Commit graph

286 commits

Author SHA1 Message Date
Jenny Crowe
4345f92ba2 I missed one 2022-03-11 06:15:18 -07:00
Jenny Crowe
91ca50109d Do you know how it feels to split sprites for 2 hours straight? 2022-03-11 06:12:33 -07:00
Jenny Crowe
8c89153af9 Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder. 2022-03-11 03:52:11 -07:00
Jenny Crowe
5663c5e8af BTSDS: Zoom effect appears again. 2022-03-10 05:50:52 -07:00
Jenny Crowe
e6adef1f94 BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
Jenny Crowe
fe7a18ed6d Rally: Changed net color to white (as it is in Megamix) 2022-03-10 02:22:54 -07:00
Jenny Crowe
bc24be8a95 Oh yeah the editor UI too 2022-03-07 09:17:53 -07:00
Jenny Crowe
61df4ecf8a Editor: Game icons look better in-editor 2022-03-07 09:14:10 -07:00
Jenny Crowe
49898d661a Merge pull request #44 from CarsonKompon/fix-mr-upbeat-animations
Cleaned up Mr. Upbeat's animations
2022-03-07 08:24:11 -07:00
Jenny Crowe
f4b34563f9 URP drank all my Pepsi and called me a bitch 2022-03-07 08:23:28 -07:00
Carson Kompon
0262210452 Cleaned up Mr. Upbeat's animations 2022-03-07 10:15:40 -05:00
Carson Kompon
b229e612b3 Added "Set Mii" to Drumming Practice 2022-03-07 00:26:59 -05:00
Carson Kompon
8bb590825c Added Drumming Practice Game Icon 2022-03-07 00:06:27 -05:00
Carson Kompon
b4e8152d90 Working Drumming Practice 2022-03-07 00:00:54 -05:00
Carson Kompon
31c08e778e Started prepping Drumming Practice 2022-03-06 22:17:46 -05:00
Carson Kompon
b389cd7589 Fully functional and animated Mr. Upbeat 2022-03-06 14:37:50 -05:00
Carson Kompon
d5b800bb5b Added Mr. Upbeat fall animation 2022-03-06 12:34:54 -05:00
Jenny Crowe
1a3a0dcec7 Merge pull request #39 from CarsonKompon/wizards-waltz-new-sprites
New spritesheet for Wizard's Waltz
2022-03-04 21:42:09 -07:00
Carson Kompon
da57253acc Added wand and sparkle FX to Wizard's Waltz 2022-03-04 23:28:56 -05:00
Carson Kompon
a0d4803901 Added new spritesheet 2022-03-04 22:42:58 -05:00
Carson Kompon
2ed99853a3 Added smear fx to Mr. Upbeat 2022-03-04 22:18:06 -05:00
Carson Kompon
5c3730cf9d Slightly functional Mr. Upbeat 2022-03-04 22:10:10 -05:00
Carson Kompon
d22009e79c Mr Upbeat Programming progress
Autoplay works but it doesn't work otherwise
2022-03-04 17:03:57 -05:00
Carson Kompon
6d4a283eff Mr Upbeat Animation Setup 2022-03-04 15:47:40 -05:00
Carson Kompon
2d7a559738 Mr Upbeat scene setup 2022-03-04 15:18:01 -05:00
Carson Kompon
5e2e80fb86 Mr Upbeat Sprite Definitions 2022-03-04 14:54:24 -05:00
Carson Kompon
1edb5fb16c Mr Upbeat Spritesheet 2022-03-04 14:54:04 -05:00
Carson Kompon
502678f6b4 Added a new placeholder spritesheet for Wizard's Waltz 2022-03-04 01:37:33 -05:00
Carson Kompon
c028882d5b Added the girl to Wizard's Waltz 2022-03-04 00:16:38 -05:00
Carson Kompon
ca48e23892 Added animations to the Wizard in Wizard's Waltz 2022-03-03 23:08:55 -05:00
Carson Kompon
6958b7bbb7 Added game icon for Wizard's Waltz 2022-03-03 22:36:11 -05:00
Carson Kompon
b0f74c9f01 Wizard's Waltz is feature complete
Just missing 90% of the visual assets
2022-03-03 22:30:08 -05:00
Carson Kompon
2786cdca4c Began adding Wizard's Waltz 2022-03-03 18:33:22 -05:00
Jenny Crowe
71838124c9 Crop Stomp: Dots bg 2022-03-03 04:18:16 -07:00
Jenny Crowe
93bbbd0ee2 Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing. 2022-03-03 03:43:01 -07:00
Carson Kompon
8a6eb8b74c Added Cooking Pot, Alien, and Pot hit stars 2022-03-02 23:04:11 -05:00
Carson Kompon
70b1bb2dbb Added Ring background fx to Karate Man 2022-03-01 15:37:06 -05:00
Jenny Crowe
061ff2e9d6 Crop Stomp: Some pivot changes 2022-03-01 01:41:48 -07:00
Jenny Crowe
25e90b0b39 Crop Stomp: Implementation progress 2022-02-28 23:38:38 -07:00
Jenny Crowe
8a2147ba70 Crop Stomp: More animations 2022-02-28 19:30:36 -07:00
Jenny Crowe
646bb82c04 Crop Stomp: Basic stomping 2022-02-28 01:33:11 -07:00
Jenny Crowe
34d8d9fc8d Crop Stomp: He go 2022-02-27 22:11:18 -07:00
Jenny Crowe
811f4ce292 Crop Stomp basic setup 2022-02-27 16:26:03 -07:00
Carson Kompon
70962f50a0 Implemented proper sprite, flickering, and dropdown menu
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon
5a89e9608d Added Light to the Light Bulb if colour is changed with right click
You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
pixlblade
775eed31e0 f merge conflicts 2022-02-24 20:02:05 -05:00
Jenny Crowe
7d3fa6d8da BTSDS: Scene adjustments for better future 3D cam movement compatibility 2022-02-24 05:26:56 -07:00
Jenny Crowe
9fc775afce BTSDS: Outline no longer overlaps hit effect. 2022-02-23 21:27:39 -07:00
Jenny Crowe
f56071a627 Tap Trial: Pose animation setup 2022-02-21 15:28:16 -07:00
Jenny Crowe
8557a382ae DJ School: Additional gameplay implementation and tuning. 2022-02-20 10:28:56 -07:00
Jenny Crowe
d1f511928a Tap Trial: Double Tap animations for player 2022-02-20 08:25:45 -07:00
Jenny Crowe
f4067cf556 Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania 2022-02-19 17:17:15 -07:00
Braedon
5d93a1ed90 Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00
Braedon
dc761a31c3 Some tap trial setup 2022-02-19 13:51:46 -05:00
Jenny Crowe
cd7b6ccd6e BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
Braedon
e45304d5d4 Fork lifter gulp graphical bug 2022-02-17 21:36:01 -05:00
Jenny Crowe
5dc02f5e42 Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
Jenny Crowe
076b7bd291 Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00
Braedon
aec0522ceb Rhythm Rally polish 2022-02-15 00:17:53 -05:00
Jenny Crowe
d18581074d Rhythm Rally: Basic gameplay setup 2022-02-14 01:53:58 -07:00
Braedon
ac8c1325bf Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
Jenny Crowe
454368e775 Rhythm Rally: Animations baybeeeeeeeeee 2022-02-12 01:12:12 -07:00
Jenny Crowe
54023e5e2e Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania into megaminerzero 2022-02-11 19:59:40 -07:00
Jenny Crowe
0a8d278f96 Wait why didn't this push? 2022-02-11 19:59:23 -07:00
Braedon
73042ae2ae Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Jenny Crowe
1da1c7cf5c Tweezers: Long hair implementation 2022-02-11 00:21:43 -07:00
Braedon
8a06687907 Long hair rhythm tweezers but very buggy (read desc)
Hair plucking is a bit weird a beat after a long pull.

The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.

You can't pull two long hairs at a time for some reason.

The long hair doesn't rotate correctly towards the tweezers.

I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Jenny Crowe
0022346446 Tweezers: Hairs fall after being plucked. Eye growing implemented. 2022-02-10 08:29:53 -07:00
Jenny Crowe
09c9e8de70 Tweezers: Plucking animation additions. Autoplay support. 2022-02-10 04:59:20 -07:00
Braedon
44f0b23373 bread2unity BCCAD interpreter setup 2022-02-10 03:13:54 -05:00
Jenny Crowe
b9ef8a648d Certified merge moment 2022-02-09 03:33:55 -07:00
Jenny Crowe
9f7197152a Tweezers: Functioning gameplay loop + Editor implementation. 2022-02-09 03:29:09 -07:00
Braedon
7ba9449d80 DJ School extra sfx 2022-02-09 02:46:49 -05:00
Jenny Crowe
4d32560100 Tweezers: Added clamp effect to tweezer pluck animation 2022-02-09 00:08:22 -07:00
Jenny Crowe
f2516c0ca5 Tweezers: Added idle anim (so the vegetable doesn't hop at the very start by default) 2022-02-08 23:29:41 -07:00
Braedon
9656b54d9e Rhythm tweezers logic but not really 2022-02-08 22:58:25 -05:00
Jenny Crowe
5c50b8cc08 Tweezers: Tweaked error in HopFinal animation 2022-02-08 07:45:52 -07:00
Jenny Crowe
dd15d6bca7 Tweezers: Tweaked eyes slightly. Altered vegetable animations to accommodate. 2022-02-08 07:43:29 -07:00
Jenny Crowe
6ee88bfc0e Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations. 2022-02-08 07:26:55 -07:00
Braedon
3f01bfdf7f You can no longer stab multiple peas at once (Fork Lifter) 2022-02-05 23:03:31 -05:00
Braedon
973df96566 Some DJ School logic and animations, DJ Yellow is not currently animatable. 2022-02-04 22:48:35 -05:00
Braedon
44faa3f150 Count ins and event selector cleanup 2022-02-02 22:58:08 -05:00
Braedon
eac24e76c0 DJ School sounds 2022-02-02 21:09:50 -05:00
Braedon
d8653bf135 Space soccer polish and editor preview button 2022-02-02 03:36:20 -05:00
Braedon
05f8a5a842 Event properties wouldn't update when calling multiple events at once. (FIXED) 2022-01-30 23:59:15 -05:00
Braedon
759d4236e2 Discord rich presence 2022-01-30 18:40:12 -05:00
Braedon
bc8f7419be Basic saving and loading system 2022-01-30 07:03:37 -05:00
Braedon
69535ba564 Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
Braedon
80ca4743f2 Game switch improvements + Karate man animation fixes (READ DESC)
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon
dd0a811560 Keyboard shortcuts for timeline state 2022-01-29 16:59:20 -05:00
Braedon
aef93fa0a1 Tempo change? (Don't update very buggy) 2022-01-27 21:50:57 -05:00
Braedon
8268936e6d Some facial expressions for Karate Man 2022-01-26 12:02:44 -05:00
Braedon
f63c55afe4 Space Soccer HD textures (needs polish) 2022-01-26 00:38:12 -05:00
Braedon
c2d23f9be3 Even more space soccer animations + Clappy Trio Autoplay bug fixed 2022-01-24 22:49:40 -05:00
Braedon
b79535168b More space soccer crap, like fixing some animations 2022-01-24 20:02:45 -05:00
Braedon
19ec176092 Space soccer animation testing 2022-01-24 05:13:46 -05:00
Braedon
d88a5614ec I'm tired 2022-01-23 21:15:23 -05:00
Braedon
62c6e65945 Autoplay began 2022-01-22 22:40:53 -05:00
Braedon
923dd15597 Command pattern (Undo/Redo) system began. (Read desc)
I spent about 6 hours trying to fix this one specific bug involving the move undo. Turns out all I had to do was calm down and think logically instead of typing random bullshit for a few hours until it worked. I'm tired and I thank this for ruining my sleep schedule.
2022-01-22 05:44:19 -05:00
Braedon
44e70ddf1e A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
e7353723ab Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon
b8f694eedf Fixed Karate Man combo pot scale bug 2022-01-20 02:26:53 -05:00
Braedon
3e6d3b838a Karate man combos 2022-01-19 20:48:52 -05:00
Braedon
d10d60358c Karate Man design overhaul 2022-01-19 00:40:49 -05:00
Braedon
b338b05a43 Some resizable fixes 2022-01-17 15:08:32 -05:00
Braedon
936448351e Game event selector broken, unity ui fucking sucks 2022-01-16 17:51:57 -05:00
Braedon
38e442da84 Import game icons 2022-01-15 17:52:53 -05:00
Braedon
ff6eb94055 Game switching fixes 2022-01-15 12:45:08 -05:00
Braedon
da7ca44bc5 Timeline playback start clamping 2022-01-15 02:08:23 -05:00
Braedon
11d111b0ac Proper editor button sprites and Tooltip improvements 2022-01-15 00:20:47 -05:00
Braedon
c92e369d37 Editor ui improvements 2022-01-14 17:46:14 -05:00
Braedon
f4459c1c98 Timeline improvements 2022-01-09 18:35:55 -05:00
Starpelly
c838c65494 Playback visualization + started on timeline in editor 2022-01-07 06:36:23 -05:00
Starpelly
ee42be75e0 Initialize game with one script 2022-01-03 17:42:43 -05:00
Starpelly
53afabce35 Kick finalization 2022-01-03 10:15:48 -05:00
Starpelly
b12658a7a7 Most kick animations and functionality complete 2022-01-02 07:09:15 -05:00
Starpelly
88e2264d87 Karate Man Kick started 2022-01-01 13:54:17 -05:00
Starpelly
581435fe5d Game loading optimization 2021-12-31 09:46:11 -05:00
Starpelly
6482ab3d4c Spaceball camera and perspective fixes + Karate Man animated background 2021-12-30 07:17:22 -05:00
Starpelly
c5938adb92 Karate Man animation fixes 2021-12-30 03:26:18 -05:00
Starpelly
2677ac1172 Karate Man started. 2021-12-29 01:52:48 -05:00
Starpelly
cec00281c4 Spaceball pretty much finalized. 2021-12-28 02:38:55 -05:00
Starpelly
b5a1651dbc Further improvements to AudioSource.time (Conductor.cs) 2021-12-27 21:36:27 -05:00
Starpelly
6a45b49521 Fixed AudioSource.time bug, check Conductor.cs for comment. 2021-12-26 23:48:39 -05:00
Starpelly
ba8d5238e2 Spaceball costumes 2021-12-26 02:25:17 -05:00
Starpelly
3840870684 Stars background + Camera zooming *UNFINISHED* 2021-12-25 20:04:23 -05:00
Starpelly
23b897206b Highball added to Spaceball + event types added. 2021-12-25 08:32:52 -05:00
Starpelly
bd40c87b80 Spaceball swing + low ball throw + perspective camera 2021-12-25 07:16:40 -05:00
Starpelly
7d1d97725d Better input latency, but not finalized. (weird results on low bpm's) 2021-12-24 18:41:35 -05:00
Starpelly
25e62b4af6 The Clappy Trio finalized (hopefully) + Dynamic "Trio" count. 2021-12-24 03:35:54 -05:00
Starpelly
cb79307b46 Fixed ForkLifter hand grab bug 2021-12-23 22:36:16 -05:00
Starpelly
3d103fbf7a Fixed problem with Trio faces not changing 2021-12-23 19:58:48 -05:00
Starpelly
dab2379f68 Music sorting 2021-12-23 17:39:03 -05:00
Starpelly
8b3d270ee9 ClappyTrio Bop + Clap 2021-12-22 01:38:30 -05:00
Starpelly
ff8bae2a5f Proper naming for sprites 2021-12-21 19:42:01 -05:00
Starpelly
9266cf2a8a Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00