Re-added Quagmire biome (Be sure to clear config files so it updates biome IDs!)
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@ -53,6 +53,7 @@ public class BOPBiomes
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public static Optional<BiomeGenBase> origin_valley = Optional.absent();
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public static Optional<BiomeGenBase> outback = Optional.absent();
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public static Optional<BiomeGenBase> prairie = Optional.absent();
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public static Optional<BiomeGenBase> quagmire = Optional.absent();
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public static Optional<BiomeGenBase> sacred_springs = Optional.absent();
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public static Optional<BiomeGenBase> shrubland = Optional.absent();
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public static Optional<BiomeGenBase> steppe = Optional.absent();
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@ -0,0 +1,111 @@
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/*******************************************************************************
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* Copyright 2015-2016, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.biome.overworld;
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import net.minecraft.block.BlockTallGrass;
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import net.minecraft.entity.monster.EntitySlime;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.BlockPos;
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import biomesoplenty.api.biome.BOPBiome;
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import biomesoplenty.api.biome.generation.GeneratorStage;
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import biomesoplenty.api.biome.generation.GeneratorWeighted;
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import biomesoplenty.api.block.BOPBlocks;
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import biomesoplenty.common.block.BlockBOPCoral;
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import biomesoplenty.common.block.BlockBOPLilypad;
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import biomesoplenty.common.enums.BOPClimates;
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import biomesoplenty.common.enums.BOPGems;
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import biomesoplenty.common.enums.BOPPlants;
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import biomesoplenty.common.util.biome.GeneratorUtils.ScatterYMethod;
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import biomesoplenty.common.util.block.BlockQuery;
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import biomesoplenty.common.util.block.BlockQuery.IBlockPosQuery;
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import biomesoplenty.common.world.BOPWorldSettings;
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import biomesoplenty.common.world.feature.GeneratorFlora;
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import biomesoplenty.common.world.feature.GeneratorGrass;
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import biomesoplenty.common.world.feature.GeneratorOreSingle;
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import biomesoplenty.common.world.feature.GeneratorSplatter;
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public class BiomeGenQuagmire extends BOPBiome
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{
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public BiomeGenQuagmire()
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{
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// terrain
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this.terrainSettings.avgHeight(63).heightVariation(5, 10).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);
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this.setColor(0x503A2B);
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this.setTemperatureRainfall(0.8F, 0.9F);
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this.topBlock = BOPBlocks.mud.getDefaultState();
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this.fillerBlock = BOPBlocks.mud.getDefaultState();
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this.waterColorMultiplier = 0xCC5100;
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this.skyColor = 0xBDC4BE;
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this.seaFloorBlock = BOPBlocks.mud.getDefaultState();
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this.addWeight(BOPClimates.COLD_SWAMP, 5);
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this.spawnableWaterCreatureList.clear();
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this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 1, 3));
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// splatter top blocks
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IBlockPosQuery emptyMud = BlockQuery.buildAnd().withAirAbove().states(this.topBlock).create();
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this.addGenerator("grass_splatter", GeneratorStage.SAND, (new GeneratorSplatter.Builder()).amountPerChunk(1.0F).generationAttempts(128).replace(emptyMud).with(Blocks.grass.getDefaultState()).create());
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// grasses
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GeneratorWeighted grassGenerator = new GeneratorWeighted(5.0F);
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this.addGenerator("grass", GeneratorStage.GRASS, grassGenerator);
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grassGenerator.add("wheatgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.WHEATGRASS).create());
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grassGenerator.add("dampgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.DAMPGRASS).create());
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grassGenerator.add("tallgrass", 2, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.GRASS).create());
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// other plants
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this.addGenerator("koru", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(0.3F).with(BOPPlants.KORU).create());
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// water plants
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this.addGenerator("duckweed", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(0.5F).with(BlockBOPLilypad.LilypadType.DUCKWEED).create());
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this.addGenerator("lily", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(0.1F).with(Blocks.waterlily.getDefaultState()).create());
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this.addGenerator("medium_lily", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(0.1F).with(BlockBOPLilypad.LilypadType.MEDIUM).create());
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this.addGenerator("small_lily", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(0.2F).with(BlockBOPLilypad.LilypadType.SMALL).create());
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this.addGenerator("tiny_lily", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(0.3F).with(BlockBOPLilypad.LilypadType.TINY).create());
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this.addGenerator("algae", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(0.1F).replace(Blocks.water).with(BOPBlocks.coral.getDefaultState().withProperty(BlockBOPCoral.VARIANT, BlockBOPCoral.CoralType.ALGAE)).scatterYMethod(ScatterYMethod.AT_GROUND).create());
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this.addGenerator("water_reeds", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(0.4F).with(BOPPlants.REED).generationAttempts(32).create());
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// gem
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this.addGenerator("malachite", GeneratorStage.SAND, (new GeneratorOreSingle.Builder()).amountPerChunk(12).with(BOPGems.MALACHITE).create());
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}
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@Override
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public void applySettings(BOPWorldSettings settings)
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{
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if (!settings.generateBopGems) {this.removeGenerator("malachite");}
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}
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@Override
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public int getGrassColorAtPos(BlockPos pos)
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{
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return 0x9E8B69;
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}
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@Override
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public int getFoliageColorAtPos(BlockPos pos)
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{
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return 0x9E8B69;
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}
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// TODO: These 2 are copied from 1.7 - but are they used ever?
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public int getFogColour(BlockPos pos)
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{
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return 0xCACECD;
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}
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public float getFogDensity(BlockPos pos)
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{
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return 0.99F;
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}
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}
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@ -56,6 +56,7 @@ import static biomesoplenty.api.biome.BOPBiomes.origin_valley;
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import static biomesoplenty.api.biome.BOPBiomes.outback;
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import static biomesoplenty.api.biome.BOPBiomes.plains_extension;
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import static biomesoplenty.api.biome.BOPBiomes.prairie;
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import static biomesoplenty.api.biome.BOPBiomes.quagmire;
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import static biomesoplenty.api.biome.BOPBiomes.roofed_forest_extension;
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import static biomesoplenty.api.biome.BOPBiomes.sacred_springs;
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import static biomesoplenty.api.biome.BOPBiomes.savanna_extension;
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@ -121,6 +122,7 @@ import biomesoplenty.common.biome.overworld.BiomeGenMountain;
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import biomesoplenty.common.biome.overworld.BiomeGenOriginValley;
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import biomesoplenty.common.biome.overworld.BiomeGenOutback;
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import biomesoplenty.common.biome.overworld.BiomeGenPrairie;
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import biomesoplenty.common.biome.overworld.BiomeGenQuagmire;
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import biomesoplenty.common.biome.overworld.BiomeGenSacredSprings;
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import biomesoplenty.common.biome.overworld.BiomeGenShrubland;
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import biomesoplenty.common.biome.overworld.BiomeGenSteppe;
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@ -331,6 +333,7 @@ public class ModBiomes implements BOPBiomes.IBiomeRegistry
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origin_valley = registerBOPBiome(new BiomeGenOriginValley(), "Origin Valley");
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outback = registerBOPBiome(new BiomeGenOutback(), "Outback");
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prairie = registerBOPBiome(new BiomeGenPrairie(), "Prairie");
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quagmire = registerBOPBiome(new BiomeGenQuagmire(), "Quagmire");
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sacred_springs = registerBOPBiome(new BiomeGenSacredSprings(), "Sacred Springs");
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shrubland = registerBOPBiome(new BiomeGenShrubland(), "Shrubland");
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steppe = registerBOPBiome(new BiomeGenSteppe(), "Steppe");
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@ -391,6 +394,7 @@ public class ModBiomes implements BOPBiomes.IBiomeRegistry
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registerBiomeToDictionary(BOPBiomes.origin_valley, Type.MAGICAL, Type.SPARSE);
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registerBiomeToDictionary(BOPBiomes.outback, Type.SANDY, Type.PLAINS, Type.SAVANNA, Type.DRY, Type.HOT);
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registerBiomeToDictionary(BOPBiomes.prairie, Type.PLAINS, Type.DRY, Type.SPARSE);
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registerBiomeToDictionary(BOPBiomes.quagmire, Type.SWAMP, Type.WATER, Type.DEAD, Type.WET, Type.WASTELAND);
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registerBiomeToDictionary(BOPBiomes.shrubland, Type.PLAINS, Type.SPARSE, Type.DRY);
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registerBiomeToDictionary(BOPBiomes.steppe, Type.PLAINS, Type.SANDY, Type.DRY, Type.HOT, Type.SAVANNA, Type.SPARSE, Type.DEAD);
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registerBiomeToDictionary(BOPBiomes.thicket, Type.PLAINS, Type.FOREST, Type.DRY, Type.DEAD, Type.DENSE);
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