Fixed accedential inverted logic that caused Potions to render incorrectly. Thanks iChun.
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@ -563,7 +563,7 @@
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+ @SideOnly(Side.CLIENT)
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+ public boolean hasEffect(ItemStack par1ItemStack, int pass)
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+ {
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+ return hasEffect(par1ItemStack) && (pass == 0 || this == Items.potionitem);
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+ return hasEffect(par1ItemStack) && (pass == 0 || this != Items.potionitem);
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+ }
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+
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+ /**
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