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BTSDS: Zoom effect appears again.
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parent
32b647a4d4
commit
37604d3e8b
3 changed files with 20 additions and 20 deletions
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@ -9,13 +9,13 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: Zoom
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _GLOSSYREFLECTIONS_OFF
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m_ShaderKeywords: _ALPHATEST_ON _GLOSSYREFLECTIONS_OFF
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stringTagMap:
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RenderType: Transparent
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RenderType: TransparentCutout
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disabledShaderPasses:
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- SHADOWCASTER
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m_SavedProperties:
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@ -87,13 +87,13 @@ Material:
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 10
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- _DstBlend: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 0
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- _Metallic: 0
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- _Mode: 3
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- _Mode: 1
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _QueueOffset: 0
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@ -106,7 +106,7 @@ Material:
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- _Surface: 1
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- _UVSec: 0
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- _WorkflowMode: 1
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- _ZWrite: 0
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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@ -9,13 +9,13 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: ZoomFade1
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _GLOSSYREFLECTIONS_OFF
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m_ShaderKeywords: _ALPHATEST_ON _GLOSSYREFLECTIONS_OFF
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 3000
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m_CustomRenderQueue: 2450
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stringTagMap:
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RenderType: Transparent
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RenderType: TransparentCutout
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disabledShaderPasses:
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- SHADOWCASTER
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m_SavedProperties:
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@ -87,13 +87,13 @@ Material:
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 10
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- _DstBlend: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 0
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- _Metallic: 0
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- _Mode: 3
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- _Mode: 1
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _QueueOffset: 0
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@ -106,10 +106,10 @@ Material:
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- _Surface: 1
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- _UVSec: 0
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- _WorkflowMode: 1
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- _ZWrite: 0
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 0.65882355}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 0.65882355}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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@ -9,13 +9,13 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: ZoomFade2
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _GLOSSYREFLECTIONS_OFF
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m_ShaderKeywords: _ALPHATEST_ON _GLOSSYREFLECTIONS_OFF
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 3000
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m_CustomRenderQueue: 2450
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stringTagMap:
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RenderType: Transparent
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RenderType: TransparentCutout
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disabledShaderPasses:
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m_SavedProperties:
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@ -87,13 +87,13 @@ Material:
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 10
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- _DstBlend: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 0
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- _Metallic: 0
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- _Mode: 3
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- _Mode: 1
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _QueueOffset: 0
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@ -106,10 +106,10 @@ Material:
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- _Surface: 1
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- _UVSec: 0
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- _WorkflowMode: 1
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- _ZWrite: 0
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 0.32941177}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 0.32941177}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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