Removed IItemRenderer class, all functionality is possible with new rendering system.

This commit is contained in:
LexManos 2015-11-26 19:37:44 -08:00
parent d878a2ae26
commit e2818a2803
2 changed files with 5 additions and 313 deletions

View File

@ -77,23 +77,16 @@ import net.minecraftforge.common.ForgeModContainer;
import net.minecraftforge.common.ForgeVersion;
import net.minecraftforge.common.ForgeVersion.Status;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fml.client.FMLClientHandler;
import net.minecraftforge.fml.common.FMLLog;
import org.apache.commons.lang3.tuple.Pair;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
//import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*;
//import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*;
import com.google.common.collect.Maps;
@SuppressWarnings("deprecation")
public class ForgeHooksClient
{
//private static final ResourceLocation ITEM_GLINT = new ResourceLocation("textures/misc/enchanted_item_glint.png");
@ -109,165 +102,6 @@ public class ForgeHooksClient
return result != null ? result : _default;
}
/*
* Removed, Modders let me know if this is needed anymore.
public static boolean renderEntityItem(EntityItem entity, ItemStack item, float bobing, float rotation, Random random, TextureManager engine, RenderBlocks renderBlocks, int count)
{
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(item, ENTITY);
if (customRenderer == null)
{
return false;
}
if (customRenderer.shouldUseRenderHelper(ENTITY, item, ENTITY_ROTATION))
{
GL11.glRotatef(rotation, 0.0F, 1.0F, 0.0F);
}
if (!customRenderer.shouldUseRenderHelper(ENTITY, item, ENTITY_BOBBING))
{
GL11.glTranslatef(0.0F, -bobing, 0.0F);
}
boolean is3D = customRenderer.shouldUseRenderHelper(ENTITY, item, BLOCK_3D);
engine.bindTexture(item.getItemSpriteNumber() == 0 ? TextureMap.locationBlocksTexture : TextureMap.locationItemsTexture);
Block block = item.getItem() instanceof ItemBlock ? Block.getBlockFromItem(item.getItem()) : null;
if (is3D || (block != null && RenderBlocks.renderItemIn3d(block.getRenderType())))
{
int renderType = (block != null ? block.getRenderType() : 1);
float scale = (renderType == 1 || renderType == 19 || renderType == 12 || renderType == 2 ? 0.5F : 0.25F);
boolean blend = block != null && block.getRenderBlockPass() > 0;
if (RenderItem.renderInFrame)
{
GL11.glScalef(1.25F, 1.25F, 1.25F);
GL11.glTranslatef(0.0F, 0.05F, 0.0F);
GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
}
if (blend)
{
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
}
GL11.glScalef(scale, scale, scale);
for(int j = 0; j < count; j++)
{
GL11.glPushMatrix();
if (j > 0)
{
GL11.glTranslatef(
((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / scale,
((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / scale,
((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / scale);
}
customRenderer.renderItem(ENTITY, item, renderBlocks, entity);
GL11.glPopMatrix();
}
if (blend)
{
GL11.glDisable(GL11.GL_BLEND);
}
}
else
{
GL11.glScalef(0.5F, 0.5F, 0.5F);
customRenderer.renderItem(ENTITY, item, renderBlocks, entity);
}
return true;
}
*/
/*
public static boolean renderInventoryItem(RenderBlocks renderBlocks, TextureManager engine, ItemStack item, boolean inColor, float zLevel, float x, float y)
{
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(item, INVENTORY);
if (customRenderer == null)
{
return false;
}
engine.bindTexture(item.getItemSpriteNumber() == 0 ? TextureMap.locationBlocksTexture : TextureMap.locationItemsTexture);
if (customRenderer.shouldUseRenderHelper(INVENTORY, item, INVENTORY_BLOCK))
{
GL11.glPushMatrix();
GL11.glTranslatef(x - 2, y + 3, -3.0F + zLevel);
GL11.glScalef(10F, 10F, 10F);
GL11.glTranslatef(1.0F, 0.5F, 1.0F);
GL11.glScalef(1.0F, 1.0F, -1F);
GL11.glRotatef(210F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F);
if(inColor)
{
int color = item.getItem().getColorFromItemStack(item, 0);
float r = (float)(color >> 16 & 0xff) / 255F;
float g = (float)(color >> 8 & 0xff) / 255F;
float b = (float)(color & 0xff) / 255F;
GL11.glColor4f(r, g, b, 1.0F);
}
GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
renderBlocks.useInventoryTint = inColor;
customRenderer.renderItem(INVENTORY, item, renderBlocks);
renderBlocks.useInventoryTint = true;
GL11.glPopMatrix();
}
else
{
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glTranslatef(x, y, -3.0F + zLevel);
if (inColor)
{
int color = item.getItem().getColorFromItemStack(item, 0);
float r = (float)(color >> 16 & 255) / 255.0F;
float g = (float)(color >> 8 & 255) / 255.0F;
float b = (float)(color & 255) / 255.0F;
GL11.glColor4f(r, g, b, 1.0F);
}
customRenderer.renderItem(INVENTORY, item, renderBlocks);
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_LIGHTING);
}
return true;
}
public static void renderEffectOverlay(TextureManager manager, RenderItem render)
{
}
public static void renderEquippedItem(ItemRenderType type, IItemRenderer customRenderer, RenderBlocks renderBlocks, EntityLivingBase entity, ItemStack item)
{
if (customRenderer.shouldUseRenderHelper(type, item, EQUIPPED_BLOCK))
{
GL11.glPushMatrix();
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
customRenderer.renderItem(type, item, renderBlocks, entity);
GL11.glPopMatrix();
}
else
{
GL11.glPushMatrix();
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(0.0F, -0.3F, 0.0F);
GL11.glScalef(1.5F, 1.5F, 1.5F);
GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F);
customRenderer.renderItem(type, item, renderBlocks, entity);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
}*/
//Optifine Helper Functions u.u, these are here specifically for Optifine
//Note: When using Optfine, these methods are invoked using reflection, which
//incurs a major performance penalty.
@ -518,7 +352,7 @@ public class ForgeHooksClient
loader.onPostBakeEvent(modelRegistry);
}
public static Matrix4f getMatrix(ItemTransformVec3f transform)
public static Matrix4f getMatrix(ItemTransformVec3f transform)
{
javax.vecmath.Matrix4f m = new javax.vecmath.Matrix4f(), t = new javax.vecmath.Matrix4f();
m.setIdentity();
@ -540,7 +374,7 @@ public class ForgeHooksClient
return m;
}
public static IBakedModel handleCameraTransforms(IBakedModel model, ItemCameraTransforms.TransformType cameraTransformType)
public static IBakedModel handleCameraTransforms(IBakedModel model, ItemCameraTransforms.TransformType cameraTransformType)
{
if(model instanceof IPerspectiveAwareModel)
{
@ -686,11 +520,10 @@ public class ForgeHooksClient
public static void renderTileItem(Item item, int metadata)
{
Class<? extends TileEntity> tileClass = tileItemMap.get(Pair.of(item,
metadata));
Class<? extends TileEntity> tileClass = tileItemMap.get(Pair.of(item, metadata));
if (tileClass != null)
{
TileEntitySpecialRenderer r = TileEntityRendererDispatcher.instance.getSpecialRendererByClass(tileClass);
TileEntitySpecialRenderer<TileEntity> r = TileEntityRendererDispatcher.instance.getSpecialRendererByClass(tileClass);
if (r != null)
{
r.renderTileEntityAt(null, 0, 0, 0, 0, -1);

View File

@ -1,141 +0,0 @@
package net.minecraftforge.client;
import net.minecraft.item.ItemStack;
@Deprecated //Unused, for now. Rendering emensely changed in 1.8, Is this even needed at all anymore?
//Modders should speak up if needed.
public interface IItemRenderer
{
@Deprecated
public enum ItemRenderType
{
/**
* Called to render an in-world item, e.g. one that has been thrown or
* dropped. The appropriate OpenGL transformations and scaling have already
* been applied, so Tessellator location (0,0,0) is the center of the
* EntityItem.
*
* Data parameters:
* RenderBlocks render - The RenderBlocks instance
* EntityItem entity - The in-world item to be rendered
*/
ENTITY,
/**
* Called to render an item currently held in-hand by a living entity. If
* rendering as a 3D block, the item will be rotated to a 45-degree angle.
* To render a 2D texture with some thickness (like default items), see
* net.minecraft.src.ItemRenderer. In either case, rendering should be done
* in local coordinates from (0,0,0)-(1,1,1).
*
* Data parameters:
* RenderBlocks render - The RenderBlocks instance
* EntityLiving entity - The entity holding this item
*/
EQUIPPED,
/**
* Called to render an item currently held in-hand by a living entity in
* first person. If rendering as a 3D block, the item will be rotated to a
* 45-degree angle. To render a 2D texture with some thickness, see
* net.minecraft.src.ItemRenderer. In either case, rendering should be done
* in local coordinates from (0,0,0)-(1,1,1).
*
* Data parameters:
* RenderBlocks render - The RenderBlocks instance
* EntityLiving entity - The entity holding this item
*/
EQUIPPED_FIRST_PERSON,
/**
* Called to render an item in a GUI inventory slot. If rendering as a 3D
* block, the appropriate OpenGL translations and scaling have already been
* applied, and the rendering should be done in local coordinates from
* (0,0,0)-(1,1,1). If rendering as a 2D texture, the rendering should be in
* GUI pixel coordinates from (0, 0, 0)-(16, 16, 0).
*
* Data parameters:
* RenderBlocks render - The RenderBlocks instance
*/
INVENTORY,
/**
* The render type used for when a ItemMap is rendered in first person,
* All appropriate rotations have been applied, and the player's hands,
* and the map BG are already rendered.
*
* Data Parameters:
* EntityPlayer player - The player holding the map
* RenderEngine engine - The RenderEngine instance
* MapData mapData - The map data
*/
FIRST_PERSON_MAP
}
@Deprecated
public enum ItemRendererHelper
{
/**
* Determines if a rotation effect should be used when rendering an
* EntityItem, like most default blocks do.
*/
ENTITY_ROTATION,
/**
* Determines if an up-and-down bobbing effect should be used when
* rendering an EntityItem, like most default items do.
*/
ENTITY_BOBBING,
/**
* Determines if the currently equipped item should be rendered as a 3D
* block or as a 2D texture.
*/
EQUIPPED_BLOCK,
/**
* Determines if the item should equate to a block that has
* RenderBlocks.renderItemIn3d return true
*/
BLOCK_3D,
/**
* Determines if the item should be rendered in GUI inventory slots as a 3D
* block or as a 2D texture.
*/
INVENTORY_BLOCK
}
/**
* Checks if this renderer should handle a specific item's render type
* @param item The item we are trying to render
* @param type A render type to check if this renderer handles
* @return true if this renderer should handle the given render type,
* otherwise false
*/
@Deprecated
public boolean handleRenderType(ItemStack item, ItemRenderType type);
/**
* Checks if certain helper functionality should be executed for this renderer.
* See ItemRendererHelper for more info
*
* @param type The render type
* @param item The ItemStack being rendered
* @param helper The type of helper functionality to be ran
* @return True to run the helper functionality, false to not.
*/
@Deprecated
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper);
/**
* Called to do the actual rendering, see ItemRenderType for details on when specific
* types are run, and what extra data is passed into the data parameter.
*
* @param type The render type
* @param item The ItemStack being rendered
* @param data Extra Type specific data
*/
@Deprecated
public void renderItem(ItemRenderType type, ItemStack item, Object... data);
}