Add GeneratorProfileTree for creating trees with a particular profile
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@ -29,6 +29,7 @@ public class ModGenerators
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registerGenerator("mega_jungle_tree", GeneratorMegaJungleTree.class, new GeneratorMegaJungleTree.Builder());
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registerGenerator("bayou_tree", GeneratorBayouTree.class, new GeneratorBayouTree.Builder());
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registerGenerator("taiga_tree", GeneratorTaigaTree.class, new GeneratorTaigaTree.Builder());
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registerGenerator("profile_tree", GeneratorProfileTree.class, new GeneratorProfileTree.Builder());
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registerGenerator("flora", GeneratorFlora.class, new GeneratorFlora.Builder());
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registerGenerator("double_flora", GeneratorDoubleFlora.class, new GeneratorDoubleFlora.Builder());
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registerGenerator("grass", GeneratorGrass.class, new GeneratorGrass.Builder());
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@ -0,0 +1,174 @@
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/*******************************************************************************
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* Copyright 2015, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.world.feature.tree;
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import java.util.Random;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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import biomesoplenty.api.block.BlockQueries;
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import biomesoplenty.common.util.biome.GeneratorUtils;
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import biomesoplenty.common.util.block.BlockQuery.*;
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import biomesoplenty.common.util.config.BOPConfig.IConfigObj;
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public class GeneratorProfileTree extends GeneratorTreeBase
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{
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public static class Builder extends GeneratorTreeBase.InnerBuilder<Builder, GeneratorProfileTree> implements IGeneratorBuilder<GeneratorProfileTree>
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{
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protected TreeProfile profile;
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public Builder profile(TreeProfile a) {this.profile = a; return this.self();}
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public Builder()
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{
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this.amountPerChunk = 1.0F;
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this.minHeight = 6;
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this.maxHeight = 12;
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this.placeOn = BlockQueries.fertile;
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this.replace = BlockQueries.airOrLeaves;
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this.log = Blocks.log.getDefaultState();
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this.leaves = Blocks.leaves.getDefaultState();
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this.vine = null;
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this.profile = TreeProfile.POPLAR;
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}
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@Override
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public GeneratorProfileTree create() {
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return new GeneratorProfileTree(this.amountPerChunk, this.placeOn, this.replace, this.log, this.leaves, this.vine, this.minHeight, this.maxHeight, this.profile);
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}
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}
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protected TreeProfile profile;
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public GeneratorProfileTree(float amountPerChunk, IBlockPosQuery placeOn, IBlockPosQuery replace, IBlockState log, IBlockState leaves, IBlockState vine, int minHeight, int maxHeight, TreeProfile profile)
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{
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super(amountPerChunk, placeOn, replace, log, leaves, vine, minHeight, maxHeight);
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this.profile = profile;
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}
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public static enum TreeProfile
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{
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POPLAR;
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public int radius(int height, int maxHeight)
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{
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switch (this)
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{
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case POPLAR: default:
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float x = (float)height / (float)maxHeight;
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float maxRadius = 1.0F + maxHeight * 0.10F;
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// this function creates a curved profile which has its widest point 1/4 from the bottom and a pointy top
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float r = maxRadius * 0.6667F * x * (1/(x*x + 0.08173F) - 0.9244F);
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return (int)(r + 0.5F);
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}
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}
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}
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@Override
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public boolean generate(World world, Random random, BlockPos pos)
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{
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// Move down until we reach the ground
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while (pos.getY() > 1 && world.isAirBlock(pos) || world.getBlockState(pos).getBlock().isLeaves(world, pos)) {pos = pos.down();}
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if (!this.placeOn.matches(world, pos))
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{
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// Abandon if we can't place the tree on this block
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return false;
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}
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// Choose heights and width
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int height = GeneratorUtils.nextIntBetween(random, this.minHeight, this.maxHeight);
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if (height < 4) {return false;}
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int baseHeight = height / (2 + random.nextInt(3));
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int leavesHeight = height - baseHeight;
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// Move up to space above ground
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pos = pos.up();
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if (!this.checkSpace(world, pos, baseHeight, height))
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{
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// Abandon if there isn't enough room
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return false;
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}
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// Generate bottom of tree (trunk only)
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for(int i = 0; i < baseHeight; i++)
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{
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this.setLog(world, pos);
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pos = pos.up();
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}
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// Generate middle of the tree
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for(int i = 0; i < leavesHeight; i++)
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{
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int radius = this.profile.radius(i, leavesHeight);
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this.generateLeafLayer(world, pos, radius);
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if (leavesHeight - i > 2) {this.setLog(world, pos);}
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pos = pos.up();
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}
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return true;
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}
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public boolean checkSpace(World world, BlockPos pos, int baseHeight, int height)
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{
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for (int y = 0; y <= height; y++)
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{
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// require 3x3 for the leaves, 1x1 for the trunk
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int radius = (y <= baseHeight ? 0 : 1);
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for (int x = -radius; x <= radius; x++)
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{
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for (int z = -radius; z <= radius; z++)
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{
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BlockPos pos1 = pos.add(x, y, z);
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// note, there may be a sapling on the first layer - make sure this.replace matches it!
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if (pos1.getY() >= 255 || !this.replace.matches(world, pos1))
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{
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return false;
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}
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}
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}
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}
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return true;
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}
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// generates a layer of leafs with the given radius
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public void generateLeafLayer(World world, BlockPos pos, int radius)
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{
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for(int x = -radius; x <= radius; x++)
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{
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for(int z = -radius; z <= radius; z++)
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{
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if (x*x + z*z <= radius*radius)
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{
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this.setLeaves(world, pos.add(x, 0, z));
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}
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}
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}
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}
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@Override
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public void configure(IConfigObj conf)
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{
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this.amountPerChunk = conf.getFloat("amountPerChunk", this.amountPerChunk);
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this.minHeight = conf.getInt("minHeight", this.minHeight);
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this.maxHeight = conf.getInt("minHeight", this.maxHeight);
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this.placeOn = conf.getBlockPosQuery("placeOn", this.placeOn);
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this.replace = conf.getBlockPosQuery("replace", this.replace);
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this.log = conf.getBlockState("logState", this.log);
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this.leaves = conf.getBlockState("leavesState", this.leaves);
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this.profile = conf.getEnum("profile", this.profile, TreeProfile.class);
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}
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}
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