12:07:44 -08:00
LexManos
f9c74cfc77
Added isItemValidForSlot check to hopper extraction ( #3444 )
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(cherry picked from commit 0348760a774ca7ed9639376baadae38e272f5bf8)
2016-12-05 12:06:16 -08:00
LexManos
c1e832bff0
Fix NPE when rendering missing mod screen with version bound requirements. #3501
2016-12-05 12:03:23 -08:00
LexManos
61fc4a70a3
Make sure to log kick messages in NetworkDispatcher. Closes #3507
2016-12-05 12:01:53 -08:00
Ben Staddon
6921ee54f5
[1.11] Fix null checks in shouldCauseReequipAnimation ( #3482 )
2016-12-03 10:47:57 -08:00
mezz
a913a8a0f9
[1.11] Add biome dictionary types for newer biomes ( #3475 )
2016-12-03 10:46:36 -08:00
BlayTheNinth
2009b3ec5e
[1.11] Add canApplyAtEnchantmentTable to Item ( #3463 )
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Allowing increased control of which enchantments can be put on an item over Vanilla's hard-coded item type checks.
Render enchantment buttons disabled when the item is enchantable but the enchantability requirement is not met on lower levels.
2016-12-03 10:43:29 -08:00
mezz
e09e6c0f24
Add a way for modded GuiScreens to cancel mouse and keyboard events ( #3438 )
2016-12-03 10:32:09 -08:00
liach
2337b0a6ae
Moved TextureStitchEvent.Pre to allow custom sprites for blocks ( #3436 )
2016-12-01 20:49:23 -08:00
Ben Staddon
14f3120eed
Fix sky colour blending not working for render distances >16 ( #3476 )
2016-12-01 18:49:34 -08:00
diesieben07
96f88538d5
BiomeDictionary code cleanup ( #3466 )
2016-11-30 15:48:44 -08:00
TechnicianLP
dac8e49f50
Added EquipmentChangeEvent ( #3411 )
2016-11-30 15:15:14 -08:00
Marvin Rösch
5da0ac73b9
Update assets to new Forge brand ( #3464 )
2016-11-30 14:56:31 -08:00
LexManos
8d20258f3c
First pass at exposing data fixers to modders.
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Each mod gets its own version number, mods SHOULD NOT rely on other
mod's fixers, just care about yourself.
Walkers can use IDataFixerData to retrieve their version.
2016-11-28 16:05:41 -08:00
Vincent Lee
c17b40790b
Add getSlotLimit(slot) to IItemHandler ( #3445 )
2016-11-28 16:03:47 -08:00
cpw
b048c1a4b5
Pass along if the respawn event was the result of the end being conquered or not (end respawning is really FUNKY code and uses death instead of 'change dimension')
2016-11-27 23:58:41 -05:00
Ben Staddon
86a772ee8c
Clean up handling of changes to IVertexConsumer ( #3458 )
2016-11-27 02:01:26 -08:00
mezz
daee86d14d
Provide access to ShapedOreRecipe width and height ( #3439 )
2016-11-27 01:49:13 -08:00
Ben Staddon
059605e352
Quick fix for another ItemStack null check ( #3426 )
2016-11-27 01:49:06 -08:00
mezz
c22382d12e
Fix using the wrong Pair implementation ( #3449 )
2016-11-24 20:15:32 -08:00
mezz
969a75154f
Fix #3432 Hopper and Dropper item moving does not exactly match vanilla ( #3442 )
2016-11-23 12:45:07 -08:00
mezz
2bd8b95a3b
Cleanup some null checks and remove deprecated methods in Item and Block ( #3429 )
2016-11-22 15:20:05 -08:00
LexManos
2823447b6e
Fix max CustomPayload size, 1MB not 16MB.
2016-11-22 12:13:30 -08:00
LexManos
e03d5915e5
Insert FML packet handler into Vanilla pipelines in case modders send FMLPacket to vanilla. Fixes #3422
2016-11-22 12:13:07 -08:00
LexManos
8719fa0263
Make all tests one side only, so we can test vanilla clients in dev env.
2016-11-22 12:12:13 -08:00
LexManos
8f03658f1f
Fix AbstractMethodException in FML Registries. Closes #3427
2016-11-20 16:15:15 -08:00
LexManos
f12a4b5c1e
Fix Item transfers related to Hoppers.
2016-11-18 14:42:22 -08:00
Shadowfacts
9cf74914e7
Initial annotations/nullability changes ( #3392 )
2016-11-18 13:24:03 -08:00
iChun
1fa0c0c548
Add GetCollisionBoxesEvent. Allows manipulation of the collision boxes of blocks for entities. MC1.11 edition. ( #3405 )
2016-11-18 12:24:55 -08:00
LexManos
97ea0c4713
First draft of Entity Registry re-write.
2016-11-17 19:06:42 -08:00
LexManos
85a2a2e661
Fix issues with ZombieVillagers Closes #3398
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1.11 doesn't intertwine zombie types anymore so our edits to split them out for custom professions are not needed.
2016-11-17 12:14:23 -08:00
Terrence Ezrol
f028ba88f5
Fix Villagers for 1.11 ( #3401 )
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- Add cartographer registry entry
- Fix textures for the nitwit
2016-11-17 10:59:13 -08:00
mezz
150566d9a3
[1.11] Fix nullability issues around ForgeHooks and Capabilities ( #3395 )
2016-11-17 10:44:31 -08:00
Larsg310
bf090cb4c2
Change OreDictionary over from "null" to the new ItemStack system. ( #3400 )
2016-11-17 10:43:22 -08:00
LexManos
6dcd276de1
Restore the ability to register modded TileEntities.
2016-11-16 16:54:34 -08:00
mezz
eb6b3ea228
Implement fluid item capabilities without item swapping
2016-11-16 16:17:21 -08:00
mezz
6f1a44a405
Remove deprecated Fluid stuff
2016-11-16 16:17:21 -08:00
Shadowfacts
bf8fa5d286
Fix crafting causing crash ( #3388 ) Closes #3387
2016-11-16 16:15:24 -08:00
LexManos
42a7036393
Fix ItemStackHandler's constructor ignoring size. Closes #3386
2016-11-16 16:06:52 -08:00
LexManos
6741967608
Make EntityShulker fire EnderTeleportEvent. Closes #3383
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(cherry picked from commit d48985fafaed6de6f09136b999ca8aa44184a7b9)
2016-11-16 16:05:41 -08:00
LexManos
f0d9bf7886
Added event to allow modification of player visibility to mobs/AI ( #3382 )
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(cherry picked from commit 0a5ef64d6ea96fe85d7c62107081ced649e6a3e9)
2016-11-16 15:10:14 -08:00
mezz
e498dc7532
[1.11] Fix initCapabilities for ItemStacks ( #3379 )
2016-11-16 14:15:02 -08:00
LexManos
843d3022f8
Fix build.gradle problems:
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Installer missing url.png
UploadArchives erroring on local systems due to missing changelog
Adding branch name improperly.
2016-11-15 23:38:23 -08:00
LexManos
f8cba13b5b
Fix localizations not loading correctly in legacy resource packs.
2016-11-15 22:59:31 -08:00
LexManos
648067efc2
Fixed test cases for 1.11 changes.
2016-11-15 20:28:12 -08:00
LexManos
c459b87ec9
Initial 1.11 release update.
2016-11-15 19:26:10 -08:00
cpw
4e6a774075
Initial 1.11-pre1 update
2016-11-13 17:09:55 -05:00
cpw
9ab96fbda6
Update to 20161111 mcp names
2016-11-12 10:05:32 -05:00
mezz
7a4aa5a1c4
Improve error message from crashes during loading ( #3362 )
2016-11-10 20:00:11 -06:00
Draco18s
998a78c3c1
Added events for crop growth ( #3320 )
2016-11-07 14:40:44 -08:00
Max Becker
42e0fbbb02
Add support for custom entity selectors in commands ( #3356 )
2016-11-05 13:12:05 -07:00
LatvianModder
27ebd0e9b9
Added PermissionAPI ( #3155 )
2016-11-04 13:36:30 -07:00
Choonster TheMage
9a9c02fa25
Add hand argument to BlockEvent.PlaceEvent ( #3221 ) ( #3270 )
2016-11-03 11:53:12 -07:00
Jezza
5802a3b0b6
Fixes #3237 and #2752 . ( #3347 )
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* Fix #3237 by correctly utilising the keepLooking argument.
* Explain within SimpleNetworkWrapper's javadoc that the execute of the handler isn't on the main Minecraft thread.
2016-11-03 03:34:25 -07:00
Draco18s
dc871ea273
Made default slot implementation respect inventory stack size limit.
2016-11-01 13:41:14 -07:00
boni
5f9034d95b
Call Looting Event on player death and loot table drops ( #3275 )
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* Call Looting Event on player death and loot table drops
* Simplify patches
* More code cleanup: Replace old usage with compact forgehooks implementation
2016-10-30 10:53:50 -05:00
CoderAtParadise
bd62cf81fd
Fixed Ore Dictionary replacing the oak boat recipe ( #3329 )
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Fixes the oak boat recipe being able to be crafted with any wood
2016-10-24 13:44:18 -07:00
RWTema
a1bbcf8a0b
Improve the default isItemValid() and getItemStackLimit() implementations in SlotItemHandler. You can now properly swap the player's held itemstack with the slot's itemstack. ( #3273 )
2016-10-24 12:44:56 -07:00
LexManos
159ca09c54
Special case not drooping snowballs for water and snow layers. Closes #3326
2016-10-23 14:07:24 -07:00
mezz
bea5d44273
Add better key modifier behavior for GUI contexts ( #3307 )
2016-10-14 13:14:27 -07:00
LexManos
490573a71f
Fix Tabbing issues with config classes.
2016-10-11 12:21:14 -07:00
LexManos
9c7d20b3a1
Initial pass a re-working the configuration system.
...
Work in progress.
2016-10-10 22:15:35 -07:00
cpw
d7b241c224
Add in missing test runner for a test. Fixes failing tests on jenkins, hopefully.
2016-10-10 15:20:51 -04:00
cpw
d7dda9e960
Fix substitutions being broken after freezing - actually store the original state in registry copies, not the computed state, which is wrong because it only sees the sub, not the original.
2016-10-10 15:04:45 -04:00
cpw
5f06c95cfa
Revert "Another fix for registry substitutions. Closes #3212 "
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This reverts commit ec2977afc9
.
2016-10-10 15:04:45 -04:00
LexManos
6e8c05343c
@ObjectHolder will now inject null for dummied objects. Closes #3301
2016-10-09 15:57:18 -07:00
Steven Blom
d3da111c08
Allow all Forge Registries to work with ObjectHolder ( #3220 )
2016-10-09 13:34:38 -07:00
LexManos
7a63e67e9d
Revert commits related to filtering proxy and Automatic Subscriber annotations.
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Broke some existing setups, will require a annotation definition change in 1.11.
2016-10-09 12:36:21 -07:00
mezz
d159f5f4e2
Fix proxy injector filtering. ( #3300 )
2016-10-09 01:22:28 -07:00
LexManos
92eb71ae9c
Bump version for new Recommended Build.
2016-10-08 16:33:27 -07:00
LexManos
bc303074f6
Introduce IContextSetter for events.
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This will set the active mod container for events using the normal EventBus.
Fixes improper warnings from initializing mods using the new Registry events.
Modders, you should not use this as it has many performance implementations
and if abused will slow down the event bus A LOT. ActiveModContainer is not
thread safe.
2016-10-08 16:30:53 -07:00
LexManos
c0db34796b
Filter out proxy injectors for incorrect mods.
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Prevents mod classes being initialized early when multiple mods are in the same source.
2016-10-08 16:27:49 -07:00
mmehnert
4feb1dff50
caseSensitiveCustomCategories must be set before loading the configuration file. ( #3269 )
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Otherwise one set with categories in lowercase letters and on case sensitive
set is generated.
2016-09-22 17:03:35 -07:00
tterrag
d3ad8aed76
Fix typo in sky rendering causing tons of BlockPos allocations ( #3267 )
2016-09-21 12:50:24 -07:00
cpw
7a84376044
Add in registry registration events, new subscription events you can use to make sure you're registering things at the "best" time.
2016-09-17 21:13:15 -04:00
LexManos
1107088acb
Add support for generic filtering of events.
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Please DO NOT use this in performance sensitive environments where you will have tons of things added to the listener list.
If that's the case define sub-classes as they have completely separate lists and will thus be more efficient when firing the event.
2016-09-17 15:08:23 -07:00
James Mitchell
89eb8f067d
Remove oredict for Bone Block recipe, stop white dye to bonemeal exploit ( #3255 )
2016-09-15 01:03:52 -07:00
LatvianModder
3b5ada083e
Added getCommandMap() & getSortedCommandList() in CommandTreeBase ( #3251 )
2016-09-13 12:46:23 -07:00
Steven Blom
8dca9f2694
New event to allow mutating a baby entity based on it's parents ( #3227 )
2016-09-13 09:32:27 -07:00
LatvianModder
4e3b6b0f15
Added CommandTreeBase ( #3193 )
2016-09-13 00:36:51 -07:00
Marvin Rösch
bf6437c12a
Fix universal bucket not being returned in crafting recipes ( #3234 )
2016-09-13 00:02:01 -07:00
LexManos
b879cc9b73
Fix potential shading issue in GuiEditArrayEntries. Closes #3247
2016-09-12 14:48:55 -07:00
LexManos
45097fed0c
Introducing a new standardized energy capability system.
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Heavily inspired by the old RedstoneFlux API developed by King Lemming and Team CoFH.
2016-09-12 14:47:59 -07:00
Paul Fulham
0c8f51bc95
Fix item use stats ( #3216 )
2016-08-22 21:29:48 -07:00
LexManos
12769dbaae
Fixed decorate event being called with SHROOM type for both convered trees and large mushrooms. Closes #3215
2016-08-22 16:40:24 -07:00
LexManos
ec2977afc9
Another fix for registry substitutions. Closes #3212
2016-08-21 15:54:57 -07:00
LexManos
d6d9a45100
Add legacy support for signature change of AddCallback.
2016-08-20 17:11:17 -07:00
boni
8dbfe1baad
Expand getHarvestLevel to include player and blockstate ( #3192 )
2016-08-19 15:54:37 -07:00
Abastro
dd41990db4
Fixed NPE from missing Capabilities ( #3191 )
2016-08-14 13:58:54 -07:00
LexManos
0e286f880e
Fix World Capabilities NPE when there are no attached capabilities.
2016-08-14 01:48:41 -07:00
Abastro
bfddcfb4fc
Introduced Capabilities for World ( #3069 )
2016-08-13 20:42:00 -07:00
MrIbby
d17c025557
Added PlayerBrewedPotionEvent ( #3187 )
2016-08-13 13:38:45 -07:00
cpw
03c8852961
Don't crash if you select a fake player
2016-08-13 16:37:58 -04:00
LexManos
3a48a9cd73
Skip searching for mods in the JAVA_HOME directory. Closes #2249 and #2250
2016-08-13 13:28:21 -07:00
Joseph C. Sible
8195c36434
Fix test mod IDs, names, and versions ( #3122 )
...
Most of our test mods have bad IDs (uppercase) and are missing names or
versions. Forge produces a bunch of warnings in the console about this, which
makes it more likely that an important message will be missed.
2016-08-12 15:10:47 -07:00
shartte
7643be8cdc
Unlike BakedQuad, UnpackedBakedQuad does not propagate the diffuse lighting flag to Vertex Consumers. Made UnpackedBakedQuad conform to BakedQuad's behavior. ( #3181 )
2016-08-12 14:33:38 -07:00
LexManos
4cd0f88a69
Add RenderTooltipEvent ( #3034 )
2016-08-12 13:57:07 -07:00
LexManos
1c8f22ed43
Set ModelLoader.WHITE's texture size iniatlly instead of defaulting to zero and being set later.
2016-08-12 13:49:46 -07:00
James Mitchell
f20d728ed7
Fix #3165 Dispensers with buckets can destroy fluid handler blocks ( #3180 )
2016-08-12 01:36:18 -07:00
LexManos
fe2243df9f
Removed unintentional functionality when using the Splash Screen.
2016-08-08 17:54:12 -07:00
LexManos
fdea60f89a
Disable DecorateEventDebug by default.
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Prevents me thinking that decoration is broken >.<
2016-08-08 17:35:48 -07:00
LexManos
62ec59103a
Compleetly skip FML handshake for Vanilla connections. Should fix race condition. Closes #3084
2016-08-08 17:35:15 -07:00
LexManos
69af6a9b8c
Fix name in legacy support in registry changes.
2016-08-08 17:32:49 -07:00
AlgorithmX2
bc6b008364
Fix Vertex Transformer for breaking models ( #3132 )
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* Add setTexture to IVertexConsumer and propagate it.
2016-08-04 16:37:59 -07:00
LexManos
7c4ffde39c
Fix Forge fluids not serializing properly. Closes #3152
2016-08-02 15:55:46 -07:00
LexManos
f4e8804c8a
Restone binary compatibility with registry substitution rework.
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Modders please switch to using the provided RegistryBuilder to ensure more forward compatbility. Closes #3144
2016-08-02 15:55:18 -07:00
LexManos
f088e3df6b
Second pass at fixing 'Dissapearing Doors' This now more robustly fixes ALL uses of get and has slight performance improvements for itterable states. Closes #3139
2016-07-31 14:30:05 -07:00
LexManos
0f6b16cada
Added config option to disable Forge's fix of Stair/Slab face culling.
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Some vanilla resource packs exploit this issue in their custom models causing unintended rendering issues.
2016-07-30 10:31:46 -07:00
cpw
4dcee246d5
Another pass at substitutions - now capable of fixing up ItemBlock to point at the right block when a block is substituted, should also handle substituting itemblocks. There's some hackery in the way we have to change the value of ItemBlock.block, but it's not too egregious in my opinion.
2016-07-29 17:08:52 -04:00
cpw
53b43a6e1f
Clean up AT file
2016-07-28 23:15:44 -04:00
cpw
1473334f61
Merge remote-tracking branch 'origin/pr/3120' into 1.10.x
2016-07-28 23:15:32 -04:00
cpw
7e15ab7da1
Fix anvil output slots being wrong by adding new ones. Closes #3121 without breaking existing mod workarounds for the badly ordered slots.
2016-07-28 22:17:35 -04:00
Vincent Lee
40f335ba66
Expose vanilla brewing recipe registration
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(cherry picked from commit 24bf163)
2016-07-28 22:00:28 -04:00
cpw
de80d4c4af
Clean up some legacy settings, making sure there's translation strings. Closes #2965 Thanks for the prompt Zaggy!
2016-07-28 21:47:36 -04:00
Me4502
579f028294
Fixed NeighborNotifyEvent not containing the piston facing direction.
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(cherry picked from commit 5637c41)
2016-07-28 20:51:06 -04:00
AlgorithmX2
a3d8664028
Use extended state for breaking models ( #3086 )
2016-07-28 16:00:36 -07:00
cpw
5d9169db0f
Merge remote-tracking branch 'origin/pr/3125' into 1.10.x
2016-07-28 18:25:45 -04:00
cpw
bc82f2ae5a
Fix #3126 - duplicate stat id error - don't use the "universal iterators" in statbuilding, use the one without the duplicate entries. (The duplicate entry one is for rendering setup)
2016-07-28 15:56:30 -04:00
Alexandre DUPONCHEL
b0fd97557e
FIX : IndexOutOfBoundException
2016-07-28 17:59:59 +02:00
cpw
543156a008
Tidy up some more todos
2016-07-27 10:52:48 -04:00
cpw
056ff67a81
Mark it for actual removal in 1.11
2016-07-27 10:41:20 -04:00
cpw
ab64d1a166
Fix a vanilla bug with the blockstate ID map not being properly symmetric with respect to block.getStateFromMeta - closes #3012 properly but probably has a random MCJIRA ticket somewhere too.
2016-07-26 17:16:42 -04:00
Dakota Pierone
0cf2cdfdb3
Update decorate for biomes to support Decorate event
2016-07-24 10:40:14 -07:00
cpw
fe96792506
Merge remote-tracking branch 'origin/pr/3087' into 1.10.x
2016-07-24 10:57:47 -04:00
cpw
cfba330459
Rename the event to RenderSpecificHandEvent
2016-07-24 10:56:05 -04:00
cpw
31b3825069
Merge remote-tracking branch 'origin/pr/3115' into 1.10.x
2016-07-24 10:38:20 -04:00
cpw
cace1f00b2
Merge remote-tracking branch 'origin/pr/3110' into 1.10.x
2016-07-24 10:08:46 -04:00
Bernhard Bonigl
bc27f0e204
Add shouldCauseBlockBreakReset callback to Item. This allows to keep breaking blocks if the NBT or similar changes.
2016-07-24 13:52:27 +02:00
Joseph C. Sible
fc43ebbd7e
Use CreateFluidSourceEvent for mod fluids as well
2016-07-23 22:39:54 -04:00
Joseph C. Sible
5ebf77bfd9
Add a test for CreateFluidSourceEvent
2016-07-23 22:39:54 -04:00
Joseph C. Sible
b95d443f22
Add CreateFluidSourceEvent to control infinite fluid sources
2016-07-23 22:39:54 -04:00
cpw
d7245c5ffe
Merge remote-tracking branch 'origin/pr/3055' into 1.10.x - closes #3055 and #3043 hopefully. Complex solution, but it seems legit. Needs testing.
2016-07-23 20:14:51 -04:00
cpw
45b299ce06
Something that needs to happen: warn people about bad modids- if they're not lowercased, or if they're too long.
2016-07-23 20:01:54 -04:00
Vincent Lee
7ed5fc7e00
Add missing cancelable
2016-07-23 12:33:14 -05:00
Vincent Lee
94a41e1fcc
Add hand-specific render event
2016-07-23 12:29:58 -05:00
cpw
b7739ffc71
Some tweaks to ContainedDeps - it should extract to a file in versionedMods directly, even if the tag in the jar has a subpath element. It'll also skip if there is a matching filename in the main mods dir.
2016-07-21 13:59:02 -04:00
cpw
8f74d05d02
Add the new tests into the suite
2016-07-20 21:29:13 -04:00
cpw
80621de9ea
Some dummy block replacement tests - it seems they work correctly.
2016-07-20 21:27:03 -04:00
cpw
a156d5e0fe
Some more substitution tests. It seems like it's working as it should.
2016-07-20 20:39:36 -04:00
cpw
7d4bf619fe
More tests. Substitutions now work, and a fix is included. *sigh* Closes too many bugs to count.
2016-07-20 16:03:56 -04:00
cpw
22394f87d5
Some test harness stuffs. Time to get the registry manager properly tested.
2016-07-19 19:21:52 -04:00
mezz
93a7ac3d89
Add TextureDump forge test mod
2016-07-13 17:04:47 -07:00
LexManos
5f234fdcf8
Added support for using static methods as event listeners, Register the .class instead of an instance.
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And added an improvement to calltime listener rebuilding.
2016-07-13 12:08:13 -07:00
cpw
565cfb155f
Merge remote-tracking branch 'origin/pr/3036' into 1.10.x Closes #3036 Thanks Mezz!
2016-07-12 18:05:13 -04:00
LexManos
b76b223d62
Bump version for a RB
2016-07-11 12:38:15 -07:00
cpw
7e36205ba7
Merge #3060 into 1.10.x
2016-07-09 11:58:09 -04:00
Vincent Lee
f76af6103e
Add throwable impact event ( #3071 )
2016-07-08 21:12:45 -07:00
LexManos
3e6099055e
Fix hopper extract behavior being broken on edge cases due to IItemHandler capability. Closes #3062
2016-07-03 13:45:26 -07:00
Bernhard Bonigl
432e3ab08a
Add an event that allows to modify the looting level based on damage source
2016-07-03 15:19:31 +02:00
LexManos
f58d1cae1a
Fixed FPS graph and new debug lines not being rendered in Debug screen. Closes #3054
2016-07-01 13:53:26 -07:00
LexManos
72f7c0be1f
Forge will now load extra mods from mods/mod_list.json and mods/mc_version/mod_list.json.
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As defined by the same json spec as --modListFile.
And now if repositoryRoot is prefixed with absolute: the path will NOT be relative to the MC directory.
2016-06-30 00:16:40 -07:00
Mumfrey
32459b01b6
Store member field mappings in the mapping table, possible fix for #3043
2016-06-29 15:33:27 +01:00
LexManos
6ad65f4e64
Fixed MC version number...
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I could of SWORN we removed this in favor of a automated system...
2016-06-28 22:27:47 -07:00
LexManos
373fa8f7a3
1.10.2 Update
2016-06-28 21:25:04 -07:00
diesieben07
4b9bf30fed
Fix mob-spawners crashing for non-living entities and simply the patch in the process ( #3042 )
2016-06-26 16:35:59 -07:00
mezz
18b2eeef90
Fix milk bucket is fillable with water or lava when milk is unregistered ( #3039 )
2016-06-26 12:19:04 -07:00
mezz
1871cf1b02
Fix FluidContainerRegistry handling potions as water bottles ( #3037 )
2016-06-26 12:18:11 -07:00
mezz
99616a503f
Remove duplicated universal buckets from the creative list ( #3035 )
2016-06-26 12:18:02 -07:00
cpw
0b1e94babd
Big warning for recipe types found without being registered, it turns out this is pretty severe, modders need to fix it.
2016-06-26 12:52:14 -04:00
mezz
0fc08e383a
Add Forge fluid handler test
2016-06-26 02:46:19 -07:00
mezz
fde90973c3
Fix comparison stability of the Recipe Sorter with unknown recipes #2962 ( #3030 )
2016-06-25 17:13:24 -04:00
LexManos
dd3c3a249e
Fixed Husks rendering as standard zombies. Closes #3028
2016-06-25 11:05:46 -07:00
luacs1998
8e3bc83c3b
Simple implementation of a Open/Close container event ( #3017 )
2016-06-25 12:34:42 -04:00
cpw
efbd21e3eb
Fix that the Missing blocks/items/registries prompt often got stuck.
2016-06-25 01:07:45 -04:00
cpw
cc593f3939
Accept more 1.9.4 version strings. Fix NPE for custom villager types and their associated zombie spawns. Still needs review.
2016-06-23 09:29:03 -04:00
LexManos
09e109cac0
Fix version number.
2016-06-22 23:46:02 -07:00
cpw
260be68723
Update to 1.10
2016-06-23 02:39:55 -04:00
cpw
c8d775c865
In accordance with our stated goal of relicensing Forge to LGPL v2.1, this commit enacts that change. Although it is using the 1.9.4 codebase, it is intended that this branch become public with the 1.10 changes, as such the license will take effect at that time. The three commits from persons who have failed to accept the new license, as documented in #2789 , have had their commits reverted. This should complete the license transition. Commits after the commit date of this commit should be considered licensed by LGPLv2.1, as indicated in LICENSE-new.txt. All patches are now considered owned by the Forge project and Forge Development LLC in particular (note that they will not get the license boilerplate, as they are machine generated files).
2016-06-22 23:49:48 -04:00
cpw
d1f4d71d93
Revert "Added PlayerOpenContainerEvent and added ForgeHooks.canInteractWith"
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This reverts commit 8d0b58ee6f
.
# Conflicts:
# common/net/minecraftforge/common/ForgeHooks.java
# patches/minecraft/net/minecraft/entity/player/EntityPlayer.java.patch
# patches/minecraft/net/minecraft/entity/player/EntityPlayerMP.java.patch
2016-06-22 23:43:41 -04:00
cpw
1a97d74939
Revert "Added tab completion"
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This reverts commit fe327fbd76
.
# Conflicts:
# src/main/java/net/minecraftforge/server/command/ForgeCommand.java
2016-06-22 23:35:13 -04:00
cpw
9c003fcb15
Revert "Changed forge command tab completion to use getListOfStringsMatchingLastWord()"
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This reverts commit 6a299a483a
.
# Conflicts:
# src/main/java/net/minecraftforge/server/command/ForgeCommand.java
2016-06-22 23:31:48 -04:00
diesieben07
5604e3f380
Make ASMDataTable more useful: ( #2911 )
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- EnumHolder now has getters for it's data
- enum arrays work now
- nested annotations work now outside of being in arrays
(cherry picked from commit f10f750)
2016-06-22 22:52:57 -04:00
mezz
ba9ec61648
Fix incorrect FluidUtil doc ( #2996 )
2016-06-22 22:20:50 -04:00
mezz
86d5b5a872
Improve the "missing mods" on-screen error message ( #2997 )
2016-06-22 22:18:34 -04:00
mezz
eca97de272
Fix #2918 Make dispensers with buckets work with modded fluids ( #2947 )
2016-06-18 16:29:28 -07:00
Vincent Lee
a63d92eb60
Fix AnimationItemOverrideList not falling back to super ( #2990 )
2016-06-16 12:49:00 +04:00
mezz
9cd2c697e5
Fix #2961 Capability data is not preserved by fluid handler interactions ( #2976 )
2016-06-13 20:01:28 -07:00
cpw
dd09da27b5
Slight tweak to early loading, to accommodate FMP
2016-06-13 09:33:26 -04:00
cpw
f7feec029e
Mute the connection reset by peer exception - it's spamilicious for the most part.
2016-06-12 12:15:10 -04:00
cpw
ee7c965fe0
Fix missing IMC message query.
2016-06-11 21:08:54 -04:00
Man of J
6da3250583
Read a Update JSON in UTF-8 ( #2978 )
2016-06-11 13:06:38 -07:00
mezz
c776d97691
Add methods to Fluid to allow custom vaporization overrides ( #2959 )
2016-06-09 02:30:06 -07:00
RainWarrior
883bfe57ab
Fixes #1984 .
2016-06-05 11:15:05 +03:00
RainWarrior
a649cce2ea
Modified SimpleModelState to ignore the parts it doesn't know about. Fixes model part hiding always applying to some models when transformations are specified in the blockstate json.
2016-06-05 10:14:44 +03:00
cpw
18e60a1235
Fire ChunkWatchEvent.Watch event, closes #2767 . Based on @sfPlayer1 patch suggestion. It looks like this logic has shifted relative to 1.8, so there may be differences in event behaviour now.
2016-06-04 11:13:44 -04:00
Minecrell
279380b4f1
Fix asynchronous chunk loading ( #2946 )
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Since the update to Minecraft 1.9.4 chunks were actually never loaded
asynchronously because a sync request was always made from the
PlayerChunkMap shortly after the chunk had been queued.
- PlayerChunkMapEntry now only loads chunks synchronously *after* the
chunk failed to load asynchronously.
- Fixed some minor bugs that caused "Attempted to dequeue chunk" messages
- Simplified ChunkProviderServer patch. loadChunk no longer generates chunks,
so there is no need to handle that.
- Moved loader and provider to ChunkIOProvider so there is no need for
"hashCode abuse"
2016-06-04 02:51:27 -07:00
mezz
14ee316d06
Make it easier to use FluidTanks that have input/output restrictions ( #2945 )
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These internal function should NOT be used by anything except the owner of the tank.
2016-06-04 01:29:44 -07:00
Vincent Lee
35cd9fe212
Several bugfixes for PlayerInteractEvent ( #2943 )
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* Don't change Result if setCanceled(false) called
* Fix RightClickEmpty firing even when targeting a block or entity
* Add a left click empty event
* Move hook point for EntityInteractSpecific to the right place
* Fix LeftClickBlock not firing clientside in creative, and clarify docs about creative
2016-06-03 18:52:01 -07:00
mezz
92914f82ae
Add new IFluidHandler for capabilities. ( #2942 )
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Old fluid system is deprecated and slated for removal in the next cleanup cycle.
2016-06-03 18:26:41 -07:00
Matti Ruohonen
13ed510fcf
Add a Slot#isSameInventory() method ( #2884 )
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This fixes shift + double clicking items in Containers that use
SlotItemHandler slots.
2016-06-03 17:26:51 -07:00
LexManos
9a23cf76d2
Expanded custom villagers to Zombies and world gen.
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Fixed edge cases where custom professiosn wernt being used correctly. Closes #2862
2016-06-03 16:49:30 -07:00
LexManos
06d7a9e39c
Forge will now warn the user and ask permission to load a world with unknown registries. Closes #2934
2016-06-01 19:40:59 -07:00
LexManos
8432f95223
Fix BlockFluidBase having collision. Closes #2932
2016-06-01 13:58:05 -07:00
cpw
caa61e1be9
Merge branch '1.9.4'
2016-05-31 00:34:03 -04:00
RainWarrior
ce481da1d1
Initial support for model visibility system. Implemented it for OBJ, B3D and normal vanilla models; fixed NPE accessing parent state in B3DModel. Fixes #2801 .
2016-05-30 01:20:43 +03:00
mezz
86baf7462f
Improve JavaDoc links, fix some broken JavaDocs ( #2833 )
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Improve JavaDoc links, fix broken JavaDocs
2016-05-29 14:05:07 -07:00
LexManos
e65218b525
Fixed new ICrashReportDetail loader working with packaged mods by delaying it until the ModContainer's construct event. Closes #2924
2016-05-29 02:37:37 -07:00
LexManos
d3e758fce6
Fixed issue with @ObjectHolder and the new registry system. Closes #2640
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Only run static initalizers for classes we need to get the names from values.
2016-05-29 00:06:43 -07:00
LexManos
aef721a248
Fixed FluidUtil.tryEmptyFluidContainerItem not checking if the tank can accept fluids first. Closes #2527
2016-05-28 23:06:42 -07:00
LexManos
b5f8da794c
Make sure tool-classes for vanilla tools are initialized early. Closes #2909 and #2525
2016-05-28 22:58:39 -07:00
LexManos
2f5f9968e4
Reinitalize statistics information on Mapping changes.
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Fixes mismatched stats to item/block ids. And auto registers stats for modded items.
Closes #2454
2016-05-28 22:31:48 -07:00
LexManos
93be22fc8e
Add ServerHangWatchdog to TerminalTransformer whitelist. Closes #2203
2016-05-28 21:19:47 -07:00
LexManos
b8996b14bc
Fixed EntityRegistry.addSpawn adding duplicate spawn entries. Closes #2112
2016-05-28 20:53:19 -07:00
LexManos
0406267d89
Fix javadocs for BiomeColor events. Closes #2093
2016-05-28 20:15:32 -07:00
LexManos
debe0ffdf8
Fire LivingSpawnEvents for MobSpawners. Closes #2079
2016-05-28 20:13:03 -07:00
LexManos
35978b0d96
More uniformly apply Configuration.caseSensitiveCustomCategories. Closes #1353
2016-05-28 18:04:29 -07:00
LexManos
4824d647f4
Set Enchantment table's harvest level. Closes #1349
2016-05-28 17:55:27 -07:00
LexManos
a1a67e7654
Capture interfaces when scanning classes and preload implementations of ICrashReportDetail.
2016-05-28 17:50:42 -07:00
LexManos
a97b4c4db7
Fix installer downloading vanilla jar when not needed. And filter some more known libraries.
2016-05-28 17:47:12 -07:00
cpw
4c56961b9e
Strip Optional from the class signature as well, since that's loaded by the TypeToken registry code and might cause a crash.
2016-05-28 18:05:24 -04:00
LexManos
df7c7d6dfc
Make unit test for EnumHelper more robust and less spammy. Now detects missing accessors as well.
2016-05-24 16:11:12 -07:00
LexManos
b65b2991a4
Fix paramters for addArmorMaterial, addOption and addGameType.
2016-05-24 16:10:47 -07:00
LexManos
d2989c83a7
Add Unit Test to detect mismatches between EnumHelper and Enum ctor
2016-05-24 16:08:40 -07:00
LexManos
8c02a0a4cc
Set max enchantment ID to Short.MAX_VALUE. Closes #2799
2016-05-23 16:10:44 -07:00
LexManos
9df1e4b11e
Take capabilities into account when comparing ItemStack NBT's. Closes #2726
2016-05-23 15:30:20 -07:00
Steven Blom
a4e2d0e304
Add Unit Test to detect mismatches between EnumHelper and Enum ctor
2016-05-20 13:25:04 +09:30
LexManos
5bd06388c1
Bump version information for 1.9.4.
2016-05-18 17:22:39 -07:00
cpw
68ad1e03cf
Fix schizophrenia in version numbers.
2016-05-18 13:10:41 -04:00
LexManos
cdc86e9af6
Update mappoings snapshot to 20160518
2016-05-18 05:23:30 -07:00
LexManos
b9ac73b0f1
1.9.4 Update.
...
Major things to note:
Class renames: https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86
Tile Entities are now packed in the ChunkData packet.
Forge intends to work around this to better support large moded worlds, but for the time being modders should implement the new function carefully and only send what data they need to!
Minecraft's codebase now has annotations, these are directly from Mojang and should be adheared to!
Added support for package-info.java's containing @Nullable information for all MC code base.
2016-05-18 03:29:10 -07:00
boni
5d5c005aae
Fix Bucket rendering and add sound ( #2865 )
...
* Adjust generated quads from texture to take texture size into account #2858
* Fix universal bucket not passing through when rightclicking on a non-block
Add proper sound events when picking up modded fluids #2821
* Have FluidUtil execute properly on both sides and sync as expected. Add default sounds to interacting with tanks
* Save sound for filling/emptying in the fluid
2016-05-16 13:20:31 -07:00
LexManos
87b0f7db99
Lets just simply this. Fixes last commit.
2016-05-14 21:40:31 -07:00
LexManos
d5b93bf262
Add modder facing API for Villager Career level trades. Ref: #2854
2016-05-14 20:11:55 -07:00
RainWarrior
5445f96327
Extended Animation State Machine format to allow multiple transitions from one state.
2016-05-13 12:46:34 +03:00
LexManos
34d4b0b93f
Fix type in LootEntry json name. And rename LootTable.finalize to freeze to avoid overriding Object function. Closes #2846 and #2847
2016-05-10 23:35:02 -07:00
RainWarrior
92800f61d3
Fixed joint animation application correctly.
2016-05-10 10:46:04 +03:00
Shadowfacts
58d26618f6
Add ScreenshotEvent ( #2828 )
...
Add ScreenshotEvent
2016-05-09 14:51:30 -07:00
LexManos
aaa146c10d
New LootTable interaction system and event.
...
Modders can now modify and reference internal elements of a loot table by name.
Editing can ONLY be done in the event and any external editing will cause a exception to be thrown.
See this gist for more information: https://gist.github.com/LexManos/77c983d67b9ad27010428478b66d50fd
2016-05-09 14:15:59 -07:00
RainWarrior
babd54bb87
Fixed joint hierarchy not being used fully in the animation system.
2016-05-09 20:40:53 +03:00
LexManos
d30aae862f
Fixed issue in ChunkIO that would potentially cause NPEs on chunks. Closes #2837
2016-05-09 02:10:24 -07:00
LexManos
a7d5820e99
Fixed map extension recipie.
2016-05-08 16:38:07 -07:00
mezz
363e84b2c5
Fix the rand given to PopulateChunkEvent ( #2834 )
2016-05-07 11:17:18 -07:00
Matthew Messinger
5f74a75435
Fix url regex ( #2815 )
...
Fixed url detection in chat messages. Stops false positives such as `um.....no`
2016-05-04 10:46:33 -07:00
LexManos
aa672ea69a
Bump version for new RB.
2016-05-03 23:19:51 -07:00
LexManos
42404c531d
Slightly better practice because wait can be randomly interupted.
2016-05-03 23:19:40 -07:00
cpw
f5781488d9
Merge branch '1.9'
2016-05-03 23:24:43 -04:00
LexManos
3177d55579
Remove usage of AsynchronousExecutor library in favor or a simpler implementation.
2016-05-03 19:54:04 -07:00
LexManos
d8249b7886
Add a java version detection and nag system for users on Java 7 or below.
...
Added detection of mods that rely on Java 8 and a graceful error screen.
The nag screen will be shown once a day. It can be disabled by editing the forge.cfg.
However it is HIGHLY recomended that user update to Java 8.
2016-05-03 18:26:52 -07:00
RainWarrior
330812dfa8
Fixed custom fluid sufraces not rendering from the bottom. Closes #2800 .
2016-05-03 09:53:55 +03:00
bloodmc
5a20950902
Call markDirty when restoring blocks with TileEntities. ( #2809 )
...
This change makes sure the updated tileentity is saved properly within the
chunk.
2016-05-02 15:21:59 -07:00
bloodmc
b53e53dcb7
Call markDirty when restoring blocks with TileEntities. ( #2807 )
...
This change makes sure the updated tileentity is saved properly within the
chunk.
2016-05-02 15:01:49 -07:00
Vincent Lee
9f28c90365
Add Potion.renderHUDEffect ( #2798 )
2016-05-02 14:44:14 -07:00
LexManos
26b5059396
Fix sluggish scrolling on GuiScrollList's and fix small rendering issue with scroll bar on certian screen sizes.
2016-05-02 14:13:33 -07:00
boni
8fdd76bae1
Fix SidedInvWrapper accessing wrong slots for setStackInSlot. ( #2797 )
...
Fix DoubleChestItemHandler not implementing IItemHandlerModifiable
2016-05-02 12:19:54 -07:00
mezz
9c9107c434
Close #2780 add CMD localization for Mac key bindings ( #2792 )
2016-04-29 12:04:48 -07:00
Vincent Lee
35999f9a20
Boss bar render event ( #2701 )
...
Allow control over increment height
2016-04-14 22:34:45 -07:00
iTitus
fa21f2b44c
Fix forge:default-block transformation. ( #2760 )
...
The first-person left-hand rotation was a little bit of.
2016-04-13 22:53:25 +04:00
LexManos
205f5c13c8
Expose a central place to access all of Vanilla and Forge's registries using the new registry API.
2016-04-09 22:33:39 -07:00
mezz
c560af69a5
Fix log spam from invalid key modifiers ( #2746 )
2016-04-09 17:02:03 -07:00
Matthew Prenger
2a3774def3
Don't use import static with net.minecraft classes. Using the latest MCP snapshots this causes an import conflict. ( #2742 )
2016-04-09 16:03:46 -07:00
mezz
a018e14939
Add cancelable event for Potions shifting the gui position ( #2667 )
...
Add cancelable event for Potions shifting the gui position
2016-04-08 20:18:17 -07:00
Matti Ruohonen
03584ec411
Fix ForgeChunkManager world unloading check ( #2736 )
2016-04-07 15:39:55 -07:00
LexManos
8fefac110e
Fix potential desync between Forge's Villager profession and vanilla's int based system.
2016-04-07 12:29:00 -07:00
Craig Burton
d31cf8ddbc
Update ore dictionary ( #2721 )
...
Updated the Ore Dictionary with more vanilla items:
-Prismarine Shard ( "gemPrismarine" )
-Prismarine Crystals ( "dustPrismarine" )
-Prismarine Block ( "blockPrismarine" )
-Prismarine Brick ( "blockPrismarineBrick" )
-Dark Prismarine ( "blockDarkPrismarine" )
-Nether Wart ( "cropNetherWart" )
-Sugarcane ( "sugarcane" )
-Paper ( "paper" )
-Ender Pearl ( "enderpearl" )
-Bone ( "bone)
-Gunpowder ( "gunpowder)
-String ( "string" )
-Nether Star ( "netherStar" )
-Leather ( "leather" )
-Feather ( "feather" )
-Egg ( "egg" )
-End Stone ( "endstone" )
-Torch ( "torch" )
-Vine ( "vine" )
-Cactus ( "blockCactus" )
-Grass ( "grass")
-Obsidian ( "obsidian" )
-Red Sandstone ( added to "sandstone" )
-Crafting Table ( "workbench" )
-Slime Block ( "blockSlime" )
-Granite ( "stoneGranite" )
-Polished Granite ( "stoneGranitePolished" )
-Diorite ( "stoneDiorite" )
-Polished Diorite ( "stoneDioritePolished" )
-Andesite ( "stoneAndesite" )
-Polished Andesite ( "stoneAndesitePolished" )
2016-04-07 11:49:31 -07:00
RainWarrior
db04370830
Made forge fluids use smooth lighting.
2016-04-06 16:13:51 +03:00
LexManos
7973984227
Fixed NPE in dedicated server languages. And fixed logger for main FML event bus.
2016-04-06 02:11:27 -07:00
LexManos
07a2b67b7f
Cleanup OBJLoader parse function and fix issues related to JVM differences.
...
Also fix support for sopme of the spec that was partially respected.
2016-04-06 01:45:43 -07:00
LexManos
fb0bdd1276
Enhance some error logging related to OBJLoader issues, and RegistryEntries.
2016-04-06 01:44:08 -07:00
mezz
e68908e9d5
Fix some plain keybinds not working when a modifier is active
2016-04-05 23:01:26 -07:00
Katrina Swales
8d50c9e988
Corrected CapabilityItemHandler.readNBT ignoring anything in slot 0 in 1.9
2016-04-06 01:43:23 +01:00
Katrina Swales
f4ca1f61b9
Corrected readNBT ignoring anything in slot 0
2016-04-05 19:44:20 +01:00
RainWarrior
cb7685a3b0
Fixed forge fluid having a collision box.
2016-04-05 18:55:42 +03:00
RainWarrior
bf16d0066b
Fixed zip being closed too early in the server language loading.
2016-04-05 18:53:19 +03:00
Fry
628613d27f
Merge pull request #2709 from iTitus/bucketModel
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Fix dynbucket item transformation.
2016-04-05 13:44:44 +04:00
iTitus
63a6a2e50b
Fix dynbucket item transformation.
2016-04-05 10:49:51 +02:00
RainWarrior
ab2b07f149
Fixed some test mods not being marked as client-only.
2016-04-05 11:46:05 +03:00
RainWarrior
d44c9082fa
Fixed mod languages not being loaded on the server.
2016-04-05 10:41:42 +03:00
LexManos
8180bed027
Merge pull request #2707 from mezz/keyBinding19-4
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Add modifier support to vanilla keybindings.
2016-04-04 18:06:29 -07:00
Vincent Lee
e8ea52558b
Player Interact Event
2016-04-04 19:58:46 -05:00
mezz
8f49ea7c5f
Add modifier support to vanilla keybindings.
...
Add Orange conflict color for modifier/key conflicts
(like Ctrl and Ctrl-Z conflicting)
Related to #2692
2016-04-04 16:52:16 -07:00
LexManos
ce4bb8fe93
Fix improper logic in ItemHandlerHelper.giveItemToPlayer causing some items to not be added. Closes #2705
2016-04-04 15:44:03 -07:00
RainWarrior
2ae47c0903
Made both exceptions occuring during item model loading print in the log; closes #2696 .
2016-04-04 18:07:06 +03:00
RainWarrior
879b7b5a61
Added the ability to change the printed model error count; Added printing of actual exceptions causing missing variants related to blockstate loading, closes #2689 .
2016-04-04 16:02:21 +03:00
LexManos
1811d88266
Merge pull request #2616 from iTitus/updateNotificationIcon
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Add update notification icon made by @gigaherz, closes #2582
2016-04-03 18:22:27 -07:00
mezz
bc2b5ad517
Fix inability to attack while holding modifier keys
2016-04-03 13:15:18 -07:00
mezz
21d39f6558
Re-Add key binding modifiers and contexts.
2016-04-03 01:46:29 -07:00
RainWarrior
9baabf9249
Revert "Add key binding modifiers and contexts.", until it's fixed.
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This reverts commit 34c3af7e85
.
2016-04-03 11:01:09 +03:00
RainWarrior
77772ac3f5
Changed generic signature of GameRegistry.register methods to work around the type inference bug; updated all example mods to the new block/item registration method.
2016-04-03 10:14:16 +03:00
LexManos
fc57d5e6c6
Merge pull request #2693 from Adubbz/1.9
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Fixed mismatched registry names and mod ids
2016-04-02 23:04:15 -07:00
LexManos
d13449b1b3
Merge pull request #2692 from mezz/keyBinding19
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[1.9] Add key binding modifiers and contexts.
2016-04-02 23:02:59 -07:00
LexManos
087a7d8c59
Properly deprecate and link the replacement methods in GameRegistry. Add helper method for registering a block with default ItemBlock because people keep complaining -.-
2016-04-02 22:16:22 -07:00
Adubbz
8374a80283
Fixed mismatch registry names and mod ids
2016-04-03 15:13:25 +10:00
mezz
34c3af7e85
Add key binding modifiers and contexts.
...
Same as #2674 , but for Minecraft 1.9
2016-04-02 21:25:44 -07:00
LexManos
8058c675ab
Fixed compile error in registry code with Eclipse.
2016-04-02 12:01:40 -07:00
cpw
404995122a
Capture a vanilla freeze - will be used when FML connects to vanilla servers, soon
2016-04-02 14:16:17 -04:00
cpw
efcb9ee570
Support ResLocations for IMC
2016-04-02 12:19:36 -04:00
RainWarrior
4c8da35655
Improved UV offset hackery - should fix most visible custom model seams.
2016-04-02 18:49:18 +03:00
cpw
c74216bdf2
MinecraftForge-2684 [1.9] New Registry ignores keys
2016-04-02 11:38:03 -04:00
cpw
c44ed8fbde
MinecraftForge-2683 InvocationTargetException for Forge 1820 for 1.9
2016-04-02 07:50:02 -04:00
cpw
e72c224294
Add registries for soundevents, enchantments and potiontypes
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MinecraftForge-2576 [1.9] SoundEvents (and Enchantments and PotionTypes) need a FML registry
2016-04-02 00:00:38 -04:00
cpw
6e04a6c572
Squashed commit of the following:
...
commit b3b290aec9d3010a134859da6001ea28a96c2fdc
Merge: c6ce6a0
d803f7d
Author: cpw <cpw@weeksfamily.ca>
Date: Fri Mar 25 13:28:04 2016 -0400
Merge branch 'RegistryRework' of https://github.com/LexManos/MinecraftForge into LexManos-RegistryRework
Implement proper registry slaves. Should help with rollback related issues.
Missing patch
commit d803f7db76f65db9d27302c9804a643bc853dc22
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 03:36:14 2016 -0700
Update VillagerRegistry and use it. Should in theory make custom villagers work now. Using string version instead of int id for networking.
commit eb5e5b4b42fdca26d2a104e4dc1e6a3ea3051a7b
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 02:14:16 2016 -0700
More cleanup.
commit edbc56b2ff314629d0e402709f3cf29fc79c4a3d
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 02:05:23 2016 -0700
More cleanups, removed deprecated UniqueIdentifier {ResourceLocation now}
commit e2df8d1be3c97601508f83dc97b0e8853fa1e271
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 01:29:19 2016 -0700
Stupid generics....
commit 46d57dc4677fa5ff3923e64eaccfb33d7e5aad8d
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 01:00:25 2016 -0700
Some registry tweaking to provde a non-complicated API modders can use.
2016-04-01 20:56:06 -04:00
Hea3veN
b427b26583
Fix remapped blocks being overriden with dummy air blocks. Closes #2491
2016-04-01 20:55:19 -04:00
LexManos
42e4d1fa77
Merge pull request #2659 from kashike/feature/immutable-blockpos
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Replace Forge's getImmutable method with the vanilla method
2016-03-30 16:20:43 -07:00
LexManos
82f964c00d
Merge pull request #2664 from gigaherz/capability-storage
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Make access to the Capability IStorage less annoying
2016-03-30 16:00:47 -07:00
LexManos
38c57d9038
Make NoteBlockEvent raw constructor protected to allow subclasses. Closes #2153
2016-03-30 15:26:48 -07:00
LexManos
746c07fc6c
Fix EntityPlayer still running old armor logic. Closes #2670
2016-03-30 14:05:27 -07:00
RainWarrior
90758f8c96
Fixed StackOverflow caused by the previous commit, closes #2669 .
2016-03-29 15:34:45 +03:00
RainWarrior
a073b0e386
Prevent missing model from loading multiple times.
2016-03-29 12:07:26 +03:00
gigaherz
70e85b5eec
Add wrapper methods for IStorage#readNBT/writeNBT.
2016-03-28 18:22:42 +02:00
kashike
45881d1c90
Replace Forge's BlockPos#getImmutable
method with the included BlockPos#toImmutable
(func_185334_h), while keeping the override in PooledMutableBlockPos to prevent mutable leaks.
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Also prevent a mutable blockpos leak in World#setTileEntity
2016-03-27 09:43:56 -07:00
RainWarrior
efa7fd4dfe
Fixed crosshair always being white, closes #2653 .
2016-03-26 09:45:20 +03:00
RainWarrior
6e68aa4106
Enabled diffuse lighting by default in UnpackedBakedQuad.Builder.
2016-03-26 09:41:05 +03:00
mezz
da2964fbd3
Make tooltips layout in the right direction, wrap if there is no room
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Same as #2649 , but for Minecraft 1.9
2016-03-24 20:39:08 -07:00
mezz
eca3b900e0
Make tooltips layout in the right direction, wrap if there is no room
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Fixes #2255
2016-03-24 19:12:46 -07:00
RainWarrior
c891d9fe16
Disabled erroring block, fixed DynBucketTest.TestItem model.
2016-03-25 00:49:34 +03:00
LexManos
dd201c066e
Merge pull request #2645 from diesieben07/populate_event
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Fix PopulateChunkEvent.Post not firing.
2016-03-24 14:37:55 -07:00
RainWarrior
75032ebf9c
Made some more public fields either private or final.
2016-03-24 22:22:21 +03:00
RainWarrior
756c58d5cb
Removed RenderWorldEvent, encapsulated all public event fields.
2016-03-24 22:22:21 +03:00
RainWarrior
08c00662a0
Removed LanguageRegistry and CollectionWrapperFactory.
2016-03-24 22:22:21 +03:00
RainWarrior
a9d23f5e78
Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos.
2016-03-24 22:22:20 +03:00
LexManos
7e4d7077a5
New Builder class in BlockStateContainer. Makes building containers with both listed and unlisted properties cleaner.
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Make all methods of BiomeGenBase$BiomeProperties public so that modders can use that class outside subclasses.
2016-03-23 19:10:10 -07:00
Take Weiland
bc5313c67b
Fix PopulateChunkEvent.Post not firing
2016-03-24 02:24:36 +01:00
iTitus
ecd6f4c1d2
Add flashing update notification icon made by @gigaherz, closes #2582
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It is added to the "Mods" button in the main menu and to out-of-date mods in the mod list (there it replaces the "U").
Also fixes a little typo.
2016-03-23 14:48:29 +01:00
RainWarrior
1d608c6fe4
Register the animation Capability. No idea how it worked before at some point.
2016-03-23 08:20:06 +03:00
RainWarrior
884cc690ea
Show meaningful error if ModelLoaderRegistry is used before the missing model is initialized.
2016-03-23 08:20:06 +03:00
LexManos
0ce790ca2b
Fixed custom entities unique ids.
2016-03-22 15:29:42 -07:00
LexManos
25cd7cc3e1
Update FML Entity Spawn packet for 1.9's location change. Closes #2567
2016-03-22 13:35:45 -07:00
LexManos
a596984bfd
Merge pull request #2622 from williewillus/dupedropfix2
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Actually fix dupe drop
2016-03-22 13:00:28 -07:00
RainWarrior
08663587d4
Added Capability.cast, to allow avoiding unchecked casts in ICapabilityProvider.getCapability
2016-03-22 09:01:00 +03:00
LexManos
a4d5760539
Fix swap animations for sure this time.
2016-03-21 20:43:22 -07:00
Vincent Lee
b38cfc1769
Actually fix dupe drop
2016-03-21 22:39:48 -05:00
LexManos
3ce53a7ee0
Make OreDictionary.initVanillaEntries() private so that dumb modders will stop calling it.
2016-03-21 19:57:59 -07:00
LexManos
d878c866b3
Allow finite fluids to be drained correctly
2016-03-21 19:56:31 -07:00
LexManos
1d21345dfd
Merge pull request #2531 from Choonster/finite-fluid-drain-fix
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Allow finite fluids to be drained correctly
2016-03-21 19:54:53 -07:00
LexManos
ac44fe298a
Merge pull request #2592 from matthewprenger/patch-1
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Pass exceptions thrown in mod event buses back to FML to handle appropriately
2016-03-21 19:39:09 -07:00
LexManos
81e0f2350d
Merge pull request #2593 from williewillus/dupedropfix
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[1.9] Fix double dropping of items. Closes #2549
2016-03-21 19:35:58 -07:00
LexManos
5cb4fe33bc
Merge pull request #2614 from williewillus/entitycaps
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Expose IItemHandler on vanilla entities
2016-03-21 19:27:25 -07:00
LexManos
caf3d01586
Make RenderLivingBase.add/remvoeLayer, Closes #2573
2016-03-21 19:23:30 -07:00
Vincent Lee
dabb17f869
Update according to suggestions
2016-03-21 20:31:33 -05:00
LexManos
c7b8020279
Exclude jna from termal tansformer.
2016-03-21 18:20:30 -07:00
LexManos
08a3b654b9
Add ShieldDecoration and Tipped arrows to recipe sorter. Closes #2613
2016-03-21 18:20:15 -07:00
LexManos
cc5dea0df6
Fixed Item.shouldCauseReequipAnimation hook.
2016-03-21 17:56:59 -07:00
LexManos
6fd9a2c00e
Rework DimensionManager for new DimensionType enum, replaces the old provider registry. Also fixed save folder issues with dimensions. Closes #2570
2016-03-21 17:12:34 -07:00
RainWarrior
bebf22c0b0
Added default left hand transforms for forge transform strings. Closes #2615 .
2016-03-21 18:55:22 +03:00
RainWarrior
438145995c
Ignore blocks/items with null registry name during model loading. Fixes NPE during resource reloading in worlds with removed blocks/items.
2016-03-21 18:29:45 +03:00
RainWarrior
4e6ad80370
Removed blockCenterToCorner from TRSRTransformation constructor. Closes #2461 .
2016-03-21 18:23:27 +03:00
RainWarrior
c589a3a299
Implemented slightly more generic version of UVLock, re-enabled it for json models. Closes #2607 .
2016-03-21 18:06:35 +03:00
Vincent Lee
30db41be9a
Expose IItemHandler on vanilla entities
2016-03-21 09:24:36 -05:00
RainWarrior
4b53f0716b
instance -> INSTANCE
2016-03-21 10:48:52 +03:00
RainWarrior
286c8c05b7
Separated model classes to client and common packages.
2016-03-21 10:48:52 +03:00
RainWarrior
5f62404f8a
Switched animation system to capabilities, added animated item example, fixed state passing in MultiModel.
2016-03-21 10:48:52 +03:00
cpw
76e93e854a
Fix bucket test
2016-03-19 21:36:21 -04:00
cpw
ce8a758667
Merge branch 'master' into 1.9
2016-03-19 21:19:19 -04:00
Vincent Lee
c39328993e
Fix double dropping of items. Closes #2549
2016-03-19 19:57:11 -05:00
Matthew Prenger
ee6c041424
Pass exceptions thrown in mod event buses back to FML to handle apropriately
2016-03-19 19:07:04 -05:00
RainWarrior
ad03581fbe
Fixed sprite not being passed to the quad builder for custom models.
2016-03-19 09:48:46 +03:00
LexManos
093646e6f1
Fix AT lines.
2016-03-18 00:29:57 -07:00
RainWarrior
a81dfbc4ef
Fixed quads that don't need diffuse lighting getting it anyway.
2016-03-17 14:11:24 +03:00
RainWarrior
b8bb8c374c
Fixed MultiLayerModel not getting correct submodels; Unified the gui lighting of normal and custom models - diffuse lighting is now done in the pipeline, no need for IColoredBakedQuad anymore.
2016-03-17 07:29:44 +03:00
LexManos
f22ed86ad9
Remove our entity position fixer. Vanilla fixed the bug in 1.9.
2016-03-16 18:24:11 -07:00
RainWarrior
6b926f9a06
Javadocs, small cleanup.
2016-03-16 05:17:33 +03:00
RainWarrior
8b4bce37de
Fixed progress reporting for model loading.
2016-03-16 05:00:44 +03:00
RainWarrior
78a397bc69
Fixed incorrect rotations for items in the left hand. Closes #2548 .
2016-03-16 04:23:28 +03:00
RainWarrior
b81a13d010
Fixed model error reporting, fixed model errors in test mods that shouldn't happen, fixed custom texture loading, made more things private/final.
2016-03-16 01:42:23 +03:00
Vasco Lavos
05801a74af
1.9: Fixed registering armor materials through EnumHelper exploding
...
1.9 ArmorMaterial now requires a SoundEvent for the equip sound.
2016-03-15 17:52:58 +00:00
LexManos
ae72fa7ceb
Fixed breaking of tall grass. It now uses fortune. Expanded grass seed hooks to allow Fortune. Potentially removing in future in favor of LootTables.
2016-03-15 01:17:38 -07:00
LexManos
28ae283b96
PlayerManager updated.
2016-03-14 22:58:01 -07:00
RainWarrior
5d352bda6c
Big model loader refactoring: simplified a lot of things, broke some error reporting. Still generally works.
2016-03-13 16:16:25 +03:00
RainWarrior
a799bbad2d
First version of updated of ModelLoader, mostly works.
2016-03-13 12:10:50 +03:00
RainWarrior
bda688b9b5
Fixed some errors in forge.exc
2016-03-13 09:59:30 +03:00
RainWarrior
4650ee2789
Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names.
2016-03-13 04:40:03 +03:00
Bernhard Bonigl
bcab92daf6
Fix CombinedInvWrapper accessing incorrect slots
...
Closes #2533
2016-03-12 22:17:57 +01:00
RainWarrior
5c9808ada8
Fixed emply hand not rendering in first person.
2016-03-11 00:43:18 +03:00
cpw
cdf8a820a6
Capture Biome Registry within FML
2016-03-09 23:01:04 -05:00
RainWarrior
8e9b403fbf
Fixed (hopefully) perspective transformations for custom models too.
2016-03-10 04:48:13 +03:00
RainWarrior
cf93859095
Fix items rendering too low in first person.
2016-03-10 04:19:54 +03:00
cpw
98f606d4d2
Move the patch into the fml override handler, for less patch
2016-03-09 20:08:24 -05:00
RainWarrior
173cec4149
Fix perspective transformations for left-handed items, disable ModelAnimationDebug until model loading is fixed.
2016-03-10 03:38:58 +03:00
LexManos
873899a62b
Fixed position being shifted before being sent to shouldSideBeRendered.
2016-03-09 15:15:52 -08:00
LexManos
e4da09df2a
Bump version info. Rather important.
2016-03-09 14:52:32 -08:00
LexManos
90b2c86a9f
Added bypass functions to Defaulted registry, DO NOT USE THIS MODDERS FORGE INTERNAL ONLY.
...
And some other fixups for running.
2016-03-09 14:41:13 -08:00
LexManos
7b7156e87f
Interaction hooks need to be re-added but compiles {Doesn't run}
2016-03-09 14:11:56 -08:00
cpw
846910b8c8
Fix up PlayerSP for the AT
2016-03-09 01:08:42 -05:00
cpw
e8a7e28110
Another AT, for the player
2016-03-09 00:59:28 -05:00
cpw
aa24916736
Finish world, chunkloading should work again?
2016-03-09 00:48:32 -05:00
cpw
c11732fc40
Potion cleanup. Moar fixes!
2016-03-08 23:49:19 -05:00
cpw
56a0d125bd
Remove more chestgenhooks stuff. Clean up some more ATs
2016-03-08 23:39:37 -05:00
cpw
25256c8ddd
More fixups, removing chestgenstuff aggressively. Use loot tables. Any missing ones WILL be added by Mojang.
2016-03-08 23:22:54 -05:00
cpw
a44d76652b
Another compilation fix
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More patch tweaks for compilation errors. onItemUseTick takes an entity now, cos skellies use stuff too
2016-03-08 16:36:50 -05:00
cpw
fffbc0f078
Some more forge code fixes
2016-03-08 16:23:54 -05:00
RainWarrior
befbb45522
Most of ItemInWorldManager reject, various small error fixes.
2016-03-08 23:33:28 +03:00
RainWarrior
4b4146bbed
World
2016-03-08 22:43:05 +03:00
LexManos
776eb00ed3
10 more rejects down.
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98 errors 6 rejects left.
2016-03-07 23:34:40 -08:00
LexManos
26ca27193c
More patch work, client patches.
2016-03-07 21:06:54 -08:00
Choonster TheMage
9ca3ede736
Allow finite fluids to be drained correctly
2016-03-07 21:31:27 +11:00
cpw
f0e5baa8e5
Few more compile fixups
2016-03-07 00:23:00 -05:00
cpw
ade3bbad14
Command fixups
2016-03-07 00:08:29 -05:00
cpw
2dcb2187c0
Some client handler cleanup
2016-03-06 23:42:30 -05:00
cpw
01912a459a
Some more FML related fixups
2016-03-06 23:18:36 -05:00
cpw
b342bf8481
Some fixups for FML, and use the FML registry for potions
2016-03-06 23:07:25 -05:00
LexManos
2847644368
NetworkDispatcher/FMLProxyPacket 41 more errors cleaned.
2016-03-06 18:45:21 -08:00
LexManos
09bac53ed6
Fishing is now a loot table no more need for FishingHooks. {LootTables still need to be evaludated if they need extra hooks, but thats later} Goodbye 44 compile errors!
2016-03-06 17:01:52 -08:00
LexManos
206a21d563
Fixed errrors in Fluids package. TODO: Make BlockLiquid implement IFluidBlock and REMOVE FluidContainerRegsitry. Everything *should* be able to use IFluidContainer directly.
2016-03-06 16:54:47 -08:00
RainWarrior
ee82341312
Made OBJModel.java compile.
2016-03-06 03:00:08 +03:00
RainWarrior
3e22a2b90d
Model UV lock handling from the state to the model, fixed most compile errors in ModelLoader, disabled it (and ModelBakeEvent) until it's functional, fixed some errors in ForgeHooksClient.
2016-03-06 02:51:39 +03:00
RainWarrior
70670d70ea
Removed generics from IModel subinterfaces, add ed ModelProcessingHelper instead.
2016-03-06 01:34:04 +03:00
cpw
0f2cead3c8
WorldServer: NOTE - ChestGenHooks has NOT been updated in accordance with plans for removing it
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GuiStats
Fixup deletion of egg handling in entity registry?
2016-03-04 22:39:35 -05:00
RainWarrior
cb909eeb59
Fixed B3D loader, fixed some obvious errors in ModelLoader.
2016-03-05 05:02:34 +03:00
RainWarrior
ed8a8b415b
Fix various errors in text mods.
2016-03-05 04:43:41 +03:00
LexManos
74b2c3dfe6
World Patches work.
2016-03-04 16:40:34 -08:00
LexManos
8a506022d7
More work on misc things.
2016-03-03 02:57:38 -08:00
Adubbz
c87feabd6e
Updated BiomeManager to 1.9
2016-03-03 18:33:26 +11:00
LexManos
b096f58a6d
Merge pull request #2520 from Adubbz/master
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Updated the biome dictionary to support 1.9
2016-03-02 23:24:24 -08:00
LexManos
b6bcf7bf4b
Enchantments, some world, Biomes, bucks, world/gen/features.
2016-03-02 23:23:40 -08:00
Adubbz
706e894cbb
Updated the biome dictionary
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Squashed commits:
[4064de6] Updated the biome dictionary
2016-03-03 18:15:30 +11:00
RainWarrior
cff4bf21ae
Updated raw types in ExtendedBlockState, fixed some ATs, updated some things that needed updating in model classes.
2016-03-02 20:00:32 +03:00
RainWarrior
24b66ff9f3
GuiOverlayDebug, ItemModelMesher, RenderManager, Stitcher fixed + minor fixes in forge gui classes.
2016-03-02 15:32:22 +03:00
LexManos
7fadb5aeb8
Small renames before bed.
2016-03-02 01:44:41 -08:00
LexManos
8863aab9e5
Items done, <1000 errors whoot!
2016-03-01 23:38:31 -08:00
LexManos
ad788880e5
Some entity patches.
2016-03-01 20:42:36 -08:00
RainWarrior
728319cbb5
Fixed most errors in the model stuff, except for ModelLoader and b3d and obj getQuads/handleBlockState methods.
2016-03-01 23:19:38 +03:00
RainWarrior
d9b69fda65
FontRenderer
2016-03-01 21:08:51 +03:00
RainWarrior
d35c38d261
EntityRenderer, most of RenderGlobal, minor fix to LayerBipedArmor.
2016-03-01 20:52:19 +03:00
RainWarrior
c9a01a439d
A bunch of rendering rejects updated.
2016-03-01 19:22:21 +03:00
RainWarrior
c1744f00e0
Updated various block model patches.
2016-03-01 17:59:58 +03:00
LexManos
ac7c4d2f6c
Some import renames and compile error fixes, killed ~800.
2016-03-01 04:58:03 -08:00
LexManos
1f80eb17df
util, tileentity, stats, realms. Potions got an overhaul and out registry will need to be adapted.
2016-03-01 04:07:00 -08:00
LexManos
f654157adb
net.minecraft.block.* patches
2016-03-01 00:31:58 -08:00
cpw
d29b9f8752
Add in mcp named patches and use them. Initial 1.9 setup.
2016-02-29 21:37:08 -05:00
LexManos
250a77b359
Merge pull request #2476 from Abastro/fovfixes
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Added Event: EntityViewRenderEvent#FOVModifier
2016-02-29 13:20:46 -08:00
Matthew Miller (Me4502)
f1ad05dd8e
Added local click position to PlayerInteractEvent.
2016-02-27 11:27:21 +10:00
Abastro
c4ca8270b9
Added EntityViewRenderEvent#FOVModifier
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Enables mods to modify raw FOV directly.
Avoids modifier limit from FOVUpdateEvent.
Aware of blocks which are needed for fov change related with materials.
2016-02-27 09:25:19 +09:00
LexManos
ecfb9accaa
Fixed dummy blocks not being removed from registry on dedicated server correctly. Closes #2487
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Also added some more debug logs!
2016-02-24 16:56:20 -08:00
LexManos
0dd796fb16
Merge pull request #2497 from bonii-xx/universal_bucket
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Fix WordServer.canCreatureTypeSpawnHere not using Forge Events.
2016-02-23 01:04:09 -08:00
Bernhard Bonigl
17e960c158
Fix WordServer.canCreatureTypeSpawnHere not using Forge Events.
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Followup of #2496
2016-02-23 09:53:26 +01:00
LexManos
b009546a94
Merge pull request #2496 from bonii-xx/universal_bucket
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Fix WorldEvent.PotentialSpawns Event passing the list instance of the…
2016-02-22 11:16:55 -08:00
Bernhard Bonigl
de1c270644
Fix WorldEvent.PotentialSpawns Event passing the list instance of the ChunkProvider to users
2016-02-22 18:45:31 +01:00
RainWarrior
e495b7599c
ModelLoader: added verbose error logging showing items/blockstates associated with model locations; removed redundant cast leftover from ungenerified code; fixed up a couple of warnings.
2016-02-22 03:53:26 +03:00
cpw
3e4107a222
Fix race condition when using indexed codec in a LAN server. Fixes spurious crash when LAN server is running.
2016-02-20 16:04:31 -05:00
cpw
c88bc769ef
Log when it's likely the indexedcodec is gonna fail, because of LAN server derps likely. Try and give some context for debuggers.
2016-02-19 23:18:46 -05:00
Fry
34382745ab
Merge pull request #2488 from bonii-xx/universal_bucket
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Fix universal bucket logging an exception
2016-02-19 13:27:59 +03:00
Bernhard Bonigl
9b128aaed2
Fix universal bucket logging an exception
2016-02-19 11:17:23 +01:00
LexManos
f77d50b48c
Fix loading of world ID maps for worlds without dummy data. Closes #2477
2016-02-17 12:06:57 -08:00
LexManos
13a25ee0ba
Merge pull request #2474 from bonii-xx/universal_bucket
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Fix customized bucket names not getting translated correctly
2016-02-17 13:31:12 -06:00
RainWarrior
e8915b6a55
Added default levels for fluid extended properties in fluid model.
2016-02-16 14:13:19 +03:00
Bernhard Bonigl
eb879b3020
Fix customized bucket names not getting translated correctly
2016-02-16 09:39:33 +01:00
LexManos
6b51665c42
Merge pull request #2333 from bonii-xx/universal_bucket
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Add an universal bucket.
2016-02-15 17:56:05 -06:00
Bernhard Bonigl
1055206ba8
Add universal bucket
2016-02-16 00:49:01 +01:00
LexManos
74fe690227
Fix chat formatting not surviving line wraps in chat messages.
2016-02-15 14:30:24 -08:00
Take Weiland
b875274c4f
Fix the entity shader hook
2016-02-14 15:25:11 +01:00
Fry
4d33fe6b26
Merge pull request #2467 from iLexiconn/master
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Added hook to add entity spectator shader
2016-02-14 12:26:47 +03:00
Ross Allan
ccf5da2113
Workaround JDK-8087309: Constant folding "static final boolean" in boolean expressions is incomplete
2016-02-13 14:43:37 +00:00
iLexiconn
776f5b91d5
Added hook to add entity spectator shader
2016-02-13 00:09:04 +01:00
LexManos
06130912c5
Protect BlockSnapshot and Chunk.getTileEntity from mutible BlockPos instances. Closes #2438
2016-02-11 16:48:32 -08:00
LexManos
f4b0506515
Add missing classes to CrashReport preloading. Closes #2421
2016-02-11 16:28:25 -08:00
RainWarrior
ed9517a8b4
Fix custom model loader reload hook not firing during registration.
2016-02-10 10:20:13 +03:00
RainWarrior
7e7b855ddf
Fix multiple registrations of reloading hooks in custom model loaders.
2016-02-09 16:09:55 +03:00
RainWarrior
12c924751a
Fix TRSRTransformation.toItemTransform. Closes #2425 .
2016-02-07 17:49:06 +03:00
pau101
cb70f1378c
Fix #2321
2016-02-04 22:58:21 -08:00
LexManos
8af1624f9e
Merge pull request #2423 from Mumfrey/fix/jdt
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Fix ASM SignatureReader choking on invalid lambda local var signatures emitted by JDT
2016-02-04 12:34:04 -06:00
RainWarrior
085b28ba35
Revert binary-incompatible changes in models.
2016-02-04 13:34:40 +03:00
RainWarrior
e611162de5
Fix droppers not dropping.
2016-02-03 19:11:33 +03:00
RainWarrior
bfa17d2f0d
One day I will learn to include all required classes in the commit.
2016-02-02 12:42:41 +03:00
RainWarrior
3bdc75ad49
Added "gui3d" and "smooth_lighting" options to the forge blockstate. Implemented them for vanilla and B3D models. Added generic types to IModel subinterfaces, to simplify chaining.
2016-02-02 12:23:26 +03:00
Mumfrey
63798d6a8f
Fix ASM SignatureReader choking on lambda signatures generated by JDT
2016-01-29 00:19:59 +00:00
RainWarrior
7b7d18f676
Provide original armor model in the custom armor model hook.
2016-01-28 07:43:55 +03:00
RainWarrior
be6c2bd588
Fixed small bug in item extraction code.
2016-01-27 13:29:07 +03:00
RainWarrior
a0bf0155ac
Fix NoSuchElementException in ModelBlockAnimation caused by empty event list.
2016-01-26 01:22:21 +03:00
LexManos
e45d111685
Bump version in prep for new Recomended Build.
2016-01-25 11:32:41 -08:00
LexManos
7a0a801740
Merge pull request #2336 from VikeStep/master
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[1.8.9] Add EntityTravelToDimensionEvent
2016-01-25 11:07:19 -08:00
RainWarrior
960717eb0c
Fixed minor race condition between mouse clicks and TESR in the animation example.
2016-01-25 17:39:43 +03:00
VikeStep
026d179c0d
Add EntityTravelToDimensionEvent
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Resolve Merge Conflict
Move event call inside conditional
2016-01-25 17:57:52 +10:00
RainWarrior
e929199758
Sometimes I forget how much trivial things are missing from Java 6.
2016-01-24 10:10:21 +03:00
Fry
e9be24700e
Merge pull request #2331 from RainWarrior/model-animation
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Model animation system
2016-01-24 10:01:58 +03:00
RainWarrior
0710bdf3f5
Model animation system.
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Main things of interest:
* IAnimationStateMachine - state machine for animations; can load
from json.
* AnimationTESR - automatic TESR for animated models.
* AnimationModelBase - same for entities.
* ITimeValue - time-varying value, used to control animation
parameters from code.
* TESRs can now be batched - look at TESR.renderTileEntityFast +
TE.hasFastRenderer.
* RegionRenderCache is not accessible to TESRs and other client-side
logic - MinecraftForgeClient.getRegionRenderCache.
2016-01-24 09:59:38 +03:00
LexManos
01919e4eed
Fix J6 compile error in IItemHandler PR.
2016-01-23 22:52:32 -08:00
LexManos
e9a86f27fb
Merge pull request #2385 from rwtema/master
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Add IItemHandler capability
2016-01-23 22:06:29 -08:00
rwtema
a1e41f5464
Add IItemHandler capability
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Add the actual patches that I forgot.
Add simple implementations of IStorage and the factory methods.
Add ItemStackHandler. A simple IItemHandler implementaton.
return nulls, not throw nulls.
Move the vanilla wrappers to a separate class for now.
Minor clean ups of VanillaWrapper code.
Inline static methods.
Add comments.
Minor cleanup of code.
Remove redundant size field and add a validate slot index method.
Minor formatting issues.
Break early If stacksize to insert is 0.
Remove setByte() methods.
Throw exception if IItemHandler can't be modifyed in NBT loading.
Replace event handler with patches
Add capability to mine cart inventory entities.
Change formatting and registration of capability.
Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them.
Reduce patch sizes
Lazy initialization of the item handler for vanilla tiles.
Minor formatting changes.
Create a single vanilla chest item handler that will merge with adjacent chests when detected. Added hooks to reset the cached adjacent value when a block update is detected and when a chunk loads.
Revert "Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them."
This reverts commit 306d4a37fd0e8c8a0754411c013b750dfe8e2c87.
Fix furnace derp
Replace double chest code with a simpler method.
Vanilla wrappers implement IItemHandlerModifiable (since they are modifiable)
Minor code cleanups
Add an onContentsChanged() and onLoad() callback methods.to the default implementation.
Add slot as a parameter in the callback method.
Change IItemHandlerModifiable.setStackInSlot() to void, and added a note about not being intended for cross-mod use.
Improve ItemStackHandler handling of errored NBT.
Make the stacks array protected.
Fix a lot of derps in SlotItemHandler.
Fix derp in ItemStackHandler
Clarify comments on IItemHandler
ItemStackHandler no longer caches the stack array in local variable.
Clean up the Chests code to make intentions clearer
Vanilla hoppers have their cooldown activated when an item is inserted. Made this behavior part of an item handler (rather than the insertion code)
Fix mistake in ItemStackHandler
More documentation of potential edge cases in getStackInSlot()
Make limit checking more resiliant.
2016-01-24 05:20:58 +00:00
LexManos
82647f5b66
Restore OreDictionary.getOres(String, boolean) and doeOreNameExist(String) functions that went MIA in git merge issue.
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Original Commit: cd3bbfb02c
2016-01-21 13:41:26 -08:00
LexManos
c7dafeed5f
Merge pull request #2396 from Minecrell/patch-3
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Strip console formatting codes for Vanilla log file
2016-01-21 13:02:34 -08:00
Minecrell
66340a7ec9
Strip console formatting codes for Vanilla log file
2016-01-21 20:00:41 +01:00
iLexiconn
a3d4fe5d25
Fixed makeItemStack ignoring stackSize
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Fixes #2376
2016-01-21 15:31:39 +01:00
RainWarrior
17e8de8a3a
Fixed error detection login in ModelLoader, reduced the maximum number of printed stack traces to 5 per domain.
2016-01-20 01:20:26 +03:00
LexManos
f3c2eb8e9c
Fix Deobfusication transformer throwing verification errores in Eclipse development environments.
2016-01-19 02:14:22 -08:00
RainWarrior
968b7cae40
Correctly handle error caused by missing/malformed bucket model definition file.
2016-01-18 21:35:23 +03:00
LexManos
3c5103acfb
Fix ItemStacks not getting the parent capability provider from items. Closes #2383
2016-01-17 13:37:57 -08:00
Bartek Bok
fae5ff67ed
Allow sleeping without bed
2016-01-17 00:43:29 +01:00
RainWarrior
accf6cf218
Fixed missing model error reporting, made block and item variants sort before loading, to make the splash screen info more useful.
2016-01-17 01:57:06 +03:00
cpw
cc593d4b54
Fixed problem with LAN connections seeing the original ProxyPacket and consuming the first byte. Closes #2373
2016-01-16 16:34:02 -05:00
LexManos
7b92a27908
Clone FML packet indexes if channel is not open. Fixes potential threading issue.
2016-01-14 13:35:19 -08:00
Bernhard Bonigl
2857b710f8
Default bucket model is empty, allow bucket model without fluid.
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This allows capsules, cans, bottles,... to use the same item model for their item variant. Also it's makes much more sense.
2016-01-14 22:13:31 +01:00
mezz
aee1bd6014
Add GuiScreenEvent.BackgroundDrawnEvent
2016-01-13 13:01:16 -08:00
cpw
9a737b0c90
Fix problem which meant runtime deobf to MCP names wasn't working. SRG named mods located in the mods dir of a dev
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environment will now load normally.
2016-01-13 00:26:52 -05:00
LexManos
17db34ae31
New Capability system allowing for more manageable world object features.
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When combined with @Optional this should address all issues of soft dependancy on mods/apis.
This also addresses the issue of dynamic functionality in TileEntities/Entities.
Current capability providers: TileEntity, Entity, ItemStack
Also added INBTSerializeable, a generic interface for game objects that can be written to/from NBT tags.
Vanilla capabilities will be coming soon, mostly on request and review.
So start requesting capabiliteis on vanilla/Forge features.
2016-01-11 16:04:22 -08:00
LexManos
2594196c15
Fixed GuiWrongMinecraft having wrong Log file name. Closes #2348
2016-01-10 20:31:55 -08:00
LexManos
afc46fa59a
Made WrongMinecraftVersionException and ModSortingException a bit easier to read in log files. Closes : #2345
2016-01-10 11:07:12 -08:00
LexManos
76c40896e4
Remove dead code in JarDiscoverer. Closes #2346
2016-01-10 11:06:37 -08:00
RainWarrior
f42137907e
Implemented face culling for item models, improves performance slightly. Closes #2326
2016-01-09 19:05:18 +03:00
RainWarrior
5c5d946ff5
Made block model loading bar more robust, and fixed the count.
2016-01-07 02:09:29 +03:00
RainWarrior
95615cb4bf
Added progress bar for the ModelLoader.
2016-01-06 22:53:34 +03:00
RainWarrior
68339f51cf
Derp.
2016-01-06 22:06:36 +03:00
RainWarrior
949e77b46a
Model loader improvements: adding custom data/textures to models that don't need them doesn't cause a error now, since it's common to put those in the defaults section of the blockstate json; you can get IModel associated with the variant now - using ModelLoaderRegistry.getModel; MultiLayerModel should now respect transformations applied to it, and respect part transformations.
2016-01-06 22:00:43 +03:00
cpw
632d8e553d
STFU I know how to code. *shouts* get off my lawn!
2016-01-04 16:18:44 -05:00
cpw
035dd4c245
Make the parent dir tree for the dep extractor
2016-01-04 09:07:28 -05:00
RainWarrior
4732acc1c4
Java6 + Eclipse + Gradle strike again.
2016-01-04 15:18:36 +03:00
RainWarrior
b8dd4c54e1
Fixed implementation if IRetexturableModel in ItemLayerModel. Closes #2244 .
2016-01-04 14:21:31 +03:00
RainWarrior
f562579054
Don't crash on exception during loading of item variants from blockstate jsons.
2016-01-04 14:08:52 +03:00
RainWarrior
856a9c3cdd
Fixed perspective transformation handling for fluid models, changed inventory fluid model to use unrotated still texture.
2016-01-04 13:54:45 +03:00
RainWarrior
826b1d20f8
Fixed invalid flow vector caching of still fluids.
2016-01-04 12:48:10 +03:00
RainWarrior
686b32bfd0
Fixed random offset not working properly for flatly-lit models.
2016-01-04 12:04:30 +03:00
cpw
3c08c104cc
Explicitly close the file.
2016-01-03 10:06:25 -05:00
cpw
dc4dc55dcd
Add a simple ContainedDep mechanic- mods can contain other mods or libs, and can specify them using a manifest tag: "ContainedDeps".
...
This is a space separated (manifest standard) list of jar files that are to be extracted into the version specific directory.
There's also a special system property "fml.skipContainedDeps" that will allow for runtime skipping of extraction of contained deps (a comma separated list, based on the file name).
2016-01-02 17:28:35 -05:00
LexManos
1a31ff9f06
Added new get/setRegistryName functions to Item and Block.
...
And helper functions in GameRegistry to allow for registering using those names automatically.
This is to simplify registration and get rid of the horrible hacks users are doing now with 'unlocalised names'.
2016-01-02 12:58:57 -08:00
cpw
fb54ea94c0
Move substitution activation after id loading. This should fix the problem of null for existing object.
2016-01-02 12:06:53 -05:00
RainWarrior
d105c444ee
SidedProxy now has sensible default values - nested ClientProxy and ServerProxy classes.
2016-01-02 09:59:14 +03:00
RainWarrior
104feb2973
Reverted Render registration changes due to them working.
2016-01-01 08:51:56 +03:00
RainWarrior
a4123580b1
Nobody is left behind.
2016-01-01 02:17:10 +03:00
RainWarrior
cf2bbd1353
Fixed RenderingRegistry not working. Closes #2312 .
2016-01-01 02:01:03 +03:00
cpw
6e90348dc5
Fix that the dummy registry entries don't allow clients connecting to servers. Also fix that it repeatedly nags about missing stuff in the world.
2015-12-31 17:59:11 -05:00
LexManos
50f235c81b
Fix boss health bar rendering when debug overlay is enabled. Closes #2328
2015-12-31 14:48:54 -08:00
LexManos
e0f0273c5e
Fix J6 compile issue with ModelFluid.
2015-12-31 14:40:32 -08:00
LexManos
3665d7bf73
Allow for default 1.8.8 mods to be loaded. Should be SRG compatible.
2015-12-31 14:40:17 -08:00
RainWarrior
ea2beba5ca
Restored transparency to the Forge logo.
2015-12-30 19:35:32 +03:00
RainWarrior
6c40b15d04
Updated the forge logo to a higher-quality GIF file. Closes #2276 .
2015-12-30 19:10:33 +03:00
RainWarrior
23a2316157
Fixed wrong import.
2015-12-30 16:14:27 +03:00
RainWarrior
10658f682e
Fixed broken leaky caching of OBJ models.
2015-12-30 16:08:08 +03:00
RainWarrior
33b1f8f30f
Caching of fluid models. Fixes #2145 .
2015-12-30 13:31:36 +03:00
RainWarrior
db3e039b31
TESRs registering in preinit don't break pistons anymore. Fixes #2298 .
2015-12-30 11:37:32 +03:00
RainWarrior
09e9a181ee
Fixed color disabling not working for forge pipeline. Closes #2286 .
2015-12-30 11:22:22 +03:00
RainWarrior
56eba05237
1.8.9 update
2015-12-30 07:15:03 +03:00
Bernhard Bonigl
509cc79112
Fix bucket replacement not loading the bucket model by itself if replacing buckets.
...
This happens when no other mod that uses the bucket model is present.
Also added a simple method for registering the bucket model, should give
modders an idea on how to use the general model.
2015-12-29 13:31:35 +01:00
RainWarrior
1cd0bf9ee4
Fixed random block position offset not applying correctly.
2015-12-25 09:31:32 +03:00
RainWarrior
097c0c6130
Added an ability to register custom item variants, not ending with "#inventory". Should allow grouping multiple item models into 1 blockstate json.
2015-12-24 06:06:38 +03:00
cpw
a54b939ea3
Try and make sure active substitutions are immediately available in the block to item map.
2015-12-23 16:41:53 -05:00
cpw
95825e5de0
Actually use the delegate for the itemblock
2015-12-23 15:55:45 -05:00
cpw
54e9a36b67
Capture ItemBlock remaps.
2015-12-23 15:07:16 -05:00
cpw
53227982e3
Try and fix registry NPE when substitution is active.
2015-12-23 14:11:17 -05:00
cpw
bcecf59a87
Blocks are no longer erased from the registry if the mod isn't present. This means that modded blocks can potentially retain their IDs
...
even if they are temporarily not present in the game. Currently TileEntity data associated with the block is erased.
2015-12-23 11:18:54 -05:00
cpw
5562c14c45
Fix up persistent substitution. Should close #2259
2015-12-23 10:37:11 -05:00
cpw
d8ca68b280
Fix the channel handler naming. It now uses the standard netty namer for it, by careful use of cunning reflection.
2015-12-22 18:12:35 -05:00
LexManos
cb609dbab3
Fixed registry issues that prevented connecting to 1.8 Forge servers.
...
More precisely: Servers with missing registries default back to frozen version.
Throw descriptive error if we do not have any information.
2015-12-21 13:42:40 -08:00
Fry
c7790f7b35
Merge pull request #2282 from bonii-xx/dynbucket
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Add a dynamic bucket model that displays the animated liquid contained
2015-12-22 00:26:25 +03:00
Bernhard Bonigl
4f6784b733
Add a dynamic bucket model that displays the animated liquid contained
...
Has a config option (default off) that replaces the vanilla buckets with the forge bucket model
New original bucket textures from mr_hazard
2015-12-21 22:22:40 +01:00
RainWarrior
56f35f4401
Fixed NPE caused by accessing undefined layer in MultiLayerModel.
2015-12-20 22:16:17 +03:00
Lunatrius
b665026378
Fix client side commands adding parts of the color codes on autocomplete (prefix "7" and suffix "r").
2015-12-19 12:55:26 +01:00
RainWarrior
1dcc9abab2
Fix dependency resolution for models with custom data/textures.
2015-12-17 04:41:54 +03:00
RainWarrior
80ba13be89
LightUtil.pack and .unpack now work correctly with unpacked arrays of size <4.
2015-12-15 23:31:09 +03:00
RainWarrior
d67c57827a
Delayed quad list resolution in MultiModel, fixes NPE in MultiLayerModel.
2015-12-15 23:03:09 +03:00
RainWarrior
f0ae51bb34
Forge pipeline will now take original model lightmap into account, if present.
2015-12-15 22:27:01 +03:00
RainWarrior
7c4d643de2
Fixed java6 errors in previous commit.
2015-12-15 22:27:01 +03:00
RainWarrior
86c09722a0
IModel can now depend on a variant definition (ModelResourceLocation); added MultiLayerModel - simple model that'll render correctly in multiple layers + example of using it.
2015-12-15 21:49:19 +03:00
RainWarrior
d6ee373e87
Preparations for the Animation system.
...
Changes to the Model API - IModelState now works with Optional. Handling of parts of the model is not optional, and coordinate space/result interpretation is up to the caller. IModel doesn't extend IModelPart by default anymore; MapModelState uses composition to achieve previous functionality, IModelPart implementations are disjoint now. Updated perspective handing to the new API, removed IPerspectiveState (MapModelState is now the same thing). Perspective transforms for the default fluid model.
2015-12-14 23:27:27 +03:00
cpw
bf779e6803
Merge pull request #2270 from AlgorithmX2/getHighlightTip
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Add getHighlightTip allowing a item to override its displayed renderToolHightlight
2015-12-13 17:00:02 -05:00
cpw
94eadab9fd
A test for issue #1848 . Please try this with any mods you can @ 1.8.8, and see if you still get log spam of any kind (not just the
...
log message from the issue either).
2015-12-13 14:22:53 -05:00
AlgorithmX2
8db720151d
Add getHighlightTip allowing a item to override its displayed renderToolHightlight.
2015-12-13 04:47:25 -06:00
cpw
0632f2aadf
Fix derpage when loading a 1.8 world, with persistent state being entirely ignored in that case.
2015-12-12 18:53:44 -05:00
LexManos
c6d64cd94a
Merge pull request #2239 from bonii-xx/potionhiding
...
Add shouldRender() to Potions that allows to hide them completely in …
2015-12-12 00:18:18 -08:00
cpw
cef50616d8
Merge pull request #2228 from Minecrell/patch-2
...
Fix some issues with the console command completion
2015-12-11 15:42:06 -05:00
cpw
46840fb71a
Merge pull request #2233 from liachmodded/mcl-typo
...
Fix a typo in jar detection
2015-12-11 15:16:24 -05:00
LexManos
dcda451a0a
Deprecate int IDs in FluidRegistry. Modders should only ever use the String name. Also add a 'friendly' exception when attempting to get an ID for a unregistered fluid. Closes #1374
2015-12-10 02:54:00 -08:00
LexManos
2302963a9f
Add EMERALD and SILVERFISH to GenerateMinable event. Closes #1158
2015-12-10 02:16:58 -08:00
LexManos
b9d1d92654
Fixed ModList GUI rendering incorrectly. Closes #2254
2015-12-10 01:01:51 -08:00
RainWarrior
724405d6d8
Workaround for https://github.com/google/guava/issues/738
2015-12-09 14:56:01 +03:00
RainWarrior
3254e2acc6
Fixed orientations of generated item faces. Fixes #2215 .
2015-12-08 12:26:02 +03:00
Bernhard Bonigl
2324c2fd20
Add shouldRender() to Potions that allows to hide them completely in the inventory
2015-12-05 10:09:02 +01:00
Minecrell
bb3596b31e
Improve the console command completer
...
- Fix space after command getting removed when completing a
subcommand together with the command prefix
- Add support for completing without input (shows command list)
- Sort command completion results
- Fix console spamming command prefixes after closing the input stream
2015-12-04 16:50:07 +01:00
cpw
30bc2653c5
Add a flag to the modidremapping event. If the remapevent is because the registry is refreezing, it'll be true.
2015-12-03 17:21:04 -05:00
liach
ee61baee73
Fix typo in guava
2015-12-01 22:01:21 -08:00
techbrew-mc
606b402c2d
Initialize sources list
...
Fixes crash NPE thrown by addFile()
2015-12-01 16:02:45 -07:00
Arkan Emberwalker
7a960edb35
Fix language adapter loading.
...
The language adapter is now properly picked up after the mod is loaded
on the classpath, fixing the ClassNotFoundException occurring before.
Also fixed some minor formatting and made it throw a full
RuntimeException on failure.
Fix up some formatting
2015-12-01 14:43:14 -05:00
cpw
a703367553
Be noisy when API is in a coremod. It'll never work and modders should realize that fact.
2015-12-01 13:08:35 -05:00
cpw
413f380781
Merge branch 'fix/secman' of https://github.com/kashike/MinecraftForge into kashike-fix/secman
2015-12-01 08:47:26 -05:00
cpw
a2e06d968e
Merge branch 'Minecrell-jline' into 1.8.8
2015-11-30 14:16:18 -05:00
cpw
ff42107b92
A few fixes
2015-11-30 14:14:56 -05:00
cpw
321665efff
Merge branch 'jline' of https://github.com/Minecrell/MinecraftForge into Minecrell-jline
2015-11-30 13:14:49 -05:00
cpw
55e707cc07
Some tweaks - GameRegistry is modder facing API, so avoid having MC methods there. Fix a couple of registry bugs.
2015-11-29 23:12:34 -05:00
cpw
0af45cbf25
Merge branch 'PotionRegistry2' of https://github.com/bonii-xx/MinecraftForge into bonii-xx-PotionRegistry2
2015-11-29 22:43:23 -05:00
cpw
d58ad8db68
Fix problem with spam from registry on loading a second world. Empty the staging.
2015-11-29 22:41:11 -05:00
Bernhard Bonigl
57d1a657a0
Add a PotionRegistry to handle dynamic distribution and remapping of Potion IDs
2015-11-29 22:02:55 +01:00
cpw
21173c3b65
Fix up blockstate rebuild. Closes #2221 . Also fix formatting. IDEA has differences. Solved now.
2015-11-28 16:31:54 -05:00
cpw
97ef6a5d1f
Giant registry fixup
2015-11-28 03:07:53 -05:00
LexManos
5549b06f96
Compiler warnings pass, undeprecated SplashProgress related stuff.
2015-11-26 19:38:21 -08:00
LexManos
e2818a2803
Removed IItemRenderer class, all functionality is possible with new rendering system.
2015-11-26 19:37:44 -08:00
LexManos
eb26b3ca0f
Bump version for new Minecraft version.
2015-11-26 17:05:45 -08:00
cpw
7e5a2cb5ca
Propogate AbortException. Closes #2206 . Also fix tracing printstream when printStackTrace is called.
2015-11-25 16:28:06 -05:00
cpw
cb2d5992d2
Add .exc for StatList patch
...
More tweaking
2015-11-25 02:23:21 -05:00
cpw
85d7b69d19
More cleanups, some documentation, a bunch of deprecations.
2015-11-24 16:47:46 -05:00
cpw
c5a980f8a4
Cleaning up some derpy names
2015-11-24 16:17:08 -05:00
cpw
8c5038c301
Clean up some very long dead code. Bukkit hasn't existed in a very long time now. IASM never worked, and I'm not about to implement it.
2015-11-24 15:52:14 -05:00
cpw
f227f4ff72
Deprecate it as well, because hey, it's redundant now.
2015-11-24 15:39:18 -05:00
cpw
aa40a8edd7
ONE EVENT BUS TO RULE THEM ALL AND IN THE DARKNESS FIRE THEM!
2015-11-24 15:35:24 -05:00
cpw
44c4011575
Yeah, amount is NOT deprecated.
2015-11-24 15:30:22 -05:00
cpw
c713309769
OMG! Documentation? WUT? I haz lost my mind.
...
Also, Functional interface for IMC. Senders can send a classname implementing Guava's function, and receivers
will be able to get that function, and do, well, whatever, really. Probably best for those callback type
scenarios, connecting up APIs and stuffs.
2015-11-24 14:44:19 -05:00
cpw
b4dc15a9cb
Cleanup Fluid deprecations stuff.
2015-11-24 10:05:35 -05:00
cpw
68dfcccd57
Update mappings to 20151122.
2015-11-23 23:18:52 -05:00
cpw
84c3ef0f5c
Merge branch 'master' into 1.8.8
2015-11-23 22:39:49 -05:00
cpw
231ec7eaea
Merge remote-tracking branch 'origin/noci-1.8.8' into 1.8.8
2015-11-23 22:08:42 -05:00
RainWarrior
9815d729b5
Fixed NPE is B3D loader caused by the missing vertex normal; updated the example chest model - it's now has 2 meshes; Updated ModelAnimationDebug - it now uses the new chest model, renders the base with the static world renderer, and only the lid with the TESR.
2015-11-23 10:12:01 +03:00
RainWarrior
11d237f5f2
Fixed forge lighting working incorrectly outside 0x1000000 coordinates.
2015-11-23 06:54:18 +03:00
RainWarrior
0d06ea6758
Removed face doubles from item models.
2015-11-23 06:54:18 +03:00
RainWarrior
b5af11a89d
Fix holes in generated item models.
2015-11-23 06:54:18 +03:00
RainWarrior
f6ab01843c
B3D loader: removed 2 redundand null checks, changed constructor args to final to fix (java6?) inner arg error.
2015-11-23 06:54:17 +03:00
RainWarrior
f9024d2eb3
Implemented interpolation of TRSR transformations; B3D: added interpolation capabilities to B3DState, animated TESR example in ModelAnimationTest (pure TESR right now, no separation inside the example model between the static and dynamic parts right now).
2015-11-23 06:54:11 +03:00
cpw
2abca14a05
Small tweak to the OUT/ERR logger - should skip the Throwable stuffs now.
2015-11-22 15:31:06 -05:00
RainWarrior
82d83feab1
Fixed forge lighting working incorrectly outside 0x1000000 coordinates.
2015-11-22 02:11:08 +03:00
Minecrell
e24c38bbb0
Add jline-based console with colors and tab-completion
2015-11-21 15:06:09 +01:00
RainWarrior
c4742aadbc
Removed face doubles from item models.
2015-11-21 08:09:38 +03:00
RainWarrior
62d0f01236
Fix holes in generated item models.
2015-11-21 07:45:56 +03:00
Choonster
48b82567d2
BiomeManager: Fix off-by-one errors
2015-11-20 11:02:37 +11:00
RainWarrior
07ccf667e4
B3D loader: removed 2 redundand null checks, changed constructor args to final to fix (java6?) inner arg error.
2015-11-19 23:40:44 +03:00
kashike
7689ea4f28
Use the FMLSecurityManager checkPermission(Permission) method for context-based permission checks. Fixes #2067
2015-11-18 15:39:00 -08:00
Lex Manos
767d733948
Enable the normal ModList GUI in game. Use GL_SCISSOR to support the transparent in-game GUI.
2015-11-18 00:28:26 -08:00
RainWarrior
13d7530e43
Implemented interpolation of TRSR transformations; B3D: added interpolation capabilities to B3DState, animated TESR example in ModelAnimationTest (pure TESR right now, no separation inside the example model between the static and dynamic parts right now).
2015-11-16 06:51:39 +03:00
cpw
06a2af3386
Merge branch 'master' into noci-1.8.8
2015-11-14 09:36:08 -05:00
LexManos
41e971ecc9
Merge pull request #2117 from lumien231/master
...
Fixes Client Login Issue when logging into a non existent dimension
2015-11-14 04:20:34 -08:00
Lumien
39e77bf468
Fix Client Login Issue when logging into a non existent dimension
2015-11-14 12:03:47 +01:00
cpw
f4c59a3a5d
Remove a suppression
2015-11-13 14:06:16 -05:00
RainWarrior
deb26f5c80
ExtendedBlockState, Properties generic updates.
2015-11-13 19:29:44 +03:00
cpw
41c3846c51
Some generic and other warning cleanups
2015-11-13 10:13:47 -05:00
cpw
02e6d581d3
Merge branch 'master' into noci-1.8.8
2015-11-13 09:46:50 -05:00
RainWarrior
c5ee4e6451
Model stuff: updated to generics, fixed various warnings, added handling of new perspective types.
2015-11-13 17:23:37 +03:00
cpw
fe7f713b67
A few tweaks, things are starting to work now..
2015-11-13 02:59:43 -05:00
cpw
da03639bd7
All the patches done? Some code fixups.. It begins.
2015-11-13 02:32:08 -05:00
cpw
a26c4017b1
Fix a newly missing AT. Remove all CL_ references. OBFID is gone.
2015-11-13 00:09:34 -05:00
cpw
ce40f91fb0
WorldGen rejects, lots of them. Couple of small fixes elsewhere.
2015-11-12 23:30:53 -05:00
Lex Manos
df56bea102
Bump version for Recomended Build.
2015-11-12 13:48:53 -08:00
RainWarrior
9deb54b75f
RenderEntityItem, RenderPlayer, RendererLivingEntity, LayerArmorBase, ItemStack rejects fixed; changed Armor Layer hook to catch LayerBipedArmor only.
2015-11-12 18:25:08 +03:00
RainWarrior
426340fed5
Updated FML Gui methods to WorldRenderer API changes.
2015-11-11 19:17:32 +03:00
cpw
13c7d038eb
LoadingScreenRenderer,Minecraft,GuiContainerCreative,PlayerControllerMP,LanguageManager,Locale,SimpleReloadableResourceManager,EntityList,EntityLivingBase,EntityWither,EntityMinecart,EntityPlayerMP
...
NethanlderPlayClient patch is now in vanilla. The FMLCommonHandler future exception catcher is not needed anymore, it's in Util. The caching of player profiles is now in vanilla (SkinManager).
2015-11-11 10:33:37 -05:00
LexManos
5670868c5e
Merge pull request #2177 from gabizou/master
...
Fix a possible NPE when checking supertypes of interfaces.
2015-11-10 17:24:58 -08:00
cpw
112c41a707
Merge branch '1.7.10' - fix up some oredictionary and substitution related issues
2015-11-10 18:35:38 -05:00
Gabriel Harris-Rouquette
d08cf58d80
Fix a possible NPE when checking supertypes of interfaces. Closes #2176 .
...
Signed-off-by: Gabriel Harris-Rouquette <gabizou@me.com>
2015-11-10 11:46:49 -08:00
RainWarrior
d31ca0dbd8
EntityAIAttackOnCollide, ServerStatusResponse, MinecraftServer, NetHandlerLoginServer, Vec3, BiomeGenBase, AnvilChunkLoader, ChunkProviderServer, MapGenRavine, MinecraftServer updated; fix in Block, GuiIngameForge; can load the world and play with ~20 more manual error fixes.
2015-11-10 21:47:08 +03:00
RainWarrior
f20b40fb80
Fix generics and error in the BlockState patch.
2015-11-10 00:42:56 +03:00
RainWarrior
e833ee81fb
Updated various rendering-related patches and classes to 1.8.8; forge still uses vecmath.
2015-11-10 00:03:39 +03:00
cpw
c474da04b3
Two more corner cases in the oredictionary. Should work for all cases now.
2015-11-09 15:20:53 -05:00
cpw
1a6c816bac
Test of mcp patching
2015-11-08 23:09:33 -05:00
Lex Manos
ffbad6633d
Fixed Open url confirm screen not showing URL.
2015-11-08 12:52:41 -08:00
Take Weiland
e6d8fde415
Fix GameData.findBlock
2015-11-08 15:34:31 +01:00
RainWarrior
b6664c76c5
Fixed anaglyph transformation not being applied in the forge lighting fully.
2015-11-08 15:11:22 +03:00
RainWarrior
cbe2766c0a
Provide ItemCameraTransforms for vanilla models when possible.
2015-11-08 09:37:33 +03:00
RainWarrior
8a11ad7a7a
OBJ loader: reworked texture resolution: keys now have to start with #, like every other model loader; models without explicit library now work, remapping is possible by using the key "#OBJModel.Default.Texture.Name"; in addition to remapping by material name, remapping by texture name works too, like in other model formats.
2015-11-07 20:36:57 +03:00
RainWarrior
3d03461a52
Performace fix for item rendering.
2015-11-07 12:58:23 +03:00
Choonster
729fca7722
Fix texture error message for broken textures
...
-- Fixes #2100
-- Iterates over badTextureDomains instead of missingTextures.keySet()
as a domain can have broken textures without any missing textures
2015-11-06 06:52:09 +11:00
Lex Manos
d790008353
Introduce a new centralized version checking system.
...
Using the @Mod annotation mods can opt-in to a centrally controlled update system.
This is PURELY a notification system and will NOT automatically download any updates.
The End User can control which mods check for updates and disabel the system entirely using the Forge Config and GUI.
Format for the json the URL must point to is described here: https://gist.github.com/LexManos/7aacb9aa991330523884
2015-11-04 14:37:15 -08:00
Lex Manos
479c7f8b54
Redesign the ModList GUI to use a scrolling list for the main body content.
...
Allowing for larger information to be displayed.
URLs are auto-detected and now clickable.
Mod Logos are now centered, it looks better.
2015-11-04 13:57:47 -08:00
Lex Manos
d0a33c4d9d
Merge FML and Forge lang file, and update crowdin project.
2015-11-04 13:49:54 -08:00
RainWarrior
c3141b6ed6
Fixed block color multiplier not being cached properly in the forge renderer, performance improvement.
2015-11-03 16:00:44 +03:00
RainWarrior
cf8972262a
OBJ model: use original vertex material when defining face.
2015-11-03 01:53:58 +03:00
LexManos
bdbcf31fc2
Merge pull request #2161 from The-Fireplace/master
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Fixed a bug with GuiConfigEntries.SelectValueEntry
2015-11-01 16:15:23 -08:00
The_Fireplace
6dc50ace6b
Fixed a bug that caused the config option name to overlap with the selectable values when using GuiConfigEntries.SelectValueEntry, fixes #2114
2015-10-31 18:28:29 -05:00
RainWarrior
51653fb9b7
Obj loader: fix vertices shared between faces having the same attributed (uvs/normals).
2015-10-31 21:19:35 +03:00
RainWarrior
12e6fe9db7
OBJ loader: fixed another whitespace-related issue; removed unused "modifyUVs" property for now; added the "flip-v" property to switch between OpenGL-style and DirextX-style model UVs; fixed normals - they are now correct in-world, still a bit strange for the items; fixed normals a little bit for B3D models too.
2015-10-29 22:50:45 +03:00
RainWarrior
c3b15e3f6c
Fix color multiplier applied incorrectly for items.
2015-10-29 20:27:26 +03:00
cpw
a92f2a263b
OreDictionary will warn if there's an invalid ore being registered now, rather than just
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using -1 and doing weird things with the list as a result.
2015-10-29 12:46:12 -04:00
cpw
945d3887d2
Fix substitutions for recipes and oredict recipes. Should mean that substitutions start working properly.
2015-10-29 08:46:23 -04:00
Fry
887f3bf31d
Merge pull request #2154 from shadekiller666/OBJ_Loader
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OBJLoader Update: Fix for normal generation, whitespace handling, and UVs outside 0-1 range
2015-10-29 13:53:09 +03:00
RainWarrior
a9d5d0097d
Fix for the previous commit - transparent blocks were handled improperly.
2015-10-29 13:32:43 +03:00
RainWarrior
3d972a11a8
Changed how the forge lighting system handles holey models for opaque blocks; it now mimics vanilla behaviour, which allows light to pass through them.
2015-10-29 13:14:35 +03:00
shadekiller666
7a20543d5f
OBJLoader: Quick bandages to support/fix the new way that face/vertex normals are calculated, a very quick bandage to patch TextureCoordinates for the time being, and the Parser now uses a Pattern to split strings on whitespace instead of only splitting on " ".
2015-10-29 02:21:28 -07:00
RainWarrior
6fc96ef94e
More lighting fixes, flat lighting now works correctly for grass and torches.
2015-10-28 00:58:44 +03:00
RainWarrior
5214ed29b7
Fixed normal calculation for vanilla models, fixed the grass darkening and simular issues.
2015-10-28 00:29:16 +03:00
RainWarrior
6b10b41b02
Fixed piston rendering (WorldRenderer offset wasn't applied); fixed TESR being registered too early in one of the debug mods.
2015-10-27 19:02:22 +03:00
RainWarrior
ef2bcb056d
Fixed another generic issue in MultiModel.
2015-10-27 18:52:49 +03:00
RainWarrior
da19eda51e
Provide a IModel for "builtin/generated", fixes #2147
2015-10-27 18:36:57 +03:00
RainWarrior
b75593b0c6
Fixed AO being applied to OBJ model transparency, and OBJ loader trying to force the loading of the builtin white texture.
2015-10-27 18:36:57 +03:00
RainWarrior
a96ba1b7f7
Fixed generic bug in MultiModel
2015-10-27 18:36:57 +03:00
RainWarrior
7c7547227c
Perspective awareness for vanilla and multi models, fixes #2148 .
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Improved error handling in MultiModel.
2015-10-27 17:40:05 +03:00
Fry
cf568ae85f
Merge pull request #2091 from shadekiller666/ItemModelLoadingFix
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Fixed a bug with item model loading
2015-10-27 09:59:50 +03:00
RainWarrior
8c82b0296a
Small fix for reworked classic lighting
2015-10-27 00:19:04 +03:00
shadekiller666
33e2e0b028
Fixed a bug with item model loading that would occur if ModelBakery.addVariantName() was called with the same string location parameter for 2 different items, and the string pointed to a location that didn't exist, where ModelLoader.loadAnyModel() would substitute the blockdefinition in for the item model, but wouldn't remove the original input location from the loadingModels list, which would cause the location from the second call to throw an IllegalStateException even though that location now has a model.
2015-10-26 10:15:13 -07:00
shadekiller666
d1b220f6a3
Added OBJ loader for the ModelLoaderRegistry system.
2015-10-26 19:38:49 +03:00
RainWarrior
d5a658b5ea
Added back in the lost class
2015-10-26 19:32:19 +03:00
RainWarrior
dd365d7220
Model pipeline system.
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Should replace all ad-hoc quad generation methods in forge, and make IBakedModel -> WorldRenderer data transfer faster. Added IVertexConsumer + helper classes; lighting that works correctly for non-axis-aligned faces using the new infrastructure. Changed smooth lighting algorithm, now it should work correctly for everything.
New block lighter can be disabled in the forge config options.
2015-10-26 19:25:48 +03:00
LexManos
ebe9b6d4cb
Merge pull request #2022 from simon816/guava-apache-lcl-exclusion
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Add Guava and Apache to LaunchClassLoader exclusion list on server
2015-10-12 12:29:45 -07:00
darkevilmac
b9f5e152de
Add PlayerSetSpawnEvent
2015-10-10 15:39:27 -07:00
RainWarrior
e280f72cfb
'#' is now added automatically to the beginning of the texture names in B3D models, and the remapping is expected via the blockstate JSON, since it's more reasonable than adding it to the file name in the modelling program or matching the resource location with the filename.
2015-10-03 04:42:35 +03:00
RainWarrior
d71384bc33
Fixes Attributes.transform affecting only 1 vertex.
2015-09-29 02:29:16 +03:00
luacs1998
05f6ede2ea
Fix a possible crash in EventBus
2015-09-27 12:47:37 +08:00
RainWarrior
d70ca1a357
Workaround for MinecraftForge/ForgeGradle#256
2015-09-02 22:01:30 +03:00
cpw
5074f26ccd
FMLNetworkHandler.openGui should not try and open a GUI on a FakePlayer.
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Fixes #2082 and probably dozens of mod errors. Also, side benefit of the
merged codebase! FML code can ref Forge code!
2015-09-02 13:50:00 -04:00
cpw
b7e8dcff7b
Format a bit better
2015-09-02 13:29:43 -04:00
cpw
5a9129f802
Merge branch 'patch-1' of https://github.com/laci200270/MinecraftForge into laci200270-patch-1
2015-09-02 13:27:42 -04:00
RainWarrior
b175d265b9
Much requested temporary hack for items and TESRs. Context: #1582 , #1597 , #1713 , #2058 and others.
2015-09-02 07:35:24 +03:00
LexManos
e5ee9377fd
Merge pull request #2086 from Vorquel/master
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Fix faulty channel name checking
2015-09-01 16:32:26 -07:00
simon816
b312584ca4
Add Guava and Apache to LaunchClassLoader exclusion list on server
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Move exclusions to common place. Less likely to get out of sync
2015-08-31 03:15:30 +01:00
Lex Manos
90a88efd8a
Fixed issue where config folder would not be created before SplashProgress tried to read from it.
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Default macs to disable the new loading screen due to to many macs having issues.
Users can enable it again by editing their config.
Catch and gracefully handle more errors when starting up the Splash Screen.
2015-08-22 18:55:32 -07:00
James
589465bb81
Fix faulty Channel name
2015-08-21 16:06:07 -07:00
cpw
b211aca5ce
Merge branch 'fg2'
2015-08-20 12:27:20 -07:00
laci200270
ba8ae53867
Update FMLSecurityManager.java
2015-08-19 20:27:42 +02:00
LexManos
b45fd787f3
Merge pull request #1969 from diesieben07/blockhighlight
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Re-introduce RenderBlockOverlayEvent
2015-08-05 11:48:53 -07:00
cpw
c2523c685a
FML's metabolic processes are now history. FML's off the twig. FML's kicked the bucket, FML's shuffled off this mortal coil,
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run down the curtain and joined the bleedin' choir invisible!! THIS IS AN EX-PROJECT!
2015-08-02 00:20:19 -04:00
cpw
614bbcb0da
FML is no more. FML has ceased to be. FML's expired and gone to meet its maker. FML's a stiff! Bereft of life, FML rests in peace.
2015-08-01 23:51:40 -04:00
cpw
9a859f8d5c
Merge branch 'master' of https://github.com/AbrarSyed/MinecraftForge into fg2
2015-08-01 20:55:58 -04:00
cpw
5045d8df68
Merge branch '1.7.10'
2015-08-01 20:30:22 -04:00
LexManos
5623634f56
Merge pull request #2048 from shadekiller666/UnlistedPropertyValue
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Fix for ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty preventing block placement.
2015-07-25 15:12:57 -07:00
shadekiller666
87bbbfafcc
Fixed a bug with ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty not allowing blocks to be placed.
2015-07-25 14:55:42 -07:00
LexManos
2a85ab0eab
Merge pull request #2017 from liach/add-enum
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Add hook for adding EnumPlantType and fixed npe in BiomeType
2015-07-24 17:08:16 -07:00
LexManos
d72caa5005
Merge pull request #2047 from Zaggy1024/forgeblockstatesv1fixes
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Fixed two bugs with the Forge blockstates v1 loader.
2015-07-24 11:28:23 -07:00
Zaggy1024
e580d3b6b6
Fixed a Forge blockstates json removing models causing an NPE in the loader.
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Fixed the deep clone of a V1 Variant not cloning the submodels properly.
2015-07-24 13:20:10 -05:00
LexManos
5eea9cebae
Merge pull request #1983 from clienthax/patch-1
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Make layer methods public
2015-07-23 12:13:00 -07:00
Ruben Taelman
0cf1f0d51c
Fix source block check for BlockFluidClassic
2015-07-21 10:51:53 +02:00
liach
e2ee54a27d
Add an EnumHelper hook and fixed an issue
2015-07-14 08:55:51 +08:00
cpw
8636eb1883
Wake up the FluidRegistry before any mods start loading. Should stop mods claiming to own water or lava (depending on who accessed
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FluidRegistry first)
2015-07-09 16:53:31 -04:00
cpw
50677ad87a
Actually rebuild the fluidNames each rebuild, don't just try and force changes in. Should fix #1973
2015-07-09 16:40:51 -04:00
Clienthax
97f8c246b8
Signed-off-by: Clienthax <clienthax@gmail.com>
2015-06-30 22:29:34 +01:00
RainWarrior
c4f370a7e6
Custom transformations in forge blockstate json.
2015-06-30 21:37:11 +03:00
AbrarSyed
bbfae84ee8
removed broken and duplicate AT lines
2015-06-29 21:56:30 -05:00
LexManos
7a733d635e
Merge pull request #1974 from Lunatrius/white-screen-fix
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Fixed error GUIs showing a white screen
2015-06-26 16:16:01 -07:00
Lunatrius
44077774be
Fixed error GUIs showing a white screen and replaced a rogue direct GL call.
2015-06-27 01:12:24 +02:00
Fry
37b4936e9d
Fix particle texture of the generated item models.
2015-06-27 01:26:59 +03:00
Bernhard Bonigl
e55ee43fd5
Fix StateMap always mapping properties to the "minecraft" domain instead of the mods, causing it to not find BlockState definitions.
2015-06-26 10:29:10 +02:00
diesieben07
ebef4553f3
Re-introduce RenderBlockOverlayEvent, seems to have been missed during 1.8 update
2015-06-25 19:09:32 +02:00
RainWarrior
74501f509f
There's no Map.getOrDefault in java6.
2015-06-23 17:03:19 +03:00
RainWarrior
8f65678b99
Vanilla models can now use custom textures. Fixes #1962
2015-06-23 16:52:42 +03:00
RainWarrior
510b5523d5
Fixed perspective transformations for item models.
2015-06-23 15:56:18 +03:00
Lex Manos
d7c4a06ce8
Fix AT for Block constructor.
2015-06-23 01:26:33 -07:00
RainWarrior
1582e401ed
Added ItemLayerModel - less awkward, simpler and faster version of ItemModelGenerator.
2015-06-23 04:43:48 +03:00