Made some biome temperatures/rainfall more appropriate

This commit is contained in:
Forstride 2016-02-07 20:13:53 -05:00
parent d583bfa00b
commit 3167c31e53
40 changed files with 42 additions and 41 deletions

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@ -27,7 +27,7 @@ public class BiomeGenAlps extends BOPBiome
this.setColor(13421772);
this.setEnableSnow();
this.setTemperatureRainfall(0.0F, 0.5F);
this.setTemperatureRainfall(-0.5F, 0.4F);
this.canGenerateRivers = false;
this.canSpawnInBiome = false;

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@ -57,7 +57,7 @@ public class BiomeGenBambooForest extends BOPBiome
this.terrainSettings.avgHeight(68).heightVariation(5, 10);
this.setColor(0xA3E053);
this.setTemperatureRainfall(1.2F, 0.9F);
this.setTemperatureRainfall(0.85F, 0.9F);
this.canGenerateVillages = false;

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@ -51,7 +51,7 @@ public class BiomeGenBayou extends BOPBiome
this.terrainSettings.avgHeight(63).heightVariation(5, 10).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);
this.setColor(0x8BAF6B);
this.setTemperatureRainfall(0.8F, 0.9F);
this.setTemperatureRainfall(0.85F, 0.9F);
this.waterColorMultiplier = 0xFFD932;
//this.skyColor = 0xACC4BC;
this.seaFloorBlock = BOPBlocks.mud.getDefaultState();

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@ -34,7 +34,7 @@ public class BiomeGenBorealForest extends BOPBiome
this.terrainSettings.avgHeight(70).heightVariation(15, 30);
this.setColor(0x9FB771);
this.setTemperatureRainfall(0.5F, 0.6F);
this.setTemperatureRainfall(0.3F, 0.6F);
this.addWeight(BOPClimates.BOREAL, 5);
this.canGenerateVillages = false;

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@ -40,7 +40,7 @@ public class BiomeGenBrushland extends BOPBiome
this.topBlock = BOPBlocks.grass.getDefaultState().withProperty(BlockBOPGrass.VARIANT, BlockBOPGrass.BOPGrassType.SANDY);
this.fillerBlock = BOPBlocks.dirt.getDefaultState().withProperty(BlockBOPDirt.VARIANT, BlockBOPDirt.BOPDirtType.SANDY);
this.setColor(0xC6C19B);
this.setTemperatureRainfall(1.0F, 0.1F);
this.setTemperatureRainfall(1.5F, 0.1F);
this.addWeight(BOPClimates.SAVANNA, 10);
this.canGenerateVillages = true;

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@ -45,7 +45,7 @@ public class BiomeGenCanyon extends BOPBiome
}
this.setColor(0xB49C70);
this.setTemperatureRainfall(1.0F, 0.3F);
this.setTemperatureRainfall(1.2F, 0.3F);
this.canSpawnInBiome = false;
this.canGenerateVillages = false;

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@ -57,14 +57,15 @@ public class BiomeGenColdDesert extends BOPBiome
if (type == ColdDesertType.FROZEN)
{
this.alternateTopBlock = BOPBlocks.hard_ice.getDefaultState();
this.setTemperatureRainfall(0.0F, 0.0F);
this.setTemperatureRainfall(-0.5F, 0.0F);
this.addWeight(BOPClimates.ICE_CAP, 10);
this.setColor(0xB3D7E3);
}
else
{
this.alternateTopBlock = Blocks.snow.getDefaultState();
this.setTemperatureRainfall(0.2F, 0.0F);
this.setTemperatureRainfall(0.0F, 0.0F);
this.enableSnow = false;
this.addWeight(BOPClimates.ICE_CAP, 10);
this.setColor(0xB3AF9B);
}

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@ -40,7 +40,7 @@ public class BiomeGenConiferousForest extends BOPBiome
this.terrainSettings.avgHeight(68).heightVariation(10, 20);
this.setColor(0x528F60);
this.setTemperatureRainfall(0.5F, 0.5F);
this.setTemperatureRainfall(0.45F, 0.5F);
this.canGenerateVillages = false;

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@ -24,7 +24,7 @@ public class BiomeGenCrag extends BOPBiome
this.terrainSettings.avgHeight(80).heightVariation(80, 200).minHeight(40).sidewaysNoise(0.7F);
this.setColor(5209457);
this.setTemperatureRainfall(0.9F, 0.5F);
this.setTemperatureRainfall(0.5F, 0.5F);
this.canSpawnInBiome = false;
this.canGenerateVillages = false;

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@ -45,7 +45,7 @@ public class BiomeGenDeadForest extends BOPBiome
this.canGenerateVillages = false;
this.setColor(0xBCA165);
this.setTemperatureRainfall(0.4F, 0.3F);
this.setTemperatureRainfall(0.3F, 0.3F);
this.addWeight(BOPClimates.BOREAL, 3);

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@ -48,7 +48,7 @@ public class BiomeGenDeadSwamp extends BOPBiome
// terrain
this.terrainSettings.avgHeight(63).heightVariation(6, 3);
this.setTemperatureRainfall(0.7F, 0.9F);
this.setTemperatureRainfall(0.55F, 0.9F);
this.setColor(0x8BAF48);
this.waterColorMultiplier = 0xA2AD51;
//this.skyColor = 0x627268;

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@ -40,7 +40,7 @@ public class BiomeGenEucalyptusForest extends BOPBiome
this.terrainSettings.avgHeight(64).heightVariation(10, 20);
this.setColor(0x9DCC70);
this.setTemperatureRainfall(0.9F, 0.9F);
this.setTemperatureRainfall(0.85F, 0.9F);
this.canGenerateVillages = false;

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@ -42,7 +42,7 @@ public class BiomeGenFrostForest extends BOPBiome
this.setColor(0xABD6BC);
//this.skyColor = 0xCEE0EA;
this.setEnableSnow();
this.setTemperatureRainfall(0.0F, 0.5F);
this.setTemperatureRainfall(-0.25F, 0.5F);
this.canGenerateVillages = false;

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@ -52,7 +52,7 @@ public class BiomeGenFungiForest extends BOPBiome
this.setColor(0xF0F970);
this.skyColor = 0x73C69E;
this.waterColorMultiplier = 0x00FF2E;
this.setTemperatureRainfall(0.5F, 0.5F);
this.setTemperatureRainfall(0.8F, 0.9F);
this.canSpawnInBiome = false;
this.canGenerateVillages = false;

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@ -44,7 +44,7 @@ public class BiomeGenGarden extends BOPBiome
this.terrainSettings.avgHeight(66).heightVariation(6, 14).octaves(0, 0, 1, 1, 2, 2);
this.setColor(0x74D374);
this.setTemperatureRainfall(0.7F, 0.8F);
this.setTemperatureRainfall(0.6F, 0.8F);
this.topBlock = BOPBlocks.grass.getDefaultState().withProperty(BlockBOPGrass.VARIANT, BlockBOPGrass.BOPGrassType.DAISY);
this.canSpawnInBiome = false;

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@ -40,7 +40,7 @@ public class BiomeGenGrove extends BOPBiome
this.terrainSettings.avgHeight(66).heightVariation(8, 20).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D);
this.setColor(0x517F51);
this.setTemperatureRainfall(0.7F, 0.8F);
this.setTemperatureRainfall(0.6F, 0.8F);
this.addWeight(BOPClimates.COOL_TEMPERATE, 7);

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@ -48,7 +48,7 @@ public class BiomeGenHeathland extends BOPBiome
this.terrainSettings.avgHeight(65).heightVariation(5, 15).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D);
this.setColor(0xADAE68);
this.setTemperatureRainfall(0.7F, 0.05F);
this.setTemperatureRainfall(0.75F, 0.05F);
this.addWeight(BOPClimates.DRY_TEMPERATE, 5);

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@ -57,7 +57,7 @@ public class BiomeGenLandOfLakes extends BOPBiome
this.fillerBlock = BOPBlocks.dirt.getDefaultState().withProperty(BlockBOPDirt.VARIANT, BlockBOPDirt.BOPDirtType.LOAMY);
this.seaFloorBlock = BOPBlocks.mud.getDefaultState();
this.setColor(0x66A06E);
this.setTemperatureRainfall(0.5F, 0.9F);
this.setTemperatureRainfall(0.45F, 0.9F);
this.canGenerateVillages = false;

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@ -36,7 +36,7 @@ public class BiomeGenLavenderFields extends BOPBiome
this.terrainSettings.avgHeight(64).heightVariation(4, 12);
this.setColor(11035852);
this.setTemperatureRainfall(0.6F, 0.7F);
this.setTemperatureRainfall(0.7F, 0.7F);
this.canSpawnInBiome = false;
this.canGenerateVillages = false;

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@ -46,7 +46,7 @@ public class BiomeGenLushDesert extends BOPBiome
this.terrainSettings.avgHeight(64).heightVariation(4, 15);
this.setColor(0x8AA92D);
this.setTemperatureRainfall(1.1F, 0.5F);
this.setTemperatureRainfall(1.2F, 0.5F);
this.topBlock = Blocks.hardened_clay.getDefaultState();
this.fillerBlock = Blocks.hardened_clay.getDefaultState();

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@ -35,7 +35,7 @@ public class BiomeGenMapleWoods extends BOPBiome
this.terrainSettings.avgHeight(70).heightVariation(10, 25);
this.setColor(0x6AA369);
this.setTemperatureRainfall(0.2F, 0.8F);
this.setTemperatureRainfall(0.25F, 0.8F);
this.addWeight(BOPClimates.BOREAL, 10);
this.canGenerateVillages = false;

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@ -50,7 +50,7 @@ public class BiomeGenMarsh extends BOPBiome
this.fillerBlock = BOPBlocks.dirt.getDefaultState().withProperty(BlockBOPDirt.VARIANT, BlockBOPDirt.BOPDirtType.LOAMY);
this.seaFloorBlock = BOPBlocks.mud.getDefaultState();
this.setColor(0x66A06E);
this.setTemperatureRainfall(0.5F, 0.9F);
this.setTemperatureRainfall(0.65F, 0.9F);
this.canSpawnInBiome = false;
this.canGenerateRivers = false;

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@ -37,7 +37,7 @@ public class BiomeGenMeadow extends BOPBiome
this.terrainSettings.avgHeight(64).heightVariation(5, 5).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D);
this.setColor(0x63B26D);
this.setTemperatureRainfall(0.7F, 0.7F);
this.setTemperatureRainfall(0.45F, 0.7F);
this.addWeight(BOPClimates.COOL_TEMPERATE, 10);

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@ -38,7 +38,7 @@ public class BiomeGenMoor extends BOPBiome
// terrain
this.terrainSettings.avgHeight(88).heightVariation(8, 10).octaves(0, 1, 1, 3, 1, 0);
this.setTemperatureRainfall(0.5F, 1.0F);
this.setTemperatureRainfall(0.4F, 1.0F);
this.setColor(0x619365);
this.waterColorMultiplier = 0x588276;
//this.skyColor =0xA0C5D3;

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@ -78,7 +78,7 @@ public class BiomeGenMountain extends BOPBiome
this.canSpawnInBiome = false;
this.canGenerateVillages = false;
this.setColor(0x80A355);
this.setTemperatureRainfall(0.5F, 0.1F);
this.setTemperatureRainfall(0.3F, 0.1F);
if (type == MountainType.PEAKS)
{

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@ -52,7 +52,7 @@ public class BiomeGenMysticGrove extends BOPBiome
this.setColor(0x69CFDB);
this.skyColor = 0x88E8D0;
this.setTemperatureRainfall(0.7F, 1.0F);
this.setTemperatureRainfall(0.6F, 0.8F);
this.waterColorMultiplier = 0xFF107A;
this.canGenerateRivers = false;

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@ -59,7 +59,7 @@ public class BiomeGenOminousWoods extends BOPBiome
this.setColor(0x3F4151);
this.skyColor = 0x34333D;
this.setTemperatureRainfall(0.5F, 0.9F);
this.setTemperatureRainfall(0.45F, 0.6F);
this.waterColorMultiplier = 0x1E1B26;
this.topBlock = BOPBlocks.grass.getDefaultState().withProperty(BlockBOPGrass.VARIANT, BlockBOPGrass.BOPGrassType.LOAMY);

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@ -31,7 +31,7 @@ public class BiomeGenOriginValley extends BOPBiome
this.terrainSettings.avgHeight(64).heightVariation(6, 25).sidewaysNoise(0.0D);
this.setColor(10341485);
this.setTemperatureRainfall(0.7F, 0.8F);
this.setTemperatureRainfall(0.6F, 0.6F);
this.skyColor = 8441086;
this.canSpawnInBiome = false;

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@ -34,7 +34,7 @@ public class BiomeGenOutback extends BOPBiome
// terrain
this.terrainSettings.avgHeight(72).heightVariation(8, 10).octaves(0, 1, 2, 1, 0, 2);
this.setTemperatureRainfall(1.3F, 0.05F);
this.setTemperatureRainfall(1.5F, 0.05F);
this.setColor(0xA57644);
this.topBlock = Blocks.sand.getDefaultState().withProperty(BlockSand.VARIANT, BlockSand.EnumType.RED_SAND);
this.fillerBlock = Blocks.sand.getDefaultState().withProperty(BlockSand.VARIANT, BlockSand.EnumType.RED_SAND);

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@ -39,7 +39,7 @@ public class BiomeGenOvergrownCliffs extends BOPBiome
this.terrainSettings.avgHeight(70).heightVariation(5, 100).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);
this.setColor(8373350);
this.setTemperatureRainfall(0.8F, 0.7F);
this.setTemperatureRainfall(0.9F, 0.7F);
this.canGenerateRivers = false;
this.canSpawnInBiome = false;

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@ -42,7 +42,7 @@ public class BiomeGenQuagmire extends BOPBiome
this.terrainSettings.avgHeight(63).heightVariation(5, 10).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);
this.setColor(0x503A2B);
this.setTemperatureRainfall(0.8F, 0.9F);
this.setTemperatureRainfall(0.5F, 0.9F);
this.topBlock = BOPBlocks.mud.getDefaultState();
this.fillerBlock = BOPBlocks.mud.getDefaultState();
this.waterColorMultiplier = 0xCC5100;

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@ -40,7 +40,7 @@ public class BiomeGenRainforest extends BOPBiome
this.terrainSettings.avgHeight(80).heightVariation(50, 50).sidewaysNoise(1.5D);
this.setColor(0x14E26F);
this.setTemperatureRainfall(1.0F, 1.0F);
this.setTemperatureRainfall(0.95F, 1.0F);
this.addWeight(BOPClimates.TROPICAL, 7);
this.canSpawnInBiome = false;

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@ -39,7 +39,7 @@ public class BiomeGenSacredSprings extends BOPBiome
this.terrainSettings.avgHeight(62).heightVariation(11, 45);
this.setColor(39259);
this.setTemperatureRainfall(1.2F, 0.9F);
this.setTemperatureRainfall(0.8F, 0.9F);
this.canSpawnInBiome = false;
this.canGenerateRivers = false;

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@ -35,7 +35,7 @@ public class BiomeGenSeasonalForest extends BOPBiome
this.terrainSettings.avgHeight(70).heightVariation(10, 30);
this.setColor(0xBEC44C);
this.setTemperatureRainfall(0.5F, 0.8F);
this.setTemperatureRainfall(0.4F, 0.8F);
this.addWeight(BOPClimates.COOL_TEMPERATE, 7);
this.canGenerateVillages = false;

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@ -59,7 +59,7 @@ public class BiomeGenShield extends BOPBiome
this.terrainSettings.avgHeight(63).heightVariation(10, 10).sidewaysNoise(0.1D).octaves(1, 4, 3, 1, 1, 0);
this.setColor(0x647F38);
this.setTemperatureRainfall(0.5F, 0.8F);
this.setTemperatureRainfall(0.3F, 0.8F);
this.topBlock = Blocks.grass.getDefaultState();
this.usualTopBlock = this.topBlock;

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@ -38,7 +38,7 @@ public class BiomeGenSnowyConiferousForest extends BOPBiome
this.setColor(0xFFFFFF);
this.setEnableSnow();
this.setTemperatureRainfall(0.0F, 0.5F);
this.setTemperatureRainfall(-0.25F, 0.5F);
this.canGenerateVillages = false;

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@ -52,7 +52,7 @@ public class BiomeGenSteppe extends BOPBiome
this.terrainSettings.avgHeight(70).heightVariation(6, 20).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D);
this.setColor(13413215);
this.setTemperatureRainfall(0.7F, 0.05F);
this.setTemperatureRainfall(0.9F, 0.1F);
this.canSpawnInBiome = false;
this.canGenerateVillages = true;

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@ -50,7 +50,7 @@ public class BiomeGenWasteland extends BOPBiome
this.terrainSettings.avgHeight(66).heightVariation(1,5);
this.setColor(0x5A5440);
this.setTemperatureRainfall(0.9F, 0.05F);
this.setTemperatureRainfall(2.0F, 0.05F);
this.topBlock = BOPBlocks.dried_sand.getDefaultState();
this.fillerBlock = BOPBlocks.dried_sand.getDefaultState();
this.waterColorMultiplier = 0xE5FF00;

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@ -46,7 +46,7 @@ public class BiomeGenWoodland extends BOPBiome
this.terrainSettings.avgHeight(64).heightVariation(6, 25);
this.setColor(0x84A92D);
this.setTemperatureRainfall(0.6F, 0.3F);
this.setTemperatureRainfall(0.7F, 0.5F);
this.canGenerateVillages = false;

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@ -53,7 +53,7 @@ public class BiomeGenXericShrubland extends BOPBiome
this.terrainSettings.avgHeight(64).heightVariation(1, 5);
this.setColor(0xE2CDA5);
this.setTemperatureRainfall(1.1F, 0.1F);
this.setTemperatureRainfall(1.5F, 0.1F);
this.topBlock = Blocks.sand.getDefaultState();
this.fillerBlock = Blocks.sand.getDefaultState();
this.usualTopBlock = this.topBlock;