Fix particle texture of the generated item models.
This commit is contained in:
parent
637e2c6f56
commit
37b4936e9d
1 changed files with 1 additions and 1 deletions
|
@ -135,7 +135,7 @@ public class ItemLayerModel implements IRetexturableModel {
|
|||
public boolean isAmbientOcclusion() { return true; }
|
||||
public boolean isGui3d() { return false; }
|
||||
public boolean isBuiltInRenderer() { return false; }
|
||||
public TextureAtlasSprite getTexture() { return null; }
|
||||
public TextureAtlasSprite getTexture() { return particle; }
|
||||
public ItemCameraTransforms getItemCameraTransforms() { return ItemCameraTransforms.DEFAULT; }
|
||||
public List<BakedQuad> getFaceQuads(EnumFacing side) { return ImmutableList.of(); }
|
||||
public List<BakedQuad> getGeneralQuads() { return quads; }
|
||||
|
|
Loading…
Reference in a new issue