Merge pull request #926 from iChun/master
Fix erroneous position when getting player position with changed eye height.
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commit
0296803fe3
1 changed files with 19 additions and 1 deletions
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@ -479,11 +479,29 @@
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chatcomponenttext.func_150256_b().func_150241_a(new ClickEvent(ClickEvent.Action.SUGGEST_COMMAND, "/msg " + this.getCommandSenderName() + " "));
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return chatcomponenttext;
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}
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@@ -2096,6 +2244,101 @@
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@@ -2096,6 +2244,119 @@
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FMLNetworkHandler.openGui(this, mod, modGuiId, world, x, y, z);
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}
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+ /* ======================================== FORGE START =====================================*/
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+ // JAVADOC METHOD $$ func_70666_h
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+ @SideOnly(Side.CLIENT)
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+ @Override
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+ public Vec3 getPosition(float par1)
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+ {
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+ if (par1 == 1.0F)
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+ {
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+ return this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY + (this.getEyeHeight() - this.getDefaultEyeHeight()), this.posZ);
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+ }
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+ else
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+ {
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+ double d0 = this.prevPosX + (this.posX - this.prevPosX) * (double)par1;
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+ double d1 = this.prevPosY + (this.posY - this.prevPosY) * (double)par1 + (this.getEyeHeight() - this.getDefaultEyeHeight());
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+ double d2 = this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par1;
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+ return this.worldObj.getWorldVec3Pool().getVecFromPool(d0, d1, d2);
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+ }
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+ }
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+
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+ /**
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+ * A dimension aware version of getBedLocation.
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+ * @param dimension The dimension to get the bed spawn for
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