Small fix for reworked classic lighting
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@ -169,8 +169,8 @@ public class VertexLighterFlat extends QuadGatheringTransformer
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protected void updateLightmap(float[] normal, float[] lightmap, float x, float y, float z)
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{
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float e1 = .5f - 1e4f;
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float e2 = 1 - 1e4f;
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float e1 = .5f - 1e-2f;
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float e2 = 1 - 1e-2f;
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BlockPos pos = blockInfo.getBlockPos();
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if(y < -e1 && normal[1] < -e2) pos = pos.down();
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