Call markDirty when restoring blocks with TileEntities. (#2807)

This change makes sure the updated tileentity is saved properly within the
chunk.
This commit is contained in:
bloodmc 2016-05-02 18:01:49 -04:00 committed by LexManos
parent 7c6372202e
commit b53e53dcb7

View file

@ -178,6 +178,7 @@ public class BlockSnapshot implements Serializable
if (te != null)
{
te.readFromNBT(nbt);
te.markDirty();
}
}
@ -213,6 +214,7 @@ public class BlockSnapshot implements Serializable
if (te != null)
{
te.readFromNBT(nbt);
te.markDirty();
}
}