Forstride
db34dfce77
Merge branch 'BOP-1.8.9-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8.9-3.0.x
2016-02-19 01:54:15 -05:00
Forstride
7927e32348
Added dispenser behavior for mudballs and darts, added chest loot compatibility
2016-02-19 01:54:00 -05:00
NatsuArashi
f244540cf3
Update zh_TW.lang
2016-02-18 22:45:11 +08:00
Forstride
53332d2807
Merge pull request #683 from eleazzaar/patch-2
...
Patch 2
2016-02-17 23:48:14 -05:00
Forstride
819fa18fb9
Added crafting recipes for the records, changed Enderporter recipe, tweaked various textures
2016-02-17 23:45:40 -05:00
Forstride
a147db9af3
Tweaked Origin Island biome
2016-02-17 21:18:05 -05:00
Forstride
eea8248490
Added world gen setting for using BOP logs/leaves (Doesn't apply to bamboo or cherry trees)
2016-02-17 20:43:39 -05:00
Forstride
b7a2001f25
Improved Flower Island biome, added extension for Mushroom Island biome
2016-02-17 02:56:45 -05:00
Forstride
aae38dabae
Tweaked Heathland biome
2016-02-16 21:58:26 -05:00
Forstride
e329a65893
Sort of fixed pumpkin gen (Doesn't generate on our grass blocks), and fixed water/lava spring gen
2016-02-16 20:35:46 -05:00
Forstride
86ce73ef4e
Tweaked Maple Woods biome
2016-02-16 13:58:58 -05:00
J. W. Bjerk
4b27073a10
Update flower_0.json
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Random Rotation for Clover
2016-02-16 08:55:43 -06:00
J. W. Bjerk
02f1ff08c7
Update plant_0.json
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Random Rotation for clover patch and leaf piles
2016-02-16 08:53:10 -06:00
Forstride
91c1cb4479
Tweaked Origin Island biome
2016-02-16 03:26:58 -05:00
Forstride
7d36e50e66
Removed Canyon biome, moved Garden to island biome (Renamed to Flower Island), moved Origin Valley to island biome (Renamed to Origin Island)
2016-02-16 03:04:39 -05:00
Forstride
76e4e34117
Improved the Mountain biome
2016-02-16 01:38:01 -05:00
Forstride
bfbf82e05d
Removed Frozen Desert biome (Too similar to the Cold Desert)
2016-02-16 01:11:50 -05:00
Forstride
77077385f0
Added random texture rotation for some terrain blocks
2016-02-16 00:50:54 -05:00
J. W. Bjerk
6aaaa83904
Update grass.json
...
This change provides random rotation to the top of grass blocks and thus creates a more natural pattern instead of the rigidly repeating pattern of the same image in the same orientation.
Tested and works.
2016-02-15 22:28:41 -06:00
Forstride
18fe4191f8
gee i wonder what this commit is for
2016-02-15 21:07:27 -05:00
Forstride
0bc832734f
YACTT (Yet Another Cattail Texture Tweak)
2016-02-15 12:59:12 -05:00
Forstride
6772eae013
Tweaked cattail textures, fixed some stuff with tall cattail blocks
2016-02-15 12:24:47 -05:00
Forstride
dd5eab7502
Removed wisteria
2016-02-14 01:47:31 -05:00
Forstride
1a85b43159
Merge pull request #676 from GirafiStudios/BOP-1.8.9-3.0.x
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Made Flax require shears to drop.
2016-02-14 01:19:21 -05:00
GirafiStudios
bd6c4c1fc5
Made Flax require shears to drop.
2016-02-14 07:17:36 +01:00
Forstride
510c7fde6e
Merge pull request #674 from GirafiStudios/BOP-1.8.9-3.0.x
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Made Tall Cattails drop 2 regular cattails.
2016-02-14 01:04:00 -05:00
GirafiStudios
b45053b70b
Made Tall Cattails drop 2 regular cattails.
...
Removed seed drop from flax.
2016-02-14 07:01:57 +01:00
Forstride
f4bfac2106
Removed duckweed and caveweed (Worlds will break!)
2016-02-14 00:56:00 -05:00
Forstride
37aafee256
Fixed flowered lily break particle
2016-02-13 22:55:26 -05:00
Forstride
ed38516355
Merge pull request #672 from GirafiStudios/BOP-1.8.9-3.0.x
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Added trail settings to the in-game config
2016-02-13 15:57:40 -05:00
GirafiStudios
19a503712e
Added trail settings to the in-game config
2016-02-13 21:54:26 +01:00
Forstride
ea7fa33267
Removed Fungi Forest (Will be re-imagined as a Nether biome once we get those re-added)
2016-02-13 15:06:25 -05:00
Forstride
029a670d95
Added cattails to some other biomes
2016-02-13 11:45:15 -05:00
Forstride
ad726ed339
Tweaked cattail textures again, fixed swamp/willow tree leaf decay
2016-02-13 11:17:44 -05:00
Forstride
0da1f821d2
Tweaked Sacred Oak leaf/log/plank textures
2016-02-13 02:48:58 -05:00
Forstride
6d0b4ac9eb
Merge branch 'BOP-1.8.9-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8.9-3.0.x
2016-02-13 02:28:12 -05:00
Forstride
50791f20e4
Removed redundant vanilla textures
2016-02-13 02:27:49 -05:00
Adubbz
04c5933243
Merge pull request #670 from NatsuArashi/patch-2
...
Update zh_TW.lang
2016-02-13 18:15:05 +11:00
Forstride
51b6ec4005
Tweaked biome climate mapping
2016-02-13 01:31:38 -05:00
NatsuArashi
543c053012
Update zh_TW.lang
2016-02-13 14:00:00 +08:00
Forstride
fe1c4b023d
Tweaked cattail textures and models
2016-02-13 00:19:59 -05:00
Forstride
7e01f2914a
Added flowered lily pads
2016-02-12 21:51:38 -05:00
Forstride
c482d36227
Made BOP lilypads non-collidable
2016-02-12 20:22:25 -05:00
Forstride
67f02abc15
Re-added Glacier as a sub-biome of the Ice Plains
2016-02-12 19:58:55 -05:00
Forstride
068b1f7b84
Added vanilla extensions for sub biomes and ocean
2016-02-12 19:32:59 -05:00
Forstride
6a5d870376
Added option for trees to have alternate leaf blocks, and added flowering leaves to trees in some biomes
2016-02-12 19:04:56 -05:00
Forstride
a784039759
Fixed dye recipes, tweaked creative tab icon
2016-02-12 08:03:27 -05:00
Forstride
faac12b955
Merge branch 'BOP-1.8.9-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8.9-3.0.x
2016-02-12 05:44:24 -05:00
Forstride
0743ad9889
Tweaked Overgrown Cliffs temperature/rainfall
2016-02-12 05:44:07 -05:00
Adubbz
c73f73e1dd
Fixed a bug with configuring weighted generators
2016-02-12 20:53:26 +11:00
Forstride
ee8dbb44f1
Removed gravel beaches from the Roofed Forest
2016-02-11 23:59:34 -05:00
Forstride
934e0ebd03
Tweaked Steppe temperature/biome dictionary tags
2016-02-11 23:55:26 -05:00
Forstride
b56afab734
Renamed Frost Forest to Snowy Forest and improved biome design
2016-02-11 23:39:20 -05:00
Forstride
5287129609
Improved biome dictionary tags
2016-02-11 21:56:04 -05:00
GirafiStudios
d1a6463b47
Fixed BOP Farmland lighting when smooth lighting is off
2016-02-11 05:24:15 +01:00
NatsuArashi
7f2a466665
Update zh_TW.lang
2016-02-10 20:10:31 +08:00
Forstride
4f7d68d53e
Changed ordering of blocks/items in the creative inventory
2016-02-10 07:03:39 -05:00
Forstride
693c9c4081
Fixed dead logs and giant flower stems
2016-02-10 05:38:06 -05:00
Forstride
d721f36300
Added Ebony and Eucalyptus trees
2016-02-10 05:30:43 -05:00
Forstride
a257dec59a
Allowed villages to spawn in the orchard, removed villages from the tundra
2016-02-10 02:59:31 -05:00
Forstride
7487a71b48
Re-added Orchard and Oasis
2016-02-10 02:45:22 -05:00
Forstride
4ca8819534
Added Volcanic Islands, tweaked beaches more
2016-02-09 03:09:48 -05:00
Adubbz
9c0fe4a41f
Fixed frozen ocean generation
2016-02-09 14:05:37 +11:00
Adubbz
896e059938
Fixed removing beaches from certain biomes
2016-02-09 13:22:24 +11:00
Forstride
c0c6062ded
Gravel beach tweaks
2016-02-08 21:13:01 -05:00
Adubbz
dabe175d04
Moved extended biome registration to after normal biomes
2016-02-09 12:55:36 +11:00
Adubbz
c6ce7dc016
Fixed beach biome generation
2016-02-09 12:40:33 +11:00
Adubbz
ffc04154db
Added support for custom beaches for vanilla biomes
2016-02-09 12:27:06 +11:00
Forstride
cda6c12bba
Merge branch 'BOP-1.8.9-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8.9-3.0.x
2016-02-08 20:26:39 -05:00
Forstride
50497c6c98
Changed beach types for certain biomes
2016-02-08 20:26:33 -05:00
Adubbz
46e0f812c5
Remove unused code from GenLayerShoreBOP
2016-02-09 12:09:17 +11:00
Adubbz
41fe22e5aa
Added an option for different beach biome ids for our biomes
2016-02-09 12:06:21 +11:00
Adubbz
c15fd49ca3
Adjusted the checks for jungle edges
2016-02-09 11:48:53 +11:00
Adubbz
c295ff484f
Massive cleanup of GenLayerShore
2016-02-09 11:36:22 +11:00
NatsuArashi
599fad8df0
Update zh_TW.lang
2016-02-08 15:34:42 +08:00
Forstride
6d22237979
Tweaked biome temperatures/rainfall yet again
2016-02-07 23:55:36 -05:00
Forstride
fee6bbf9b2
Tweaked more biome temperatures
2016-02-07 23:37:36 -05:00
Forstride
3167c31e53
Made some biome temperatures/rainfall more appropriate
2016-02-07 20:13:53 -05:00
Adubbz
d583bfa00b
Merge pull request #660 from GirafiStudios/in-game-config
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Added support for Forge in-game gui config. Closes #637
2016-02-08 11:29:41 +11:00
GirafiStudios
56a3edba05
GUI Config Button titles and desc. localization
2016-02-08 01:23:31 +01:00
Forstride
3fd93d83db
Fixed turnips not acting as a crop, and allowed normal plants to be placed on our farmland blocks
2016-02-07 18:42:04 -05:00
Forstride
a40a83ecd5
Removed farmland blocks from creative tab
2016-02-07 18:02:09 -05:00
GirafiStudios
bcd50892d9
Added support for Forge in-game gui config.
2016-02-07 19:09:23 +01:00
Adubbz
f131d97f89
Merge pull request #659 from GirafiStudios/BOP-1.8.9-3.0.x
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Added Loamy, Sandy & Silty Farmland + UseHoeEventHandler. Closes #589
2016-02-07 16:31:56 +11:00
GirafiStudios
ad5d266950
Finished work on BOP Farmland & UseHoeEventHandler
2016-02-07 06:24:54 +01:00
Forstride
3ec8ca3454
Tweaked the Flower Field biome, and biome weights/climates.
2016-02-06 23:54:23 -05:00
GirafiStudios
f9dd8bd523
Merge remote-tracking branch 'upstream/BOP-1.8.9-3.0.x' into BOP-1.8.9-3.0.x
2016-02-07 00:23:02 +01:00
Forstride
4164618937
Added boat and farmland textures for future use
2016-02-06 17:46:30 -05:00
GirafiStudios
666a6d742b
Intial work on BoP Farmland
2016-02-06 23:25:26 +01:00
Forstride
c707ddc279
Tweaked kelp height, added base for gravel beach
2016-02-06 07:30:51 -05:00
Forstride
cf2cbc8c8b
Tweaked Tropcal Island (Just needs palm trees now!)
2016-02-06 07:13:46 -05:00
Adubbz
48dd51d89e
Tweaked how large islands are placed
2016-02-06 23:11:30 +11:00
Adubbz
e35847726a
Fixing bugs with island gen
2016-02-06 22:48:12 +11:00
Adubbz
75f50a80a4
Added support for island biomes
2016-02-06 21:54:55 +11:00
Forstride
0c370f4f98
Re-added Kelp Forest. Added base for Tropical Islands
2016-02-06 02:49:22 -05:00
Adubbz
89cdcb6ce8
Added kelp generation
2016-02-06 18:27:04 +11:00
Forstride
74b4f79676
Improved clover patch model
2016-02-06 02:16:48 -05:00
Forstride
d377fcf631
Increased snow depth for Alps mountains, tweaked biome weights
2016-02-06 00:22:52 -05:00
Forstride
b94f4c0ed8
Removed old rock formation blocks
...
(Is this proof enough for you?)
2016-02-05 22:44:25 -05:00
Forstride
b1b21dbd57
Changed trees in the Lush Swamp to use vines instead of ivy
2016-02-05 22:06:22 -05:00
Forstride
b2657ce344
Tweaked Xeric Shrubland biome
2016-02-05 21:32:31 -05:00
Forstride
57ad7e28d8
Improved the Brushland and Heathland biomes
2016-02-05 21:11:35 -05:00
Forstride
4a4c96b4b4
Removed the Deciduous Forest and Thicket biomes
2016-02-05 20:03:09 -05:00
Forstride
1d62a282fd
Tweaked the Steppe biome
2016-02-05 19:59:22 -05:00
Forstride
58c496605c
Removed Wisteria Meadow biome
2016-02-05 19:40:19 -05:00
Adubbz
b14433e583
Accounted for the coral reef potentially being disabled
2016-02-06 10:56:00 +11:00
Forstride
d6fc2d8f26
Removed Ash Stone, Hardened Sand, Hardened Dirt, Limestone/Siltstone/Shale/Crag Rock Slabs, renamed Dried Dirt to Dried Sand
2016-02-05 18:46:04 -05:00
Forstride
e694be1276
Tweaked the Wisteria Meadow biome
2016-02-05 16:59:03 -05:00
Adubbz
0dc11c85da
Let's stop leaving debug code in...
2016-02-05 22:25:57 +11:00
Adubbz
aa163aa6f1
Added wisteria generation
2016-02-05 22:25:17 +11:00
Forstride
58600d70e1
Added deserts to the edges of the Wasteland biome
2016-02-05 05:58:06 -05:00
Forstride
36369fc9e0
Tweaked which biomes villages can spawn in
2016-02-04 22:36:01 -05:00
Forstride
ca83293303
Added Overgrown Cliffs and Wisteria Meadow biomes. (Wisteria Meadow is still heavily WIP)
2016-02-04 21:02:33 -05:00
Forstride
165aabd569
New title screen panorama yet again
2016-02-04 16:55:57 -05:00
Adubbz
2f6b133caf
Fixed mud step sound
2016-02-04 20:45:40 +11:00
Forstride
f736e05fd1
Disabled rivers in some biomes
2016-02-04 04:40:07 -05:00
Adubbz
80647163db
Fixed disabling river gen
2016-02-04 20:27:25 +11:00
Forstride
f8bea4da5a
New title screen panorama
2016-02-04 00:27:52 -05:00
Forstride
d52f980b3d
More climate changes...Also new temporary title screen panorama
2016-02-04 00:02:33 -05:00
Forstride
c56aaebddc
Added separate climate for the Wasteland
2016-02-03 23:42:05 -05:00
Forstride
35f89a760a
Climate Tweaks O' Plenty...
2016-02-03 23:11:09 -05:00
Forstride
95c691adc5
More climate tweaks
2016-02-03 22:18:33 -05:00
Forstride
d0bea49d75
Minor tweaks to climates
2016-02-03 22:00:54 -05:00
Forstride
688b8852a4
Overhauled biome climates (Merged cold desert/frozen desert with ice cap, redid climate mapping, etc.)
2016-02-03 21:45:02 -05:00
Forstride
414b8d4db1
Tweaked the Seasonal Forest, Shield, and Woodland biomes
2016-02-03 20:05:12 -05:00
Forstride
a60d9875e0
Changed fruit/veggie salad recipes/textures
2016-02-03 18:49:23 -05:00
Forstride
b133775e8f
Removed wild carrots, added caveweed
2016-02-03 18:43:09 -05:00
Forstride
8f6cda25cd
Re-added Coral Reef, tweaked Crag biome
2016-02-03 17:03:30 -05:00
Forstride
eabba1264d
Tweaked Ominous Woods biome
2016-02-03 16:25:52 -05:00
Forstride
6f20d6e061
Tweaked Marsh biome
2016-02-03 16:16:25 -05:00
Forstride
61804d7a8e
Added Mega Taiga to boreal climate
2016-02-03 16:01:15 -05:00
Adubbz
aed121a960
Fixed mega taiga generation
2016-02-03 19:24:41 +11:00
Forstride
5f92c16841
Changed Crag climate/rarity
2016-02-03 01:31:53 -05:00
Forstride
09cf459e40
Tweaked Mountain and Steppe biomes
2016-02-03 01:16:17 -05:00
Forstride
30c1760b8d
Tweaked the Bamboo Forest and Dead Forest, added tall grass to the Outback and Quagmire
2016-02-03 00:35:38 -05:00
Forstride
d972b46935
Tweaked Temperate Rainforest biome
2016-02-02 20:24:20 -05:00
Forstride
6bea3a1123
Removed sky color from Frost Forest, fixed wild rice not counting for BOP plant gen option
2016-02-02 17:05:33 -05:00
Forstride
6fcaefe050
Removed sky colors from some biomes. Improved the Dead Swamp and Fen biomes. Tweaked mahogany trees
2016-02-02 15:53:30 -05:00
Adubbz
34cf51c75a
Fixed reeds generation placement
2016-02-03 06:20:41 +11:00
Adubbz
6bda7d5285
Merge pull request #650 from NatsuArashi/patch-2
...
Update zh_TW.lang
2016-02-02 23:04:34 +11:00
Adubbz
9d43d1bb9a
Removing debug code
2016-02-02 23:04:08 +11:00
Adubbz
b8b11a0e3e
Fixed Mahogany saplings, added inner branches to reduce decay
2016-02-02 23:01:32 +11:00
NatsuArashi
23761576b1
Update zh_TW.lang
2016-02-02 19:29:58 +08:00
Forstride
bddc74db5c
Fixed world gen customization options for vanilla biomes
2016-02-02 00:48:38 -05:00
Forstride
4d5ed22a51
Added amethyst and biome essence ore to the End. Fixed celestial crystal generation
2016-02-01 23:31:39 -05:00
Forstride
da077d5d3d
Changed Biome Finder recipe/texture, renamed Ornamental Artifact to Terrestrial Artifact
2016-02-01 21:51:28 -05:00
Forstride
29b6d4a992
Tweaked the Ominous Woods biome, changed names for customization menu options
2016-02-01 20:56:45 -05:00
Forstride
05b8c2f641
Added hot springs to the Mystic Grove
2016-02-01 19:45:30 -05:00
Forstride
b0584f8f80
Tweaked Wasteland biome, added hot spring pools to the Sacred Springs
2016-02-01 19:29:15 -05:00
Forstride
58f966939e
Tweaked Mystic Grove and Ominous Woods
2016-02-01 17:56:39 -05:00
Forstride
82696fdd03
Added customization options for rock formations, nether plants, and end features (for when they're added). Tweaked berrry bush generation in some biomes. Tweaked lily pad textures
2016-02-01 17:27:59 -05:00
Forstride
6e8e2c83f3
Tweaked foliage in some biomes
2016-02-01 14:39:30 -05:00
Forstride
ebbfc36e99
Added customization option for hot springs and nether hives (for when they're re-added), and fixed some of the other options
2016-02-01 13:42:25 -05:00
Forstride
2389a1e0ff
Added customization options for soils, flowers, mushrooms, and liquid poison
2016-02-01 13:05:32 -05:00
Adubbz
7ce0f6eafd
Added mahogany trees
2016-02-01 22:39:10 +11:00
Adubbz
2c85a16a6f
World type configuration now supports biome extensions
2016-02-01 19:56:28 +11:00
Forstride
9156ab8997
Added a customization option for water plants
2016-02-01 02:03:28 -05:00
Forstride
8b3ec016b4
Added customization options for foliage and plants (Flowers, mushrooms, and water plants coming soon!)
2016-02-01 01:45:30 -05:00
Forstride
1130e30911
Added customization option for BOP grasses
2016-02-01 00:58:13 -05:00
Forstride
8e2908a9aa
Added world creation customization menu options for poison ivy, flax, berry bushes, wild carrots, thorns, and quicksand
2016-02-01 00:16:39 -05:00
Forstride
3bb4f642c3
Tweaked Wasteland, Xeric Shrubland, and some textures
2016-01-31 22:32:39 -05:00
Forstride
4b1dab0e04
Tweaked various textures
2016-01-31 19:42:05 -05:00
Forstride
62803d800f
Fixed "earth" item (Used for creative tab icon)
2016-01-31 16:07:54 -05:00
Forstride
583c059a5d
Removed Dense Forest biome, tweaked Deciduous Forest
2016-01-31 15:11:02 -05:00
Adubbz
a10eb9f4ae
Fixed flammability for a bunch of stuff
2016-01-31 21:34:23 +11:00
Forstride
2e39cea6c0
Removed fruit blocks in favor of having them drop from leaves (Like vanilla apples)
2016-01-31 00:45:26 -05:00
Forstride
3b2df4f5fe
Tweaked gem block textures, removed vines from bamboo trees
2016-01-30 21:58:29 -05:00
Forstride
6e45433c9e
Fixed flammabilty/fire spread for slabs, planks, logs, foliage/plants, and flowers
2016-01-30 20:33:50 -05:00
Adubbz
f663aecb87
Orange autumn saplings now produce dark wood trees
2016-01-30 00:14:30 +11:00
Forstride
4637c01a3a
Re-added overpowered magic healing water that obviously no one liked at all
2016-01-29 05:28:02 -05:00
Forstride
87cbc0ae6e
Removed large stalagmite/stalactite textures
2016-01-28 20:25:48 -05:00
Matt Caughey
941656f023
Tweaked biome climates
2016-01-28 20:19:37 -05:00
Matt Caughey
df59c70cca
Removed Arctic and Glacier biomes, improved Cold/Frozen Desert biomes. (Be sure to fix biome IDs in your configs!)
2016-01-28 20:01:07 -05:00
Matt Caughey
9e045fbfe5
Changed how quicksand generates
2016-01-28 18:27:56 -05:00
Matt Caughey
b14fe60711
Fixed pine saplings, tweaked wisteria more
2016-01-28 15:20:45 -05:00
Matt Caughey
51ef64c316
Merge branch 'BOP-1.8.9-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8.9-3.0.x
2016-01-28 00:31:24 -05:00
Matt Caughey
623fceecd8
Changed wisteria. Now a plant rather than a vine-like block.
2016-01-28 00:30:57 -05:00
NatsuArashi
071917ad09
Create zh_TW.lang
2016-01-27 21:26:27 +08:00
Matt Caughey
b7452cfc4b
Added new rock formation textures (Not used yet)
2016-01-26 19:45:54 -05:00
Matt Caughey
98a03b29e5
Removed pumpkins from our biomes temporarily
2016-01-26 17:39:39 -05:00
Matt Caughey
30eb53688e
Added pumpkins to our biomes
2016-01-26 16:17:56 -05:00
Adubbz
b3a5b46361
Added a temporary fix for the ugly taiga tree bases in the side of hills
2016-01-26 22:04:06 +11:00
Adubbz
2bb960ed24
Big trees no longer generate on water, vines no longer generate on tree trunks
2016-01-26 21:33:02 +11:00
Matt Caughey
3bf71a70e2
Tweaked butterfly textures
2016-01-26 03:28:07 -05:00
Matt Caughey
dd00ab1513
Added butterfly color variants
2016-01-26 00:21:35 -05:00
Matt Caughey
7bbc511006
Removed big mushrooms from Woodland biome, updated title screen panorama again
2016-01-25 23:56:36 -05:00
Matt Caughey
51272ed89d
Still trying to fix entity spawning...
2016-01-25 20:04:50 -05:00
Matt Caughey
de351378db
Mob tweaks (Still having spawning issues)
2016-01-25 18:53:21 -05:00
Matt Caughey
a44fb993ba
Added butterflies (That don't spawn for some reason...)
2016-01-25 17:55:12 -05:00
Matt Caughey
894360c63c
Tweaked snail texture
2016-01-25 03:37:20 -05:00
Matt Caughey
3c4ec83d1d
Added snail spawns to swamp/forest biomes (They still don't move yet though)
2016-01-25 03:11:40 -05:00
Matt Caughey
0c5c2da80f
Added snail entity (Currently doesn't move)
2016-01-24 22:01:31 -05:00
Matt Caughey
648b6c7cb9
Added snail model and texture
2016-01-24 21:11:09 -05:00
Matt Caughey
b0fb923de6
Finished terrariums
2016-01-24 17:48:14 -05:00
Matt Caughey
e6d22526b7
Tweaked which biomes players can spawn in
2016-01-24 01:55:41 -05:00
Matt Caughey
ea431da8df
More crafting recipe stuff
2016-01-23 22:20:44 -05:00
Matt Caughey
90ec0be5f7
Added more dye recipes
2016-01-23 21:10:47 -05:00
Matt Caughey
dc4cc6c7f9
Merge branch 'BOP-1.8.9-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8.9-3.0.x
2016-01-23 18:58:08 -05:00
Matt Caughey
36e0dbbc2e
Added roots and waterside sand generation to biomes
2016-01-23 18:57:46 -05:00
Adubbz
d7d3c1656b
Fixed an NPE with Buildcraft (and likely other things)
2016-01-24 10:56:15 +11:00
Matt Caughey
fda6e74f63
Added dandelions and poppies to biomes
2016-01-23 04:35:57 -05:00
Adubbz
077a4164c4
Fixed building
2016-01-23 18:17:44 +11:00
Adubbz
4310c66603
Attempting to fix building on Jenkins
2016-01-23 18:14:01 +11:00
Matt Caughey
481b4a0bc9
Changed Lush Desert trees to acacia logs/leaves
2016-01-22 21:04:25 -05:00
Matt Caughey
805565d91b
New title screen panorama
2016-01-22 20:45:22 -05:00
Matt Caughey
63671521a6
Tweaked bayou trees, added willow trees to temperate rainforest and vanilla swampland. Fixed jacaranda trees in extreme hills
2016-01-22 20:18:41 -05:00
Matt Caughey
83348587ce
Tweaked the wetland biome, made dead forests and dead swamps less common
2016-01-22 19:58:21 -05:00
Adubbz
cb0fa1a114
Removed silty dirt from the Shrubland
2016-01-23 11:04:27 +11:00
Matt Caughey
4a879af3fd
Added cactus terrarium, fixed particles for blocks that have "fancy" models
2016-01-22 18:50:41 -05:00
Matt Caughey
ef22f37cab
"Finished" terrarium jars (More variants coming soon!)
2016-01-22 18:10:43 -05:00
Adubbz
0544f7edb3
The leaves offset for basic trees can now be customized
2016-01-23 10:00:22 +11:00
Adubbz
e935710e8e
Allowed vines to not be instances of BlockVine
2016-01-22 23:37:27 +11:00
Matt Caughey
ebf9f31d9d
Added jar block (Still needs work)
2016-01-22 03:41:57 -05:00
Matt Caughey
97ad030a85
Added rafflesia plants to jungle biomes, fixed ocelot spawns, tweaked Eucalyptus Forest
2016-01-22 01:26:57 -05:00
Matt Caughey
e79e939e01
Added a proper model for clover patches
2016-01-21 22:10:47 -05:00
Matt Caughey
459d5ad0d2
Added Terrarium Jars (Not placeable yet)
2016-01-21 21:30:34 -05:00
Matt Caughey
0733efee7a
Added proper snow texture for long grass
2016-01-21 18:42:00 -05:00
Matt Caughey
c9788073d9
Fixed lily pad and duckweed rendering
2016-01-21 16:26:30 -05:00
Matt Caughey
135940ce9a
Tweaked foliage/flowers for a lot of biomes. Tweaked reed texture (Again)
2016-01-21 15:55:27 -05:00
Matt Caughey
fd4f543baf
Added generators for some saplings
2016-01-21 13:39:50 -05:00
Matt Caughey
7d6feaba55
Re-added Tropical Rainforest biome, tweaked mob spawns in certain biomes
2016-01-21 13:27:42 -05:00
Matt Caughey
f2d8c0ca97
Tweaked Redwood Forest
2016-01-21 12:30:08 -05:00
Adubbz
273ceb9411
Fixed some generation issues with redwood trees
2016-01-21 20:11:17 +11:00
Matt Caughey
0253add36a
Re-added Redwood Forest (Trees don't generate properly yet)
2016-01-21 03:46:09 -05:00
Adubbz
3b415460e0
Added redwood trees
2016-01-21 18:08:24 +11:00
Matt Caughey
86d2159549
Added new logo
2016-01-20 21:14:28 -05:00
Matt Caughey
51a9f21f6c
Fixed Umbran Wood slabs
2016-01-20 20:09:58 -05:00
Adubbz
abe54ad1ca
Fixed an error with the achievement handler
2016-01-21 11:26:38 +11:00
Matt Caughey
9253be0700
Changed the default temperature setting for BOP world type to medium zones
2016-01-20 18:48:48 -05:00
Adubbz
3e517b93c9
Prevented a crash on right clicking with an empty hand
2016-01-21 10:32:51 +11:00
Matt Caughey
82cc16cf3c
Renamed Dark Wood to Umbran Wood, renamed Ghastly Souls to Souls
2016-01-20 16:57:25 -05:00
Matt Caughey
481e0686e8
Tweaked biome climates more
2016-01-20 16:23:17 -05:00
Matt Caughey
2f64b3f883
Tweaked which biomes villages can spawn in
2016-01-20 15:36:43 -05:00
Adubbz
54a4b92531
Fixed double slab drops. Closes #615
2016-01-20 20:51:20 +11:00
Adubbz
97d283950c
Fixed the remaining achievements. Closes #612
2016-01-20 20:12:11 +11:00
Matt Caughey
de433ba878
Added trigger for wilted lily achievement
2016-01-20 02:09:49 -05:00
Matt Caughey
81d8edb9af
Replaced Dandelion Puff's with Wilted Lilies. Changed Miner's Delight texture
2016-01-20 01:57:42 -05:00
Matt Caughey
ece60b0c8c
Removed the Jade Cliffs biome. Goodbye old friend...
2016-01-19 23:51:41 -05:00
Matt Caughey
cd0ec7dee4
Added Lost Soul texture
2016-01-19 23:49:40 -05:00
Matt Caughey
68f4208d88
Added pixies to the Mystic Grove, and ocelots to more tropical biomes
2016-01-19 23:14:30 -05:00
Adubbz
d769214ce1
Dark leaves are no longer tinted
2016-01-20 15:04:26 +11:00
Matt Caughey
7d566fe241
Re-added Lush Swamp, Mystic Grove, and Ominous Woods biomes
2016-01-19 23:01:15 -05:00
Adubbz
b799ffa725
Fixed incorrect awarding of achievements. Closes #613
2016-01-20 14:36:38 +11:00
Adubbz
ced045d35d
Fixed reed bottom block rendering. Closes #620
2016-01-20 14:25:26 +11:00
Adubbz
64d1310e68
Fixed soil pick block. Closes #618
2016-01-20 14:24:57 +11:00
Adubbz
fbbdf44a4d
Changed how customizable leaves radius works
2016-01-20 13:24:28 +11:00
Adubbz
cf089c78d8
Allowed the leaf radius of basic trees to be customized
2016-01-20 13:02:52 +11:00
Adubbz
687d87a2f2
Fixed vine generation on Basic trees
2016-01-20 12:59:48 +11:00
Matt Caughey
32457bed32
Re-added Land of Lakes biome
2016-01-19 20:47:40 -05:00
Matt Caughey
aea5fa5918
Re-added Temperate Rainforest biome
2016-01-19 20:06:13 -05:00
Adubbz
bc1279744a
Fixed tree gen in the lush desert
2016-01-20 11:35:33 +11:00
Matt Caughey
cdce3694a1
Re-added Lush Desert biome (Trees not generating)
2016-01-19 19:29:22 -05:00
Matt Caughey
9053e29641
Re-added Shield biome, fixed pine trees
2016-01-19 19:04:30 -05:00
Matt Caughey
2d5c41a84b
Fixed generator crash (Oops :P)
2016-01-19 18:02:49 -05:00
Matt Caughey
89486cd315
Merge branch 'BOP-1.8.9-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8.9-3.0.x
2016-01-19 17:57:46 -05:00
Matt Caughey
62877eb0bb
Re-added Meadow biome (Missing Meadow Forest sub-biome)
2016-01-19 17:57:19 -05:00
Adubbz
d36cde3ef8
Removed unnecessary new Object[0]
2016-01-20 09:31:02 +11:00
Matt Caughey
46ca1b6fac
Fixed plants from growing on mud blocks, tweaked Marsh biome
2016-01-19 17:21:58 -05:00
Matt Caughey
9a4f4724ac
Minor climate changes
2016-01-19 16:07:15 -05:00
Matt Caughey
34aaa3da19
Tweaked biome climates
2016-01-19 14:15:30 -05:00
Adubbz
7bee1e173f
Fixed hardness and sounds for fences and fence gates
2016-01-19 18:56:48 +11:00
Adubbz
ab98fad052
Fixed up trees and spikes in the Wasteland
2016-01-19 18:24:37 +11:00
Adubbz
bb2f5b99b1
Merge branch 'BOP-1.8.9-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8.9-3.0.x
2016-01-19 16:13:46 +11:00
Adubbz
51e3ea319e
Fixed a crash with BlockBOPGrass. Closes #611
2016-01-19 16:13:24 +11:00
Matt Caughey
250ac7c66f
Re-added Wasteland biome (Missing trees and spikes)
2016-01-18 23:11:03 -05:00
Adubbz
b62004dd85
Working around Vanilla bugs...
2016-01-19 13:05:21 +11:00
Adubbz
771b596db8
Merge branch 'BOP-1.8.9-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8.9-3.0.x
2016-01-19 12:57:12 +11:00
Adubbz
384abcec96
Fixed a crash with disabling river gen
2016-01-19 12:56:55 +11:00
Matt Caughey
102fb04a51
Removed villages and rivers from certain biomes
2016-01-18 20:53:48 -05:00
Adubbz
601c509a68
Added an option to disable river generation in biomes
2016-01-19 12:20:06 +11:00
Matt Caughey
c49e6537cb
Re-added Wetland biome (Willow trees are broken currently)
2016-01-18 20:13:24 -05:00
Matt Caughey
85626a0d80
More achievement stuff
2016-01-18 16:36:59 -05:00
Matt Caughey
f87a79e0f1
More achievements, added flax string and ornamental artifact
2016-01-18 15:03:29 -05:00
Matt Caughey
43bd569c3e
Added more achievements
2016-01-18 13:02:11 -05:00
Adubbz
f14e46151b
Implemented the crafting event for Forstride
2016-01-18 21:56:40 +11:00
Adubbz
ea575db71c
Fixed achievement saving and a crash due to positioning
2016-01-18 21:01:37 +11:00
Matt Caughey
7a4043a4aa
Added more achievements
2016-01-18 03:41:22 -05:00
Adubbz
c82041dfc4
Added The Wanderer achievement
2016-01-18 17:00:26 +11:00
Adubbz
449664a0c4
Added the flower child achievement
2016-01-18 14:46:03 +11:00
Matt Caughey
91e57c1591
Re-added Maple Woods biome
2016-01-17 21:11:20 -05:00
Matt Caughey
27ec60634f
Re-added Rainforest biome (Still needs work with the terrain)
2016-01-17 20:56:05 -05:00
Matt Caughey
f748002641
Changed natural soil types for various biomes
2016-01-17 19:30:36 -05:00
Matt Caughey
3f7e4d026c
Re-added Snowy Coniferous Forest biome (Be sure to clear config files blahblahblah)
2016-01-17 19:02:32 -05:00
Matt Caughey
a4e22a5232
Re-added Seasonal Forest biome (Be sure to clear config files so it updates biome IDs!)
2016-01-17 18:36:20 -05:00
Matt Caughey
fab8853b18
Re-added Quagmire biome (Be sure to clear config files so it updates biome IDs!)
2016-01-17 17:47:26 -05:00
Matt Caughey
54f8dc9f38
Fixed Xeric Shrubland climate setting
2016-01-17 16:07:58 -05:00
Matt Caughey
55fe94ea87
Tweaked vanilla biome extensions, fixed gems for certain biomes
2016-01-17 15:45:44 -05:00
Matt Caughey
6ccd512fef
Added extensions for vanilla overworld biomes
2016-01-17 14:44:19 -05:00
Matt Caughey
f7dc65cc2f
Tweaked wild rice item texture
2016-01-17 00:22:12 -05:00
Matt Caughey
6b9f28a0ca
Added gelled poison texture
2016-01-17 00:20:05 -05:00
Matt Caughey
74b8a7031d
Tweaked reed item texture
2016-01-16 23:56:24 -05:00
Matt Caughey
29a67cccc6
Fixed shrub height
2016-01-16 22:33:32 -05:00
Matt Caughey
43a107da56
Tweaked reed textures, readded block "item" textures
2016-01-16 20:55:35 -05:00
Matt Caughey
551820b1eb
Fixed localized names for Veggie Salad and Shroom Salad
2016-01-16 17:46:09 -05:00
Matt Caughey
18e6c4f482
Tweaked various biomes to match past versions more
2016-01-16 17:42:59 -05:00
Matt Caughey
78ad8773ab
Tweaked flower basket texture and various grass textures
2016-01-16 17:08:37 -05:00
Adubbz
0208fe6fc0
Fixed the Biome Radar model, added the Flower Basket
2016-01-16 19:02:34 +11:00
Adubbz
1223f8e753
Tweaked Sacred Oak tree gen
2016-01-15 10:41:38 +11:00
Adubbz
f90cb54708
Mod biomes are once again copied to our world type
2016-01-14 16:36:12 +11:00
Adubbz
acc3117eda
Fixed slight mistake in GenLayerClimate clamping
2016-01-14 13:43:07 +11:00
Adubbz
47e5633058
Updated the Thaumcraft API
2016-01-14 13:36:35 +11:00
Adubbz
8d66e077b2
Updated license headers - For once Regex actually worker
2016-01-14 13:30:55 +11:00
Adubbz
d5e2c506cf
Fixed a crash when setting biome ids to -1
2016-01-14 11:20:16 +11:00
Adubbz
9bd7512cd4
Fixed an issue with replacing resource packs
2016-01-13 17:16:38 +11:00
Adubbz
41a40a5370
Fixed a crash with Thaumcraft. Closes #597
2016-01-13 09:26:51 +11:00
Adubbz
c25dcedc13
Added an option to require shears for flower drops
2016-01-13 00:37:28 +11:00
Adubbz
dd38421d45
Fixed rare out of bounds crash due to rounding errors
2016-01-12 20:41:20 +11:00
Adubbz
b3ade98445
Added debug code to hopefully determine the cause of an outofbounds crash
2016-01-12 19:36:18 +11:00
Adubbz
c996b9cced
Added the Sacred Springs and its corresponding sapling
2016-01-12 12:52:02 +11:00
Adubbz
38cd1655e1
Fixed handling for Vanilla biome extensions, added crystals to the end and prevented our generation from spawning in the default world type
2016-01-11 22:57:04 +11:00
Adubbz
d51c6d1305
Fixed a crash with Tech Reborn. Closes #594
2016-01-10 21:00:07 +11:00
Adubbz
c647fee66e
Ported beginnings of Thaumcraft compatibility to 1.8.9
2016-01-09 20:53:06 +11:00
Adubbz
a4b78504e6
Fixed grass break particles
2016-01-09 19:21:58 +11:00
Adubbz
9266fae15a
Fixed an NPE with getWeightedTerrainSettings
2016-01-09 12:56:55 +11:00
Adubbz
0bf145cfd5
Tweaked the Arctic biome and added debug code for a GenLayer crash
2016-01-08 18:33:31 +11:00
Adubbz
108ab3c796
Fixed block names on non-default states
2016-01-07 22:19:07 +11:00
Adubbz
3b5c6124f1
Removed test poion name
2016-01-07 22:10:41 +11:00
Adubbz
7f0fb34c2b
Addressed issues with block names
2016-01-07 22:00:39 +11:00
Adubbz
8a0b97f907
Fixed bamboo drops for blocks with metadata
2016-01-06 17:29:57 +11:00
Adubbz
840e9631d5
Fixed a crash bug with sapling drops
2016-01-06 01:49:36 +11:00
Adubbz
5090c759bc
Merge pull request #584 from Adaptivity/patch-1
...
Update ru_RU.lang
2016-01-05 11:31:26 +11:00
Adubbz
92949d1e9b
Fixed Golden Scythe localisation
2016-01-05 11:26:03 +11:00
Anton
824f4da227
Update ru_RU.lang
2016-01-04 21:14:33 +03:00
gxy17886
29c59ad029
update zh_CN.lang
...
update zh_CN.lang
2016-01-05 00:33:56 +08:00
Adubbz
f80c5a1a5d
Added the Prairie
2016-01-04 22:37:57 +11:00
Adubbz
8c2e89f270
Fixed the Dense Forest and tweaked the Eucalyptus Forest
2016-01-04 20:49:47 +11:00
Adubbz
3bdf3bfd46
Fixed missing grass in the Steppe
2016-01-04 20:11:35 +11:00
Adubbz
a2c0a16f92
Fixed sapling drops from breaking
2016-01-04 13:50:01 +11:00
Adubbz
040da80612
Began preliminary work towards adopting Forge's new bucket models/setup
2016-01-04 13:17:40 +11:00
Adubbz
3570fc70ff
Fixed gem generation
2016-01-04 11:36:17 +11:00
Adubbz
8d2976992a
Prevented villages from spawning in the Jade Cliffs and Highland
2016-01-03 21:53:43 +11:00
Adubbz
ac6107b148
Remove custom village placement code
2016-01-03 21:36:23 +11:00
Adubbz
5f62d32b12
Enabled spawning and generation of villages in BoP biomes
2016-01-03 21:34:36 +11:00
Adubbz
f94e9b1eb3
Added biome dictionary tags for all current biomes
2016-01-03 14:52:53 +11:00
Adubbz
94c45b4a9a
Fixed a typo
2016-01-03 11:16:08 +11:00
Adubbz
7eed85f66b
Added a config option to disable trail visibility for the local player if they themselves have a trail
2016-01-03 11:15:19 +11:00
Adubbz
f188396c99
Fixed replacement of plant blocks
2016-01-02 16:33:23 +11:00
Adubbz
3cb854eea2
Fixed cherry saplings incorrectly growing oak trees
2016-01-01 19:26:00 +11:00
Adubbz
fe7e1a282f
Get rid of these dreaded tabs
2016-01-01 16:50:03 +11:00
Adubbz
6ba6b65271
Fixed rendering in Forge 1668, slight cleanup of entity rendering
2016-01-01 16:44:48 +11:00
Adubbz
475abae786
Auto-generate the biomes config file folder
2015-12-31 20:53:27 +11:00
Adubbz
bf25777886
Added checks to prevent biome id conflicts with BoP
2015-12-31 19:47:00 +11:00
Adubbz
d4f31617f6
Added saplings for trees that have been implemented
2015-12-31 16:49:07 +11:00
Adubbz
5bc01e7b8e
Remove unused coremod
2015-12-31 10:45:27 +11:00
Adubbz
80372ad8d5
Updated to 1.8.9
2015-12-30 15:37:08 +11:00
Adubbz
02781ea272
Fixed a crashing issue with newer versions of Forge. Closes #571
2015-12-26 23:32:42 +11:00
Adubbz
5d75f93155
Cleanup
2015-12-17 23:47:28 +11:00
Adubbz
8b60f8d7ba
Test build
2015-12-17 23:41:10 +11:00
Adubbz
c42ba7d4f0
Dummy change to test Jenkins
2015-12-16 22:36:40 +11:00
Adubbz
17e1d2cd64
Mod wood now adds the 'Getting Wood' achievement. Close #502
2015-12-16 12:14:42 +11:00
Adubbz
6fc07736da
Reduced XP received from smelting logs. Closes #564
2015-12-16 12:04:52 +11:00
Adubbz
12cf3f1a68
Reduced protectiveness of amethyst armour. Closes #491
2015-12-16 11:55:09 +11:00
Adubbz
ed5441c819
Fixed breaking hardness for planks. Closes #545
2015-12-16 11:22:31 +11:00
Adubbz
fb592e3aaf
Fixed the model perspective of the biome radar
2015-12-16 10:21:01 +11:00
Adubbz
313ea7f562
Updated to 1.8.8
2015-12-15 19:36:54 +11:00
Adubbz
d26a72544c
Merge branch 'BOP-1.8-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8-3.0.x
2015-10-11 13:23:54 +11:00
Adubbz
b219317e92
Trails now work properly - There's still some extra features to be added, however they do work quite nicely
2015-10-11 13:23:47 +11:00
Adubbz
c2938391ff
Corrected a typo resulting in a missing model
2015-10-01 16:04:20 +10:00
Adubbz
c5a85f8e11
BOPGeneratorBase now inherits from WorldGenerator for Sponge compatibility (And other mods too)
2015-10-01 15:27:27 +10:00
Adubbz
77e5231927
Fixed a compile error in Jenkins caused by BOPCommand. I'm not entirely sure why this is an issue, but this should fix it.
2015-09-19 21:29:03 +10:00
Adubbz
e68102d047
Began work on trails
2015-09-19 17:09:39 +10:00
Cheeserolls
eb8ffe5131
Add Grove biome
2015-09-08 18:31:32 +01:00
Cheeserolls
a23790f2f2
Remove unused imports
2015-09-08 18:30:58 +01:00
Cheeserolls
716ff56d16
Add GeneratorProfileTree for creating trees with a particular profile
2015-09-08 18:30:25 +01:00
Adubbz
a11c252a6c
Removed duplicate blocks stat from /bop stats, fixed entity count
2015-08-09 12:52:55 +10:00
Adubbz
85cb8eb5ce
Fixed broken pickblock functionality on a few blocks
2015-08-08 19:37:27 +10:00
Adubbz
b46b222f41
Hardcoded the minimum Forge dependency. This alerts users of the cause of issues such as java.lang.NoSuchMethodError: net.minecraftforge.fluids.Fluid.<init>
2015-08-08 16:09:01 +10:00
Adubbz
d76e977386
Added proper localizations from items
2015-08-08 15:10:34 +10:00
Adubbz
d749699833
Added proper localizations for blocks
2015-08-08 12:37:55 +10:00
Cheeserolls
c3364a7404
Add Garden biome
2015-08-07 01:11:17 +01:00
Cheeserolls
f1708150fd
Add generator for giant flowers
2015-08-07 01:10:37 +01:00
Cheeserolls
b34ac7cc8c
Add grass variant with daisies
2015-08-07 01:09:28 +01:00
Cheeserolls
ec9e332849
Fix null pointer exception when leaves with no sapling are broken
2015-08-07 01:08:14 +01:00
Cheeserolls
a963b93a96
Finish Fungi Forest biome
2015-08-06 11:51:44 +01:00
Cheeserolls
a7e520c7f3
Prevent null pointer exception if GeneratorWeighted is empty
2015-08-06 11:49:18 +01:00
Cheeserolls
675e7411da
Improve placement of plants by more precisely defining surface blocks
2015-08-06 11:48:44 +01:00
Cheeserolls
5a96c1637a
Add Fungi Forest biome
2015-08-06 02:13:57 +01:00
Cheeserolls
bba5f1fb84
Set default amountPerChunk for giant mushrooms
2015-08-06 02:13:37 +01:00
Cheeserolls
c2fd292ba7
De-obfuscate mega jungle tree generator
2015-08-06 02:13:01 +01:00
Cheeserolls
f3641f3c8c
Make frost forest a little higher above sea level
2015-08-05 18:01:23 +01:00
Cheeserolls
587ec3fe38
Rename a few things to be more consistent
2015-08-05 18:00:34 +01:00
Cheeserolls
3585753be9
Add Frost Forest biome
2015-08-05 17:55:33 +01:00
Cheeserolls
fef0a41962
Add Dummy Biome Template to speed up migration of biomes from 1.7
2015-08-05 17:54:22 +01:00
Cheeserolls
c019c470d0
Fix incorrect meta when shearing BOP leaves
2015-08-05 16:52:29 +01:00
Cheeserolls
1435eafec7
Add Fen biome
2015-08-05 16:35:37 +01:00
Cheeserolls
e8bdb8e1fc
Add Eucalyptus Forest biome
2015-08-05 14:32:12 +01:00
Cheeserolls
bf2dfa7bc4
Add mixed lily generator
2015-08-05 14:31:50 +01:00
Cheeserolls
0f103785ed
Fix bug with big tree height
2015-08-05 12:03:03 +01:00
Cheeserolls
c4d350713b
Add Deciduous Forest biome
2015-08-05 11:41:07 +01:00
Cheeserolls
2472436f86
Adjust bulb tree parameters and allow no vines
2015-08-05 11:40:42 +01:00
Cheeserolls
38bdbfcb53
Add Dead Swamp biome
2015-08-04 11:30:44 +01:00
Adubbz
71375a710d
Fixed tree trunks being cut off
2015-07-12 18:27:10 +10:00
Cheeserolls
7f0d77d644
Add Pinecone
2015-07-05 23:45:17 +01:00
Cheeserolls
4dfed60ba0
Add Dead Forest biome
2015-07-05 19:14:43 +01:00
Cheeserolls
f24adb6ce5
Minor code cleanup
2015-07-05 12:10:52 +01:00
Anton
33da1c78d4
Register biome essence recipe for 1.8
2015-07-05 13:54:42 +03:00
Adubbz
544cc9d7d6
Added the Xeric Scrubland
2015-07-03 20:51:09 +10:00
Adubbz
c72cddbdff
Merge pull request #500 from X00LA/BOP-1.8-3.0.x
...
Create de_DE.lang
2015-06-30 07:54:43 +10:00
X00LA
47d37f0028
Create de_DE.lang
2015-06-29 16:51:18 +02:00
Adubbz
35cc7da299
Further refined the customisable gui - Pages are GuiSlots, the GuiBOPPageManager simply handles the current page and changing pages
2015-06-29 21:08:37 +10:00
Adubbz
93996809de
Changed the customisable gui over to using a delegate pattern. Still some work to be done, but it does provide a basis for adding the biomes page
2015-06-27 13:04:08 +10:00
Cheeserolls
cef0b7406c
Restore grass/foliage color of grasslands
2015-06-26 16:57:51 +01:00
Cheeserolls
d6e648f310
Improvements to land mass types
2015-06-24 04:40:27 +01:00
Cheeserolls
dadae8758e
Remove BiomeTypes in favour of the more descriptive and configurable Climates
2015-06-24 01:58:13 +01:00
Cheeserolls
2a83422a36
Initial work on replacing biome types with climates based on temperature and rainfall
2015-06-23 22:13:15 +01:00
Cheeserolls
cab755fe7a
Finish Bog biome (add poison lakes)
2015-06-23 02:50:31 +01:00
Cheeserolls
c0cc360c04
Sort out a few todos (especially with fluids and jars)
2015-06-23 02:33:19 +01:00
Cheeserolls
40e7a8e428
Add buckets for BOP fluids
2015-06-22 15:20:18 +01:00
Cheeserolls
6bec3aeeb1
Embetter our coniferous trees (especially the large ones)
2015-06-22 13:27:30 +01:00
Cheeserolls
79ca5bfa1a
Oops - Poison is supposed to be BlockFluidClassic
2015-06-22 03:59:09 +01:00
Cheeserolls
d7229c6ba8
Fluids now render
2015-06-22 03:51:45 +01:00
Cheeserolls
cdb2a40735
Add Coniferous Forest biome
2015-06-22 00:38:29 +01:00
Cheeserolls
7508fbf9c7
Add options for landmass generation: vanilla, continents, or archipelago
2015-06-19 23:47:37 +01:00
Cheeserolls
9220148251
Optimize biome search (tpbiome command and biome finder) to take into account world biome size
2015-06-19 19:21:32 +01:00
Cheeserolls
637c0bfd09
Big improvements to control of terrain generation and simplification of the algorithm
2015-06-19 18:46:12 +01:00
Cheeserolls
9362ba95ac
Add Gui for configuring BOP world properties (saved per game)
2015-06-19 00:22:53 +01:00
Cheeserolls
6983d5df0a
Remove workaround for Forge bug - no longer required
2015-06-18 22:54:16 +01:00
Cheeserolls
e5e78840a8
Add Cherry Blossom Grove biome
2015-06-18 03:03:12 +01:00
Cheeserolls
792b5e2e4a
De-obfuscate GenLayerRiver - unused at the moment, but considering using this to implement riverside biomes
2015-06-18 03:02:51 +01:00
Cheeserolls
20d5ae226d
Re-write potion init code to avoid clashes with other mods
2015-06-18 02:24:27 +01:00
Cheeserolls
d522fc9fc8
Add Canyon biome (and Canyon Ravine sub biome
2015-06-16 16:17:19 +01:00
Cheeserolls
60f8a5dc00
Add gem to brushland
2015-06-16 14:31:07 +01:00
Cheeserolls
46bc08a25c
Add Brushland biome
2015-06-16 14:23:05 +01:00
Cheeserolls
d2a5db2bbb
Add Boreal Forest biome
2015-06-16 12:58:21 +01:00
Cheeserolls
abe80e28e1
Finish Bog (apart from poison lakes)
2015-06-16 11:36:41 +01:00
Cheeserolls
4fc51493be
Start work on Bog biome
2015-06-15 22:46:31 +01:00
Cheeserolls
74bb9b41d2
Fix some generator bugs
2015-06-15 19:49:56 +01:00
Cheeserolls
ec0123e9ea
Use inheritance to avoid code duplication in Generators
2015-06-15 18:39:44 +01:00
Cheeserolls
2783bcebba
Minor fixes in Bayou
2015-06-11 22:56:54 +01:00
Cheeserolls
56e5fbfaa8
Add Bayou biome, GeneratorBayouTree and some adjustments to other generators
2015-06-11 22:03:52 +01:00
Cheeserolls
1d7217a78d
Create list of predefined BlockQueries to avoid code duplication
2015-06-11 16:58:47 +01:00
Cheeserolls
cd1421805a
Allow querying blocks by plant type (will reduce a lot of code later on)
2015-06-11 14:43:57 +01:00
Cheeserolls
495442c03f
Attempt to make BlockQuery more user friendly
2015-06-11 14:05:29 +01:00
Cheeserolls
63fe140915
Split mud and quicksand into separate classes (they really have little in common
2015-06-11 11:29:46 +01:00
Cheeserolls
4cdbc7c294
Add workaround (temporary I hope) for a forge bug
2015-06-11 11:26:12 +01:00
Cheeserolls
24d3b3cf5e
Make BOP block naming consistent
2015-06-11 10:20:33 +01:00
Cheeserolls
01f2e8a6a9
Make sure all BOP blocks support canSustainPlant() properly
2015-06-11 10:04:56 +01:00
Cheeserolls
434ef3fdd5
Add Bamboo Forest biome
2015-06-11 01:16:55 +01:00
Cheeserolls
e1387c76f3
Add Jade Cliffs biome
2015-06-10 02:46:04 +01:00
Cheeserolls
0026241420
Fine tune tundra
2015-06-10 02:07:19 +01:00
Cheeserolls
7f62423e0d
More fine tuning of mountain
2015-06-10 01:31:13 +01:00
Cheeserolls
bc93ad2bd8
Make foothills on the edges of the mountains
2015-06-10 00:20:38 +01:00
Cheeserolls
24e668e943
Add Glacier biome
2015-06-08 17:18:52 +01:00
Cheeserolls
44dd5dfa83
Implement system for sub biomes and mutated biomes
2015-06-08 16:57:36 +01:00
Cheeserolls
bd19fd2ae6
Finish the Mountain biome
2015-06-08 14:03:55 +01:00
Cheeserolls
c34fef46f6
Add GeneratorPineTree
2015-06-08 14:03:03 +01:00
Cheeserolls
336f900e72
Start work on Mountain biome
2015-06-08 01:05:31 +01:00
Cheeserolls
d0379d44dc
Add Outback biome
2015-06-07 23:46:53 +01:00
Cheeserolls
f3a8fbf555
Add generator for small nobbly "twiglet" trees
2015-06-07 23:46:37 +01:00
Cheeserolls
19d107e7d0
Add BlockPosQuery for positions with air above them
2015-06-07 23:09:34 +01:00
Cheeserolls
910086f111
Provide shortcut methods for building trees with vanilla logs and leaves
2015-06-07 23:09:01 +01:00
Cheeserolls
cf7537e7ef
Allow BlockBOPGeneric to support plants
2015-06-07 22:43:51 +01:00
Cheeserolls
37f6d16d93
Allow specification of which block to replace with GeneratorSplatter, tweak default parameters
2015-06-07 21:55:26 +01:00
Cheeserolls
150345251c
Rename some BlockQuery classes
2015-06-07 21:39:34 +01:00
Cheeserolls
7f3fda66a7
Add Moor biome
2015-06-07 21:22:10 +01:00
Cheeserolls
c5b3d9b2d3
Fix floor blocks in dense forest
2015-06-07 21:21:57 +01:00
Cheeserolls
c291aa61df
Add Heathland biome
2015-06-07 20:24:53 +01:00
Cheeserolls
c4e23a8384
Minor adjustments to Marsh and Chaparral
2015-06-07 18:52:26 +01:00
Cheeserolls
cba8443972
Minor adjustments to waterside and splotches generator
2015-06-07 18:51:35 +01:00
Cheeserolls
9b593e576d
Allow setting of the block used underneath water in BOP biomes
2015-06-07 18:50:45 +01:00
Cheeserolls
3256dd9447
Finally stop those damn floating paeonias
2015-06-07 17:20:29 +01:00
Cheeserolls
cfc3cd65ff
Make naming in generators consistent and more readable, fix algae spawning in marsh
2015-06-07 16:46:04 +01:00
Cheeserolls
15ff399f6a
Rewrite terrain generation to provide more flexibility for BOP biomes
2015-06-07 15:36:41 +01:00
Cheeserolls
629a02d9c6
Add method for getting a BlockPosQuery from the config files
2015-06-01 20:11:24 +01:00
Cheeserolls
2297888ec4
Add grassland biome
2015-06-01 19:51:55 +01:00
Cheeserolls
f8db6d03c1
Use multiple generation attempts in GeneratorColumns
2015-06-01 19:38:14 +01:00
Cheeserolls
1c67753174
Modify block queries so they match against world and position instead of just against blockstate (allows more flexibility - eg checking neighbors)
2015-06-01 19:05:19 +01:00
Cheeserolls
165504a8a8
Minor change in GeneratorLakes
2015-06-01 18:06:45 +01:00
Cheeserolls
7819a042dd
Stop GeneratorLogs replacing non-air blocks
2015-06-01 18:04:03 +01:00
Cheeserolls
e405e5af1d
Add columns generator
2015-06-01 17:57:48 +01:00
Cheeserolls
5b1b35ebad
Add Tundra biome
2015-06-01 17:03:38 +01:00
Cheeserolls
812c147cd8
Add Marsh biome
2015-06-01 14:42:29 +01:00
Cheeserolls
7ec33607bb
Add GeneratorLakes
2015-06-01 14:40:10 +01:00
Cheeserolls
9e352520b3
Rebalance flora generation weight values (to compensate for the fact that all flora generation attempts are at the surface)
2015-06-01 11:27:33 +01:00
Cheeserolls
3acdaea69b
Implement a "builder" pattern for constructing feature generators - allows for lots of options without requiring long complicated constructor argument lists with default values for all the options, and makes biome creation code easier to read
2015-06-01 04:08:37 +01:00
Cheeserolls
10ed5d64e6
Allow fractional amountPerChunk in generators, reduce code duplication by moving scatter() method into a base class
2015-05-31 22:52:41 +01:00
Cheeserolls
7107c2d0f1
Add GeneratorBigMushroom
2015-05-31 21:04:02 +01:00
Cheeserolls
9cf20fa8c4
Add GeneratorLogs
2015-05-31 17:48:17 +01:00
Cheeserolls
7cf4c74420
Add highland biome
2015-05-31 15:50:19 +01:00
Cheeserolls
502549f8af
Register GeneratorBlob. Make GeneratorBlob and GeneratorSplatter configurable. Some other minor improvements
2015-05-31 15:49:37 +01:00
Cheeserolls
90acaa48d4
Add GeneratorBlobs
2015-05-31 13:05:05 +01:00
Cheeserolls
dfe72850af
Add splatter world gen
2015-05-31 11:34:40 +01:00
Cheeserolls
da3280d85a
Use block querys in Generator Splotches to define the blocks to swap
2015-05-31 00:38:10 +01:00
Cheeserolls
d93113fbfc
Add some utility functions for testing blocks against certain criteria
2015-05-31 00:15:14 +01:00
Cheeserolls
d82c3523d1
Finish chaparral biome
2015-05-29 19:01:54 +01:00
Cheeserolls
119400041e
Add splotches generator
2015-05-29 18:55:38 +01:00
Cheeserolls
a8b6fe6d0f
Fix bug - bushes turning into berry bushes too quickly
2015-05-29 18:54:35 +01:00
Cheeserolls
6b5cdf3db6
Start the Chaparral biome
2015-05-28 23:06:17 +01:00
Cheeserolls
359e374c09
Add shortcut constructor for GeneratorDoubleFlora using vanilla BlockDoublePlant types
2015-05-28 23:05:11 +01:00
Cheeserolls
1c0f610263
Prevent duplicate id being used when adding a new biome
2015-05-28 23:02:11 +01:00
Cheeserolls
3d1cf2388b
Allow search by biome name in bop tpbiome command
2015-05-28 21:36:35 +01:00
Cheeserolls
f183391144
Override river mix gen layer, improve polar regions with frozen rivers, and arctic regions in the frozen oceans
2015-05-28 20:55:00 +01:00
Cheeserolls
3f38fd5be5
De-obfusacte biome edge gen layer
2015-05-28 19:50:23 +01:00
Cheeserolls
b3b49a8105
Make frozen ocean in polar regions on latitude worlds
2015-05-28 19:35:42 +01:00
Cheeserolls
47877a9150
Override vanilla code for adding sub-biomes (hills, mutated biomes etc), refine params for BOP gen layers
2015-05-28 18:50:36 +01:00
Cheeserolls
d56900ef9d
Tidy up the TODO list
2015-05-28 15:38:09 +01:00
Cheeserolls
e07420ae52
Allow configuration of vanilla biome weights
2015-05-28 15:30:09 +01:00
Cheeserolls
f003accc02
Fix crash caused by use of de-obfuscated field name
2015-05-28 13:54:27 +01:00
Cheeserolls
fc2e910b88
Remove dummy file which should not have been there anyway
2015-05-27 23:17:22 +01:00
Cheeserolls
b5efea309b
Minor code cleanup in ModPotions
2015-05-27 23:15:49 +01:00
Cheeserolls
2871b7b2c4
Add BOP potion effects - paralysis and possession
2015-05-27 22:39:29 +01:00
Cheeserolls
2b9a7c30f0
Override default genlayer procedure to enable better control over world generation and biome placement - added 2 varieties of biome arrangement in addition to the vanilla system, random and latitude (which can be selected via a config file)
2015-05-27 02:35:48 +01:00
Cheeserolls
45b15e6d7f
Add comments to GenLayerBiomeBOP
2015-05-26 18:23:36 +01:00
Cheeserolls
c01e34ca85
More configuration options: enableSnow, enableRain, skyColor, hasBiomeEssence
2015-05-26 17:25:50 +01:00
Cheeserolls
e83edcf214
Use existing GeneratorRegistry for creation of generators from config files instead of a separate GeneratorFactory class
2015-05-26 16:51:45 +01:00
Cheeserolls
795592d20f
Allow spawnable creatures for biomes to be configured
2015-05-26 16:49:39 +01:00
Cheeserolls
1892ce1959
Minor tweaks to BOPConfig.java
2015-05-26 16:48:50 +01:00
Cheeserolls
42da4d197c
Reorganise BOP config system to make it all a bit cleaner and easier to use
2015-05-26 15:04:13 +01:00
Cheeserolls
ee0b4d69b6
Unify code for biome finder item and tpbiome command
2015-05-26 10:22:04 +01:00
Cheeserolls
e4e8582eac
Simplify weighted generators and make them easier to configure
2015-05-26 10:10:20 +01:00
Cheeserolls
e269c43e54
Make generator configurable via ConfigHelper
2015-05-26 01:27:30 +01:00
Cheeserolls
d9cf50efa9
Allow configuration of normal and alternative top blocks in dense forest
2015-05-24 14:54:15 +01:00
Cheeserolls
7007e8bd92
Allow biome weights to be configured, add config warning logging
2015-05-24 14:52:55 +01:00
Cheeserolls
17ea1755e8
Some minor improvements to ConfigHelper
2015-05-24 14:51:48 +01:00
Cheeserolls
957f1de812
Expand capabilities of ConfigHelper
2015-05-24 12:47:08 +01:00
Cheeserolls
7faffa5a89
Rewrite biome configuration system to be simpler and less fragile
2015-05-24 09:18:04 +01:00
Cheeserolls
5016917fb9
Fix some leaf rendering problems, and a couple of other minor TODOs
2015-05-23 23:47:23 +01:00
Cheeserolls
ebd6a98911
Remove unused imports
2015-05-23 22:26:28 +01:00
Cheeserolls
4f8fde74ef
Fix incorrect drops and shearing on BOP double plants
2015-05-23 22:21:50 +01:00
Cheeserolls
41f28506e1
Add cattail
2015-05-23 19:40:16 +01:00
Cheeserolls
591bdebe5e
Add kelp
2015-05-23 19:14:48 +01:00
Cheeserolls
8fb205d30d
Remove debug code
2015-05-23 17:49:08 +01:00
Cheeserolls
595e3f8add
Add bamboo thatching
2015-05-23 17:48:16 +01:00
Cheeserolls
87337e4f72
Add mud brick stairs
2015-05-23 16:47:31 +01:00
Cheeserolls
08c80171a3
Allow BOPReflectionHelper.construct() to work with arguments which are castable to the declared constructor arguments
2015-05-23 16:37:59 +01:00
Cheeserolls
b36c0b0700
Rename BlockBOPStairs to BlockBOPWoodStairs
2015-05-23 15:38:42 +01:00
Cheeserolls
4b6e4effc7
Add BOP stone and mud brick slabs
2015-05-23 15:33:45 +01:00
Cheeserolls
f219f84c09
Fix BOP stone drops
2015-05-23 15:08:25 +01:00
Cheeserolls
7dc1020de2
De-obfuscate dart render code
2015-05-23 00:37:45 +01:00
Cheeserolls
555e96af81
Remove reliance on hard coded sapling values in leaf drop code
2015-05-23 00:02:50 +01:00
Cheeserolls
bf130cbe9c
Fix bounding box positioning on BOP plants
2015-05-22 23:42:23 +01:00
Cheeserolls
6a1347ff6f
Make smoldering grass melt snow
2015-05-22 23:29:52 +01:00
Cheeserolls
ee22af02e0
Add utility function for accessing hidden object constructors with reflection
2015-05-22 23:10:14 +01:00
Cheeserolls
43c2d300fb
Fix inconsistency in placement of regular and tall cattail - both now require water
2015-05-22 13:35:54 +01:00
Cheeserolls
e6b8d04fb0
Fix crash caused by reference to sapling which does not exist
2015-05-22 13:25:18 +01:00
Cheeserolls
7019c0a68c
Allow wool to be crafted from any combination of regular and tall cattail
2015-05-22 13:24:21 +01:00
Cheeserolls
4317a78f9e
Add more ore dictionary entries for BOP items
2015-05-22 13:12:58 +01:00
Cheeserolls
1741d2bb6c
Use gem enum instead of hard coded gem crafting recipes
2015-05-22 13:04:40 +01:00
Cheeserolls
4821375be3
Give various BOP enums a more sensible name and location
2015-05-22 12:22:19 +01:00
Cheeserolls
642e1e6e87
Add mappings between wood types and doors, fences, gates and stairs
2015-05-22 11:50:55 +01:00
Cheeserolls
7d7917d757
Unite flower 1 and flower 2 into a single paged block class
2015-05-22 11:15:13 +01:00
Cheeserolls
04c91ca0d8
Automate generation of wood plank and slab recipes
2015-05-20 23:59:30 +01:00
Cheeserolls
db4c38bc1c
Big improvements to code for handling blocks with multiple pages of variants
2015-05-20 23:32:40 +01:00
Cheeserolls
25376bcb20
Add OreDictionary support
2015-05-19 16:08:47 +01:00
Cheeserolls
adcf216772
Add crafting for biome finder (note biome essence now used up in recipe)
2015-05-19 15:28:12 +01:00
Cheeserolls
cc15216f66
Remove debugging messages in FurnaceFuelHandler
2015-05-19 12:18:27 +01:00
Cheeserolls
be0c9c36e1
Add BOP smelting recipes
2015-05-19 10:02:56 +01:00
Cheeserolls
ce01fd4019
Add (most) other BOP crafting recipes
2015-05-19 00:44:26 +01:00
Cheeserolls
9a79f3c385
Add dye recipes, wood recipes and various other misc recipes
2015-05-18 10:42:58 +01:00
Cheeserolls
dde19d780c
Add first BOP crafting recipe
2015-05-17 14:39:37 +01:00