Added an option to disable river generation in biomes
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2 changed files with 18 additions and 1 deletions
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@ -47,6 +47,7 @@ public class BOPBiome extends BiomeGenBase implements IExtendedBiome
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public boolean canSpawnInBiome = true;
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public boolean canGenerateVillages = true;
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public boolean canGenerateRivers = true;
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public TerrainSettings terrainSettings = new TerrainSettings();
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public boolean noNeighborTerrainInfuence = false;
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@ -94,8 +95,10 @@ public class BOPBiome extends BiomeGenBase implements IExtendedBiome
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this.enableSnow = conf.getBool("enableSnow", this.enableSnow);
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this.skyColor = conf.getInt("skyColor", this.skyColor);
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this.hasBiomeEssence = conf.getBool("hasBiomeEssence", this.hasBiomeEssence);
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this.canSpawnInBiome = conf.getBool("canSpawnInBiome", this.canSpawnInBiome);
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this.canGenerateVillages = conf.getBool("canGenerateVillages", this.canGenerateVillages);
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this.canGenerateRivers = conf.getBool("canGenerateRivers", this.canGenerateVillages);
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// Allow weights to be overridden
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IConfigObj confWeights = conf.getObject("weights");
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@ -8,6 +8,7 @@
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package biomesoplenty.common.world.layer;
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import biomesoplenty.api.biome.BOPBiome;
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import biomesoplenty.api.biome.BOPBiomes;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.gen.layer.GenLayer;
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@ -42,7 +43,7 @@ public class GenLayerRiverMixBOP extends BOPGenLayer
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for (int i = 0; i < areaWidth * areaHeight; ++i)
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{
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if (biomeIds[i] != BiomeGenBase.frozenOcean.biomeID && biomeIds[i] != BiomeGenBase.ocean.biomeID && biomeIds[i] != BiomeGenBase.deepOcean.biomeID)
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if (biomeIds[i] != BiomeGenBase.frozenOcean.biomeID && biomeIds[i] != BiomeGenBase.ocean.biomeID && biomeIds[i] != BiomeGenBase.deepOcean.biomeID && biomeSupportsRivers(i))
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{
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if (riverValues[i] == BiomeGenBase.river.biomeID)
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{
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@ -72,4 +73,17 @@ public class GenLayerRiverMixBOP extends BOPGenLayer
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return out;
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}
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private boolean biomeSupportsRivers(int biomeId)
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{
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BiomeGenBase biome = BiomeGenBase.getBiome(biomeId);
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if (biome != null && biome instanceof BOPBiome)
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{
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BOPBiome bopBiome = (BOPBiome)biome;
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return bopBiome.canGenerateRivers;
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}
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return true;
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}
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}
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