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Tweezers: Added idle anim (so the vegetable doesn't hop at the very start by default)
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3 changed files with 1722 additions and 2 deletions
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@ -0,0 +1,8 @@
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@ -26,6 +26,32 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &-2331805597223418774
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Idle
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m_Speed: 1
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m_Position: {x: 50, y: 50, z: 0}
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--- !u!1107 &-2216339865779360219
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serializedVersion: 6
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@ -37,13 +63,16 @@ AnimatorStateMachine:
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m_EntryTransitions: []
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@ -53,7 +82,7 @@ AnimatorStateMachine:
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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@ -128,3 +157,29 @@ AnimatorState:
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m_CycleOffsetParameter:
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m_TimeParameter:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Idle 0
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m_Speed: 1
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m_CycleOffset: 0
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m_Position: {x: 50, y: 50, z: 0}
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