Commit graph

330 commits

Author SHA1 Message Date
adianfiuef
83a00d1a56 Tram&Pauline
guys I have the update and I putted it all in the right folders
2022-06-22 22:46:27 -07:00
minenice55
aba100038e Update Throw.anim 2022-06-22 18:52:35 -04:00
minenice55
3f420f6c4f Trick on the Class: player / girl animations done 2022-06-22 18:42:22 -04:00
minenice55
f3515fcef2 Trick on the Class: update prefab with new assets 2022-06-19 23:26:19 -04:00
minenice55
31dcf5410f Merge branch 'master' into game-mobTrick 2022-06-19 21:47:42 -04:00
minenice55
ef0f090ba7
Various small additions and changes (#105)
* Fan Club: spotlight effects

* new icons for Pajama Party, Karate Man

* Editor: make context use Rodin font

* idem for entities

* Blue Bear: import HQ texture

* Pajama Party: option to sleep forever

* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55
1dda4f9477
Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
saladplainzone
cd70267243
Rhythm Somen - Initial Commit, Prefab Setup (#99)
Somen moment
2022-06-11 13:40:27 -07:00
Jellirby
2faa06a7bd
Launch Party Prefab Setup (#97)
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55
8ff7539d2b
I shouldn't be coding at midnight (#96)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints

* peabrain moment

VERY IMPORTANT FIX

* Make this not loop
2022-06-08 23:46:51 -07:00
minenice55
ecc905a42f
Minigame: Pajama Party (#84)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55
c46f653612
Minigame: Samurai Slice (Gold) (#79)
* Game: Samurai Slice (DS)

initial scene setup

* Samurai Slice (Gold) - Start animations

* Samurai Slice (Gold) - Finish core samurai animations

* Samurai Slice (Gold) - Basic interactions

* Samurai Slice (Gold): object prep

* Samurai Slice (Gold): object type setup

* Samurai Slice (Gold): object paths

* Samurai Slice (Gold): prep for other objects

* Samurai Slice (Gold): prep fish

* Samurai Slice (Gold): Objects complete

* Samurai Slice (Gold): dinero

quiero cien vbucks

* Samurai Slice (Gold): polish cash, slicing anim

* Samurai Slice (Gold): child catching

* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe
9efe13a7f6 Meta files moment 2022-05-07 14:32:47 -07:00
Jenny Crowe
2749f9a782
Merge branch 'master' into master 2022-05-07 14:28:49 -07:00
Jenny Crowe
7d2bc548a5
Merge pull request #76 from Pengu12345/alternate_input_system
Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Pengu123
e1d3d2e0ac Coin Toss: Upscaled Graphics 2022-05-03 18:27:32 +02:00
minenice55
85ba13b21b Fan Club: fast kamone plays when scene is unloaded 2022-05-02 16:16:00 -04:00
minenice55
1fb8271d1e Fan Club: unarranged sequel feature-complete 2022-05-02 13:43:47 -04:00
minenice55
33eb285385 Fan Club: particle stuff, unarranged crouch / kiss 2022-05-02 11:45:48 -04:00
minenice55
e58feee0db Fan Club: arranged landing, corrected texture atlas colours 2022-05-01 20:08:48 -04:00
Pengu123
70dd10c646 Coin Toss Done. Needs HD Textures and more customization 2022-05-01 23:49:55 +02:00
Pengu123
fdfcbe8948 Throw and Catch animation 2022-05-01 20:22:00 +02:00
Pengu123
df73b33b99 Ground assets foundations for Coin Toss 2022-05-01 17:59:02 +02:00
Pengu123
f4cbd0b367 Start of coin toss sprites (WIP, needs better quality) 2022-05-01 17:06:37 +02:00
minenice55
cea18087d0 Update IdolBigCall1Arrange.anim 2022-04-30 01:26:56 -04:00
minenice55
c041b37031 Fan Club: cont. unarranged sequel work 2022-04-30 01:20:19 -04:00
minenice55
f3b7b851f5 Fan Club: more work on unarranged sequel 2022-04-30 00:36:47 -04:00
minenice55
6979e454f6 Fan Club: initial support for "unarranged" sequel 2022-04-28 17:56:00 -04:00
minenice55
6be3b47559 Fan Club: various adjustments
address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55
ad05ecf6f2 Fan Club: add fast kamone 2022-04-27 18:02:53 -04:00
minenice55
dd6f2f3bb7 Fan Club - adjustments to crouch animation 2022-04-23 18:56:13 -04:00
adianfiuef
88c9c203a7 tram&Pauline 2022-04-15 01:22:19 -07:00
adianfiuef
f6dd5e28a9 Tram&Pauline 2022-04-11 02:05:43 -07:00
adianfiuef
efffe50bbc Create 2022-04-10 23:40:10 -07:00
minenice55
51c529a16f Trick on the Class: object paths 2022-04-10 17:37:37 -04:00
minenice55
ef7f7d8952 Trick on the Class: prototype scene setup 2022-04-08 23:26:18 -04:00
minenice55
a193cf8909 Trick on the Class: initial setup
hell
2022-04-04 10:48:37 -04:00
minenice55
04328464f7 Merge branch 'master' into more-ntrIdol-2 2022-03-28 09:43:55 -04:00
minenice55
0f8f0db355 Fan Club: delete reference material 2022-03-28 09:17:47 -04:00
minenice55
8ca290cc3f Fan Club: more animations 2022-03-27 19:05:08 -04:00
Jenny Crowe
d72aa964b2 Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR) 2022-03-27 05:08:26 -07:00
minenice55
f179122dfa Fan Club: idol squatting animation 2022-03-27 00:11:32 -04:00
minenice55
6e3ba6ba9f Fan Club: arisa jump 2022-03-25 22:45:54 -04:00
saladplainzone
1278df0334 Rhythm Tweezers: Implemented HQ Sprites
By Mocha
2022-03-19 19:41:30 -07:00
saladplainzone
14f682b65b Drumming Practice: Revised Drum Sprite 2022-03-19 19:40:42 -07:00
Jenny Crowe
22b946496b
Merge pull request #55 from minenice55/game-ntrIdol
Minigame: Fan Club
2022-03-16 16:22:10 -07:00
minenice55
5ae6b8a267 Fan Club: finish all basic functionality
todo: other "special" animations
2022-03-16 17:41:46 -04:00
Jenny Crowe
3771eac08f Crop Stomp: Minor visual tweaks 2022-03-16 02:53:30 -07:00
Jenny Crowe
48af382417 Crop Stomp: HD textures! + animation tweaks 2022-03-16 02:40:53 -07:00
minenice55
b58030e018 Fan Club: actual functionality (input still bugged) 2022-03-15 18:43:13 -04:00
minenice55
9c640ea3d2 Fan Club: like 50% of the game lmao 2022-03-14 20:54:54 -04:00
minenice55
10f840aa26 Merge branch 'master' into game-ntrIdol 2022-03-14 10:35:33 -04:00
minenice55
77662a3ced Fan Club: more idol stuff 2022-03-14 10:35:04 -04:00
saladplainzone
27ff1478ce High Quality Textures for Drum Practice & Rhythm Rally 2022-03-13 20:57:05 -07:00
minenice55
2ae8919657 Fan Club: idol setup part 1 2022-03-13 18:23:38 -04:00
minenice55
ee8e9fc059 Merge branch 'master' into game-ntrIdol 2022-03-13 12:50:17 -04:00
Jenny Crowe
95a04168ec Fireworks: More setup 2022-03-13 07:35:22 -07:00
Jenny Crowe
8ebcf0b1c9 Fireworks: City sprite import 2022-03-13 04:13:31 -07:00
Jenny Crowe
c8feaa0a73 Fireworks: Sprite import 2022-03-13 03:56:57 -07:00
minenice55
cd652e4107 Fan Club: start scene setup 2022-03-12 23:24:37 -05:00
Jenny Crowe
191ad42328
Merge pull request #50 from patataofcourse/karatemanfix
Fix Karate Joe's texture sheet shenanigans
2022-03-12 18:31:56 -07:00
patataofcourse
f9a166eff8 Fix Karate Joe's texture sheet shenanigans 2022-03-13 02:03:46 +01:00
Jenny Crowe
caf2394c47 Blue Bear: Basic gameplay setup 2022-03-12 07:14:41 -07:00
Jenny Crowe
504713bcf1 No more I am going to bed if a sprite has an odd number in it then who cares 2022-03-11 06:20:06 -07:00
Jenny Crowe
77e6e5bf72 Make it stop 2022-03-11 06:19:09 -07:00
Jenny Crowe
c0460c2e7c I missed one 2022-03-11 06:15:18 -07:00
Jenny Crowe
b93006cded Do you know how it feels to split sprites for 2 hours straight? 2022-03-11 06:12:33 -07:00
Jenny Crowe
344a5b37d6 Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder. 2022-03-11 03:52:11 -07:00
Jenny Crowe
37604d3e8b BTSDS: Zoom effect appears again. 2022-03-10 05:50:52 -07:00
Jenny Crowe
32b647a4d4 BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
Jenny Crowe
e7d6796c08 Rally: Changed net color to white (as it is in Megamix) 2022-03-10 02:22:54 -07:00
Jenny Crowe
9bacb2c4b3
Merge pull request #44 from CarsonKompon/fix-mr-upbeat-animations
Cleaned up Mr. Upbeat's animations
2022-03-07 08:24:11 -07:00
Jenny Crowe
07211a4594 URP drank all my Pepsi and called me a bitch 2022-03-07 08:23:28 -07:00
Carson Kompon
8d353e797a Cleaned up Mr. Upbeat's animations 2022-03-07 10:15:40 -05:00
Carson Kompon
48e81d4df9 Added "Set Mii" to Drumming Practice 2022-03-07 00:26:59 -05:00
Carson Kompon
87b474b1ba Working Drumming Practice 2022-03-07 00:00:54 -05:00
Carson Kompon
48c0f0994c Started prepping Drumming Practice 2022-03-06 22:17:46 -05:00
Carson Kompon
3f2cc123cb Fully functional and animated Mr. Upbeat 2022-03-06 14:37:50 -05:00
Carson Kompon
bc9bac4ab5 Added Mr. Upbeat fall animation 2022-03-06 12:34:54 -05:00
Jenny Crowe
39e8707e44
Merge pull request #39 from CarsonKompon/wizards-waltz-new-sprites
New spritesheet for Wizard's Waltz
2022-03-04 21:42:09 -07:00
Carson Kompon
9d36d62a06 Added wand and sparkle FX to Wizard's Waltz 2022-03-04 23:28:56 -05:00
Carson Kompon
ec4ab9dc74 Added new spritesheet 2022-03-04 22:42:58 -05:00
Carson Kompon
8bc93dbcbc Added smear fx to Mr. Upbeat 2022-03-04 22:18:06 -05:00
Carson Kompon
063c144e44 Mr Upbeat Programming progress
Autoplay works but it doesn't work otherwise
2022-03-04 17:03:57 -05:00
Carson Kompon
035fbc818b Mr Upbeat Animation Setup 2022-03-04 15:47:40 -05:00
Carson Kompon
d1bdc2671d Mr Upbeat scene setup 2022-03-04 15:18:01 -05:00
Carson Kompon
ed3989e847 Mr Upbeat Sprite Definitions 2022-03-04 14:54:24 -05:00
Carson Kompon
4835aac135 Mr Upbeat Spritesheet 2022-03-04 14:54:04 -05:00
Carson Kompon
05269d509c Added a new placeholder spritesheet for Wizard's Waltz 2022-03-04 01:37:33 -05:00
Carson Kompon
045423c44d Added the girl to Wizard's Waltz 2022-03-04 00:16:38 -05:00
Carson Kompon
6e0d3963f3 Added animations to the Wizard in Wizard's Waltz 2022-03-03 23:08:55 -05:00
Carson Kompon
f70cade117 Added game icon for Wizard's Waltz 2022-03-03 22:36:11 -05:00
Carson Kompon
ef300057a7 Wizard's Waltz is feature complete
Just missing 90% of the visual assets
2022-03-03 22:30:08 -05:00
Carson Kompon
a2e6379528 Began adding Wizard's Waltz 2022-03-03 18:33:22 -05:00
Jenny Crowe
9fcd30ccb4 Crop Stomp: Dots bg 2022-03-03 04:18:16 -07:00
Jenny Crowe
2b0a2fb676 Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing. 2022-03-03 03:43:01 -07:00
Carson Kompon
752307fa64 Added Cooking Pot, Alien, and Pot hit stars 2022-03-02 23:04:11 -05:00
Carson Kompon
7b36b8a73c Added Ring background fx to Karate Man 2022-03-01 15:37:06 -05:00
Jenny Crowe
8994266320 Crop Stomp: Some pivot changes 2022-03-01 01:41:48 -07:00
Jenny Crowe
daf19fae54 Crop Stomp: Implementation progress 2022-02-28 23:38:38 -07:00
Jenny Crowe
6c13d0efa2 Crop Stomp: More animations 2022-02-28 19:30:36 -07:00
Jenny Crowe
5871716bd1 Crop Stomp: Basic stomping 2022-02-28 01:33:11 -07:00
Jenny Crowe
8b4b1cac1a Crop Stomp: He go 2022-02-27 22:11:18 -07:00
Jenny Crowe
f9adef8529 Crop Stomp basic setup 2022-02-27 16:26:03 -07:00
Carson Kompon
c745bb5389 Added "set background color" to Karate Man.
Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Carson Kompon
26b9497114 Implemented proper sprite, flickering, and dropdown menu
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon
c557c62b32 Added Light to the Light Bulb if colour is changed with right click
You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Jenny Crowe
2ce1741201 BTSDS: Scene adjustments for better future 3D cam movement compatibility 2022-02-24 05:26:56 -07:00
Jenny Crowe
c1e3277c0f BTSDS: Outline no longer overlaps hit effect. 2022-02-23 21:27:39 -07:00
Jenny Crowe
3cb6ff3578 Tap Trial: Pose animation setup 2022-02-21 15:28:16 -07:00
Jenny Crowe
1a980347f6 DJ School: Additional gameplay implementation and tuning. 2022-02-20 10:28:56 -07:00
Jenny Crowe
9273f9d944 Tap Trial: Double Tap animations for player 2022-02-20 08:25:45 -07:00
Jenny Crowe
612b042ecd Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania 2022-02-19 17:17:15 -07:00
Braedon
bef5518b8f Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00
Braedon
00ba7dd3b7 Some tap trial setup 2022-02-19 13:51:46 -05:00
Jenny Crowe
e2f9dbddf4 BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
Braedon
79bf70f76f Fork lifter gulp graphical bug 2022-02-17 21:36:01 -05:00
Jenny Crowe
78d08856cf BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events. 2022-02-17 05:11:06 -07:00
Jenny Crowe
475b946059 Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
Jenny Crowe
1a839517c8 Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00
Braedon
bea09a5d2f Rhythm Rally polish 2022-02-15 00:17:53 -05:00
Jenny Crowe
ec5cc16493 Rhythm Rally: Basic gameplay setup 2022-02-14 01:53:58 -07:00
Braedon
49f724f08a Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
Jenny Crowe
c92974dbe6 Rhythm Rally: Animations baybeeeeeeeeee 2022-02-12 01:12:12 -07:00
Jenny Crowe
e188e1e184 Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania into megaminerzero 2022-02-11 19:59:40 -07:00
Jenny Crowe
4a4641b7e4 Wait why didn't this push? 2022-02-11 19:59:23 -07:00
Braedon
c04f994d1b Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Jenny Crowe
b5a49c7ce9 Tweezers: Long hair implementation 2022-02-11 00:21:43 -07:00
Braedon
a65a6c012c Long hair rhythm tweezers but very buggy (read desc)
Hair plucking is a bit weird a beat after a long pull.

The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.

You can't pull two long hairs at a time for some reason.

The long hair doesn't rotate correctly towards the tweezers.

I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Jenny Crowe
5dba944412 Tweezers: Hairs fall after being plucked. Eye growing implemented. 2022-02-10 08:29:53 -07:00
Jenny Crowe
c9ac1608e2 Tweezers: Plucking animation additions. Autoplay support. 2022-02-10 04:59:20 -07:00
Braedon
772ab2783c bread2unity BCCAD interpreter setup 2022-02-10 03:13:54 -05:00
Jenny Crowe
e664c25bab Certified merge moment 2022-02-09 03:33:55 -07:00
Jenny Crowe
7fbb02d7cc Tweezers: Functioning gameplay loop + Editor implementation. 2022-02-09 03:29:09 -07:00
Braedon
6cfbb0e3f5 DJ School extra sfx 2022-02-09 02:46:49 -05:00
Jenny Crowe
a0c1070b93 Tweezers: Added clamp effect to tweezer pluck animation 2022-02-09 00:08:22 -07:00
Jenny Crowe
dae934625c Tweezers: Added idle anim (so the vegetable doesn't hop at the very start by default) 2022-02-08 23:29:41 -07:00
Braedon
93c1cb2065 Rhythm tweezers logic but not really 2022-02-08 22:58:25 -05:00
Jenny Crowe
433dd5d82c Tweezers: Tweaked error in HopFinal animation 2022-02-08 07:45:52 -07:00
Jenny Crowe
78f721b776 Tweezers: Tweaked eyes slightly. Altered vegetable animations to accommodate. 2022-02-08 07:43:29 -07:00
Jenny Crowe
eedde680f4 Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations. 2022-02-08 07:26:55 -07:00
Braedon
f376e30ee2 You can no longer stab multiple peas at once (Fork Lifter) 2022-02-05 23:03:31 -05:00
Braedon
7a624d0581 Some DJ School logic and animations, DJ Yellow is not currently animatable. 2022-02-04 22:48:35 -05:00
Braedon
3941410e17 DJ School sounds 2022-02-02 21:09:50 -05:00
Braedon
147e41ca35 Space soccer polish and editor preview button 2022-02-02 03:36:20 -05:00
Braedon
dd9203cace Discord rich presence 2022-01-30 18:40:12 -05:00
Braedon
df5a64622e Game switch improvements + Karate man animation fixes (READ DESC)
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon
80ec9a350b Some facial expressions for Karate Man 2022-01-26 12:02:44 -05:00
Braedon
60cbe60ac4 Space Soccer HD textures (needs polish) 2022-01-26 00:38:12 -05:00
Braedon
aa86cac41b Even more space soccer animations + Clappy Trio Autoplay bug fixed 2022-01-24 22:49:40 -05:00
Braedon
8a42130953 More space soccer crap, like fixing some animations 2022-01-24 20:02:45 -05:00
Braedon
0c51d8fd77 Space soccer animation testing 2022-01-24 05:13:46 -05:00
Braedon
dcc378ce84 I'm tired 2022-01-23 21:15:23 -05:00
Braedon
fa519d25d7 A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
4be18d954c Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon
f2c33e041e Fixed Karate Man combo pot scale bug 2022-01-20 02:26:53 -05:00
Braedon
2c917d6fc7 Karate man combos 2022-01-19 20:48:52 -05:00
Braedon
9d67d26fda Karate Man design overhaul 2022-01-19 00:40:49 -05:00
Braedon
c48f2064f0 Import game icons 2022-01-15 17:52:53 -05:00
Starpelly
775fd7e580 Initialize game with one script 2022-01-03 17:42:43 -05:00
Starpelly
4c83f7fec0 Kick finalization 2022-01-03 10:15:48 -05:00
Starpelly
76ed0ee2e9 Most kick animations and functionality complete 2022-01-02 07:09:15 -05:00
Starpelly
2c2d43ac17 Karate Man Kick started 2022-01-01 13:54:17 -05:00
Starpelly
fc3cb73bdf Game loading optimization 2021-12-31 09:46:11 -05:00
Starpelly
a52e883f3a Spaceball camera and perspective fixes + Karate Man animated background 2021-12-30 07:17:22 -05:00
Starpelly
5cbb182797 Karate Man animation fixes 2021-12-30 03:26:18 -05:00
Starpelly
88f13795a9 Karate Man started. 2021-12-29 01:52:48 -05:00
Starpelly
c653d487ac Spaceball pretty much finalized. 2021-12-28 02:38:55 -05:00
Starpelly
75965927d6 Further improvements to AudioSource.time (Conductor.cs) 2021-12-27 21:36:27 -05:00
Starpelly
ff6bce2806 Fixed AudioSource.time bug, check Conductor.cs for comment. 2021-12-26 23:48:39 -05:00
Starpelly
4b3bfeda1b Spaceball costumes 2021-12-26 02:25:17 -05:00
Starpelly
417986c08c Stars background + Camera zooming *UNFINISHED* 2021-12-25 20:04:23 -05:00
Starpelly
6729eec8dc Highball added to Spaceball + event types added. 2021-12-25 08:32:52 -05:00
Starpelly
866c8c80be Spaceball swing + low ball throw + perspective camera 2021-12-25 07:16:40 -05:00
Starpelly
2c4f7bbac7 The Clappy Trio finalized (hopefully) + Dynamic "Trio" count. 2021-12-24 03:35:54 -05:00
Starpelly
d72cb639b3 Fixed ForkLifter hand grab bug 2021-12-23 22:36:16 -05:00
Starpelly
aa3f999721 Fixed problem with Trio faces not changing 2021-12-23 19:58:48 -05:00
Starpelly
88d23ef8cc Music sorting 2021-12-23 17:39:03 -05:00
Starpelly
3ae454e4e8 ClappyTrio Bop + Clap 2021-12-22 01:38:30 -05:00
Starpelly
b71606e9e3 Proper naming for sprites 2021-12-21 19:42:01 -05:00