Fixed issue where enchantment effects caused slight rendeirng issue.
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51414375e4
commit
f85ab543ee
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@ -219,7 +219,7 @@
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if (par3ItemStack.hasEffect())
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{
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GL11.glDepthFunc(GL11.GL_EQUAL);
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@@ -540,11 +603,28 @@
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@@ -540,11 +603,29 @@
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDepthFunc(GL11.GL_LEQUAL);
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}
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@ -240,6 +240,7 @@
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+ GL11.glColor4f(0.5F, 0.25F, 0.8F, 1.0F);
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+ this.renderGlint(x * 431278612 + y * 32178161, x - 2, y - 2, 20, 20);
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+ GL11.glDepthMask(true);
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+ GL11.glDisable(GL11.GL_BLEND);
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+ GL11.glDisable(GL11.GL_ALPHA_TEST);
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+ GL11.glEnable(GL11.GL_LIGHTING);
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+ GL11.glDepthFunc(GL11.GL_LEQUAL);
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@ -248,7 +249,7 @@
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private void renderGlint(int par1, int par2, int par3, int par4, int par5)
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{
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for (int j1 = 0; j1 < 2; ++j1)
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@@ -649,4 +729,42 @@
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@@ -649,4 +730,42 @@
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{
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this.doRender((EntityItem)par1Entity, par2, par4, par6, par8, par9);
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}
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