FMLNetworkHandler.openGui should not try and open a GUI on a FakePlayer.
Fixes #2082 and probably dozens of mod errors. Also, side benefit of the merged codebase! FML code can ref Forge code!
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@ -29,6 +29,7 @@ import net.minecraft.network.NetworkManager;
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import net.minecraft.network.Packet;
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import net.minecraft.server.management.ServerConfigurationManager;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.FakePlayer;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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import net.minecraftforge.fml.common.FMLContainer;
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import net.minecraftforge.fml.common.FMLLog;
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@ -73,7 +74,7 @@ public class FMLNetworkHandler
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public static void openGui(EntityPlayer entityPlayer, Object mod, int modGuiId, World world, int x, int y, int z)
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{
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ModContainer mc = FMLCommonHandler.instance().findContainerFor(mod);
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if (entityPlayer instanceof EntityPlayerMP)
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if (entityPlayer instanceof EntityPlayerMP && !(entityPlayer instanceof FakePlayer))
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{
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EntityPlayerMP entityPlayerMP = (EntityPlayerMP) entityPlayer;
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Container remoteGuiContainer = NetworkRegistry.INSTANCE.getRemoteGuiContainer(mc, entityPlayerMP, modGuiId, world, x, y, z);
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@ -92,6 +93,10 @@ public class FMLNetworkHandler
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entityPlayerMP.openContainer.addCraftingToCrafters(entityPlayerMP);
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}
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}
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else if (entityPlayer instanceof FakePlayer)
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{
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// NO OP - I won't even log a message!
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}
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else if (FMLCommonHandler.instance().getSide().equals(Side.CLIENT))
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{
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Object guiContainer = NetworkRegistry.INSTANCE.getLocalGuiContainer(mc, entityPlayer, modGuiId, world, x, y, z);
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