Fixed 'reset to defaults' button not working on some Forge config fields.
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parent
2003dee17f
commit
f4ce57cd21
1 changed files with 14 additions and 14 deletions
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@ -219,7 +219,7 @@ public class ForgeModContainer extends DummyModContainer implements WorldAccessC
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prop = config.get(CATEGORY_GENERAL, "sortRecipies", true);
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prop.setComment("Set to true to enable the post initialization sorting of crafting recipes using Forge's sorter. May cause desyncing on conflicting recipes. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI.");
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prop.setLanguageKey("forge.configgui.sortRecipies").setRequiresMcRestart(true);
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shouldSortRecipies = prop.getBoolean(shouldSortRecipies);
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shouldSortRecipies = prop.getBoolean(true);
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propOrder.add(prop.getName());
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prop = config.get(Configuration.CATEGORY_GENERAL, "removeErroringEntities", false);
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@ -268,9 +268,9 @@ public class ForgeModContainer extends DummyModContainer implements WorldAccessC
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zombieBabyChance = (float) prop.getDouble(0.05);
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propOrder.add(prop.getName());
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prop = config.get(Configuration.CATEGORY_GENERAL, "forgeLightPipelineEnabled", Boolean.TRUE,
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prop = config.get(Configuration.CATEGORY_GENERAL, "forgeLightPipelineEnabled", true,
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"Enable the forge block rendering pipeline - fixes the lighting of custom models.");
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forgeLightPipelineEnabled = prop.getBoolean(Boolean.TRUE);
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forgeLightPipelineEnabled = prop.getBoolean(true);
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prop.setLanguageKey("forge.configgui.forgeLightPipelineEnabled");
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propOrder.add(prop.getName());
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@ -285,34 +285,34 @@ public class ForgeModContainer extends DummyModContainer implements WorldAccessC
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// Client-Side only properties
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propOrder = new ArrayList<String>();
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prop = config.get(Configuration.CATEGORY_CLIENT, "replaceVanillaBucketModel", Boolean.FALSE,
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prop = config.get(Configuration.CATEGORY_CLIENT, "replaceVanillaBucketModel", false,
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"Replace the vanilla bucket models with Forges own dynamic bucket model. Unifies bucket visuals if a mod uses the Forge bucket model.");
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prop.setLanguageKey("forge.configgui.replaceBuckets").setRequiresMcRestart(true);
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replaceVanillaBucketModel = prop.getBoolean(Boolean.FALSE);
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replaceVanillaBucketModel = prop.getBoolean(false);
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propOrder.add(prop.getName());
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prop = config.get(Configuration.CATEGORY_CLIENT, "zoomInMissingModelTextInGui", Boolean.FALSE,
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prop = config.get(Configuration.CATEGORY_CLIENT, "zoomInMissingModelTextInGui", false,
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"Toggle off to make missing model text in the gui fit inside the slot.");
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zoomInMissingModelTextInGui = prop.getBoolean(Boolean.FALSE);
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zoomInMissingModelTextInGui = prop.getBoolean(false);
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prop.setLanguageKey("forge.configgui.zoomInMissingModelTextInGui");
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propOrder.add(prop.getName());
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prop = config.get(Configuration.CATEGORY_CLIENT, "java8Reminder", java8Reminder,
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prop = config.get(Configuration.CATEGORY_CLIENT, "java8Reminder", 0,
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"The timestamp of the last reminder to update to Java 8 in number of milliseconds since January 1, 1970, 00:00:00 GMT. Nag will show only once every 24 hours. To disable it set this to some really high number.");
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java8Reminder = prop.getLong(java8Reminder);
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java8Reminder = prop.getLong(0);
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prop.setLanguageKey("forge.configgui.java8Reminder");
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propOrder.add(prop.getName());
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prop = config.get(Configuration.CATEGORY_CLIENT, "disableStairSlabCulling", disableStairSlabCulling,
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prop = config.get(Configuration.CATEGORY_CLIENT, "disableStairSlabCulling", false,
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"Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.");
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disableStairSlabCulling = prop.getBoolean(disableStairSlabCulling);
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prop.setLanguageKey("forge.configgui.disableStairSlabCulling").setRequiresMcRestart(false);
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disableStairSlabCulling = prop.getBoolean(false);
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prop.setLanguageKey("forge.configgui.disableStairSlabCulling");
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propOrder.add(prop.getName());
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prop = config.get(Configuration.CATEGORY_CLIENT, "alwaysSetupTerrainOffThread", Boolean.FALSE,
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prop = config.get(Configuration.CATEGORY_CLIENT, "alwaysSetupTerrainOffThread", false,
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"Enable forge to queue all chunk updates to the Chunk Update thread. May increase FPS significantly, but may also cause weird rendering lag. Not recommended for computers " +
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"without a significant number of cores available.");
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alwaysSetupTerrainOffThread = prop.getBoolean(Boolean.FALSE);
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alwaysSetupTerrainOffThread = prop.getBoolean(false);
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prop.setLanguageKey("forge.configgui.alwaysSetupTerrainOffThread");
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propOrder.add(prop.getName());
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