OBJ model: use original vertex material when defining face.
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bdbcf31fc2
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1 changed files with 3 additions and 3 deletions
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@ -301,7 +301,7 @@ public class OBJModel implements IRetexturableModel, IModelCustomData
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norm = Integer.parseInt(splitSlash[i][1]);
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norm = norm < 0 ? this.normals.size() - 1 : norm - 1;
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Vertex newV = new Vertex(new Vector4f(this.vertices.get(vert).getPos()), material);
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Vertex newV = new Vertex(new Vector4f(this.vertices.get(vert).getPos()), this.vertices.get(vert).getMaterial());
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newV.setNormal(this.normals.get(norm));
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v.add(newV);
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@ -321,7 +321,7 @@ public class OBJModel implements IRetexturableModel, IModelCustomData
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norm = norm < 0 ? this.normals.size() - 1 : norm - 1;
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}
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Vertex newV = new Vertex(new Vector4f(this.vertices.get(vert).getPos()), material);
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Vertex newV = new Vertex(new Vector4f(this.vertices.get(vert).getPos()), this.vertices.get(vert).getMaterial());
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newV.setTextureCoordinate(this.texCoords.get(texCoord));
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newV.setNormal(splitSlash[i].length > 2 ? this.normals.get(norm) : null);
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@ -336,7 +336,7 @@ public class OBJModel implements IRetexturableModel, IModelCustomData
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vert = Integer.parseInt(splitSlash[i][0]);
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vert = vert < 0 ? this.vertices.size() - 1 : vert - 1;
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Vertex newV = new Vertex(new Vector4f(this.vertices.get(vert).getPos()), material);
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Vertex newV = new Vertex(new Vector4f(this.vertices.get(vert).getPos()), this.vertices.get(vert).getMaterial());
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v.add(newV);
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}
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}
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