Changed how quicksand generates
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b14fe60711
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9e045fbfe5
4 changed files with 20 additions and 2 deletions
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@ -4,6 +4,7 @@ import net.minecraft.block.BlockFlower;
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import net.minecraft.block.BlockPlanks;
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import net.minecraft.block.BlockTallGrass;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.BlockPos;
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import biomesoplenty.api.biome.BOPBiome;
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@ -20,6 +21,7 @@ import biomesoplenty.common.util.biome.GeneratorUtils.ScatterYMethod;
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import biomesoplenty.common.world.BOPWorldSettings;
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import biomesoplenty.common.world.feature.GeneratorFlora;
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import biomesoplenty.common.world.feature.GeneratorGrass;
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import biomesoplenty.common.world.feature.GeneratorLakes;
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import biomesoplenty.common.world.feature.GeneratorOreSingle;
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import biomesoplenty.common.world.feature.GeneratorSplotches;
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import biomesoplenty.common.world.feature.GeneratorWaterside;
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@ -44,7 +46,7 @@ public class BiomeGenBrushland extends BOPBiome
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this.addGenerator("sand", GeneratorStage.SAND_PASS2, (new GeneratorWaterside.Builder()).amountPerChunk(4).maxRadius(7).with(Blocks.sand.getDefaultState()).create());
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// quicksand
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this.addGenerator("quicksand_patches", GeneratorStage.SAND, (new GeneratorSplotches.Builder()).amountPerChunk(0.6F).splotchSize(16).with(BOPBlocks.sand.getDefaultState().withProperty(BlockBOPSand.VARIANT, BlockBOPSand.SandType.QUICKSAND)).splotchSize(20).scatterYMethod(ScatterYMethod.AT_SURFACE).create());
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this.addGenerator("quicksand", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.2F).waterLakeForBiome(this).liquid(BOPBlocks.sand.getDefaultState().withProperty(BlockBOPSand.VARIANT, BlockBOPSand.SandType.QUICKSAND)).frozenLiquid((IBlockState)null).create());
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// trees & logs
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GeneratorWeighted treeGenerator = new GeneratorWeighted(2.4F);
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@ -4,6 +4,7 @@ import net.minecraft.block.BlockDoublePlant;
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import net.minecraft.block.BlockFlower;
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import net.minecraft.block.BlockPlanks;
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import net.minecraft.block.BlockTallGrass;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.passive.EntityOcelot;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.BlockPos;
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@ -28,6 +29,7 @@ import biomesoplenty.common.world.BOPWorldSettings;
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import biomesoplenty.common.world.feature.GeneratorDoubleFlora;
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import biomesoplenty.common.world.feature.GeneratorFlora;
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import biomesoplenty.common.world.feature.GeneratorGrass;
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import biomesoplenty.common.world.feature.GeneratorLakes;
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import biomesoplenty.common.world.feature.GeneratorOreSingle;
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import biomesoplenty.common.world.feature.GeneratorSplatter;
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import biomesoplenty.common.world.feature.GeneratorSplotches;
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@ -60,7 +62,7 @@ public class BiomeGenTropicalRainforest extends BOPBiome
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this.addGenerator("sand", GeneratorStage.SAND_PASS2, (new GeneratorWaterside.Builder()).amountPerChunk(3).maxRadius(7).with(Blocks.sand.getDefaultState()).create());
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// quicksand
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this.addGenerator("quicksand_patches", GeneratorStage.SAND, (new GeneratorSplotches.Builder()).amountPerChunk(0.6F).splotchSize(16).with(BOPBlocks.sand.getDefaultState().withProperty(BlockBOPSand.VARIANT, BlockBOPSand.SandType.QUICKSAND)).splotchSize(20).scatterYMethod(ScatterYMethod.AT_SURFACE).create());
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this.addGenerator("quicksand", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.2F).waterLakeForBiome(this).liquid(BOPBlocks.sand.getDefaultState().withProperty(BlockBOPSand.VARIANT, BlockBOPSand.SandType.QUICKSAND)).frozenLiquid((IBlockState)null).create());
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// trees
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GeneratorWeighted treeGenerator = new GeneratorWeighted(15.0F);
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@ -1,11 +1,15 @@
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package biomesoplenty.common.biome.vanilla;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.world.biome.BiomeGenBase;
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import biomesoplenty.api.biome.ExtendedBiomeWrapper;
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import biomesoplenty.api.biome.generation.GeneratorStage;
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import biomesoplenty.api.block.BOPBlocks;
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import biomesoplenty.common.block.BlockBOPSand;
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import biomesoplenty.common.enums.BOPGems;
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import biomesoplenty.common.enums.BOPPlants;
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import biomesoplenty.common.world.feature.GeneratorFlora;
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import biomesoplenty.common.world.feature.GeneratorLakes;
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import biomesoplenty.common.world.feature.GeneratorOreSingle;
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public class BiomeExtDesert extends ExtendedBiomeWrapper
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@ -14,6 +18,9 @@ public class BiomeExtDesert extends ExtendedBiomeWrapper
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{
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super(BiomeGenBase.desert);
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// quicksand
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this.addGenerator("quicksand", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.2F).liquid(BOPBlocks.sand.getDefaultState().withProperty(BlockBOPSand.VARIANT, BlockBOPSand.SandType.QUICKSAND)).frozenLiquid((IBlockState)null).create());
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// other plants
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this.addGenerator("tiny_cacti", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(0.3F).with(BOPPlants.TINYCACTUS).create());
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@ -1,14 +1,18 @@
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package biomesoplenty.common.biome.vanilla;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.world.biome.BiomeGenBase;
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import biomesoplenty.api.biome.ExtendedBiomeWrapper;
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import biomesoplenty.api.biome.generation.GeneratorStage;
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import biomesoplenty.api.biome.generation.GeneratorWeighted;
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import biomesoplenty.api.block.BOPBlocks;
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import biomesoplenty.common.block.BlockBOPSand;
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import biomesoplenty.common.enums.BOPFlowers;
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import biomesoplenty.common.enums.BOPGems;
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import biomesoplenty.common.enums.BOPPlants;
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import biomesoplenty.common.world.feature.GeneratorFlora;
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import biomesoplenty.common.world.feature.GeneratorGrass;
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import biomesoplenty.common.world.feature.GeneratorLakes;
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import biomesoplenty.common.world.feature.GeneratorOreSingle;
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public class BiomeExtSavanna extends ExtendedBiomeWrapper
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@ -17,6 +21,9 @@ public class BiomeExtSavanna extends ExtendedBiomeWrapper
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{
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super(BiomeGenBase.savanna);
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// quicksand
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this.addGenerator("quicksand", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.1F).liquid(BOPBlocks.sand.getDefaultState().withProperty(BlockBOPSand.VARIANT, BlockBOPSand.SandType.QUICKSAND)).frozenLiquid((IBlockState)null).create());
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// grasses
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GeneratorWeighted grassGenerator = new GeneratorWeighted(4.0F);
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this.addGenerator("grass", GeneratorStage.GRASS, grassGenerator);
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