Fix typo in sky rendering causing tons of BlockPos allocations (#3267)
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@ -288,7 +288,7 @@ public class ForgeHooksClient
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int multiplier = (r / divider & 255) << 16 | (g / divider & 255) << 8 | b / divider & 255;
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skyX = center.getX();
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skyZ = center.getY();
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skyZ = center.getZ();
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skyRGBMultiplier = multiplier;
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return skyRGBMultiplier;
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}
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