Fix incorrect FluidUtil doc (#2996)

This commit is contained in:
mezz 2016-06-22 19:20:50 -07:00 committed by cpw
parent 86d5b5a872
commit ba9ec61648
1 changed files with 11 additions and 11 deletions

View File

@ -208,14 +208,14 @@ public class FluidUtil
* If the inventory does not accept the emptied container, it will be given to the player or dropped at the players feet.
* If player is null in this case, the action will be aborted.
*
* @param container The Fluid Container Itemstack to fill. This stack WILL be modified on success.
* @param fluidSource The fluid source to fill from
* @param inventory An inventory where any additionally created item (filled container if multiple empty are present) are put
* @param maxAmount Maximum amount of fluid to take from the tank.
* @param player The player that gets the items the inventory can't take. Can be null, only used if the inventory cannot take the filled stack.
* @param container The filled Fluid Container Itemstack to empty. This stack WILL be modified on success.
* @param fluidDestination The fluid destination to fill from the fluid container.
* @param inventory An inventory where any additionally created item (filled container if multiple empty are present) are put
* @param maxAmount Maximum amount of fluid to take from the tank.
* @param player The player that gets the items the inventory can't take. Can be null, only used if the inventory cannot take the filled stack.
* @return True if the container was filled successfully and stowed, false otherwise.
*/
public static boolean tryEmptyContainerAndStow(ItemStack container, IFluidHandler fluidSource, IItemHandler inventory, int maxAmount, @Nullable EntityPlayer player)
public static boolean tryEmptyContainerAndStow(ItemStack container, IFluidHandler fluidDestination, IItemHandler inventory, int maxAmount, @Nullable EntityPlayer player)
{
if (container == null || container.stackSize < 1)
{
@ -224,7 +224,7 @@ public class FluidUtil
if (player != null && player.capabilities.isCreativeMode)
{
ItemStack emptiedReal = tryEmptyContainer(container, fluidSource, maxAmount, player, true);
ItemStack emptiedReal = tryEmptyContainer(container, fluidDestination, maxAmount, player, true);
if (emptiedReal != null)
{
return true;
@ -232,7 +232,7 @@ public class FluidUtil
}
else if (container.stackSize == 1) // don't need to stow anything, just fill and edit the container stack
{
ItemStack emptiedReal = tryEmptyContainer(container, fluidSource, maxAmount, player, true);
ItemStack emptiedReal = tryEmptyContainer(container, fluidDestination, maxAmount, player, true);
if (emptiedReal != null)
{
if (emptiedReal.stackSize <= 0)
@ -248,12 +248,12 @@ public class FluidUtil
}
else
{
ItemStack emptiedSimulated = tryEmptyContainer(container, fluidSource, maxAmount, player, false);
ItemStack emptiedSimulated = tryEmptyContainer(container, fluidDestination, maxAmount, player, false);
if (emptiedSimulated != null)
{
if (emptiedSimulated.stackSize <= 0)
{
tryEmptyContainer(container, fluidSource, maxAmount, player, true);
tryEmptyContainer(container, fluidDestination, maxAmount, player, true);
container.stackSize--;
return true;
}
@ -263,7 +263,7 @@ public class FluidUtil
ItemStack remainder = ItemHandlerHelper.insertItemStacked(inventory, emptiedSimulated, true);
if (remainder == null || player != null)
{
ItemStack emptiedReal = tryEmptyContainer(container, fluidSource, maxAmount, player, true);
ItemStack emptiedReal = tryEmptyContainer(container, fluidDestination, maxAmount, player, true);
remainder = ItemHandlerHelper.insertItemStacked(inventory, emptiedReal, false);
// give it to the player or drop it at their feet