Commit Graph

1146 Commits

Author SHA1 Message Date
diesieben07 9f571ff15d Allow the new entity eggs to be created via middle-click 2015-07-16 14:13:48 +02:00
simon816 81eb6a8bb4 Fix placing signs with NBT prompting for text 2015-07-08 22:27:17 +01:00
Clienthax 97f8c246b8 Signed-off-by: Clienthax <clienthax@gmail.com> 2015-06-30 22:29:34 +01:00
RainWarrior c4f370a7e6 Custom transformations in forge blockstate json. 2015-06-30 21:37:11 +03:00
LexManos 637e2c6f56 Merge pull request #1972 from bonii-xx/StateMapDomainFix
Fix StateMap always mapping properties to the "minecraft" domain
2015-06-26 04:03:25 -07:00
Lex Manos 2bfa1ffc05 Add debug for max texture size and output when Texture Atlas can not stitch all textures. 2015-06-26 03:32:09 -07:00
Bernhard Bonigl e55ee43fd5 Fix StateMap always mapping properties to the "minecraft" domain instead of the mods, causing it to not find BlockState definitions. 2015-06-26 10:29:10 +02:00
diesieben07 ebef4553f3 Re-introduce RenderBlockOverlayEvent, seems to have been missed during 1.8 update 2015-06-25 19:09:32 +02:00
Starbuck Johnson fe2c4c569d Fix harvest logic running in addition to shearable logic 2015-06-24 14:28:47 -05:00
RainWarrior 8f65678b99 Vanilla models can now use custom textures. Fixes #1962 2015-06-23 16:52:42 +03:00
cpw bae83e6724 Merge remote-tracking branch 'origin/master' 2015-06-21 22:08:08 -04:00
cpw 16ff1be093 Merge branch '1.7.10'
Conflicts:
	fml/patches/minecraft/net/minecraft/client/Minecraft.java.patch
	fml/patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
	fml/patches/minecraft/net/minecraft/client/resources/SimpleReloadableResourceManager.java.patch
	fml/src/main/java/net/minecraftforge/fml/relauncher/CoreModManager.java
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
	patches/minecraft/net/minecraft/client/network/NetHandlerPlayClient.java.patch
	patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
	src/main/java/net/minecraftforge/client/model/obj/WavefrontObject.java
2015-06-21 21:59:51 -04:00
LexManos 8bb34107f1 Merge pull request #1858 from FlansMods/master
Hook for Camera Angles, Including Roll
2015-06-21 11:19:26 -07:00
Lex Manos 4235ca36ea Make TextureMap for items and blocks skip the first pass of loading/stitching textures.
Should decrease loading times for large packs.
May cause issues with some mods so use -Dfml.skipFirstTextureLoad=false to disable.
2015-06-18 20:13:31 -07:00
Lex Manos ed09a25c65 Patch line number update. Ignore this. 2015-06-18 18:02:22 -07:00
Lex Manos f59b0a2932 Make Item.shouldCauseReequipAnimation is bit more precise and copy over the new item for rendering even if the animation is diabled. 2015-06-17 20:33:35 -07:00
Lex Manos 030084f2b3 Add vanilla block rotation support back in for certain blocks that were missed in 1.8 update. Closes #1903 2015-06-17 17:28:18 -07:00
LexManos ed8b8bcf8f Merge pull request #1932 from cheeserolls/patch-1
Fix incorrect block position in BlockReed canPlaceBlockAt
2015-06-17 16:48:42 -07:00
LexManos 1dc7a80d4f Merge pull request #1506 from mezz/GuiScreenInputEvents
Add GuiScreenEvents for keyboard and mouse input
2015-06-17 16:45:41 -07:00
LexManos 87b55860af Merge pull request #1781 from ShetiPhian/Block.getPickBlock
Player sensitive version of Block.getPickBlock
2015-06-17 16:37:03 -07:00
Lex Manos 453ec39496 Add Item.shouldCauseReequipAnimation to allow modders more control over the 'Reequip' animation. 2015-06-17 16:36:41 -07:00
Lex Manos 64263a9f8e Throw more descriptive errors when mods attempt to register invalid global entity IDs. 2015-06-14 17:06:00 -07:00
Daniel Howard 16be913abc Fix incorrect block position in BlockReed canPlaceBlockAt
block.canSustainPlant is called on the wrong block position.  It should be called on the block below (the 'soil' block).
2015-06-12 10:14:22 +01:00
LexManos 7406e3df9f Merge pull request #1795 from lumien231/ExperienceEvent
Added LivingExperienceDropsEvent to change how much experience an entity drops
2015-06-09 13:23:01 -07:00
LexManos 8b50f9ab36 Merge pull request #1907 from johnjohn/master
Added ItemMap type check to item frames and ItemRenderer, enabling vanilla style rendering for custom ItemMaps
2015-06-09 12:37:33 -07:00
LexManos f62ee5c4f5 Merge pull request #1881 from ganymedes01/master
Added a brewing recipe registry system
2015-06-09 12:05:40 -07:00
johnjohn 486c0955cf Added ItemMap type check to item frames and ItemRenderer, enabling vanilla style rendering for custom maps 2015-06-09 12:42:45 -06:00
ganymedes01 0373920f99 Added a brewing registry system 2015-06-09 14:01:45 -03:00
Lex Manos 1ad05f7f22 Missed patch for sign fix. 2015-06-08 16:23:30 -07:00
Lex Manos 15a1d4cf0d Remove worlds from WorldBorder when unloaded tol prevent memory leak, Closes #1923 2015-06-08 16:19:53 -07:00
Lex Manos 1b689802a4 Limit Sign text to 384 json characters and strip control codes. This is 1.8.7's Sign fix. Thanks Searge. 2015-06-08 16:19:02 -07:00
Fry e007f7cf39 Merge pull request #1868 from fuami/ISmartBlockModel_Damage
Add Block Breaking Animation for ISmartBlockModels
2015-06-06 03:39:11 +03:00
Fuami 5cd4564a32 Added Breaking Animation for Smart Models, Checking each layer.
Added Layered Smart Render Test.
2015-06-05 19:23:17 -05:00
Lex Manos 5064d33519 Mitigate potential issue with users requesting lots of server status information by caching ServerStatus json. 2015-06-03 23:16:25 -07:00
Clienthax 9b53b7e111 Add missing forge patch from 1.8 port
https://github.com/MinecraftForge/MinecraftForge/blob/1.7.10/patches/minecraft/net/minecraft/client/Minecraft.java.patch#L88
2015-06-04 01:55:13 +01:00
LexManos 61f9c5a201 Merge pull request #1885 from LexManos/EnhanvedBlockStateJson
Hook BlockState's Json loading to add support for simplified Forge format.
2015-06-02 16:52:06 -07:00
Lex Manos 267e1ee62f Hook BlockState's Json loading to add support for simplified Forge format.
See https://github.com/MinecraftForge/MinecraftForge/pull/1885 for more details.
2015-06-02 16:49:56 -07:00
LexManos 41cae458a4 Merge pull request #1911 from AlgorithmX2/ItemFramesOnSolidSurfaces
Allow placing item frames on Solid Block Faces (isSideSolid)
2015-06-01 20:45:28 -07:00
AlgorithmX2 885d7602f9 Allow placing item frames on Solid Block Faces (isSideSolid) 2015-06-01 22:31:55 -05:00
cpw d02636213a Merge branch '1.7.10' - imports all the fluid fixups and other stuff from 1.7 into 1.8
Conflicts:
	fml/src/main/java/net/minecraftforge/fml/common/FMLCommonHandler.java
	fml/src/main/java/net/minecraftforge/fml/common/Loader.java
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
	patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
	patches/minecraft/net/minecraft/item/ItemArmor.java.patch
	patches/minecraft/net/minecraft/nbt/CompressedStreamTools.java.patch
	patches/minecraft/net/minecraft/nbt/NBTTagCompound.java.patch
	patches/minecraft/net/minecraft/nbt/NBTTagList.java.patch
	patches/minecraft/net/minecraft/world/World.java.patch
	patches/minecraft/net/minecraft/world/WorldProvider.java.patch
	src/main/java/net/minecraftforge/common/ForgeVersion.java
	src/main/java/net/minecraftforge/common/network/ForgeMessage.java
	src/main/java/net/minecraftforge/fluids/BlockFluidBase.java
	src/main/java/net/minecraftforge/fluids/FluidContainerRegistry.java
	src/main/java/net/minecraftforge/fluids/FluidRegistry.java
	src/main/java/net/minecraftforge/oredict/OreDictionary.java
2015-06-01 16:29:34 -04:00
LexManos f9b1e4e23b Merge pull request #1892 from AlgorithmX2/vanilla_lighting_bug
Fix Vanilla Lighting Bug - Fixes Top/Bottom Faces interpolation.
2015-05-26 19:24:37 -07:00
AlgorithmX2 76f8843017 Fix Partial Face Lighting on Top/Bottom Faces ; Vanilla MC-80148 2015-05-26 19:33:56 -05:00
Lex Manos 9fa51447a2 Fixed command exploit with C12 2015-05-25 16:08:42 -07:00
Lex Manos c608e7c04e Fixes MC-75630 - Exploit with signs and command blocks 2015-05-25 15:28:14 -07:00
Lex Manos df5e594e95 Loosen up ServerChatEvent to support IChatComponent Closes #1893 2015-05-25 13:34:34 -07:00
LexManos 8d7b999506 Merge pull request #1804 from Prototik/font
Add true support for unicode fonts
2015-05-21 10:43:22 -07:00
Prototik 2798fc4e49 Add true support for unicode fonts 2015-05-21 20:14:56 +07:00
Flan 306af4feee Added CameraSetup sub-event for camera angles
Allows players to alter yaw and pitch of renderViewEntity, but more importantly, adds the ability to roll the view.

Added camera roll hook
2015-05-19 16:14:44 +01:00
cpw 58fdfb6fa1 Fix patches after last fml merge. 2015-05-14 13:56:10 -04:00
Silfadur b756bd5f9a Added hook for IPerspectiveAwareModel in RenderItem.renderItemIntoGUI for ItemCameraTransforms.TransformType.GUI 2015-05-05 02:23:38 +02:00
LexManos a003d1b360 Merge pull request #1843 from Zaggy1024/getlightvaluefix
Make World.setBlockState check whether the light value from getLightValue(IBlockAccess, BlockPos) has changed.
2015-05-01 17:58:30 -07:00
Zaggy1024 ee003ef77e Fixed a bug which caused the light level not to update when a block implements Block.getLightValue(IBlockAccess, BlockPos) to change the light value for different block states. 2015-05-01 17:10:08 -05:00
LexManos c6525cb3f3 Merge pull request #1832 from Parker8283/lhsf-1.8
[1.8] Fixes MC-52974: Host's skin doesn't load in LAN
2015-04-25 17:21:30 -07:00
Parker Young 9a7c20e791 Fixes MC-52974: Host's skin doesn't load in LAN 2015-04-25 19:58:24 -04:00
Zaggy1024 2589a0d1f6 Removed @SideOnly(Side.CLIENT) from EnumWorldBlockLayer. 2015-04-25 18:45:49 -05:00
cpw 55cbba0764 MinecraftForge/FML@36688e781a Add in resource reloading to the bar. Tidy up some of the labels a bit.
MinecraftForge/FML@a1dc465a55 More progress bar action!
MinecraftForge/FML@bfcbf4ef43 More progress bar hooks
MinecraftForge/FML@a6670c415e Thread errors should be correctly displayed in the crash report now
MinecraftForge/FML@9a16d26186 fixed bar text positioning
MinecraftForge/FML@0059c63028 Track mipmaps and texture upload
MinecraftForge/FML@ef5f809752 Fix broken log message in vanilla.
2015-04-24 19:16:55 -04:00
Lex Manos 591971936d Cleanup RenderEntityItem patch, fixes Z-fighting issue in EntityItems. Closes #1824 2015-04-23 23:46:55 -07:00
Lunatrius ea9d805e4f Extracted the creation of RegionRenderCache into a method.
Classes extending RegionRenderCache can change the behavior of the cache, allowing to visually change blocks (schematics etc).
2015-04-22 15:40:07 +02:00
cpw 7e9d2fb509 Reformat ItemArmor$ArmorMaterial.getBaseItem to use an if/then/else structure. The switch
causes the generation of an internal class which may derp custom armor addition.
Closes #1799
2015-04-19 12:04:22 -04:00
cpw 178acfbb20 Change logging to avoid the String.format bug. Closes #1809 2015-04-19 11:52:23 -04:00
Lex Manos 1effc27790 Fixed NBTSizeTracker missing a lot of data being read. Also made new NBT object allocation claim 32-bits in the size tracker.
(cherry picked from commit de066a86da)

Conflicts:
	patches/minecraft/net/minecraft/nbt/CompressedStreamTools.java.patch
	patches/minecraft/net/minecraft/nbt/NBTTagList.java.patch
2015-04-18 21:22:44 -04:00
Lex Manos de066a86da Fixed NBTSizeTracker missing a lot of data being read. Also made new NBT object allocation claim 32-bits in the size tracker. 2015-04-17 02:07:01 -07:00
Lumien 81ab4cbc5f Added LivingExperienceDropsEvent to change the amount of experience an entity drops 2015-04-14 11:58:00 +02:00
cpw eb12936a52 MinecraftForge/FML@0da1263ff9 Enhance error output for bad textures a bit more and try and capture more types of error.. 2015-04-11 12:30:20 -04:00
cpw 345d905438 MinecraftForge/FML@be5ec06e31 Cleaning up the missing resource stack spam, and condensing the information into a usefully understandable format. 2015-04-11 01:03:50 -04:00
Timothy Tomkins dfd42ab573 Player sensitive version of Block.getPickBlock
Block.getPickBlock was patched in 1.7 but was overlooked in 1.8.

Closes: https://github.com/MinecraftForge/MinecraftForge/issues/1709
2015-04-09 02:09:58 -04:00
iChun 8c35bc1dc7 Reimplement RenderPlayerEvent that was removed in the port to 1.8 from 1.7.10.
RenderPlayerEvent.Specials was removed because the special effects are done in the LayerRenderer now.
2015-04-03 21:11:43 +01:00
cpw 38b9febfe5 Forge really should have always supported the concept of an "exact spawn". Individual world providers can still
change this behaviour of course, but for default maps it makes sense to support it as a config option.
2015-04-03 10:31:25 -04:00
cpw 01000f9d34 Update FML - merge the 1.7.10 changes in to forge @ 1.8. Wow git is (sorta) AWESOME!
MinecraftForge/FML@6b0ae369eb Try and improve performance of the registry by avoiding superType.cast.
MinecraftForge/FML@dfebcafd49 Something I meant to add a long time ago, but it got overlooked. My apologies. Presend the (int) dimension ID in the serverhello packet. This should be 100% backward compatible with existing servers but bumping a server to this version will allow clients with this version as well to now login in dimensions outside the byte range. Probably fixes a bunch of mods that add dimensions.
MinecraftForge/FML@6011419fa0 Clean up my patch. Terrible person I am..
MinecraftForge/FML@c6bbd0e82d Forgot that I need a noarg ctor. I'm so rusty.
MinecraftForge/FML@6edc1635de Need to load the dimension from disk - do it without filling out the player so that the normal player loading (including events) works properly
MinecraftForge/FML@4ca6f6e19f What a dumb oversight. One needs to copy the active substitution set to the active gamedata. Doesn't work well otherwise.
MinecraftForge/FML@6f6cec96be Substitutions need to be activated when they're registered, otherwise they won't appear in world, ever.
MinecraftForge/FML@13ac015f0c Change iterator behaviour for the registry - include substitutions in the standard iterator, so that vanilla MC methods visit them (so they can get textures etc). The fml special one only visits the absolute set, used mostly for sanity checking and serialization.
MinecraftForge/FML@24cb4a42c4 Enhance output of common FML errors in crash reports and server GUI.
MinecraftForge/FML@12ccf9cf49 Rather than try to fall back to the backup level.dat in case of weirdness in the ID map, just fail hard. There is probably a serious modder derp in this case and there's nothing FML can do to recover the situation except avoid making it worse.
MinecraftForge/FML@e8cd368da3 It's an IllegalState not an IllegalArgument *sigh*
MinecraftForge/FML@2be9c74342 And fix itemblocks being removed, leaving behind a residual block. This is a legitimate action - use the missing mapping event to let the mod tell us about it
MinecraftForge/FML@7d8804cf65 You can't setAction to BLOCKONLY
MinecraftForge/FML@13df640d9d Pull in a lot of the FML tweaks from 1.7 to 1.8
MinecraftForge/FML@447beaa99e Merge remote-tracking branch 'origin/1.7.10'
2015-04-01 17:50:58 -04:00
cpw 8fe5d26e94 Merge remote-tracking branch 'origin/1.7.10'
Conflicts:
	fml
2015-04-01 17:43:25 -04:00
cpw e1c83de490 Comment on previous commit fix - it worked. Thanks to skyboy and tterrag for investigating and verifying.
A chest as an acheivement icon will recreate the original problem, for note.
2015-04-01 07:13:14 -04:00
cpw 1b7ce7592c Experimental "fix" for the weird rendering in the Acheivements screen. Thanks skyboy for spotting this. 2015-03-31 20:50:16 -04:00
simon816 301088acdc Add getTileData() to TileEntity
- The same idea as Entity.getEntityData()
2015-03-21 01:23:55 +00:00
cpw c9fd2b6173 MinecraftForge/FML@6b0ae369eb Try and improve performance of the registry by avoiding superType.cast.
MinecraftForge/FML@dfebcafd49 Something I meant to add a long time ago, but it got overlooked. My apologies. Presend the (int) dimension ID in the serverhello packet. This should be 100% backward compatible with existing servers but bumping a server to this version will allow clients with this version as well to now login in dimensions outside the byte range. Probably fixes a bunch of mods that add dimensions.
MinecraftForge/FML@6011419fa0 Clean up my patch. Terrible person I am..
MinecraftForge/FML@c6bbd0e82d Forgot that I need a noarg ctor. I'm so rusty.
MinecraftForge/FML@6edc1635de Need to load the dimension from disk - do it without filling out the player so that the normal player loading (including events) works properly
2015-03-20 16:12:05 -04:00
JamiesWhiteShirt 3b567a92d8 Added newVolume and newPitch to PlaySoundAtEntityEvent. Deprecated ForgeEventFactory.onPlaySoundAt, added replacement ForgeEventFactory.onPlaySoundAtEntity. 2015-03-19 12:37:21 +01:00
LexManos 888bab92c3 Merge pull request #1723 from Geforce132/master
Add an EntityMountEvent.
2015-03-16 10:01:53 -07:00
Geforce132 d2f36d56f1 -Added EntityMountEvent. 2015-03-13 19:12:16 -05:00
LexManos d93e8bcf48 Merge pull request #1733 from Zot201/enchantment-fix
Fixed enchanting table applying secondary enchs. Closes #1428
2015-03-02 12:10:12 -08:00
Zot201 ecca5720c8 Fixed enchanting table applying secondary enchs. 2015-03-02 17:00:38 +09:00
LexManos 7355bdf600 Merge pull request #1721 from me4502/update-event
Added NeighborNotifyEvent fired on server side only, allows for monitoring and disabling world 'physics' updates.
2015-02-28 22:54:48 -08:00
Me4502 c21e38cd3b Add NeighborNotiftyEvent. 2015-03-01 16:53:32 +10:00
Lex Manos 1af0734f51 Fix compile error in ClientHax's PR. 2015-02-26 23:20:43 -08:00
LexManos d82e80b2cf Merge pull request #1729 from clienthax/master
Add method to set entity placement type.
2015-02-26 22:16:22 -08:00
clienthax 848dee14d2 Current spawner implementation checks the EntitySpawnPlacementRegistry hashmap to check where a entity should spawn
as there is no way to modify this without the use of reflection or a AT, you can not specify where you want your entity to spawn
adding this helper method will allow developers to specify where they want their entity to spawn.

Signed-off-by: Clienthax <clienthax@gmail.com>

Update EntitySpawnPlacementRegistry.java.patch
2015-02-27 03:58:40 +00:00
Tmtravlr f152741bba Added Nether Fortress chest to the ChestGenHooks
I tried to follow the directions on

https://github.com/MinecraftForge/MinecraftForge/wiki/If-you-want-to-contribute-to-Forge

as best as I could. =)

If anything is wrong, let me know and I'll change it!
2015-02-26 14:25:41 -07:00
Lex Manos 7c03542d94 Fire WorldEvent.Load for Client worlds. Closes #1719 2015-02-23 02:18:58 -08:00
Lex Manos b2ca559851 Make Container.mergeItemStack respect Slot.isValidItem Closes #1630 2015-02-23 02:03:52 -08:00
Lex Manos f16a7ff890 Fix JukeBoxes not storing the inserted record. All TE's in minecraft are in net.minecraft.tileentity EXCEPT JukeBoxes. Closes #1633 Closes #1714 2015-02-23 01:44:54 -08:00
Lex Manos ae085bb84d Fixed using items on the wrong block client side caused by iChuns eyeheight update. 2015-02-19 18:09:36 -08:00
iChun d66951b368 Reimplement variable eyeHeight for players which was removed in the 1.7 to 1.8 port. 2015-02-19 02:08:03 +00:00
LexManos 83ca72bef2 Merge pull request #1708 from matthewprenger/PR-1
Ability to add prefixes and suffixes to the player's display name
2015-02-16 22:52:03 -08:00
RainWarrior b14cfa45e5 RenderItem can now use baked quad color 2015-02-17 05:02:16 +03:00
Matthew Prenger b4f8945fec Add the ability to add prefixes and suffixes to the player's display name. 2015-02-15 17:47:13 -06:00
RainWarrior 5616d0c1b0 ModelRotation.getMatrix() now returns the correct matrix; fixed the application of custom transformations to vanilla models; fixed application of transformations to B3D models; fixed the culling of rotated vanilla models 2015-02-14 04:44:41 +03:00
Lex Manos f0d96b7c50 Fixed being kicked from the server while swimming. 2015-02-06 21:35:27 -08:00
Lex Manos 9704f25aa8 Fixed potential NPEs in Structure code caused by componenets not being able to load. 2015-02-05 17:03:43 -08:00
Lex Manos c80e75de9b Fixed potential NPEs in Structure code caused by componenets not being able to load. Closes #1686 2015-02-05 17:02:30 -08:00
Lex Manos b036b37a35 Fixed BlockBush and BlockCrops not respecting custom soils. Closes #1683 2015-02-04 12:20:24 -08:00
Lex Manos 48c24246a5 Fixed InitMapGenEvent's fire order so values are used. And added OCEAN_MONUMENT type. Closes #1681 2015-02-04 12:20:24 -08:00
RainWarrior b8add23d9b ModelBakeEvent now has ModelLoader as an argument instead of ModelBakery; Added various static hooks to ModelLoader to allow registering model-related information before it's needed (prevents file-not-found errors on first baking pass); ModelLoader waits until ModelBakeEvent is done before showing any missing model exceptions; It's now possible to define models completely in-code (as illustrated by ModelBakeEventDebug). 2015-02-04 09:45:23 +03:00
Lex Manos 76825d19b8 Fixed Buttons not dropping anything when broken. Closes #1676 2015-02-01 10:49:17 -08:00
Lex Manos 80c0ff4066 Fixed domain support in ArmorMaterial texture name. Closes #1675 2015-02-01 10:48:48 -08:00
RainWarrior 6eba0ebb93 Added model loader registry
Entry point: ModelLoaderRegistry
loader interface: ICustomModelLoader
custom model: IModel

ModelLoader is responsible for splicing into vanilla model system.
(you probably don't need to use it directly)

Interop with vanilla models isn't great yet
(vanilla models can't refer to custom ones as parents), will improve in
the future.

Includes loader for B3D models, with animation support
(net.minecraftforge.client.model.b3d).
Blender export plugin with compatible coordinate system:
https://github.com/RainWarrior/B3DExport

OBJ loader is being written, will be included at some point in the
future. For now you can convert OBJ to B3D via blender, or wait.
2015-01-29 11:33:52 +03:00
Lunatrius 4380ca026e Fixed NPE when canceling ClientChatRecievedEvent. Fixes #1644 2015-01-16 23:09:45 +01:00
Lex Manos f6a378e136 Silently eat exceptions when getting a TE's rendering bounding box, this 'fixes' Bukkit servers screwing up world data and causing clients to crash. 2015-01-14 19:02:50 -08:00
asiekierka 0a707236e1 fix shouldRefresh being too broad in tile entity update 2015-01-11 11:12:54 +01:00
RainWarrior dcabad2bd1 Merge pull request #1602 from Chicken-Bones/1.8
Allow blocks to render in multiple layers
2015-01-10 13:35:29 +03:00
Lex Manos 64bf7bb3be Fix value passed for Item.getModel useRemaining argument. Closes #1623 2015-01-08 23:37:06 -08:00
Lex Manos fb88b021c5 Made Chunk.fillBlock respect TileEntity.shouldRefresh. 2015-01-08 23:22:45 -08:00
Lex Manos 5328701219 Fix potential NPE when loading a single player world where you were saved in a unloaded dimension. Closes #1575 2015-01-08 21:42:13 -08:00
CovertJaguar 30196b8696 Bulk Chunk Data packets should also check TileEntity.shouldRefresh(). 2015-01-07 15:37:54 -08:00
Chicken-Bones 0cbc685d3c Allow blocks to render in multiple layers 2014-12-26 15:45:00 +10:00
Lex Manos 51271dcc3a Fix MC-30864 (sending web links in chat) 2014-12-23 15:04:41 -08:00
LexManos d5d312b452 Merge pull request #1491 from killjoy1221/master
Fix MC-30864 (sending web links in chat)
2014-12-23 14:33:10 -08:00
LexManos 389abd98c1 Merge pull request #1338 from MinestrapTeam/renderpane
Fix Stained Glass pane rendering issues
2014-12-23 14:03:36 -08:00
Lex Manos 959eaf0218 Fix BlockSnapshots not firing correctly due to patch mixup in 1.8 update. Closes #1591 2014-12-21 18:55:46 -08:00
Lunatrius 7916a21682 Fixed messages not being added to the chat history and ClientCommandHandler not being called when sleeping. 2014-12-18 20:46:24 +01:00
LexManos 010e687664 Merge pull request #1581 from Lunatrius/fix-chat
Fixed messages not being added to the chat history
2014-12-18 10:33:13 -08:00
Lex Manos 4aaabdd0e0 Fix incorrect logic in world change clumping. 2014-12-18 08:11:30 -08:00
Lex Manos 7419c2aa91 Fix incorrect logic in world change clumping. 2014-12-18 08:11:06 -08:00
Lex Manos cd4e73edfa Remove our changes to Stitcher slot allocation. 2014-12-18 08:10:38 -08:00
Lunatrius 9453c1d209 Fixed messages not being added to the chat history and ClientCommandHandler not being called when sleeping. 2014-12-17 03:38:26 +01:00
Lex Manos 9d95952dc1 Remove our changes to Stitcher slot allocation. 2014-12-13 18:07:31 -08:00
Lex Manos fd859812eb MinecraftForge/FML@e3785c2893 Ensure that EntitySpawn and OpenGUI packets are handled in the world thread. Also log all errors that are thrown in FutureTasks. 2014-12-13 18:07:13 -08:00
LexManos ca2d49b4cd Merge pull request #1518 from RainWarrior/model-event
Added model bake event, ISmartBlock/itemModel, Block.getExtendedState, IExtendedState and IUnlistedProperty
2014-12-12 12:44:05 -08:00
Lex Manos 0b41756125 Untie ItemModelMesher from using Item Ids internally by implementing our own simple mechanics using Trove. 2014-12-12 11:47:27 -08:00
Lex Manos bf66e45699 Fix texture stitcher not using all avalible spaces. 2014-12-11 16:40:48 -08:00
Lex Manos 64952331e2 Fix texture stitcher not using all avalible spaces. Closes #1557 2014-12-11 16:40:28 -08:00
Lex Manos a6c6a79916 Fixed log spam when breaking DoublePlants. Closes #1555 2014-12-10 05:44:07 -08:00
Lex Manos 7c79a4226f Fix missed patch causing Dispensed Armor to go into the wrong slot. Closes #1560 2014-12-10 05:36:15 -08:00
Lex Manos f9955efb08 Expand PlayerWakupEvent to expose the three parameters passed into EntityPlayer.wakeUp. 2014-12-07 05:48:26 -08:00
Lex Manos 81086375e8 Expand PlayerWakupEvent to expose the three parameters passed into EntityPlayer.wakeUp. Closes #1486 2014-12-07 05:48:02 -08:00
Lex Manos 4cc278a125 Improved Control of Enchantment.canApplyTogether() in Mod Enchantments, allowing both enchantments to determine if they can apply together. Closes #1434 2014-12-07 05:37:11 -08:00
Lex Manos fd3f948e4c Improved Control of Enchantment.canApplyTogether() in Mod Enchantments, allowing both enchantments to determine if they can apply together. 2014-12-07 05:20:50 -08:00
Lex Manos 309fe700cd Changed ToolMaterial's repair material to ItemStack version to allow metadata sensitive versions. 2014-12-07 04:30:10 -08:00
Lex Manos 35fac1f691 Changed ToolMaterial's repair material to ItemStack version to allow metadata sensitive versions. Closes #1355 2014-12-07 04:29:55 -08:00
Lex Manos 83bcebf3b1 Fix invalid argument being passed to Block.isNormalCube from World.updateNeighbors. Closes #1339 and Closes #1346 2014-12-07 03:49:36 -08:00
Lex Manos 24213a8ca7 Added PotionBrewEvent.Pre/Post. To allow for modification and cancelation of Brewing. Closes #1248 2014-12-07 03:30:52 -08:00
Lex Manos 27524a02ae Added PotionBrewEvent.Pre/Post. To allow for modification and cancelation of Brewing. 2014-12-07 03:30:10 -08:00
Lex Manos c9fe5ded9b Add LivingHealEvent called from EntityLivingBase.heal() Closes #1282 2014-12-07 02:35:07 -08:00
Lex Manos 44b21681e2 Add LivingHealEvent called from EntityLivingBase.heal() 2014-12-07 02:34:28 -08:00
Lex Manos f2b1622355 Added CreateSpawnPosition event. 2014-12-07 01:52:29 -08:00
Lex Manos 877ba864e7 Added CreateSpawnPosition event Closes #1053 2014-12-07 01:52:17 -08:00
Lex Manos 0c11a1544f Cleanup deprecated code, and TODOs in OreDictionary. Down-typed things from ArrayList to List. Asking for the ores with a null stack will now throw an Exception. 2014-12-07 01:50:26 -08:00
Lex Manos 49eeedd854 Fixed bug in ServerConfigurationManager.transferPlayerToDimension where it would send the old dimension's information. Closes #1548 2014-12-07 00:39:30 -08:00
Lex Manos b417594e71 Fixed bug in ServerConfigurationManager.transferPlayerToDimension where it would send the old dimension's information. 2014-12-07 00:39:09 -08:00
Lex Manos 42938a1e7f Added Explosion Start and Detonate events to control explosion. 2014-12-07 00:28:41 -08:00
Lex Manos 861c00fdfc Added Explosion Start and Detonate events to control explosion. Closes #1469 2014-12-07 00:27:51 -08:00
mezz 75c7862e78 Add GuiScreenEvents for keyboard and mouse input 2014-12-06 19:06:19 -08:00
RainWarrior 134fbaa1ff Added model bake event (allows mods to insert custom baked models, much like TextureStitchEvent allows to load custom textures), ISmartBlock/ItemModel (ability form models to react to block/item states), Block.getExtendedState, support for unlisted properties in block states. Includes example implementation of http://imgur.com/a/FyyJX 2014-12-04 14:16:30 +03:00
Lex Manos 1fc1570663 Only call blockBreak when block itself changes, not just meta. Fixes bottles poping out of brewing stands. 2014-12-02 21:40:50 -08:00
Lex Manos 07db77401d Fix finding of spawn location for mobs. Closes #1546 2014-12-02 21:37:15 -08:00
Lex Manos c683bce659 Remove debug patch I left in. 2014-12-01 19:17:11 -08:00
Lex Manos 59df94bd90 Updated FML:
MinecraftForge/FML@9c8ca4a4e3 Unlink banner block and item id. Mojang should of matched these up but they didn't -.-
MinecraftForge/FML@84a101f344 Update Dev mcp mappings to 11-30 snapshot.
2014-12-01 19:11:17 -08:00
Lex Manos 4caf09cd33 Fix stickey pistons not retracting properly. 2014-12-01 14:53:30 -08:00
Lex Manos 6ff24351d3 Fixed blocks not breaking properly when instantly destroied. 2014-11-30 23:55:28 -08:00
Lex Manos 9f4ef7b38a Fixed vanilla issue where exceptions in World tasks would not be logged. 2014-11-30 23:55:04 -08:00
Lex Manos 7cc7056c57 Fix NPE with BlockSnapshots that caused items with TileEntities to be used up in creative mode. 2014-11-30 23:54:17 -08:00
Lex Manos 2a02804379 Fixed vanilla bug where top part of double plants would flicker a tifferent texture before dissapearing. 2014-11-30 23:50:56 -08:00
Lex Manos c539d5389a Fix BlockPane's connection detection. 2014-11-30 08:36:24 -08:00
Lex Manos b4779be2f6 Fixed snow layers not being able to stack more then twice. Closes #1534 2014-11-29 23:04:22 -08:00
Lex Manos cbcdbf56bb Fixed Entities not being able to climb ladders, Closes #1535 2014-11-29 23:03:55 -08:00
Lex Manos d6d4735a70 Fixed Entity extended properties init order. Closes #1532 2014-11-29 23:03:26 -08:00
Lex Manos f35a53bad5 Fix not being able to place blocks in liquids, and related issues. 2014-11-28 11:19:30 -08:00
Lex Manos dcefcc9047 Fix destroy particles not being added. Closes #1528 2014-11-28 08:31:14 -08:00
Lex Manos aa07fa4443 Fix potential NPE in Block.isToolEffective 2014-11-28 08:19:40 -08:00
Lex Manos d879b2c70d Fix wrong state being passed to Block.getDrops 2014-11-28 07:43:50 -08:00
Lex Manos 17e5480b6e Fix Entityies not taking damage correctly. Closes #1511 2014-11-28 07:43:10 -08:00
Lex Manos a059a9a7fb Fix inverted logic preventing blocks from breaking. 2014-11-28 07:10:37 -08:00
Lex Manos 8dc71d5ffa Fixed crash with caomparators due to wrong position. Closes #1512 2014-11-28 06:51:55 -08:00
Lex Manos b9c2968c0e Fix creative picking a CommandBlock minecart returning wrong item. Closes #1523 2014-11-28 06:09:33 -08:00
Lex Manos 74a57bd9d6 Fix creative picking a CommandBlock minecart returning wrong item. Closes #1523 2014-11-28 06:08:39 -08:00
Lex Manos 0edeb1e04b Fix acedential inversion causing some tress to not have leaves. Closes #1522 2014-11-28 06:02:41 -08:00
Lex Manos dce17105ea Fix fog colors, Closes #1524 2014-11-28 06:01:03 -08:00
Lex Manos 277fc4ea7d Fix local variable conflict in Forge patch and latest MCP mappings. 2014-11-26 01:12:11 -08:00
Lex Manos 53659fca06 Initial update to 1.8, Super beta. Most rendering related hooks are out due to major changes in 1.8.
Some notes:
Almost all int x, int y, int z parameters have been changed to BlockPos class
ForgeDirection has been removed, replaced by net.minecraft.util.EnumFacing.
All FML classes have moved from packet cpw.mods.fml to net.minecraftforge.fml
Fluid Rendering has been disabled for the time being, to be re-evaulated and a test mod created for it.
Minecraft now uses a Model based system for rendering blocks and Items. The intention is to expand the model format to better suit modder's needed once it is evaulated.
As such, The model loaders from Forge have been removed, to be replaced by expanding vanilla's model format.
Metadata has been extracted out in Minecraft to IBlockState, which holds a list of properties instead of magic number metadata. DO NOT listen to the fearmongering, you can do EVERYTHING with block states you could previously with metadata.
Stencil Bits are disabled entirely by for the main Display, Modders must enable and recreate the FrameBuffer if they wish to use Stencil Bits.
2014-11-26 00:00:54 -08:00
XCompWiz a5358eb916 Fixes client-side fake rain
Changes the updateWeather function in WorldServer to only send the
weather info to players in the correct dimension, rather than all
players on the server. This is what causes the client-side rain, as the
client believes that it has started raining locally, rather than in
another dimension.
2014-11-11 01:39:26 +02:00
Matthew Messinger 21ffd28adb Fix MC-30864 (sending web links in chat) 2014-11-10 15:24:27 -05:00
Lex Manos 47305ff691 Player sensitive version of Block.getPickBlock Closes #1348 2014-11-04 18:27:02 -08:00
Lex Manos ef0e0d7393 Fix slots being black due to vanilla blending leakage Forge fixes. Closes #1325 & #1242 2014-11-04 18:07:42 -08:00
Lex Manos 2af2795288 Fix logic error in Blodd's Snapshot capture that caused blocks to not be updated to the client. Closes #1451 2014-10-16 20:49:00 -07:00
Azanor 46dfaa6d0c Fix for biome weights under 10
This solves the problem where custom mod biomes with weights under 10
not being generated in the world.

Cleaned up the code and made the patch smaller
2014-10-16 12:28:10 +02:00
LexManos 3aef547046 Merge pull request #1418 from Parker8283/wakeupevent
Added PlayerWakeUpEvent
2014-10-11 11:34:50 -07:00
Parker ff36d4f1d3 Added PlayerWakeUpEvent 2014-10-11 14:13:25 -04:00
LexManos 38275c8232 Merge pull request #1364 from Adubbz/master
Fixed biome weights not working with non multiples of 10
2014-10-08 17:58:26 -07:00
Lex Manos b0190bb50d Fix vanilla lighting issue and blending issues in achievements gui. Closes #1445 2014-10-08 17:54:20 -07:00
LexManos 6da8a19094 Merge pull request #1219 from Lunatrius/master
Prevent client only commands from bleeding through to the server.
2014-10-06 14:50:47 -07:00
bloodshot 37f91681d9 Added PlaceEvent and MultiPlaceEvent which fires before placing a block.
Before calling "ItemStack.tryPlaceItemInWorld", a recording flag is turned on for
setBlock to capture a blocksnapshot for each block that attempts to be placed.

If 1 block is captured, a "BlockEvent.PlaceEvent" is fired to notify mods.
If 2 or more blocks are captured, a "BlockEvent.PlaceEvent" is fired first with the first block
captured followed by a "BlockEvent.MultiPlaceEvent" with all captured blocks. This extra event
is required for items that have the ability to place 2 or more blocks such as a BlockBed.

If either event is cancelled, the recorded block snapshot(s), item stacksize, and item meta will
revert back to the captured snapshot(s).
If the events are not cancelled, a notification will be sent to clients and block physics will be updated.

What this means for mods is Forge will be able to capture all player block placement automatically and fire
a PlaceEvent and/or MultiPlaceEvent.
If for whatever reason your mod does not use the standard placement methods then you will need to fire the
appropriate placement events in order to notify mods/servers.

This commit also includes a new utility class called BlockSnapshot which is serializable. This new class is used in conjunction with
both PlaceEvent and MultiPlaceEvent in order to record a snapshot of block space before it is altered. This
allows us to restore the block(s) if an event is cancelled. The class also provides the ability to restore a snapshot
to any location using the restoreToLocation method. This should be helpful to many mods that are looking to be able
to capture block data then restore it to back to any location required.
2014-10-02 11:33:25 -04:00
Lunatrius 7cff6f4c80 Prevent client only commands from bleeding through to the server. 2014-09-17 01:48:44 +02:00
nekosune f9c68bba81 Fixed Clientside GameProfile UUID being null on offline mode 2014-09-10 00:24:36 +01:00
diesieben07 126d7e3ebe Added Item#isBeaconpayment 2014-09-06 23:39:38 +02:00
cpw de521cf531 MinecraftForge/FML@4ce3e73bfe Add overloaded version of SimpleNetworkWrapper#registerMessage that takes the MessageHandler instance directly, allowing to specify the same handler for multiple messages.
MinecraftForge/FML@cbe2ccbda4 Add in ModType to the jar manifest. If it's present, and doesn't have value "FML" it will be skipped from the modloading cycle. This should let liteloader mods have a .jar extension.
MinecraftForge/FML@37cf0174fc OK, lets make that a csv list. It'll let you be liteloader and fml in one jar file!
MinecraftForge/FML@0475b15eb1 Change the mods and modListFile argument handling a bit. Other tweakers will get a chance at looking at them now - they're only removed right before launch.
MinecraftForge/FML@abeac06a2e Two new features. ModLists can have a "parent" mod list. Circularity will result in a crash, so be careful. Mods specified in a child will override ones from a parent (using the maven group:name:classifier triple to identify - ignoring the version component)
MinecraftForge/FML@7fcfedcfef Canonicalized file paths in modListFile handling with the minecraftDirectory.
MinecraftForge/FML@633fce19d4 Make Keyevent also fire for key releases
MinecraftForge/FML@57ba2339b6 Merge branch 'keyup-event' of github.com:diesieben07/FML
MinecraftForge/FML@1ff048062c Merge branch 'simple-netw-improve' of github.com:diesieben07/FML
2014-08-31 21:59:47 -04:00
cpw 24989689b3 GIANT FML UPDATE! Bump forge revision number, and fix patches for ItemStack changes. More to come on this branch I expect.
MinecraftForge/FML@7c5cf21904 Implement STDOUT/STDERR redirection.
MinecraftForge/FML@bc78e31cb7 added support for \n in tooltip strings added \n test tooltip localization fixed int/double conversion error in slider entry added test slider scenario that highlighted conversion error
MinecraftForge/FML@a2908e5c59 Clean up a bunch of compiler warnings.
MinecraftForge/FML@7f67523d87 Update realms to 1.3.2
MinecraftForge/FML@73f23c24b8 Merge branch 'std-redir' of github.com:Emberwalker/FML
MinecraftForge/FML@1c6b25df74 If an IO exception comes from the datawatcher, spew it all over the console don't discard it silently. Should stop pixelmon blaming forge for their mistakes.
MinecraftForge/FML@e77da9eb2f And fix the read side too, incase someone is trying to bitbang and failing.
MinecraftForge/FML@305d8950c9 Make LogContext optional. This can be useful for debugging mod issues, but Apache's implementation in log4j2 is responsible for a very significant % of the overall runtime. Quite frankly this is shockingly bad performance from what is supposed to be a high performance logging framework. Anyway, until we can figure out if we can fix it, we're turning it off by default.
MinecraftForge/FML@bdfca1c8ed Make more noise when people screw up mod downloading and put .jar.zip in their mod folders.
MinecraftForge/FML@2108494112 Add a custom version range factory method. Should hush skyboy's complaints. Closes #486
MinecraftForge/FML@7c1e6aaa40 Add a delegate to every item and block. this should help with renaming fun stuffs. Also, fix all the tabs from my previous commits. *sigh*
MinecraftForge/FML@61fcb4df06 Tweak Itemstack patch to always delegate to the method call. Set the field, so it's in sync.
MinecraftForge/FML@eb8c5ab146 Fix nested directory for language resources. Closes MinecraftForge#1264
MinecraftForge/FML@7c05e5f70d Default collections, so that we don't crash if useDependencyInfo is true. Closes #485
MinecraftForge/FML@9729fe2332 Kill net.minecraft.src warning. It hasn't served a purpose in a long time now. Closes #313
MinecraftForge/FML@21e875ef22 AllowPlayerLogins only after the server has completed the core init tasks. Closes #372
MinecraftForge/FML@46cfeade80 Add a constructor to CustomModLoadingDisplayException. Closes #387
MinecraftForge/FML@a6eab2683a Update README.txt
MinecraftForge/FML@f75838461c Last part is the itemstack transformer. Itemstacks should now only be loosely coupled with the items within.
MinecraftForge/FML@51f24e9e6d First draft of add alias. It is probably not properly persistent atm.
MinecraftForge/FML@2a4c642470 Finally fix stupid NPE error caused by FML trying to parse the super of Object in IDEA envs.
MinecraftForge/FML@c1b1417ee1 FML now supports passing a json formatted modlist as an argument, as well as a comma separated argument list. These facilitate modpacks mostly, by meaning you don't need to duplicate mods. The modlist is arranged in the maven style, with mods referenced maven-like.
MinecraftForge/FML@3d42cda2a2 Build.Gradle Patch
MinecraftForge/FML@20c7add845 Merge pull request #484 from bspkrs/master
MinecraftForge/FML@26ed4b992e Clear button list on FML fatal error screens. The hidden cancel button should not be there. Closes #497
MinecraftForge/FML@ebe4f5c5e2 Merge pull request #494 from AntonBoch1244/patch-1
MinecraftForge/FML@ad0da05f5c Fix the ItemStack transformer to find the method and field so it works with srg and mcp naming.
MinecraftForge/FML@65d380181a Extend timeout for client to 5 seconds. Should fix Forge #1322
MinecraftForge/FML@45486a0b6d Fix almost invisible NPE in TerminalTransformer when loading a non-existant class
MinecraftForge/FML@13da3efce0 Allow a clean way to exit the game without big ugly warnings, but with logging information available if needed. Closes #496
MinecraftForge/FML@fda305edfe Some more tidying up of the exit handling
MinecraftForge/FML@b087f60c33 More cleanup of exit handling, also add a couple more noise classes to the list of things ignored.
MinecraftForge/FML@d6358a466b Cleanup override warnings
MinecraftForge/FML@af7a58b9e5 Update to legacylauncher 1.10 and asm 5.0.3
MinecraftForge/FML@e6d00440a6 ItemStack swapping
MinecraftForge/FML@8597e45a0e Fix NPE from a boolean
MinecraftForge/FML@b9b9daa8a9 Fix ups from feedback.
MinecraftForge/FML@d89165021f Mark the promise a success in the outbound handler.
MinecraftForge/FML@2e5ccf7988 Update for launchwrapper 1.11. Fixes java 6 compatibility.
MinecraftForge/FML@641250d853 Fix java 8u20. Closes #501 and a bunch of other bugs too.
MinecraftForge/FML@292be72639 Allow client handshake to be reset by server to support BungeeCord.
MinecraftForge/FML@092873fbe5 Merge branch 'bungeecord' of github.com:bloodmc/FML
MinecraftForge/FML@134f2f8e88 Fix bug with entityspawn - if the entity doesn't extend livingbase, it fails to write a headyaw byte, and everything will be derped for that packet.
MinecraftForge/FML@4852de81e0 Wrap the server description box a little bit shorter. Stops the overlapping. Closes #489
2014-08-30 00:16:46 -04:00
Adubbz 0d93bec5e7 Fixed biome weights not working with non multiples of 10 2014-08-30 10:35:05 +10:00
Clashsoft 3119f700f3 Fix Stained Glass pane rendering issues 2014-08-18 20:28:15 +02:00
cpw 6fafbf3b09 Attempt to properly resolve this daft metadata and TE nonsense. This might be mod impacting, if you maintain a reference to a TE via neighbour update calls - you
might see two TEs for a single setblock where previously you saw one. This is a phantom TE being created by badly written neighbour triggers - I'm looking at you
redstone.

Anyway, with luck, this'll close a slew of bugs across Forge, IC2, MFR, TE, RC. Yeah, fun times. Thanks to LexManos, skyboy and KingLemming for helping figure this
issue out. Quite frankly, from now on, issues with phantom TEs will be mods behaving badly. Modders will need to adapt.
2014-08-13 00:00:29 -04:00
LexManos 016e303379 Fix invalid math in GuiContainerCreative. 2014-08-12 17:32:53 -07:00
SackCastellon 2519822b25 Add ItemStack sensitive version of getItemEnchantability 2014-08-12 16:48:01 +01:00
Lex Manos 6f693206de Add ability for creative tabs that have search bars to customize the text box's width, and prevent the default set of enchanted books from being displayed in those tabs. Closes #1303 Closes #1301 2014-08-11 19:18:38 -07:00
LexManos 948f7145d1 Merge pull request #1187 from Abastro/skylight
Skylight Hooks for Minecraft Forge
2014-08-11 16:00:11 -07:00
Abastro f590ce8641 Skylight Hooks for Minecraft Forge
Mainly for solar/lunar eclipse.
2014-08-11 15:42:07 +09:00
Lex Manos 5131aed7bd Fix metadata for every permutation -.- Closes #1294 2014-08-05 15:18:02 -07:00
Lex Manos d2682ab969 Fix patch screwup in Skyboy's Fishing PR -.- 2014-08-05 15:17:10 -07:00
Lizbeth Rika 63140bcf7f Fixed items with more than 2 render passes rendering weird in first person 2014-08-05 21:10:28 +01:00
DemoXin 68fd0049fb * Added AT for ContainerRepair.stackSizeToBeUsedInRepair (Now public)
* Added ability to AnvilUpdateEvent to alter stackSizeToBeUsedInRepair (vanilla behavior is now reproducable)
* Added AnvilRepairEvent, fired when the player removes an ItemStack from the output slot of ContainerRepair, and allows the chance to damage the anvil to be altered.
2014-08-04 16:54:35 -04:00
LexManos 224987aa83 Merge pull request #1128 from skyboy/patch-fishingapi
Add API for fishing results, I'm tired of this, If shit breaks, Blame Skyboy and King_Lemming.
2014-08-03 16:28:32 -07:00
Lex Manos cd2982f9b1 Closes #1280 2014-08-02 11:32:34 -07:00
Lex Manos 10192959f9 Fixed bug that allowed duplication of Fluids with redstone dust. Closes #1279 2014-08-01 18:37:54 -07:00
Adubbz 2affeae979 Added an event for fog rendering 2014-07-28 17:01:38 +10:00
skyboy cc169c3ea1 Update FishingHooks 2014-07-25 06:42:17 -04:00
cpw bbcc515063 Revert old light amortization patch. It seems to be breaking chunk sending pretty badly when more
than a couple of people are online. Tests indicate it is not useful anymore.
2014-07-24 21:40:30 -04:00
skyboy 906dcb999d Add FishingHooks 2014-07-24 04:12:45 -04:00
Lex Manos c69958e34b Made skulls respect Block.isReplaceable when placing, also prevented them from deleting blocks when placed at certain angels. Closes #1233 2014-07-16 18:37:49 -07:00
Darkhax 08826ed84b Changed exception message for duplicate enchantment ids to contain the
class path for both enchantments along with the enchantmnet id that has
been duplicated.
2014-07-16 07:08:57 -06:00
LexManos e2fe13bd17 Merge pull request #1226 from williewillus/xporb
Fix experience orbs spawning at 32x coordinates clientside
2014-07-14 14:56:52 -07:00
Vincent Lee a35457ecb7 Fix comment derp (+1 squashed commits)
Squashed commits:

[52c40bc] Fix experience orbs spawning at 32x coordinates clientside

Add // FORGE comment

Add // FORGE comment to clarify the purpose of the change
2014-07-14 16:43:16 -05:00
Vincent Lee 5c0217d316 Fix chat opacity
Add // FORGE comment

As per convention, add // FORGE comment to clarify the purpose of the change
2014-07-13 23:44:47 -05:00
Lex Manos 52ec4f7c57 Updated FML:
MinecraftForge/FML@ab52901b8b Force preferIPv4Stack to true early in the load chain to combat netty loopback issues.
MinecraftForge/FML@11893fbbb7 Add system property to skip doing world backups when game registry changes. This is SEVERLY ill-advised, if you do this DO NOT ask for any support.
MinecraftForge/FML@fdb6b34b8f Update authlib and realms to latest json data.
MinecraftForge/FML@b3a74882b4 added slider controls for numerics. default control is textbox, but slider can be used as a custom list entry class. fixed constructor javadocs in GuiConfig
MinecraftForge/FML@7c6d1f7568 Merge pull request #468 from bspkrs/master
MinecraftForge/FML@692d955c1a Update tweaker login to use authlib.
MinecraftForge/FML@c2119eb1c1 Update realms library to 1.3.1, and implement network latch when connecting to Realms. Tested and working.
2014-07-11 18:17:50 -07:00
TheCountryGamer 7adaef9aed RenderBlockOverlayEvent patch
Fixes skewed XYZ parameters
2014-07-08 15:49:32 -04:00
Lex Manos 195542c5fb Fixed Enchantment.addToBookList Closes #1160 2014-07-07 21:54:32 -07:00
LexManos ba6c2c88ed Merge pull request #1194 from diesieben07/potion-icon
Added hook for potion inventory icons
2014-07-07 19:56:52 -07:00
LexManos a6b7ba06c6 Merge pull request #1163 from TheCountryGamer/master
Added RenderBlockOverlayEvent
2014-07-07 19:50:04 -07:00
Lex Manos f6471c3c08 Added World to ChunkProviderEvent.ReplaceBiomeBlocks, and exposed metadata to End and Nether generation events. Close #1201 2014-07-07 19:47:50 -07:00
Lex Manos 86ccfb1d68 Made EmeraldOre respect isReplaceableOreGen. Closes #1157 2014-07-07 18:55:24 -07:00
TheCountryGamer 7e7870026e Added RenderBlockOverlayEvent.java
Adds a Forge event which controls whether an overlay is rendered.
Overlays include: First-person fire, Block (when inside a block)
	and water when a player is inside a water block.

Patched for easier manipulation of event

Fixed for Lex

To be squashed

Removed Contructor

Added block XYZ parameters

TODO, the second block overlay event’s XYZ might not be correct
2014-07-07 21:49:51 -04:00
LexManos 53ce6f69e7 Merge pull request #1200 from tterrag1098/master
Add AchievementEvent
2014-07-07 18:37:53 -07:00
LexManos 81a791bac7 STENCIL buffer and DEPTH buffer, attempt a fix for GL errors. 2014-07-06 22:19:13 -07:00
Lex Manos d35098ab9e Remove the BLEND enable in rendering damage bars. And exclicitly fix blend states in some GUI elements. 2014-07-06 16:25:14 -07:00
tterrag1098 a3c268b577 Add AchievementEvent
Allows modders to react to players receiving achievements, and cancel
them.

Fix indentation

More shortening

Down to one line...

Remove newline
2014-07-02 20:18:53 -04:00
LexManos a59c5fbd8c Merge pull request #1197 from MrIbby/patch-1
Add RenderItemInFrameEvent
2014-07-01 12:34:41 -07:00
Gerard Bruwn aca429f17b Add RenderItemInFrameEvent 2014-07-01 09:58:44 -07:00
Lex Manos 6db5d2ed26 Fixed issue where Fire's 'fizz' would not play for the person who extinguished the fire. 2014-06-30 11:08:18 -07:00
iChun 78f68847d2 Fixed inverted params in FogDensity use 2014-06-30 10:56:03 +08:00
Lex Manos 63d3fd2e84 Add config option to specify the default spawn fuzz factor for the overworld. Closes #1190 2014-06-29 18:56:22 -07:00
diesieben07 9662b5a657 Added hook for custom PotionEffect rendering in the inventory 2014-06-30 02:06:39 +02:00
Lex Manos 086d02896f Fix creative inventory tabs not blending base don items rendered. Closes #1179 2014-06-29 16:14:57 -07:00
cpw ced81b5c93 Clean patch cruft. 2014-06-25 20:09:42 -04:00
cpw c7f9d5a529 Fix new method with Side.CLIENT when it shouldn't have it. Closes a bunch of reports of problems. 2014-06-25 18:59:14 -04:00
Lex Manos 7ba54ffd48 Fix flower pots not droping the items that are inside them. 2014-06-23 22:06:52 -07:00
Lex Manos 256d865db6 Update to 1.7.10-pre4. 2014-06-23 21:55:16 -07:00
Christian 4778c33902 And fix firing for single player loading. 2014-06-22 14:39:23 -04:00
Christian f7736e9a0a Fire an event when a player loads or saves from disk. Mods that want to load an additional
player related file from the players dir can now do so in that event.
2014-06-21 17:38:21 -04:00
Christian ea7c11baf4 Some patch offsets
MinecraftForge/FML@7219061b05 Also patch in warnings for Vec3Pool - similarly removed.
MinecraftForge/FML@dff2204558 FML now sets a security manager (FINALLY!). It's primary purpose at this point is to catch rogue calls to System.exit so that they can cause a proper crash report, rather than silently abandoning the game.
2014-06-21 17:34:52 -04:00
Lumien a21ad8fa9d Fixes a server crash caused by a player joining that is in a non existent dimension 2014-06-20 11:18:23 +02:00
Lex Manos bb15efd037 Fixed vines generation for hanging off of trees. 2014-06-15 11:59:11 -07:00
bloodshot 61a6b67d51 Don't call ChunkDataEvent.Load async
ChunkDataEvent.Load must be called after TE's are loaded since this is
what mods expect. The event is handled by ChunkIOProvider during
callStage2.
2014-06-13 00:52:13 -04:00
LexManos 96286b77f9 Merge pull request #938 from bloodmc/chunkasync
Load chunks asynchronously for players.
2014-06-12 17:43:28 -07:00
LexManos 7b6b88b002 Merge pull request #1125 from alucas/addmissingjumpevent
Add missing onLivingJump calls
2014-06-12 16:20:03 -07:00
Travis Watkins e6bbcf6a3d Load chunks asynchronously for players.
When a player triggers a chunk load via walking around or teleporting
there is no need to stop everything and get this chunk on the main thread.
The client is used to having to wait some time for this chunk and the
server doesn't immediately do anything with it except send it to the
player. At the same time chunk loading is the last major source of file IO
that still runs on the main thread.

These two facts make it possible to offload chunks loaded for this reason
to another thread. However, not all parts of chunk loading can happen off
the main thread. For this we use the new AsynchronousExecutor system to
split chunk loading in to three pieces. The first is loading data from
disk, decompressing it, and parsing it in to an NBT structure.  The second
piece is creating entities and tile entities in the chunk and adding them
to the world, this is still done on the main thread. The third piece is
informing everyone who requested a chunk load that the load is finished.
For this we register callbacks and then run them on the main thread once
the previous two stages are finished.

There are still cases where a chunk is needed immediately and these will
still trigger chunk loading entirely on the main thread. The most obvious
case is plugins using the API to request a chunk load. We also must load
the chunk immediately when something in the world tries to access it. In
these cases we ignore any possibly pending or in progress chunk loading
that is happening asynchronously as we will have the chunk loaded by the
time they are finished.

The hope is that overall this system will result in less CPU time and
pauses due to blocking file IO on the main thread thus giving more
consistent performance. Testing so far has shown that this also speeds up
chunk loading client side although some of this is likely to be because
we are sending less chunks at once for the client to process.

Thanks for ammaraskar for help with the implementation of this feature.

This commit is based off the following :

Bukkit/CraftBukkit@b8fc6ab2c1
Bukkit/CraftBukkit@85f5776df2
Bukkit/CraftBukkit@0714971ca2
Bukkit/CraftBukkit@7f49722f45
Bukkit/CraftBukkit@53ad0cf1ab
2014-06-12 16:51:17 -04:00
Christian aaccbb8247 Warn when chunks are being self-recursively loaded. This can cause serious issues. Modders should watch out. 2014-06-12 14:45:25 -04:00
Antoine 27d9edac67 Add missing onLivingJump calls 2014-06-11 13:37:36 +02:00
LexManos a08357a845 Merge pull request #1126 from Cojomax99/fog_customization
World fog color and density can now be controlled through an event
2014-06-11 00:57:33 -07:00
Cojomax99 9a3bc1fff5 World fog color and density can now be controlled through an event 2014-06-11 10:54:54 +03:00
LexManos 4ae1abd7d4 Merge pull request #1134 from diesieben07/ender-teleport
Fix EnderTeleportEvent for Ender Pearls.
2014-06-10 18:49:32 -07:00
Lex Manos d5a4ee2c10 Fixed inverted player parameters in PlayerEvent.Clone, Closes #1142 Closes #1140 2014-06-10 18:48:00 -07:00
Lex Manos 5849458443 Changed EntityWolf to EntityTameable in EntityLivingBase.attackEntityFrom, to allow for more custom pets. Closes #1141 2014-06-10 18:20:59 -07:00
diesieben07 b0195f31e4 Fix not being able to change target & attackDamage for EnderTeleportEvent. 2014-06-07 13:45:29 +02:00
Lex Manos 03ae909762 Fix inverted parameters in OreDictionary.getOreID Closes #1123
-.- Closes #1120
2014-06-04 23:09:13 -07:00
LexManos f3cbc6c262 Merge pull request #1034 from Adubbz/master
Greatly simplified the addition of new biomes to the default world. If this breaks things blame Adubbz.
2014-06-02 17:00:47 -07:00
Lex Manos 42fc3c9516 Added Noteblock change and play events. Closes #1027 #1025 2014-06-02 16:57:04 -07:00
Lex Manos b301b1f70c Add target world to PlayerInteractEvent for potential 'cross dimension' interaction such as LittleBlocks. Closes #1071 2014-06-02 15:49:11 -07:00
Lex Manos eb1ddab278 Add a couple of localizations to Forge added strings. Closes #1068 2014-06-02 15:28:11 -07:00
LexManos 0456c4d5ae Merge pull request #1095 from rwtema/master
Fixed setBlock not using the location version of getLightOpacity()
2014-06-02 14:28:42 -07:00
Lex Manos fa3feda0d5 Filter all vanilla blocks that we missed through Forge's getDrops and BlockDrops events. As well as implemented IShearable for DoublePlants and DeadBushes. Mojang really should generic out some of this stuff instead of repeating logic all over the place! 2014-06-02 14:10:49 -07:00
Lex Manos e7f492a15b Fixed GuiContainer calling button.mouseReleased. Closes #1116 2014-06-02 12:01:34 -07:00
Lex Manos 5fe0a0ea5a Fix patch fuzz 2014-06-02 12:01:10 -07:00
diesieben07 deb5df542e Add PlayerEvent.StartTracking and .StopTracking & make trackedEntityIDs visible
& Update, as discussed on IRC (squash)
2014-05-30 01:59:05 +02:00
LexManos 96ee4caf39 Merge pull request #1089 from RainWarrior/render-events
Added world display list render events
2014-05-25 17:16:08 -07:00
RainWarrior 3980bf79da Added world display list render events 2014-05-26 04:09:21 +04:00
Lex Manos acf8e468f3 Made WorldGenShrub respect Block.canSustainPlant, Closes #1096 2014-05-24 10:55:57 -07:00
Lex Manos dc10db1d90 Add new PlayerEvent.Clone called when an EntityPlayer is cloned via dimension travil or respawn. 2014-05-24 10:50:52 -07:00
rwtema 576a1294da Fixed setBlock not using the location-specific version of getLightOpacity() 2014-05-23 22:37:41 +01:00
Clashsoft e530089639 Update GuiScreen.java.patch 2014-05-22 16:12:52 +02:00
Lex Manos 7b062dd390 Fixed Stems not droping a random number of seeds based on metadata, Closes #1087 2014-05-19 11:11:04 -07:00
XCompWiz cdad2dc55a Bug Fixes to Biome Decoration and Chunk
Fixes issue with biome decoration crashing on worlds with exposed void
Fixes same issue in JungleBiome decoration
Fixes forge bug in getting lighting from a block in chunk
2014-05-19 01:37:59 +03:00
Lex Manos 9d66c91c86 Added accessible instance to RenderBlocks and RenderItem for modders to use who don't wish to create there own instance. Warning: Other modders may influance the transient state of the instance, BE WEARY MODDERS. 2014-05-14 12:23:22 -07:00
Lex Manos 1c7341b982 Added Farmland to PLAINS type plants as that has changed in 1.7. Also made BlockTallGrass call it's super.canBlockStay to better support custom soils. Closes #1077 2014-05-14 12:21:24 -07:00
Lex Manos 5e6c346c7c In Flower Forest biome a Poppy should spawn instead of Blue Orchid Closes #1078 2014-05-14 12:20:04 -07:00
Lex Manos f95ca18707 Fixed No Blue Orchids spawn in swamp when using bone meal Closes #1072 2014-05-12 12:36:36 -07:00
Adubbz 4454d3f341 Greatly simplified the addition of new biomes to the default world 2014-05-11 15:06:14 +10:00
bspkrs e625622b6e Fixed unforeseen NPE 2014-05-08 10:22:48 -04:00
Lex Manos 9e1f038c16 Revert "Implemented hashCode and equals in ItemStack, Closes #986"
This reverts commit 0b01545a03.
2014-05-07 22:08:06 -07:00
Lex Manos 0b01545a03 Implemented hashCode and equals in ItemStack, Closes #986 2014-05-07 15:28:03 -07:00
Lex Manos c8abc41aa0 Fix extended entity properties being lost when leaving the end, This introduces the concept of calling IExtendedEntityProperties.init when entites/worlds change. Lets see if mods explode. 2014-05-07 14:52:18 -07:00
bspkrs eb2549c773 New GuiScreen events and a new ElementType DEBUG for RenderGameOverlayEvent 2014-05-07 16:52:10 -04:00
Lex Manos d881baa581 Added new hook to WeightedRandom.getItem that allows for use of custom rnadom generators, prevents redundant code in mods. 2014-05-07 13:27:05 -07:00
Lex Manos f81c0cb58f Fixed hard references in WorldGenBigTree and ForgeCommand that caused worlds to leak in the client. 2014-05-07 12:18:56 -07:00
Lex Manos 0fe2584b77 Updated FML:
MinecraftForge/FML@2c56c32c5a Fix saving backups with the raw name. Fix air block not being assigned as the default.
MinecraftForge/FML@d0f8073fa5 Merge pull request #413 from sfPlayer1/master
MinecraftForge/FML@810b1f3075 Clean some generic warnings up. Make a generic list handler. Helpful for others I think too.
MinecraftForge/FML@fff86ee9d3 Fix refreshResources not happening if an error occurs.
MinecraftForge/FML@76d8d0e870 Fix mod version checking
MinecraftForge/FML@b84d0760ae Fix display of mod status at the server
MinecraftForge/FML@251af1d09d Fixed memory leak on the client caused by Netty holding references to the World.
2014-05-07 12:17:52 -07:00
Azanor 2e1033b045 Fix for Block.getExplosionResistance getting passed the wrong parameters
It is being sent the x, x, y coordinates instead of x, y, z
2014-05-07 17:21:58 +02:00
LexManos 80fd60eaff Merge pull request #1051 from Deadrik/ChunkProviderFixes
ReplaceBiomeBlocks Event changes
2014-04-29 17:38:37 -07:00
Bioxx f848955263 Adds a new ReplaceBiomeBlocks Event constructor that supplies the metadata array if applicable and updates the ChunkProviderGenerate class to pass in the metadata array. 2014-04-29 19:40:32 -04:00
CovertJaguar 5f6e1167f4 Fix issue with flexible rail return value
Between 1.6 and 1.7 the return value to BlockRailBase.isFlexibleRail()
was inverted. While this is not a huge deal and could be worked around
by simply inverting your return value, it does mean its no longer
consistent with the function name and javadocs.
2014-04-29 14:07:59 -07:00
Lex Manos 172ea90c59 Try and fix invalid framebuffer depth/stencil setup, Thanks Ivoforce. Closes #1032 2014-04-15 12:03:31 -07:00
iChun cc54645bf3 Fixes stencil buffers on platforms not supporting OpenGL 3.0 or higher. 2014-04-08 01:09:17 +08:00
Alexander Behrhof 36298e2bfe Small Fix: Held Items & Multiple Render Passes
Passes beyond 1 now have the correct icon.
2014-04-06 17:29:23 -04:00
Lex Manos 7b19768c4c Fix line offset in Minecraft patch, and mix RenderPlayer looping once to many on multi-pass items. 2014-04-04 14:20:56 -07:00
Lex Manos 621fb050ce Finally do SoundSystem workup for 1.7, Closes #982 2014-04-03 03:12:22 -07:00
Lex Manos 5fbc70173c Add NPE protection to GuiingameMenu.actionPerformed, Closes #961 2014-04-03 02:11:17 -07:00
Lex Manos 72d22c5827 Update access transformer, Closes #951 and #1021 2014-04-03 02:10:43 -07:00
Lex Manos 5f62afb5f2 Add AnvilUpdateEvent which is fired when a user places a item in both input slots of a Anvil and allows modders to control the output. Closes #838 2014-04-02 18:33:13 -07:00
Lex Manos 33bf2c8a69 Add ANIMALS tpe to PopulateChunkEvent.Populate Custom providers should call this function if they spawn animals curing population. Closes #790 2014-04-02 17:40:03 -07:00
Lex Manos 56084b584d ItemStack sensitive version of Item.getAttributeModifiers, Closes #816 2014-04-02 17:24:25 -07:00
Lex Manos b0bfea4e03 New hook to truely seperate the display of the 'durability' bar from the current / max durability. Allowing modders to control that display easier. 2014-04-02 17:08:22 -07:00
Lex Manos aa0c902d22 Advanced Model Loader available server-side for data driven models. To be cleanuped and re-evaluated in 1.8. Closes #773 2014-04-01 15:02:06 -07:00
Lex Manos d9a1c718bf Add position to BreakSpeed event. Closes #621 2014-04-01 15:00:25 -07:00
Lex Manos f436b3e62d Update patches for new Fixed FernFlower used in FG 1.2. 2014-03-31 16:48:21 -07:00
AbrarSyed 1d2d0ea5cd fixed remaining noop patches and exc derp 2014-03-29 01:52:11 -05:00
AbrarSyed 0e1a1202d8 added .exe file.. fixed a bunch of patches 2014-03-29 01:12:45 -05:00
AbrarSyed 2a2e201f4a COnverted patches to SRG names 2014-03-25 10:13:57 -05:00
Eurymachus 05afb0c347 This correctly uses the world height less one block for placement of a
Door.

Required for placing doors inside a littleblocks area.
2014-03-12 13:26:48 +00:00
Lex Manos 185b9f8368 MinecraftForge/FML@ef07de4f65 Fix hard link to DedicatedSerever when opening a LAN connection causing stalls on connecting. 2014-03-11 00:55:57 -07:00
iChun 741a90c6bd Fixes stencil bits not existing in Minecraft's framebuffer causing stencil test to not work. 2014-03-11 06:40:37 +08:00
Timothy Tomkins d2d2032f93 Small Fix: Held Items & Multiple Render Passes
Passes beyond 1 now have the correct icon.
2014-02-27 23:57:44 -05:00
iChun bad0639e90 Add cancelable RenderHandEvent. 2014-02-22 01:13:40 +08:00
Lex Manos 6f49bba302 Fix a typo in our tile entity fix causing it to be ineffective. 2014-02-20 12:04:27 -08:00
Lex Manos b01d87f0c6 Fix items with color rendering incorrectly. 2014-02-19 12:34:21 -08:00
Christian 08a636c34f Update Forge for patch changes
MinecraftForge/FML@064b66af3d Prevent players from logging in until server has finished starting.
MinecraftForge/FML@2aa73afa15 Fix ExampleMod.java for build #1024+
MinecraftForge/FML@c890206268 Try and handle removal of mods a bit better. Currently no way to allow a world which has missing blocks to load - but i have the code in place to allow it i think.
MinecraftForge/FML@995c204338 Fix failing to load a world with missing mod blocks and items. There will be a way to force worlds to load when stuff is missing, but for right now, it will fail as this is "world safe".
MinecraftForge/FML@fa5f4c8842 Some argumentation
MinecraftForge/FML@45409bfa0c Prevent player dat files getting reset during disconnects.
MinecraftForge/FML@33100d6bab Merge pull request #371 from bl4ckscor3/patch-1
MinecraftForge/FML@572d32358a Merge pull request #373 from bloodmc/master
MinecraftForge/FML@d0dd05a15c FML expands S3F to support payloads up to 2 megs in size. Should be transparent
2014-02-18 21:03:44 -05:00
Lex Manos 3322996885 Fixeed a missed -1 in SpawnerAnimals patch. Thanks Blood. 2014-02-12 23:06:11 -08:00
Lex Manos 8462f3b17c Fix AIOOB error with Endermen and blocks >256. Also better support for ID remapping. More to come later. 2014-02-07 19:15:05 -08:00
Lex Manos e68577ffd3 Updated FML:
MinecraftForge/FML@03fb1879d7 Fix obf error when right clicking a Empty Map.
MinecraftForge/FML@6bb9b8b953 Clean up FMLEventChannel. Closes #367.
MinecraftForge/FML@b7b3450dcd Update MCP mapping snapshot to latest crowdsourced names.
MinecraftForge/FML@8c9e8b5270 Fix isRemote, this is integral to so many parts of the code, everyone knows it by this name, People should not change it.
2014-02-05 01:14:24 -08:00
Lex Manos 539ee0ea88 Fixed missed parens causing trapdoors to fall off incorrectly. 2014-01-31 15:12:19 -08:00
Lex Manos f85ab543ee Fixed issue where enchantment effects caused slight rendeirng issue. 2014-01-31 14:32:32 -08:00
Lex Manos 51b008c391 Attempt a AIOOB error fix in tesselator when there are alot of transparent blocks in the rendering range. 2014-01-29 16:17:31 -08:00
Lex Manos 0d84da021f Fix NPE when breaking ice. 2014-01-29 15:43:13 -08:00
Lex Manos f8f1b4211b Fix imporerly efficient tools breaking blocks to fast. 2014-01-24 21:43:47 -08:00
Lex Manos 30a390d4bf Adds a WeatherRender in the style of SkyRender, Closes #844 2014-01-24 19:38:33 -08:00
Lex Manos 790030ab05 Fixed potential NPE in SlotCrafting, and added ItemStack sensitive version fo hasContainerItem. Closes #854 2014-01-24 19:30:17 -08:00
Lex Manos d73f4fb7b3 Move change of metadata to immediatly after change of Block, should prevent any 'invalid' tile entities from breaking created. Reference: #897 2014-01-24 19:21:59 -08:00
Lex Manos 6f7ac27c96 New PlayerUseItemEvents, Start, Stop, Tick and Finish. See PlayerUseItemEvent.java for more details. Closes #924 2014-01-24 19:10:51 -08:00
Lex Manos 6ae2353f41 Don't short circuit item icons for multiple render passes while being used. Closes #929 2014-01-24 17:23:49 -08:00
Lex Manos c62061728b Add the ability for custom records to have finer control over there sound resource location. Closes #933 2014-01-24 17:16:35 -08:00
Lex Manos 6c6f664c30 Implement PlayerPickupXpEvent, fired when a player aquires XP from a EntityXPOrb. Closes #942 2014-01-24 16:31:38 -08:00
Lex Manos aaf6dd2b2e Fix Furnace stopping on 63rd Item, Closes #947 2014-01-22 15:35:55 -08:00
Lex Manos b917d48cff Fixed RenderWorldLastEvent never being called, was missed in 1.7 update. Closes #932 2014-01-18 13:22:09 -08:00
Lex Manos 79ebdfa145 Updated FML: MinecraftForge/FML@444a7d7fa1 Move placement of single player world load hook to fix NPEs. 2014-01-18 13:19:51 -08:00
Lex Manos 612a8a71b0 Fix flexible rails, Closes #944 2014-01-18 04:45:25 -08:00
Christian c71b7554e0 MinecraftForge/FML@b362e8a273 At the request of AbrarSyed.
MinecraftForge/FML@e344303ec7 Merge pull request #346 from Jezzadabomb338/master
MinecraftForge/FML@a4686b1261 Added basic Mojang account authentication support for development time login.
MinecraftForge/FML@dd17979a2f Fix bukkit connectivity issue.
2014-01-16 15:07:48 -05:00
LexManos 0296803fe3 Merge pull request #926 from iChun/master
Fix erroneous position when getting player position with changed eye height.
2014-01-11 17:32:27 -08:00
iChun b1f8af7f55 Squash commits so Lex would stop whining. Fix erroneous position when getting player position with changed eye height. 2014-01-12 07:59:39 +08:00
Lex Manos aab5b04a6d Attempt to prevent a NPE when MC renders a lot of things at once. 2014-01-06 20:25:34 -08:00
Ken 'Minalien' Murray 9e91b0ca81 Fixed MinecraftForgeClient for custom Item Renderer implementations. Removed check for forward-slashes (/) in texture asset locations (but left check for backslash in place). 2014-01-05 21:55:04 -07:00
Lex Manos 0da954cc10 Fix DoublePlant placement, closes #921 2014-01-04 13:07:05 -08:00
Lex Manos a1b68d938d Deprecate BlockFire.func_149842_a, and throw exception if someone tries to set the burn properties for air. Should prevent 'The Air is on fire!' reports. 2014-01-04 13:06:31 -08:00
Lex Manos 3953eb3f6c Fix panes/iron bars not connecting correctly. Closes #904 2014-01-03 17:26:40 -08:00
Lex Manos df0b1751e6 Fixing an infinite recursion case, Closes #916 2014-01-03 16:50:02 -08:00
Adubbz 48a9e24630 Made canBeReplacedByLeaves default to whether a block isn't opaque rather than if it is, also uninverted the checks for canBeReplacedByLeaves in WorldGenBigMushroom, WorldGenSwamp, WorldGenTaiga1 and WorldGenTaiga2 2014-01-03 18:00:11 +11:00
Christian 3896a63016 Fix inversion 2014-01-02 22:52:04 -05:00
Adubbz bd5e7f8118 Fixed sky colour transitions on a render distance of 16, fixed the WorldGen of various things 2014-01-01 18:50:52 +11:00
Lex Manos 32f26561b1 Fix inverted login in BlockPistonBase causing blocks to break incorrectly. Closes #910 #909 2013-12-31 13:07:44 -08:00
Lex Manos ea0be720a1 Update patches for AT changes. 2013-12-31 13:03:45 -08:00
Adubbz 164fa8f646 Made BlockCrops.getDrops call its super method 2013-12-28 23:15:09 +11:00
Christian f075264d6f Allow tools to override their material harvest levels. 2013-12-27 23:48:10 -05:00
Christian cf3447feea Tidier implementation of previous commit. Should fix for subclasses of individual tools too 2013-12-27 21:48:42 -05:00
LexManos 46296328ff Merge pull request #893 from iChun/master
Add render offset to event.
2013-12-25 01:05:45 -08:00
iChun 5f3ece629c Add render offset to event. 2013-12-25 17:03:19 +08:00
Lex Manos a6827f9820 Fix dig speed on redstone ore and obsidian. 2013-12-25 00:41:21 -08:00
Lex Manos 40d02fe6c3 Add a version check mechanic to startup, it is done in a seperate thread and has a config option to compleetly disable it. This allows us to notify users of new recomended builds. Hopefully stemming the flow of outdated help request. Also adds a warning to the main screen if you are running a 'Beta' Forge. Which means a Forge for a new version of Minecraft that we have not promoted a recomended build for yet. 2013-12-25 00:35:59 -08:00
Lex Manos 572bc48a25 Resize pending tile updates when it goes over the curent length. Fixed AIOOB error. 2013-12-24 19:59:34 -08:00
Lex Manos 1959e414e2 Forgot to regen patches... 2013-12-23 22:45:45 -08:00
Lex Manos 08a875c39a Added constructor to WorldType, and delegated the BiomeLayer management to it. Also updated the access transformer for Item/Block classes. 2013-12-23 22:40:54 -08:00
Lex Manos d795f1b898 Fix items rendering on the GUI with invalid state due to glint rendering changing it. Thanks iChun. 2013-12-23 20:58:48 -08:00
Lex Manos ecf8d29724 Fixed accedential inverted logic that caused Potions to render incorrectly. Thanks iChun. 2013-12-23 20:47:07 -08:00
Lex Manos 8ca1179e04 Move Grass {Flower} registry to BiomeGenBase as 1.7 made flowers Biome specifc, this means modders who wish to add global base flowers need to add them to all the biomes indavidually. 2013-12-23 20:34:39 -08:00
Lex Manos 96e23516f6 Temporary fix for items rendering with effects on one layer. Restores default vanilla rendering, which is considered a bug in modded community. 2013-12-23 20:33:32 -08:00
Lex Manos 9ee5053b71 Fix:
Block placement/interaction
  Tesselator crash due to wrong mapping
  Missing isreplaceable check in world.canPlaceAt
  Small foratting/logging cleanup
  Temporarly commented out efficancy changes till I implement it.
2013-12-22 18:25:26 -08:00
Lex Manos 30494f8ddb Fix MethodNotFound crash when shutting down internal server. 2013-12-22 18:22:57 -08:00
Lex Manos 7e668ca9ac Get object based on identity not name. 2013-12-22 18:21:43 -08:00
bloodshot 8654623271 Refactored BiomeManager stronghold add/remove methods to support new
MapGenStronghold dynamic biome changes.
Changed InitNoiseGensEvent to pass a NoiseGenerator array instead of
NoiseGeneratorOctaves due to new NoiseGeneratorPerlin in
ChunkProviderGenerate.
Fixed worldgen crash caused by wrong metadata in Chunk patch.
2013-12-22 18:47:51 -05:00
Lex Manos a6c45a7ade Inital patch update for 1.7.2, Doesn't compile, not done yet. 2013-12-22 03:06:10 -08:00
Lex Manos 99faaae9f6 Regenerate all patches, No functional change as added this is a formatting change only. 2013-11-18 17:17:45 -08:00
Lex Manos 45cc0bd87c Fix NPE in FakePlayers when they are created in a purely client side environment. To remove in 1.7 as FakePlayers should be used for server side interaction with the world on a player's behalf, not for client rendering. 2013-11-16 15:26:52 -08:00
Christian 28abe2cc3c Updated FML:
MinecraftForge/FML@23baf3a8ce Actually fix the nethandler code

Update patches
2013-11-13 19:16:24 -05:00
LexManos cfd368e18f Merge pull request #852 from MinecraftForge/breakevent
Merge BreakEvent branch, as nobody has told me that it breaks everything. And in prep from 1.7.
2013-11-09 00:43:58 -08:00
LexManos a47cca7e42 Merge pull request #841 from XCompWiz/biomecheck
Adds a Check to prevent Biome Replacement
2013-10-27 22:14:54 -07:00
XCompWiz 80ac3017bd Adds a Check to prevent Biome Replacement
Splits the BiomeGenBase constructor to create one which takes a flag
that indicates whether to insert the biome object into the biomeList
array.  The standard constructor calls the new one with the default of
true.  This allows biome wrapper-objects to exist.
2013-10-28 07:11:17 +02:00
Lex Manos ec517d5f28 Format strings properly in MC's internal logger. Fixes resource pack case warnings. 2013-10-27 11:00:10 -07:00
Christian efc6b9abbb Merge branch 'master' of github.com:OniBait/MinecraftForge into breakevent 2013-10-13 23:02:20 -04:00
Christian f9c283a2e5 Add in an event for zombie summoning. Allows for mods to control summoning behaviour, as well as custom summoned mob. 2013-10-13 12:21:57 -04:00
Christian 6c45b43eee And set the RIGHT variable *sigh* 2013-10-13 11:55:15 -04:00
Christian de69b7dfd0 And allow for tweaking baby chance as well. 2013-10-13 11:53:48 -04:00
Christian 5f5b509c7a Allow configuration of the zombie additional summoning mechanic. The vanilla mechanic is a little borked at times. 2013-10-13 11:39:23 -04:00
Lex Manos 412952be5b Prevent session from being printed to the console, also make sure the username is not empty. Causes a lot of bugs further down the line. 2013-10-12 23:10:23 -07:00
OniBait 79e0165362 Cleaned up patches to BlockOre and BlockRedstoneOre
Fixed trailing whitespace (it bugs me too)
2013-10-10 17:15:38 -05:00
Lex Manos 43a16d5389 Added some missing air checks to world gen features. 2013-10-09 02:47:05 -07:00
OniBait 303288e8b1 Merge branch 'upstream/master' 2013-10-08 19:04:54 -05:00
OniBait eb5940664c Add block break events based on @bloodmc's initial 1.5.2 Pull Request 2013-10-08 19:00:02 -05:00
Lex Manos c8df5b832e MinecraftForge/FML@a381874bb9 Delay sound system backend initalization to speed up startup and prevent race condition on some computers. 2013-10-06 11:23:36 -07:00
Eurymachus 8d0b58ee6f Added PlayerOpenContainerEvent and added ForgeHooks.canInteractWith
- Used to override the canInteractWith during player tick
- setResult to ALLOW/DENY as required
- Defaults to Vanilla behaviour in any other instance.

Required for LittleBlocks Mod and to Assist Gullivers Mod
2013-10-06 03:58:13 +01:00
OniBait 296a484f4b Add block break events based on @bloodmc's initial 1.5.2 Pull Request 2013-10-04 00:15:19 -05:00
Lex Manos 7d5d191fc2 Fix missing patch which caused per-world storage to not be saved. 2013-10-01 09:59:13 -07:00
Lex Manos 68669e2679 Make isItemStackDamageable() pass the stack to getMaxDamage() to use the Forge version of getMaxDamage().
Fixes display issues with mods using getMaxDamage(ItemStack) instead of the vanilla one. Closes #805
2013-09-30 17:15:18 -07:00
LexManos 4374f67759 Merge pull request #803 from benblank/block-power
Allow blocks to choose how they handle indirect power
2013-09-30 17:12:34 -07:00
Lex Manos 2e3d1a3c09 Add cancelable EntityStructByLightningEvent, Closes #789 2013-09-30 16:56:34 -07:00
Lex Manos 96b4fd1da1 Stack sensitive version of Item.getItemStackLimit. Closes #771 2013-09-30 16:21:40 -07:00
LexManos d3c80c326a Merge pull request #772 from Lomeli12/master
Villager Trading GUI will now not open if Player is sneaking. Allowing for bypassing of the GUI.
2013-09-30 16:01:51 -07:00
Lex Manos 73202259fa Direct canApplyAtEnchantingTable through canApply Closes #740 2013-09-30 14:51:39 -07:00
Lex Manos 81efd38fee Fix placement of snow cover over metadata 6. Closes #724 2013-09-30 13:52:17 -07:00
Lex Manos b3c715c312 Add the ability to register chat commands that only execute on the client. Works with autocomplete.
Client commands are gray when shown in the autocomplete list (when you press tab)
Closes #640
2013-09-30 13:08:57 -07:00
Ben Blank 8c54873afd move `shouldCheckWeakPower` to Forge section 2013-09-30 11:54:03 -07:00
Lex Manos 50b9abc13f Vanilla hopper should obey the IInventory contract, TileEntityHopper now takes into account IInventory.getInventoryStackLimit() when inserting items Closes #597. 2013-09-30 11:37:37 -07:00