Fixed reeds generation placement

This commit is contained in:
Adubbz 2016-02-03 06:20:41 +11:00
parent 6bda7d5285
commit 34cf51c75a
1 changed files with 3 additions and 1 deletions

View File

@ -120,7 +120,9 @@ public class ModBlockQueries
suitableForReed = BlockQuery.buildAnd().add(new IBlockPosQuery() {
// reed needs the ground block to be water, but the block below that to NOT be water
@Override public boolean matches(World world, BlockPos pos) {
return world.getBlockState(pos).getBlock() == Blocks.water && world.getBlockState(pos.down()).getBlock() != Blocks.water;
BlockPos groundPos = pos.down();
return world.getBlockState(pos).getBlock() == Blocks.water &&
(world.getBlockState(groundPos).getBlock() != Blocks.water && world.getBlockState(groundPos).getBlock().isSideSolid(world, groundPos, EnumFacing.UP));
}
}).withLightAboveAtLeast(8).create();
rootsCanDigThrough = new BlockQueryMaterial(Material.air, Material.water, Material.ground, Material.grass, Material.sand, Material.clay, Material.plants, Material.leaves);