diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Materials/Effects/Zoom.mat b/Assets/Resources/Sprites/Games/BuiltToScaleDS/Materials/Effects/Zoom.mat index 041870fa..49113b96 100644 --- a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Materials/Effects/Zoom.mat +++ b/Assets/Resources/Sprites/Games/BuiltToScaleDS/Materials/Effects/Zoom.mat @@ -9,13 +9,13 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Zoom m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _GLOSSYREFLECTIONS_OFF + m_ShaderKeywords: _ALPHATEST_ON _GLOSSYREFLECTIONS_OFF m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 3000 + m_CustomRenderQueue: 2450 stringTagMap: - RenderType: Transparent + RenderType: TransparentCutout disabledShaderPasses: - SHADOWCASTER m_SavedProperties: @@ -87,13 +87,13 @@ Material: - _Cutoff: 0.5 - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - - _DstBlend: 10 + - _DstBlend: 0 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - _Metallic: 0 - - _Mode: 3 + - _Mode: 1 - _OcclusionStrength: 1 - _Parallax: 0.005 - _QueueOffset: 0 @@ -106,7 +106,7 @@ Material: - _Surface: 1 - _UVSec: 0 - _WorkflowMode: 1 - - _ZWrite: 0 + - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Materials/Effects/ZoomFade1.mat b/Assets/Resources/Sprites/Games/BuiltToScaleDS/Materials/Effects/ZoomFade1.mat index 3b7a68b1..431e7618 100644 --- a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Materials/Effects/ZoomFade1.mat +++ b/Assets/Resources/Sprites/Games/BuiltToScaleDS/Materials/Effects/ZoomFade1.mat @@ -9,13 +9,13 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: ZoomFade1 m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _GLOSSYREFLECTIONS_OFF + m_ShaderKeywords: _ALPHATEST_ON _GLOSSYREFLECTIONS_OFF m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 3000 + m_CustomRenderQueue: 2450 stringTagMap: - RenderType: Transparent + RenderType: TransparentCutout disabledShaderPasses: - SHADOWCASTER m_SavedProperties: @@ -87,13 +87,13 @@ Material: - _Cutoff: 0.5 - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - - _DstBlend: 10 + - _DstBlend: 0 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - _Metallic: 0 - - _Mode: 3 + - _Mode: 1 - _OcclusionStrength: 1 - _Parallax: 0.005 - _QueueOffset: 0 @@ -106,10 +106,10 @@ Material: - _Surface: 1 - _UVSec: 0 - _WorkflowMode: 1 - - _ZWrite: 0 + - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 0.65882355} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 0.65882355} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Materials/Effects/ZoomFade2.mat b/Assets/Resources/Sprites/Games/BuiltToScaleDS/Materials/Effects/ZoomFade2.mat index 8bbc5513..0ae33c2f 100644 --- a/Assets/Resources/Sprites/Games/BuiltToScaleDS/Materials/Effects/ZoomFade2.mat +++ b/Assets/Resources/Sprites/Games/BuiltToScaleDS/Materials/Effects/ZoomFade2.mat @@ -9,13 +9,13 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: ZoomFade2 m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _GLOSSYREFLECTIONS_OFF + m_ShaderKeywords: _ALPHATEST_ON _GLOSSYREFLECTIONS_OFF m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 3000 + m_CustomRenderQueue: 2450 stringTagMap: - RenderType: Transparent + RenderType: TransparentCutout disabledShaderPasses: - SHADOWCASTER m_SavedProperties: @@ -87,13 +87,13 @@ Material: - _Cutoff: 0.5 - _DetailAlbedoMapScale: 1 - _DetailNormalMapScale: 1 - - _DstBlend: 10 + - _DstBlend: 0 - _EnvironmentReflections: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 - _Metallic: 0 - - _Mode: 3 + - _Mode: 1 - _OcclusionStrength: 1 - _Parallax: 0.005 - _QueueOffset: 0 @@ -106,10 +106,10 @@ Material: - _Surface: 1 - _UVSec: 0 - _WorkflowMode: 1 - - _ZWrite: 0 + - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 0.32941177} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 0.32941177} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} m_BuildTextureStacks: []