Merge branch 'BOP-1.8.9-3.0.x' of https://github.com/Glitchfiend/BiomesOPlenty into BOP-1.8.9-3.0.x
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bb2f5b99b1
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@ -64,6 +64,7 @@ public class BOPBiomes
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public static Optional<BiomeGenBase> steppe = Optional.absent();
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public static Optional<BiomeGenBase> thicket = Optional.absent();
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public static Optional<BiomeGenBase> tundra = Optional.absent();
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public static Optional<BiomeGenBase> wasteland = Optional.absent();
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public static Optional<BiomeGenBase> wetland = Optional.absent();
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public static Optional<BiomeGenBase> woodland = Optional.absent();
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public static Optional<BiomeGenBase> xeric_shrubland = Optional.absent();
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@ -0,0 +1,118 @@
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/*******************************************************************************
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* Copyright 2015-2016, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.biome.overworld;
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import net.minecraft.block.BlockTallGrass;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.monster.EntitySlime;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.BlockPos;
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import biomesoplenty.api.biome.BOPBiome;
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import biomesoplenty.api.biome.generation.GeneratorStage;
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import biomesoplenty.api.biome.generation.GeneratorWeighted;
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import biomesoplenty.api.block.BOPBlocks;
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import biomesoplenty.common.block.BlockBOPCoral;
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import biomesoplenty.common.block.BlockBOPGrass;
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import biomesoplenty.common.block.BlockBOPLilypad;
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import biomesoplenty.common.enums.BOPClimates;
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import biomesoplenty.common.enums.BOPGems;
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import biomesoplenty.common.enums.BOPPlants;
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import biomesoplenty.common.enums.BOPTrees;
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import biomesoplenty.common.enums.BOPWoods;
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import biomesoplenty.common.util.biome.GeneratorUtils.ScatterYMethod;
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import biomesoplenty.common.util.block.BlockQuery;
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import biomesoplenty.common.util.block.BlockQuery.IBlockPosQuery;
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import biomesoplenty.common.world.BOPWorldSettings;
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import biomesoplenty.common.world.feature.GeneratorFlora;
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import biomesoplenty.common.world.feature.GeneratorGrass;
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import biomesoplenty.common.world.feature.GeneratorLakes;
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import biomesoplenty.common.world.feature.GeneratorOreSingle;
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import biomesoplenty.common.world.feature.GeneratorSplatter;
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import biomesoplenty.common.world.feature.tree.GeneratorBasicTree;
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import biomesoplenty.common.world.feature.tree.GeneratorBigTree;
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import biomesoplenty.common.world.feature.tree.GeneratorTaigaTree;
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public class BiomeGenWasteland extends BOPBiome
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{
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public BiomeGenWasteland()
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{
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// terrain
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this.terrainSettings.avgHeight(64).heightVariation(5, 5);
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this.setColor(0x5A5440);
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this.setTemperatureRainfall(0.9F, 0.05F);
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this.topBlock = BOPBlocks.dried_dirt.getDefaultState();
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this.fillerBlock = BOPBlocks.dried_dirt.getDefaultState();
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this.waterColorMultiplier = 0xE5FF00;
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this.skyColor = 0x909E70;
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this.setDisableRain();
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this.seaFloorBlock = BOPBlocks.dried_dirt.getDefaultState();
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this.canGenerateRivers = false;
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this.canGenerateVillages = false;
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this.addWeight(BOPClimates.HOT_DESERT, 2);
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this.spawnableCreatureList.clear();
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this.spawnableWaterCreatureList.clear();
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IBlockPosQuery emptyDriedDirt = BlockQuery.buildAnd().withAirAbove().states(this.topBlock).create();
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// trees
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GeneratorWeighted treeGenerator = new GeneratorWeighted(1);
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treeGenerator.add("dead_tree", 1, (new GeneratorBigTree.Builder()).amountPerChunk(1.0F).minHeight(5).maxHeight(12).placeOn(emptyDriedDirt).foliageHeight(0).foliageDensity(0.5D).log(BOPWoods.DEAD).leaves(Blocks.air.getDefaultState()).create());
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// grasses
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GeneratorWeighted grassGenerator = new GeneratorWeighted(0.2F);
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this.addGenerator("grass", GeneratorStage.GRASS, grassGenerator);
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grassGenerator.add("dead_bushes", 1, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.DEAD_BUSH).create());
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// other plants
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this.addGenerator("dead_grass", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(1.0F).with(BOPPlants.DEADGRASS).create());
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// lakes
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this.addGenerator("lakes", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.5F).waterLakeForBiome(this).create());
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this.addGenerator("poison_lakes", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.2F).waterLakeForBiome(this).liquid(BOPBlocks.poison).frozenLiquid((IBlockState)null).create());
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// gem
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this.addGenerator("malachite", GeneratorStage.SAND, (new GeneratorOreSingle.Builder()).amountPerChunk(12).with(BOPGems.MALACHITE).create());
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}
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@Override
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public void applySettings(BOPWorldSettings settings)
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{
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if (!settings.generateBopGems) {this.removeGenerator("malachite");}
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}
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@Override
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public int getGrassColorAtPos(BlockPos pos)
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{
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return 0x9DA078;
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}
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@Override
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public int getFoliageColorAtPos(BlockPos pos)
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{
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return 0x999E55;
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}
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// TODO: These 2 are copied from 1.7 - but are they used ever?
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public int getFogColour(BlockPos pos)
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{
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return 0xB8BC85;
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}
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public float getFogDensity(BlockPos pos)
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{
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return 0.3F;
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}
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}
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@ -70,6 +70,7 @@ import static biomesoplenty.api.biome.BOPBiomes.swampland_extension;
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import static biomesoplenty.api.biome.BOPBiomes.taiga_extension;
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import static biomesoplenty.api.biome.BOPBiomes.thicket;
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import static biomesoplenty.api.biome.BOPBiomes.tundra;
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import static biomesoplenty.api.biome.BOPBiomes.wasteland;
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import static biomesoplenty.api.biome.BOPBiomes.wetland;
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import static biomesoplenty.api.biome.BOPBiomes.woodland;
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import static biomesoplenty.api.biome.BOPBiomes.xeric_shrubland;
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@ -137,6 +138,7 @@ import biomesoplenty.common.biome.overworld.BiomeGenSnowyConiferousForest;
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import biomesoplenty.common.biome.overworld.BiomeGenSteppe;
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import biomesoplenty.common.biome.overworld.BiomeGenThicket;
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import biomesoplenty.common.biome.overworld.BiomeGenTundra;
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import biomesoplenty.common.biome.overworld.BiomeGenWasteland;
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import biomesoplenty.common.biome.overworld.BiomeGenWetland;
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import biomesoplenty.common.biome.overworld.BiomeGenWoodland;
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import biomesoplenty.common.biome.overworld.BiomeGenXericShrubland;
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@ -358,6 +360,7 @@ public class ModBiomes implements BOPBiomes.IBiomeRegistry
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thicket = registerBOPBiome(new BiomeGenThicket(), "Thicket");
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tundra = registerBOPBiome(new BiomeGenTundra(), "Tundra");
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wetland = registerBOPBiome(new BiomeGenWetland(), "Wetland");
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wasteland = registerBOPBiome(new BiomeGenWasteland(), "Wasteland");
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woodland = registerBOPBiome(new BiomeGenWoodland(), "Woodland");
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xeric_shrubland = registerBOPBiome(new BiomeGenXericShrubland(), "Xeric Shrubland");
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@ -422,6 +425,7 @@ public class ModBiomes implements BOPBiomes.IBiomeRegistry
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registerBiomeToDictionary(BOPBiomes.steppe, Type.PLAINS, Type.SANDY, Type.DRY, Type.HOT, Type.SAVANNA, Type.SPARSE, Type.DEAD);
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registerBiomeToDictionary(BOPBiomes.thicket, Type.PLAINS, Type.FOREST, Type.DRY, Type.DEAD, Type.DENSE);
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registerBiomeToDictionary(BOPBiomes.tundra, Type.COLD, Type.WASTELAND, Type.DRY, Type.DEAD, Type.SPARSE);
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registerBiomeToDictionary(BOPBiomes.wasteland, Type.WASTELAND, Type.DEAD, Type.SPARSE, Type.DRY);
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registerBiomeToDictionary(BOPBiomes.wetland, Type.SWAMP, Type.FOREST, Type.WET, Type.LUSH);
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registerBiomeToDictionary(BOPBiomes.woodland, Type.FOREST, Type.DRY, Type.DENSE);
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registerBiomeToDictionary(BOPBiomes.xeric_shrubland, Type.PLAINS, Type.SPARSE, Type.DRY);
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