Fix floor blocks in dense forest
This commit is contained in:
parent
c291aa61df
commit
c5b3d9b2d3
1 changed files with 2 additions and 2 deletions
|
@ -84,10 +84,10 @@ public class BiomeGenDenseForest extends BOPBiome
|
|||
}
|
||||
|
||||
@Override
|
||||
public void genTerrainBlocks(World world, Random random, ChunkPrimer primer, int x, int z, double noise)
|
||||
public void genTerrainBlocks(World world, Random rand, ChunkPrimer primer, int x, int z, double noise)
|
||||
{
|
||||
this.topBlock = (noise > 1.75D) ? this.alternateTopBlock : this.usualTopBlock;
|
||||
this.generateBiomeTerrain(world, random, primer, x, z, noise);
|
||||
super.genTerrainBlocks(world, rand, primer, x, z, noise);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
Loading…
Reference in a new issue