Added hot springs to the Mystic Grove
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1 changed files with 5 additions and 0 deletions
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@ -69,6 +69,9 @@ public class BiomeGenMysticGrove extends BOPBiome
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this.spawnableCreatureList.add(new SpawnListEntry(EntitySnail.class, 6, 1, 2));
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this.spawnableCreatureList.add(new SpawnListEntry(EntityButterfly.class, 6, 2, 4));
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// hot springs
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this.addGenerator("hot_springs", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.1F).waterLakeForBiome(this).liquid(BOPBlocks.hot_spring_water).frozenLiquid((IBlockState)null).create());
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// lakes
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this.addGenerator("poison_lakes", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.1F).waterLakeForBiome(this).liquid(BOPBlocks.poison).frozenLiquid((IBlockState)null).create());
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@ -131,6 +134,8 @@ public class BiomeGenMysticGrove extends BOPBiome
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{
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if (!settings.generateBopGems) {this.removeGenerator("topaz");}
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if (!settings.generateHotSprings) {this.removeGenerator("hot_springs");}
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if (!settings.generateLiquidPoison) {this.removeGenerator("poison_lakes");}
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if (!settings.generateBopFoliage) {this.removeGenerator("bushes"); this.removeGenerator("koru"); this.removeGenerator("shrubs"); this.removeGenerator("leaf_piles"); this.removeGenerator("dead_leaf_piles"); this.removeGenerator("clover_patches"); this.removeGenerator("sprouts");}
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