Tidy up the TODO list
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e07420ae52
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6 changed files with 8 additions and 5 deletions
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@ -34,8 +34,6 @@ import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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// TODO: Readd eyebulb in as a seperate block
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// TODO: placing lily of the valley. where is lily flower?
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public class BlockBOPFlower extends BlockDecoration
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{
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@ -25,7 +25,6 @@ import net.minecraft.world.World;
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public class BlockCoral extends BlockDecoration
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{
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// TODO: Readd kelp
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public static enum CoralType implements IStringSerializable
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{
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PINK, ORANGE, BLUE, GLOWING, ALGAE;
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@ -322,7 +322,7 @@ public class ModCrafting
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OreDictionary.registerOre("treeSapling", BlockBOPSapling.paging.getVariantItem(tree));
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}
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}
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// TODO ?
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// TODO: implement fruit trees
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// OreDictionary.registerOre("treeLeaves", new ItemStack(BOPCBlocks.appleLeaves, 1, OreDictionary.WILDCARD_VALUE));
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// OreDictionary.registerOre("treeLeaves", new ItemStack(BOPCBlocks.persimmonLeaves, 1, OreDictionary.WILDCARD_VALUE));
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@ -27,7 +27,8 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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public class ItemBOPScythe extends Item
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{
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// TODO: figure out how to make this eligibile for enchantments (at the moment you seem to get only unbreaking - fortune also makes sense)
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protected Item.ToolMaterial toolMaterial;
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public ItemBOPScythe(Item.ToolMaterial material)
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@ -38,6 +38,10 @@ import net.minecraft.world.gen.layer.GenLayerZoom;
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public class WorldChunkManagerBOP extends WorldChunkManager
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{
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// TODO: ability to vary landmass creation - eg continents, archipelago etc
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// TODO: figure out how ice spikes work
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public WorldChunkManagerBOP(long seed, WorldType worldType, String chunkProviderSettings)
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{
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super();
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@ -16,6 +16,7 @@ import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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// This is the same as vanilla minecraft's GenLayerHills code, just de-obfuscated a bit - might change it slightly later to support hilly versions of BOP biomes
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// TODO: use this for BOP sub-biomes
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public class GenLayerHillsBOP extends GenLayer
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{
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private static final Logger logger = LogManager.getLogger();
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