Fixed the Dense Forest and tweaked the Eucalyptus Forest

This commit is contained in:
Adubbz 2016-01-04 20:49:47 +11:00
parent 3bdf3bfd46
commit 8c2e89f270
2 changed files with 11 additions and 11 deletions

View file

@ -53,16 +53,16 @@ public class BiomeGenDenseForest extends BOPBiome
this.alternateTopBlock = Blocks.dirt.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.COARSE_DIRT);
// other plants
this.addGenerator("bushes", GeneratorStage.FLOWERS, (new GeneratorFlora.Builder()).amountPerChunk(0.1F).with(BOPPlants.BUSH).create());
this.addGenerator("berry_bushes", GeneratorStage.FLOWERS, (new GeneratorFlora.Builder()).amountPerChunk(0.1F).with(BOPPlants.BERRYBUSH).create());
this.addGenerator("shrubs", GeneratorStage.FLOWERS, (new GeneratorFlora.Builder()).amountPerChunk(0.1F).with(BOPPlants.SHRUB).create());
this.addGenerator("water_reeds", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(0.2F).with(BOPPlants.REED).generationAttempts(32).create());
this.addGenerator("leaf_piles", GeneratorStage.FLOWERS, (new GeneratorFlora.Builder()).amountPerChunk(1.5F).with(BOPPlants.LEAFPILE).generationAttempts(64).create());
this.addGenerator("huge_trees", GeneratorStage.TREE, (new GeneratorBigTree.Builder()).amountPerChunk(1.0F).minHeight(15).maxHeight(25).create());
this.addGenerator("leaves_clusters", GeneratorStage.POST, (new GeneratorBush.Builder()).amountPerChunk(0.7F).create());
this.addGenerator("bushes", GeneratorStage.FLOWERS, (new GeneratorFlora.Builder()).amountPerChunk(1).with(BOPPlants.BUSH).create());
this.addGenerator("berry_bushes", GeneratorStage.FLOWERS, (new GeneratorFlora.Builder()).amountPerChunk(1).with(BOPPlants.BERRYBUSH).create());
this.addGenerator("shrubs", GeneratorStage.FLOWERS, (new GeneratorFlora.Builder()).amountPerChunk(2).with(BOPPlants.SHRUB).create());
this.addGenerator("water_reeds", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(2).with(BOPPlants.REED).generationAttempts(32).create());
this.addGenerator("leaf_piles", GeneratorStage.FLOWERS, (new GeneratorFlora.Builder()).amountPerChunk(5).with(BOPPlants.LEAFPILE).generationAttempts(64).create());
this.addGenerator("huge_trees", GeneratorStage.TREE, (new GeneratorBigTree.Builder()).amountPerChunk(7).minHeight(15).maxHeight(30).create());
this.addGenerator("leaves_clusters", GeneratorStage.POST, (new GeneratorBush.Builder()).amountPerChunk(6).create());
// grasses
GeneratorWeighted grassGenerator = new GeneratorWeighted(2.0F);
GeneratorWeighted grassGenerator = new GeneratorWeighted(8);
this.addGenerator("grass", GeneratorStage.GRASS, grassGenerator);
grassGenerator.add("tallgrass", 2, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.GRASS).create());
grassGenerator.add("fern", 1, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.FERN).create());

View file

@ -46,13 +46,13 @@ public class BiomeGenEucalyptusForest extends BOPBiome
// TODO: Add Eucalyptus wood as a new wood type - the bark is quite special
// grasses
GeneratorWeighted grassGenerator = new GeneratorWeighted(1.4F);
GeneratorWeighted grassGenerator = new GeneratorWeighted(6);
this.addGenerator("grass", GeneratorStage.GRASS, grassGenerator);
grassGenerator.add("shortgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.SHORTGRASS).create());
grassGenerator.add("mediumgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.MEDIUMGRASS).create());
grassGenerator.add("wheatgrass", 1, (new GeneratorGrass.Builder()).with(BOPPlants.WHEATGRASS).create());
grassGenerator.add("tallgrass", 2, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.GRASS).create());
grassGenerator.add("fern", 4, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.FERN).create());
grassGenerator.add("tallgrass", 4, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.GRASS).create());
grassGenerator.add("fern", 2, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.FERN).create());
// other plants
this.addGenerator("sprouts", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(0.2F).with(BOPPlants.SPROUT).create());