Added saplings for trees that have been implemented
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1 changed files with 52 additions and 23 deletions
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@ -10,11 +10,19 @@ package biomesoplenty.common.block;
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import java.util.Random;
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import biomesoplenty.api.block.BOPBlocks;
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import biomesoplenty.api.block.BlockQueries;
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import biomesoplenty.common.enums.BOPTrees;
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import biomesoplenty.common.enums.BOPWoods;
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import biomesoplenty.common.item.ItemBOPSapling;
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import biomesoplenty.common.util.block.VariantPagingHelper;
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import biomesoplenty.common.world.feature.tree.GeneratorBasicTree;
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import biomesoplenty.common.world.feature.tree.GeneratorBayouTree;
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import biomesoplenty.common.world.feature.tree.GeneratorBulbTree;
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import biomesoplenty.common.world.feature.tree.GeneratorPineTree;
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import biomesoplenty.common.world.feature.tree.GeneratorTaigaTree;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockPlanks;
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import net.minecraft.block.IGrowable;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyInteger;
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@ -24,7 +32,6 @@ import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.WorldGenAbstractTree;
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import net.minecraft.world.gen.feature.WorldGenTrees;
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import net.minecraft.world.gen.feature.WorldGenerator;
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import net.minecraftforge.fml.relauncher.Side;
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@ -142,45 +149,67 @@ public class BlockBOPSapling extends BlockBOPDecoration implements IGrowable {
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// TODO: specify generator for each sapling
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protected WorldGenAbstractTree getSmallTreeGenerator(BOPTrees treeType)
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protected WorldGenerator getSmallTreeGenerator(BOPTrees treeType)
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{
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switch (treeType)
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{
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case YELLOW_AUTUMN:
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return new GeneratorBasicTree.Builder().log(BlockPlanks.EnumType.BIRCH).leaves(BOPTrees.YELLOW_AUTUMN).minHeight(5).maxHeight(8).create();
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case ORANGE_AUTUMN:
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return new GeneratorBasicTree.Builder().log(BlockPlanks.EnumType.BIRCH).leaves(BOPTrees.ORANGE_AUTUMN).minHeight(5).maxHeight(8).create();
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case BAMBOO:
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case MAGIC:
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case DARK:
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return new GeneratorBulbTree.Builder().minHeight(6).maxHeight(18).log(BOPBlocks.bamboo.getDefaultState()).leaves(BOPTrees.BAMBOO).create();
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case MAGIC: //Not implemented
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return new WorldGenTrees(true);
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case DARK: //Not implemented
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return new WorldGenTrees(true);
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case DEAD:
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return new GeneratorBasicTree.Builder().log(BlockPlanks.EnumType.OAK).leaves(BOPTrees.DEAD).minHeight(5).maxHeight(8).create();
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case FIR:
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case ETHEREAL:
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return new GeneratorTaigaTree.Builder().log(BOPWoods.FIR).leaves(BOPTrees.FIR).minHeight(5).maxHeight(28).create();
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case ETHEREAL: //Not implemented
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return new WorldGenTrees(true);
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case ORIGIN:
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return new GeneratorBasicTree.Builder().amountPerChunk(4).minHeight(5).maxHeight(8).leaves(BOPTrees.ORIGIN).create();
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case PINK_CHERRY:
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new GeneratorBasicTree.Builder().log(BOPWoods.CHERRY).leaves(BOPTrees.PINK_CHERRY).create();
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case WHITE_CHERRY:
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case MAPLE:
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case HELLBARK:
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case FLOWERING:
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new GeneratorBasicTree.Builder().log(BOPWoods.CHERRY).leaves(BOPTrees.WHITE_CHERRY).create();
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case MAPLE: //Not implemented
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return new WorldGenTrees(true);
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case HELLBARK: //Not implemented
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return new WorldGenTrees(true);
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case FLOWERING: //Not implemented
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return new WorldGenTrees(true);
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case JACARANDA:
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case SACRED_OAK:
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case MANGROVE:
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case PALM:
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case REDWOOD:
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return new GeneratorBasicTree.Builder().minHeight(4).maxHeight(7).log(BOPWoods.JACARANDA).leaves(BOPTrees.JACARANDA).create();
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case SACRED_OAK: //Not implemented
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return new WorldGenTrees(true);
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case MANGROVE: //Not implemented
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return new WorldGenTrees(true);
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case PALM: //Not implemented
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return new WorldGenTrees(true);
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case REDWOOD: //Not implemented
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return new WorldGenTrees(true);
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case WILLOW:
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return new GeneratorBayouTree.Builder().log(BOPWoods.WILLOW).leaves(BOPTrees.WILLOW).minHeight(6).maxHeight(12).minLeavesRadius(1).leavesGradient(2).create();
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case PINE:
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case MAHOGANY:
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return new GeneratorPineTree.Builder().minHeight(6).maxHeight(20).create();
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case MAHOGANY: //Not implemented
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return new WorldGenTrees(true);
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default:
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return new WorldGenTrees(true);
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return null;
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}
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}
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// TODO: specify generator for each sapling
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protected WorldGenAbstractTree getBigTreeGenerator(BOPTrees treeType)
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protected WorldGenerator getBigTreeGenerator(BOPTrees treeType)
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{
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return null;
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}
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// TODO: specify generator for each sapling
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protected WorldGenAbstractTree getMegaTreeGenerator(BOPTrees treeType)
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protected WorldGenerator getMegaTreeGenerator(BOPTrees treeType)
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{
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return null;
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}
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@ -221,9 +250,9 @@ public class BlockBOPSapling extends BlockBOPDecoration implements IGrowable {
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if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) {return false;}
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BOPTrees treeType = ((BOPTrees) state.getValue(this.variantProperty));
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WorldGenAbstractTree smallTreeGenerator = this.getSmallTreeGenerator(treeType);
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WorldGenAbstractTree bigTreeGenerator = this.getBigTreeGenerator(treeType);
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WorldGenAbstractTree megaTreeGenerator = this.getMegaTreeGenerator(treeType);
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WorldGenerator smallTreeGenerator = this.getSmallTreeGenerator(treeType);
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WorldGenerator bigTreeGenerator = this.getBigTreeGenerator(treeType);
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WorldGenerator megaTreeGenerator = this.getMegaTreeGenerator(treeType);
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if (megaTreeGenerator != null)
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{
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@ -257,18 +286,18 @@ public class BlockBOPSapling extends BlockBOPDecoration implements IGrowable {
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return false;
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}
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public boolean generateSmallOrBigTree(World worldIn, BlockPos pos, IBlockState state, Random rand, WorldGenAbstractTree generator)
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public boolean generateSmallOrBigTree(World worldIn, BlockPos pos, IBlockState state, Random rand, WorldGenerator generator)
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{
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// remove the sapling
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worldIn.setBlockState(pos, Blocks.air.getDefaultState(), 4);
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// try to grow the tree
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boolean success = ((WorldGenerator)generator).generate(worldIn, rand, pos);
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boolean success = generator.generate(worldIn, rand, pos);
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// put the sapling back if we failed
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if (!success) {worldIn.setBlockState(pos, state, 4);}
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return success;
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}
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public boolean generateMegaTree(World worldIn, BlockPos pos, IBlockState state, Random rand, WorldGenAbstractTree generator)
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public boolean generateMegaTree(World worldIn, BlockPos pos, IBlockState state, Random rand, WorldGenerator generator)
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{
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// remove the saplings
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IBlockState air = Blocks.air.getDefaultState();
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@ -277,7 +306,7 @@ public class BlockBOPSapling extends BlockBOPDecoration implements IGrowable {
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worldIn.setBlockState(pos.add(0, 0, 1), air, 4);
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worldIn.setBlockState(pos.add(1, 0, 1), air, 4);
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// try to grow the tree
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boolean success = ((WorldGenerator)generator).generate(worldIn, rand, pos);
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boolean success = generator.generate(worldIn, rand, pos);
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if (!success)
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{
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// put the saplings back if we failed
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