Commit Graph

1978 Commits

Author SHA1 Message Date
Max Becker 7c72e5168f [1.11] Made WalkNodeProcessor consider burning blocks (#3515) 2016-12-17 13:24:10 -08:00
Ben Staddon 4530967009 Patch EntityPlayerSP to use location-aware version of isNormalCube (#3494) 2016-12-17 13:23:04 -08:00
Hasun a997222aca reset repo to upstream and reapplied patches (#3434) 2016-12-17 13:10:17 -08:00
Rock Hymas 8dc4b5f9b5 [1.11] Added EnchantmentLevelSetEvent (#3433) 2016-12-17 13:06:51 -08:00
LexManos aee9d8c9b4 Prevent a crash when scheduling block updates for non-existing blocks #3485 2016-12-05 15:12:13 -08:00
LexManos daf21e4dcf Fix issue reading chunks from the network when client and server do not agree on block count. Closes #34925 2016-12-05 13:53:38 -08:00
LexManos b270839e91 Restore missed patch in World.updateComparatorOutputLevel. Closes #3495 2016-12-05 13:07:41 -08:00
LexManos c6bc4ec5a9 Make SlotItemHandler override Slot.getSlotStackLimit. Closes #3497
Make Container.mergeItemStack respect target slot's max size when slot is non-empty. Closes #3498
Fix Shift clicking in Beacons with stacked items when fuel slot is empty.
2016-12-05 12:56:05 -08:00
LexManos 3ef3b46ebb Add ItemBlockSpecial#getBlock (#3343)
(cherry picked from commit cf26f4acbe48ee8790edc03d0b5c16c1167278ab)
2016-12-05 12:15:56 -08:00
LexManos 621d67d36a Add null check and informative error message when client receives an invalid update packet (#3266)
(cherry picked from commit 882e0e3bf22784d693e3816b0efeba5fbedb1a22)
2016-12-05 12:13:39 -08:00
BlayTheNinth 2009b3ec5e [1.11] Add canApplyAtEnchantmentTable to Item (#3463)
Allowing increased control of which enchantments can be put on an item over Vanilla's hard-coded item type checks.
Render enchantment buttons disabled when the item is enchantable but the enchantability requirement is not met on lower levels.
2016-12-03 10:43:29 -08:00
mezz e09e6c0f24 Add a way for modded GuiScreens to cancel mouse and keyboard events (#3438) 2016-12-03 10:32:09 -08:00
diesieben07 1f26b3c3f2 Add missing pooled BlockPos retain in World patch (#3486) 2016-12-03 10:22:48 -08:00
liach 2337b0a6ae Moved TextureStitchEvent.Pre to allow custom sprites for blocks (#3436) 2016-12-01 20:49:23 -08:00
LogicTechCorp 0b9988bf45 Allow connectable blocks to choose what they can connect to (#3437) 2016-11-30 17:51:36 -08:00
CoderAtParadise 249c468a75 Changed Armor Material to use an ItemStack aware version (#3469) 2016-11-30 17:08:30 -08:00
Ben Staddon ef1efaffec Fix Redstone Torch memory leak (#3474) 2016-11-30 16:26:38 -08:00
TechnicianLP dac8e49f50 Added EquipmentChangeEvent (#3411) 2016-11-30 15:15:14 -08:00
LexManos 8d20258f3c First pass at exposing data fixers to modders.
Each mod gets its own version number, mods SHOULD NOT rely on other
mod's fixers, just care about yourself.
Walkers can use IDataFixerData to retrieve their version.
2016-11-28 16:05:41 -08:00
cpw b048c1a4b5 Pass along if the respawn event was the result of the end being conquered or not (end respawning is really FUNKY code and uses death instead of 'change dimension') 2016-11-27 23:58:41 -05:00
kashike 12733656eb Add method to check if an Entity can trample a Block. Fixes #2510 (#2730) 2016-11-27 02:40:23 -08:00
mezz 4b51536592 Provide access to GuiContainer location and dimensions (#3440) 2016-11-27 02:24:32 -08:00
cpw 45aa74454b Fix problem with the server hanging around after forcing the client to exit, leaving behind stale processes. 2016-11-25 02:08:52 -05:00
mezz 969a75154f Fix #3432 Hopper and Dropper item moving does not exactly match vanilla (#3442) 2016-11-23 12:45:07 -08:00
mezz 95ecd2a8f4 Fix #3424 ItemCraftedEvent returns air when shift-clicking (#3441) 2016-11-22 22:47:53 -08:00
mezz 2bd8b95a3b Cleanup some null checks and remove deprecated methods in Item and Block (#3429) 2016-11-22 15:20:05 -08:00
LexManos b039e2172b Fix ItemStack null check in PlayerInteractionManager 2016-11-18 15:29:55 -08:00
Shadowfacts b4881195b3 Move EntityHorse capability patches to AbstractHorse (#3417)
Fixes #3409
2016-11-18 15:29:18 -08:00
LexManos f12a4b5c1e Fix Item transfers related to Hoppers. 2016-11-18 14:42:22 -08:00
TechnicianLP 668bf47337 Remove Block.addInformation exists in vanilla (#3413) 2016-11-18 13:24:49 -08:00
iChun 1fa0c0c548 Add GetCollisionBoxesEvent. Allows manipulation of the collision boxes of blocks for entities. MC1.11 edition. (#3405) 2016-11-18 12:24:55 -08:00
LexManos 97ea0c4713 First draft of Entity Registry re-write. 2016-11-17 19:06:42 -08:00
LexManos 5ac6d374ed Make Wither Skulls respect Block.canEntityDestroy. Closes #3404
(cherry picked from commit 6b52023a5c341420d976cb50359e2a2a4a6a9192)
2016-11-17 12:49:18 -08:00
Bartosz Skrzypczak 658769ea45 Added EnumHand parameter to Block.getStateForPlacement (#3402) 2016-11-17 12:22:14 -08:00
LexManos 96ef9b564b Fix client side placement issue on blocks with GUIs. Closes #3399 2016-11-17 12:15:28 -08:00
LexManos 85a2a2e661 Fix issues with ZombieVillagers Closes #3398
1.11 doesn't intertwine zombie types anymore so our edits to split them out for custom professions are not needed.
2016-11-17 12:14:23 -08:00
mezz 150566d9a3 [1.11] Fix nullability issues around ForgeHooks and Capabilities (#3395) 2016-11-17 10:44:31 -08:00
LexManos 6dcd276de1 Restore the ability to register modded TileEntities. 2016-11-16 16:54:34 -08:00
mezz eb6b3ea228 Implement fluid item capabilities without item swapping 2016-11-16 16:17:21 -08:00
LexManos 3ea027c3bd Fixed damage bar color. Closes #3389 2016-11-16 16:06:12 -08:00
LexManos 6741967608 Make EntityShulker fire EnderTeleportEvent. Closes #3383
(cherry picked from commit d48985fafaed6de6f09136b999ca8aa44184a7b9)
2016-11-16 16:05:41 -08:00
LexManos f0d9bf7886 Added event to allow modification of player visibility to mobs/AI (#3382)
(cherry picked from commit 0a5ef64d6ea96fe85d7c62107081ced649e6a3e9)
2016-11-16 15:10:14 -08:00
LexManos def75dc092 Restore another missing patch in WorldProvider. 2016-11-16 14:27:06 -08:00
LexManos b067435fa3 Disable capabilities for empty ItemStacks. 2016-11-16 14:26:47 -08:00
mezz e498dc7532 [1.11] Fix initCapabilities for ItemStacks (#3379) 2016-11-16 14:15:02 -08:00
LexManos cc48280a8b Apply missed patch to WorldProvider. 2016-11-16 13:57:01 -08:00
LexManos f8cba13b5b Fix localizations not loading correctly in legacy resource packs. 2016-11-15 22:59:31 -08:00
LexManos 41916ae39a Fix FurnaceRecipy registration. 2016-11-15 22:34:48 -08:00
LexManos 648067efc2 Fixed test cases for 1.11 changes. 2016-11-15 20:28:12 -08:00
LexManos c459b87ec9 Initial 1.11 release update. 2016-11-15 19:26:10 -08:00
cpw 4e6a774075 Initial 1.11-pre1 update 2016-11-13 17:09:55 -05:00
cpw c177219ff3 regenerate entitylivingbase patch 2016-11-12 10:16:10 -05:00
Draco18s 998a78c3c1 Added events for crop growth (#3320) 2016-11-07 14:40:44 -08:00
Max Becker 42e0fbbb02 Add support for custom entity selectors in commands (#3356) 2016-11-05 13:12:05 -07:00
Choonster TheMage 9a9c02fa25 Add hand argument to BlockEvent.PlaceEvent (#3221) (#3270) 2016-11-03 11:53:12 -07:00
Aaron Hill 5c78361b27 Fixed Block.setBedOccupied ignoring 'occupied' parameter 2016-10-31 17:45:43 -07:00
Raoul 56e347d05a Add Item#getNBTShareTag (#3342)
* Add Item#getNBTShareTag

* Update comment
2016-10-30 12:24:14 -05:00
boni 5f9034d95b Call Looting Event on player death and loot table drops (#3275)
* Call Looting Event on player death and loot table drops

* Simplify patches

* More code cleanup: Replace old usage with compact forgehooks implementation
2016-10-30 10:53:50 -05:00
LexManos 858056c089 Fix POTENTIAL issue with Texture Stitcher exceeding max size. 2016-10-25 00:34:45 -07:00
LexManos 1eee6cd382 Fixed texture stitcher not using full texture height before expanding width. 2016-10-23 19:57:49 -07:00
LexManos 159ca09c54 Special case not drooping snowballs for water and snow layers. Closes #3326 2016-10-23 14:07:24 -07:00
Ben Staddon 9ecb005e98 Fix MC-105406 (OpenGL leak in View Frustum) (#3308) 2016-10-23 12:32:44 -07:00
mezz b0558c63de Fix very laggy mipmap slider MC-64581 (#3305) 2016-10-23 12:30:44 -07:00
Shadowfacts 80f0e0bb93 Add Block#getStateForPlacement (#3129) 2016-10-15 11:09:23 -07:00
mezz bea5d44273 Add better key modifier behavior for GUI contexts (#3307) 2016-10-14 13:14:27 -07:00
tterrag 7bbd3954f5 Make item repair recipe respect itemstack's getMaxDamage (#3295) 2016-10-11 16:40:59 -07:00
LexManos cfa63792bc Fix infinite loop in dragon fight when the dragon is over the void. 2016-10-11 12:35:18 -07:00
mezz 3a3c436e3f Fix unbound keybindings are activated by unknown keyboard keys (#3288) 2016-10-02 11:02:48 -07:00
Ivorius c58a66a816 Fix roofed forests posting decoration events for small mushrooms rather than big (#3259) 2016-09-17 10:51:35 -07:00
Matthew Messinger 2aaa4f424d Add support for offhand bow aiming animation (#3085)
Vanilla allows you to use a bow in your offhand, but it's not visible to others or in third person.
Fixes MC-88356
2016-09-16 18:53:17 -07:00
LexManos f08f3c1105 Fixed Biome.platFlower not being called when bonemealing grass. Closes #3254 2016-09-14 12:57:56 -07:00
Steven Blom 8dca9f2694 New event to allow mutating a baby entity based on it's parents (#3227) 2016-09-13 09:32:27 -07:00
Paul Fulham cac55abec2 Fix debug command creating empty file (MC-103399) (#3218) 2016-09-13 00:31:43 -07:00
LexManos b879cc9b73 Fix potential shading issue in GuiEditArrayEntries. Closes #3247 2016-09-12 14:48:55 -07:00
LexManos 5964bf8cb2 Fixed ItemStacks having ForgeCaps tag when no caps are serialized. 2016-09-11 11:05:48 -07:00
LexManos 24cccab718 Fix Cactus being able top be planted on incorrect soil. 2016-09-11 10:42:06 -07:00
bloodmc ca1f704e2f Fix wrong var being used during getMaxSpawnPackSize check. (#3240) 2016-09-09 11:27:10 -07:00
LexManos f9c7caaf0c Move dismount version of EntityMountEvent to Entity class. Should fix canceling dismounting. Closes #3226 2016-08-29 15:49:59 -07:00
LexManos a05d4234f0 Yet another fix for stupid stairs. Closes #3224 2016-08-26 22:01:01 -07:00
LexManos c3fe6ecf7c Make StructureBlock TESRs always render. Closes #3222 2016-08-26 15:26:29 -07:00
LexManos 12769dbaae Fixed decorate event being called with SHROOM type for both convered trees and large mushrooms. Closes #3215 2016-08-22 16:40:24 -07:00
boni 3222a9a771 Revert changes to ItemTool for binary compatibility (#3211) 2016-08-20 13:53:04 -07:00
boni 8dbfe1baad Expand getHarvestLevel to include player and blockstate (#3192) 2016-08-19 15:54:37 -07:00
LexManos 7f40d90b75 Make enchantment tables spawn particles for any custom energy provider. Closes #3208 2016-08-19 15:11:43 -07:00
Vincent Lee b25a9256d3 Allow blocks to affect the beacon color (#3205) 2016-08-17 16:06:35 -07:00
LexManos f3d0d99404 Fix armors rendering badly. Closes #3196 2016-08-15 15:19:52 -07:00
Abastro bfddcfb4fc Introduced Capabilities for World (#3069) 2016-08-13 20:42:00 -07:00
LexManos b5db198f8b Fix vanilla bug in BlockFalling that caused blocks to loose state info during world gen. Closes #3183 2016-08-13 14:52:58 -07:00
MrIbby d17c025557 Added PlayerBrewedPotionEvent (#3187) 2016-08-13 13:38:45 -07:00
LexManos 20c662c1d0 Fix leather armor overlay not rendering when armor is pure white. Closes #3184 2016-08-13 13:02:59 -07:00
Florian "Sangar" Nücke 180692ae5d Make InventoryHelper#spawnItemStack use ItemStack#splitStack to avoid losing capability data. (#3163) 2016-08-12 14:38:24 -07:00
LexManos 4cd0f88a69 Add RenderTooltipEvent (#3034) 2016-08-12 13:57:07 -07:00
LexManos 704b683e27 Fix Fire not using getFireSpreadSpeed. Closes #3175 2016-08-09 17:04:55 -07:00
LexManos 1c11a3622e Fix issue with stairs. 2016-08-09 02:34:17 -07:00
LexManos ef28edb526 Make stair culling use actual state, and be more robust. Closes #3170 2016-08-08 17:32:32 -07:00
LexManos f088e3df6b Second pass at fixing 'Dissapearing Doors' This now more robustly fixes ALL uses of get and has slight performance improvements for itterable states. Closes #3139 2016-07-31 14:30:05 -07:00
LexManos 0f6b16cada Added config option to disable Forge's fix of Stair/Slab face culling.
Some vanilla resource packs exploit this issue in their custom models causing unintended rendering issues.
2016-07-30 10:31:46 -07:00
LexManos 4694152124 Fixed 'Dissapearing Doors', An issue where the world would try to save blockstates that are not serializeable. 2016-07-29 16:54:25 -07:00
cpw 0cba2ed4eb Allow CommandEvent to change the parameter set. Closes #1762 2016-07-29 17:15:19 -04:00
cpw 1473334f61 Merge remote-tracking branch 'origin/pr/3120' into 1.10.x 2016-07-28 23:15:32 -04:00
cpw 2aa7260bbb Refresh patch after cherry pick (cherry picked from commit 71f75bf) 2016-07-28 21:12:17 -04:00
Vincent Lee 2eb3b72618 Fix MC-91728
(cherry picked from commit 71f75bf)
2016-07-28 21:10:02 -04:00
Vincent Lee 36d7148c5f Remove sideonly on all other SoundType methods
(cherry picked from commit 46c7cac)
2016-07-28 21:03:08 -04:00
Me4502 579f028294 Fixed NeighborNotifyEvent not containing the piston facing direction.
(cherry picked from commit 5637c41)
2016-07-28 20:51:06 -04:00
cpw b380ba717f Clean up block patch. Also push json update. 2016-07-28 18:51:40 -04:00
cpw 9f9554f7e2 Merge remote-tracking branch 'origin/pr/3116' into 1.10.x 2016-07-28 18:48:51 -04:00
cpw 46cfaae3db Merge remote-tracking branch 'origin/pr/3089' into 1.10.x 2016-07-28 18:43:40 -04:00
cpw bc82f2ae5a Fix #3126 - duplicate stat id error - don't use the "universal iterators" in statbuilding, use the one without the duplicate entries. (The duplicate entry one is for rendering setup) 2016-07-28 15:56:30 -04:00
cpw ab64d1a166 Fix a vanilla bug with the blockstate ID map not being properly symmetric with respect to block.getStateFromMeta - closes #3012 properly but probably has a random MCJIRA ticket somewhere too. 2016-07-26 17:16:42 -04:00
Dakota Pierone 0cf2cdfdb3 Update decorate for biomes to support Decorate event 2016-07-24 10:40:14 -07:00
Vincent Lee f8ec3602f2 No-nonsense getSoundType 2016-07-24 11:44:21 -05:00
cpw 5a3047fbc2 Merge remote-tracking branch 'origin/pr/3072' into 1.10.x 2016-07-24 11:09:54 -04:00
cpw fe96792506 Merge remote-tracking branch 'origin/pr/3087' into 1.10.x 2016-07-24 10:57:47 -04:00
cpw cfba330459 Rename the event to RenderSpecificHandEvent 2016-07-24 10:56:05 -04:00
cpw 31b3825069 Merge remote-tracking branch 'origin/pr/3115' into 1.10.x 2016-07-24 10:38:20 -04:00
cpw cace1f00b2 Merge remote-tracking branch 'origin/pr/3110' into 1.10.x 2016-07-24 10:08:46 -04:00
cpw f96a31c945 Merge remote-tracking branch 'origin/pr/3112' into 1.10.x 2016-07-24 09:57:08 -04:00
Bernhard Bonigl bc27f0e204 Add shouldCauseBlockBreakReset callback to Item. This allows to keep breaking blocks if the NBT or similar changes. 2016-07-24 13:52:27 +02:00
Joseph C. Sible b95d443f22 Add CreateFluidSourceEvent to control infinite fluid sources 2016-07-23 22:39:54 -04:00
Vincent Lee 94a41e1fcc
Add hand-specific render event 2016-07-23 12:29:58 -05:00
mezz a963c9854d Fix hotkey with default modifier loading wrong when modifier set to NONE 2016-07-23 03:10:29 -07:00
Terrence Ezrol cc0e6a1825 Fix async race condition on new chunks (closes #3020) (#3090)
This patch fixes a race condition that sometimes caused a just generated chunk
to be generated a second time.  In some this caused generated structures to
appear incomplete such as in Issue #3020 when the second generated version
effectively overwrote the original version of the chunk.

This patch ensures when ProvideChunk calls LoadChunk synchronously we always
attempt to load the chunk (if not cached) thus avoid the race condition without
changing the logic for async loading for chunks already saved to disk.

Thus this should retain the async functionality from PR #2946 while preventing
generation issues caused by the race condition.
2016-07-21 18:51:45 -04:00
mezz 93a7ac3d89 Add TextureDump forge test mod 2016-07-13 17:04:47 -07:00
CreativeMD db2f5ab416 Fixed sound paused/resume issue 2016-07-13 20:10:38 +02:00
mezz ae0c02159f Force mipmap even if textures are the wrong size 2016-07-13 05:23:01 -07:00
cpw 7e36205ba7 Merge #3060 into 1.10.x 2016-07-09 11:58:09 -04:00
Vincent Lee 591ecdd7c9
Move to a hook in EntityMinecart 2016-07-09 08:53:07 -05:00
Vincent Lee f76af6103e Add throwable impact event (#3071) 2016-07-08 21:12:45 -07:00
Vincent Lee 7b5a5fbcbe
Add ability for custom detector rail output 2016-07-08 21:14:55 -05:00
LexManos 3e6099055e Fix hopper extract behavior being broken on edge cases due to IItemHandler capability. Closes #3062 2016-07-03 13:45:26 -07:00
Bernhard Bonigl 432e3ab08a Add an event that allows to modify the looting level based on damage source 2016-07-03 15:19:31 +02:00
diesieben07 03b54774aa Restore (buggy?) behavior of vanilla BlockPistonMoving and ignore drop chance (#3052) 2016-06-30 12:50:04 -07:00
LexManos cb2b0febeb Fix villages generating to high when using a cusom sea level. Closes #3050 2016-06-30 01:11:35 -07:00
LexManos 373fa8f7a3 1.10.2 Update 2016-06-28 21:25:04 -07:00
diesieben07 4b9bf30fed Fix mob-spawners crashing for non-living entities and simply the patch in the process (#3042) 2016-06-26 16:35:59 -07:00
mezz 1a8ad6bbee Fix legacy handling for ItemBucket subclasses and non-universal buckets (#3038) 2016-06-26 12:18:26 -07:00
LexManos 7f30e76dad Fixed chests being replaced when trees grew. 2016-06-25 10:36:59 -07:00
luacs1998 8e3bc83c3b Simple implementation of a Open/Close container event (#3017) 2016-06-25 12:34:42 -04:00
LexManos 174394d6df Provide 'cleaner' version of TextureMap.setTextureEntry. Closes #1385 2016-06-25 01:27:40 -07:00
LexManos d8166f5d6b Fix incorrect logic in ChunkCache.isSideSolid. Closes #3026 2016-06-25 01:19:15 -07:00
LexManos 84366be869 Fixed incorrect variable being sent to doSpecialSpawn. Closes #2986 2016-06-25 01:18:09 -07:00
LexManos eefbcaaffc Fixed shifted patch in GameSettings causing settings to not load properly. Closes #3025 #3022 2016-06-25 01:17:31 -07:00
cpw 553a34690d Fix doors popping off solid sides. 2016-06-25 01:18:19 -04:00
cpw efbd21e3eb Fix that the Missing blocks/items/registries prompt often got stuck. 2016-06-25 01:07:45 -04:00
cpw 006509a834 Fix Realms button text to be shorter again. Closes #3019 2016-06-23 17:57:31 -04:00
cpw db9e75a273 Fix item pickup dupe bugs. Closes #3015 2016-06-23 17:49:50 -04:00
BlayTheNinth 90d6bad7f7 [1.10] Fix keys with KeyModifier failing to load (#3018)
Fix key options with KeyModifier failing to load due to NumberFormatException
2016-06-23 12:28:43 -07:00
mezz 254cf8bb23 Fix all guis closing as soon as they are opened (#3013) 2016-06-23 07:25:24 -04:00
cpw 260be68723 Update to 1.10 2016-06-23 02:39:55 -04:00
cpw d1f4d71d93 Revert "Added PlayerOpenContainerEvent and added ForgeHooks.canInteractWith"
This reverts commit 8d0b58ee6f.

# Conflicts:
#	common/net/minecraftforge/common/ForgeHooks.java
#	patches/minecraft/net/minecraft/entity/player/EntityPlayer.java.patch
#	patches/minecraft/net/minecraft/entity/player/EntityPlayerMP.java.patch
2016-06-22 23:43:41 -04:00
Girafi dd384a91af Made forge-type spawn eggs spawn childs, when right clicking EntityAgeable again. (#2982) 2016-06-22 23:19:36 -04:00
cpw ee2772b26a Merge remote-tracking branch 'origin/pr/2994'
# Conflicts:
#	patches/minecraft/net/minecraft/item/ItemStack.java.patch
2016-06-22 22:56:26 -04:00
mezz aaf1cba776 Fix ItemStack deserialization can't clear nbt (#3005) 2016-06-22 22:16:48 -04:00
mezz eca97de272 Fix #2918 Make dispensers with buckets work with modded fluids (#2947) 2016-06-18 16:29:28 -07:00
LexManos 3f15c7b05b Fixed brewing stand returning incorrect solts for side inventories. 2016-06-18 15:49:21 -07:00
LexManos 5c15dd714e Fixed villager career display names being off by one. 2016-06-18 11:54:46 -07:00
Shadowfacts 7bbd1a6606 Fix broken EntityItem merging for Items with capabilities 2016-06-17 10:40:58 -04:00
diesieben07 aacb319594 Fix DataParameter mixup when vanilla clients are connected causing CCE in zombie renderer (#2992) 2016-06-16 12:23:30 -07:00
LexManos 1164ace8df Fixed Fernflower decompile issue in AnvilChunkLoader.saveExtraData() Closes #2985 2016-06-12 23:47:34 -07:00
Vincent Lee 6a3b734801 Add getter for the world to LootContext (#2954) 2016-06-09 03:37:11 -07:00
Gustaf Järgren ca6d1c9e3d Fixed arrows not showing in non default AchievementPages (#2968) 2016-06-09 03:26:34 -07:00
RainWarrior ac194dc378 Pass the GL context back from the splash screen during the EntityRenderer init. 2016-06-05 09:29:56 +03:00
cpw 18e60a1235 Fire ChunkWatchEvent.Watch event, closes #2767. Based on @sfPlayer1 patch suggestion. It looks like this logic has shifted relative to 1.8, so there may be differences in event behaviour now. 2016-06-04 11:13:44 -04:00
Minecrell 279380b4f1 Fix asynchronous chunk loading (#2946)
Since the update to Minecraft 1.9.4 chunks were actually never loaded
asynchronously because a sync request was always made from the
PlayerChunkMap shortly after the chunk had been queued.

- PlayerChunkMapEntry now only loads chunks synchronously *after* the
  chunk failed to load asynchronously.
- Fixed some minor bugs that caused "Attempted to dequeue chunk" messages
- Simplified ChunkProviderServer patch. loadChunk no longer generates chunks,
  so there is no need to handle that.
- Moved loader and provider to ChunkIOProvider so there is no need for
  "hashCode abuse"
2016-06-04 02:51:27 -07:00
LexManos 13b820fde2 Fixed BiomeProvider.getModdedBiomeGenerators method name. Closes #2937 2016-06-03 19:00:02 -07:00
Vincent Lee 35cd9fe212 Several bugfixes for PlayerInteractEvent (#2943)
* Don't change Result if setCanceled(false) called

* Fix RightClickEmpty firing even when targeting a block or entity

* Add a left click empty event

* Move hook point for EntityInteractSpecific to the right place

* Fix LeftClickBlock not firing clientside in creative, and clarify docs about creative
2016-06-03 18:52:01 -07:00
mezz 92914f82ae Add new IFluidHandler for capabilities. (#2942)
Old fluid system is deprecated and slated for removal in the next cleanup cycle.
2016-06-03 18:26:41 -07:00
Matti Ruohonen 13ed510fcf Add a Slot#isSameInventory() method (#2884)
This fixes shift + double clicking items in Containers that use
SlotItemHandler slots.
2016-06-03 17:26:51 -07:00
LexManos 6ca018c2b5 Fixed POTENTIAL issue where mods would query world infrom from TEs before they are set. Closes #2863 2016-06-03 17:11:12 -07:00
LexManos 9a23cf76d2 Expanded custom villagers to Zombies and world gen.
Fixed edge cases where custom professiosn wernt being used correctly. Closes #2862
2016-06-03 16:49:30 -07:00
LexManos 0a5daa194b Fixed client side ticking TileEntites after they are unloaded. Closes #2852 2016-06-03 15:29:14 -07:00
LexManos 596ecfb891 Fixed position sent to sanSustainPlant from cactus. Closes #2941 2016-06-03 14:56:58 -07:00
cpw caa61e1be9 Merge branch '1.9.4' 2016-05-31 00:34:03 -04:00
RainWarrior 4008983a5d Reordered transformations during LayerHeldItem rendering, fixes #2827. 2016-05-29 23:36:07 +03:00
LexManos 0bb4d9fb89 Fixed village wells not having their biomes set. Closes #2499 2016-05-28 23:46:00 -07:00
LexManos 3bdbe04261 Fixed TileEntityBeacon not using position-aware getLightOpacity. Closes #2530 and #2910 2016-05-28 23:19:27 -07:00
LexManos 39ac710722 Fixed potential issue with Chunk.getLightOpacity being called before the chunk is added to the world map. Closes #2529 2016-05-28 23:16:12 -07:00
LexManos 906b83dee4 Fix tooltip for survival tab in the creative menu not drawing on any but the first page. Closes #2908 and #2504 2016-05-28 22:56:33 -07:00
LexManos 5d2b8438c9 Fix Thorns enchantment bypassing ISpecialArmor.damageArmor function. Closes #2463 2016-05-28 22:49:54 -07:00
LexManos 2f5f9968e4 Reinitalize statistics information on Mapping changes.
Fixes mismatched stats to item/block ids. And auto registers stats for modded items.
Closes #2454
2016-05-28 22:31:48 -07:00
LexManos 772e7da3a3 Fixed NBTTagString.toString not properly escaping \'s. Closes #2393 2016-05-28 22:30:09 -07:00
LexManos 978861b521 Fix setTileEntity causing the world to remove the new and old tile entities. Closes #2164 2016-05-28 21:03:24 -07:00
LexManos debe0ffdf8 Fire LivingSpawnEvents for MobSpawners. Closes #2079 2016-05-28 20:13:03 -07:00
LexManos 357d2f8d86 Fire PopulateChunkEvent Pre and Post in ChunkProviderFlat. Closes #2050 2016-05-28 19:56:35 -07:00
LexManos c0840da355 Move getArmorModel hook up two lines so that the attributes and animation information is set. Closes #1939 2016-05-28 19:21:57 -07:00
LexManos a5ffda5d66 Close player's inventory to prevent potential dupe issues on some modded items. Closes #1431 2016-05-28 18:20:05 -07:00
Shadowfacts 9bb927dc64 Pass the correct position into isSideSolid in BlockRailBase#canPlaceBlockAt (#2919) 2016-05-27 19:13:20 -07:00
tterrag e00a11be99 Add hook for TE data sync on client (#2893) 2016-05-25 22:19:29 -07:00
The-Fireplace 48cc7582cc Switch new constructor to use floats (#2904) 2016-05-24 19:58:22 -07:00
LexManos 614ba8fa73 Add alternative ItemAxe Constructor 2016-05-24 14:44:35 -07:00
LexManos 1fbadb0ead Fix villagers having farmer skin on vanilla servers. Closes #2894 2016-05-23 17:15:13 -07:00
LexManos 6b8466778e Fire playerDestroyItem event's in some cases where we were not. 2016-05-23 16:35:49 -07:00
LexManos 5415891f11 Fix Container.compouteStackSize not respecting stack version of maxStackSize. Closes #2756 2016-05-23 16:15:00 -07:00
LexManos 2356f088ee Tipped arrows are now not affected by infinite enchantment but are still effected by creative mode. 2016-05-23 15:53:52 -07:00
LexManos 9df1e4b11e Take capabilities into account when comparing ItemStack NBT's. Closes #2726 2016-05-23 15:30:20 -07:00
tterrag 95bacd7a52 Fix screenshot link paths on Windows (#2886) 2016-05-22 11:11:09 +04:00
LexManos cdc86e9af6 Update mappoings snapshot to 20160518 2016-05-18 05:23:30 -07:00
LexManos b9ac73b0f1 1.9.4 Update.
Major things to note:
Class renames: https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86
Tile Entities are now packed in the ChunkData packet.
Forge intends to work around this to better support large moded worlds, but for the time being modders should implement the new function carefully and only send what data they need to!
Minecraft's codebase now has annotations, these are directly from Mojang and should be adheared to!
Added support for package-info.java's containing @Nullable information for all MC code base.
2016-05-18 03:29:10 -07:00
LexManos d5b93bf262 Add modder facing API for Villager Career level trades. Ref: #2854 2016-05-14 20:11:55 -07:00
LexManos 75468e9b0d Make LootPool constructor public again. Closes #2847 2016-05-11 01:25:48 -07:00
LexManos 34d4b0b93f Fix type in LootEntry json name. And rename LootTable.finalize to freeze to avoid overriding Object function. Closes #2846 and #2847 2016-05-10 23:35:02 -07:00
Shadowfacts 58d26618f6 Add ScreenshotEvent (#2828)
Add ScreenshotEvent
2016-05-09 14:51:30 -07:00
LexManos aaa146c10d New LootTable interaction system and event.
Modders can now modify and reference internal elements of a loot table by name.
Editing can ONLY be done in the event and any external editing will cause a exception to be thrown.
See this gist for more information: https://gist.github.com/LexManos/77c983d67b9ad27010428478b66d50fd
2016-05-09 14:15:59 -07:00
mezz 363e84b2c5 Fix the rand given to PopulateChunkEvent (#2834) 2016-05-07 11:17:18 -07:00
LexManos 6e46b6e4c1 Fix areas where dimension types are used as dimension IDs. 2016-05-05 12:50:12 -07:00
LexManos 0d13fe245d Add NPE protection to in-hand item rendering. 2016-05-04 22:29:17 -07:00
cpw 4248dbc71d Merge in a fix from 1.8.9 for rails 2016-05-03 23:39:32 -04:00
cpw f5781488d9 Merge branch '1.9' 2016-05-03 23:24:43 -04:00
LexManos d8249b7886 Add a java version detection and nag system for users on Java 7 or below.
Added detection of mods that rely on Java 8 and a graceful error screen.
The nag screen will be shown once a day. It can be disabled by editing the forge.cfg.
However it is HIGHLY recomended that user update to Java 8.
2016-05-03 18:26:52 -07:00
LexManos 4d27393c91 Fix withers breaking bedrock. Closes #2813 2016-05-03 16:13:17 -07:00
RainWarrior e98cd386e0 Fixed villager profession not being set correctly on the client, and fixed custom village texture rendering. Closes #2766. 2016-05-03 11:39:14 +03:00
RainWarrior 4538062e70 Fixed cooldown overlay sometimes rendering opaque. Closes #2772. 2016-05-03 11:03:30 +03:00
RainWarrior f3fdf4303a Make ChunkRenderDispatcher.countRenderBuilders configurable. Closes #2775. 2016-05-03 10:28:06 +03:00
AlexIIL 980845b61b Fix TextureMap failing when registering a sprite's resource location twice (#2785) 2016-05-03 10:07:49 +04:00
Vincent Lee 9f28c90365 Add Potion.renderHUDEffect (#2798) 2016-05-02 14:44:14 -07:00
bloodmc 7c6372202e Fix wrong blockstate being passed to notifyNeighborsRespectDebug. (#2806) 2016-05-02 14:33:35 -07:00
bloodmc b5bda7117a Only run block physics for TileEntities while capturing block placement. (#2805)
Currently, all blocks placed by players that are not TE's run physics
twice. Blocks that contain a TileEntity are not affected due to a check in
'ForgeHooks.onPlaceItemIntoWorld'.

In order to fix the problem, 'Chunk.setBlockState' will now verify if
blocks are being captured before running onBlockAdded and if so, only run
physics if the block has a tileentity. This check also prevents blocks
such as TNT's from running its physics (explosion) when placement event is
cancelled.
2016-05-02 14:23:24 -07:00
bloodmc d9bdaef468 Only run block physics for TileEntities while capturing block placement. (#2803)
Currently, all blocks placed by players that are not TE's run physics
twice. Blocks that contain a TileEntity are not affected due to a check in
'ForgeHooks.onPlaceItemIntoWorld'.

In order to fix the problem, 'Chunk.setBlockState' will now verify if
blocks are being captured before running onBlockAdded and if so, only run
physics if the block has a tileentity. This check also prevents blocks such
as TNT's from running its physics (explosion) when event is cancelled.
2016-05-02 14:21:37 -07:00
LexManos d090c2834b Fix NPE on shield break. Closes #2786 2016-04-27 18:37:54 -07:00
Vincent Lee 35999f9a20 Boss bar render event (#2701)
Allow control over increment height
2016-04-14 22:34:45 -07:00
mezz c560af69a5 Fix log spam from invalid key modifiers (#2746) 2016-04-09 17:02:03 -07:00
Kina 68cd48287b make WorldSavedData implement NBTSerializable (#2745) 2016-04-09 16:09:06 -07:00
mezz a018e14939 Add cancelable event for Potions shifting the gui position (#2667)
Add cancelable event for Potions shifting the gui position
2016-04-08 20:18:17 -07:00
LexManos 2a4067a539 Fix being kicked from server when climbing ladders. 2016-04-07 13:12:10 -07:00
LexManos 8fefac110e Fix potential desync between Forge's Villager profession and vanilla's int based system. 2016-04-07 12:29:00 -07:00
LexManos fbe628d058 Merge pull request #2729 from kashike/feature/bossinfo
Remove @SideOnly(Side.CLIENT) from BossInfo/BossInfoServer methods
2016-04-06 16:19:18 -07:00
kashike 72edc41a7c Remove @SideOnly(Side.CLIENT) from BossInfo/BossInfoServer methods
These methods can also be used by the server (see BossInfoServer, it sends packets to the client but the methods are @SideOnly(Side.CLIENT))
2016-04-06 15:57:54 -07:00
mezz 7587ca7c71 Fix #2717 Pick block hotkey not working in inventories 2016-04-05 18:25:25 -07:00
Zaggy1024 68023ce40b Fixed using PlaySoundEvent to replace a sound with a PositionedSound causing an NPE due to the Sound field not being set by a call to ISound.createAccessor(SoundHandler). 2016-04-04 22:18:34 -05:00
LexManos 8180bed027 Merge pull request #2707 from mezz/keyBinding19-4
Add modifier support to vanilla keybindings.
2016-04-04 18:06:29 -07:00
Vincent Lee e8ea52558b Player Interact Event 2016-04-04 19:58:46 -05:00
mezz 8f49ea7c5f Add modifier support to vanilla keybindings.
Add Orange conflict color for modifier/key conflicts
(like Ctrl and Ctrl-Z conflicting)
Related to #2692
2016-04-04 16:52:16 -07:00
LexManos 8fd0817c81 Merge pull request #2704 from AEnterprise/1.9
onBlockHarvested is no longer called twice
2016-04-04 15:49:49 -07:00
LexManos 9f1505dd53 Fixed EntityJoinWorldEvent not being fired for some entitites on Server Worlds. Closes #2685 2016-04-04 15:33:45 -07:00
LexManos 6342bfea3e Fix issue caused by setting spawnRadius to 0. Closes #2624 2016-04-04 15:22:17 -07:00
AEnterprise dbe9053d50 onBlockHarvested is no longer called twice 2016-04-04 11:37:40 +02:00
McJty 9c3def9cb0 Added DimensionManager.createProviderFor() to WorldClient constructor similar to what is done
in WorldServer to make sure the correct provider is created client-side too.
2016-04-04 06:26:46 +02:00
LexManos 1811d88266 Merge pull request #2616 from iTitus/updateNotificationIcon
Add update notification icon made by @gigaherz, closes #2582
2016-04-03 18:22:27 -07:00
mezz bc2b5ad517 Fix inability to attack while holding modifier keys 2016-04-03 13:15:18 -07:00
mezz 21d39f6558 Re-Add key binding modifiers and contexts. 2016-04-03 01:46:29 -07:00
RainWarrior 9baabf9249 Revert "Add key binding modifiers and contexts.", until it's fixed.
This reverts commit 34c3af7e85.
2016-04-03 11:01:09 +03:00
mezz 34c3af7e85 Add key binding modifiers and contexts.
Same as #2674, but for Minecraft 1.9
2016-04-02 21:25:44 -07:00
cpw 404995122a Capture a vanilla freeze - will be used when FML connects to vanilla servers, soon 2016-04-02 14:16:17 -04:00
RainWarrior 4c8da35655 Improved UV offset hackery - should fix most visible custom model seams. 2016-04-02 18:49:18 +03:00
cpw e72c224294 Add registries for soundevents, enchantments and potiontypes
MinecraftForge-2576 [1.9] SoundEvents (and Enchantments and PotionTypes) need a FML registry
2016-04-02 00:00:38 -04:00
cpw acf8220414 Reconcile Block.patch 2016-04-01 21:28:28 -04:00
cpw 6e04a6c572 Squashed commit of the following:
commit b3b290aec9d3010a134859da6001ea28a96c2fdc
Merge: c6ce6a0 d803f7d
Author: cpw <cpw@weeksfamily.ca>
Date:   Fri Mar 25 13:28:04 2016 -0400

    Merge branch 'RegistryRework' of https://github.com/LexManos/MinecraftForge into LexManos-RegistryRework

    Implement proper registry slaves. Should help with rollback related issues.

    Missing patch

commit d803f7db76f65db9d27302c9804a643bc853dc22
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 03:36:14 2016 -0700

    Update VillagerRegistry and use it. Should in theory make custom villagers work now. Using string version instead of int id for networking.

commit eb5e5b4b42fdca26d2a104e4dc1e6a3ea3051a7b
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 02:14:16 2016 -0700

    More cleanup.

commit edbc56b2ff314629d0e402709f3cf29fc79c4a3d
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 02:05:23 2016 -0700

    More cleanups, removed deprecated UniqueIdentifier {ResourceLocation now}

commit e2df8d1be3c97601508f83dc97b0e8853fa1e271
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 01:29:19 2016 -0700

    Stupid generics....

commit 46d57dc4677fa5ff3923e64eaccfb33d7e5aad8d
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 01:00:25 2016 -0700

    Some registry tweaking to provde a non-complicated API modders can use.
2016-04-01 20:56:06 -04:00
tterrag1098 5862aaf3a0 Add state param to canRenderInLayer 2016-04-01 03:12:01 -04:00
Shadowfacts b7327e6a35 Forward ItemBlock#addInformation to Block#addInformation 2016-03-31 21:12:17 -04:00
LexManos 42e4d1fa77 Merge pull request #2659 from kashike/feature/immutable-blockpos
Replace Forge's getImmutable method with the vanilla method
2016-03-30 16:20:43 -07:00
LexManos 7a8475df6e Fix landing particles not showing up. Cloes #2661 2016-03-30 15:59:14 -07:00
LexManos 9b9e48b3db Fix bows not animating properly when picking up ammo while using. Closes #2672 2016-03-30 15:21:00 -07:00
LexManos c662810814 Fix shrubs not generating correctly. Closes #2663 2016-03-30 15:20:18 -07:00
LexManos 746c07fc6c Fix EntityPlayer still running old armor logic. Closes #2670 2016-03-30 14:05:27 -07:00
mezz 0f06365e1f Fix Block.getPickBlock returning an ItemStack with a null Item 2016-03-28 16:21:35 -07:00
kashike 45881d1c90 Replace Forge's `BlockPos#getImmutable` method with the included `BlockPos#toImmutable` (func_185334_h), while keeping the override in PooledMutableBlockPos to prevent mutable leaks.
Also prevent a mutable blockpos leak in World#setTileEntity
2016-03-27 09:43:56 -07:00
RainWarrior 6385d7cc9f Fixed diffuse lighting not being applied if forge lighting pipeline is disabled, closes #2651 2016-03-26 09:29:28 +03:00
mezz da2964fbd3 Make tooltips layout in the right direction, wrap if there is no room
Same as #2649, but for Minecraft 1.9
2016-03-24 20:39:08 -07:00
mezz eca3b900e0 Make tooltips layout in the right direction, wrap if there is no room
Fixes #2255
2016-03-24 19:12:46 -07:00
RainWarrior 756c58d5cb Removed RenderWorldEvent, encapsulated all public event fields. 2016-03-24 22:22:21 +03:00
RainWarrior 1d25d9ff49 Fixed isSideSolid causing infinite loops due to the call to getActualState. 2016-03-24 22:22:21 +03:00
RainWarrior a9d23f5e78 Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos. 2016-03-24 22:22:20 +03:00
LexManos 7e4d7077a5 New Builder class in BlockStateContainer. Makes building containers with both listed and unlisted properties cleaner.
Make all methods of BiomeGenBase$BiomeProperties public so that modders can use that class outside subclasses.
2016-03-23 19:10:10 -07:00
Take Weiland 8a6dafc3bb Fix BlockCrops.getDrops not respecting new age methods (for beetroots) 2016-03-23 19:51:15 +01:00
iTitus ecd6f4c1d2 Add flashing update notification icon made by @gigaherz, closes #2582
It is added to the "Mods" button in the main menu and to out-of-date mods in the mod list (there it replaces the "U").
Also fixes a little typo.
2016-03-23 14:48:29 +01:00
LexManos 9edd056f55 Fix typo causing biomes to be generated in wrong chunks. Closes #2632 2016-03-22 18:59:37 -07:00
RainWarrior 08663587d4 Added Capability.cast, to allow avoiding unchecked casts in ICapabilityProvider.getCapability 2016-03-22 09:01:00 +03:00
LexManos a4d5760539 Fix swap animations for sure this time. 2016-03-21 20:43:22 -07:00
LexManos 2a1c98048e Merge pull request #2587 from diesieben07/spawn_egg_fix
Fix mod spawn eggs and EntityList.func_188429_b
2016-03-21 19:42:59 -07:00
Thutmose e349855688 Fix pushing players inside blocks.
same changes made to the 1.9 branch
2016-03-21 22:33:35 -04:00
LexManos 5cb4fe33bc Merge pull request #2614 from williewillus/entitycaps
Expose IItemHandler on vanilla entities
2016-03-21 19:27:25 -07:00
LexManos a365582b58 Added support for custom dyes with Banners. Closes #2596 2016-03-21 19:24:12 -07:00
LexManos f14f77d445 Fix pushing players inside blocks. 2016-03-21 18:42:37 -07:00
Vincent Lee dabb17f869 Update according to suggestions 2016-03-21 20:31:33 -05:00
LexManos 2ca7cff075 Fix Chests not opening correctly with semi-solid blocks on top. 2016-03-21 17:56:59 -07:00
LexManos 1830d6de89 Merge pull request #2618 from Thutmose/patch-1
Allow players sized smaller than 1 block to walk into small spaces
2016-03-21 17:15:26 -07:00
LexManos b317d5d107 Merge pull request #2605 from Thutmose/playersize
Fixed players smaller than 1 block not being able to walk under overhang
2016-03-21 17:15:11 -07:00
LexManos 6fd9a2c00e Rework DimensionManager for new DimensionType enum, replaces the old provider registry. Also fixed save folder issues with dimensions. Closes #2570 2016-03-21 17:12:34 -07:00
Thutmose ba294d48dc Allow players sized smaller than 1 block to walk into small spaces
Same as #2605 but for 1.9 branch
2016-03-21 18:31:25 -04:00
Thutmose cd81cd0934 Allow players sized smaller than 1 block to walk into small spaces 2016-03-21 17:41:41 -04:00
RainWarrior 9eb04ce1ef Made VertexBuffer.sortVertexData cleanup pointers after it's done. Closes #2528. 2016-03-21 18:54:25 +03:00
RainWarrior c589a3a299 Implemented slightly more generic version of UVLock, re-enabled it for json models. Closes #2607. 2016-03-21 18:06:35 +03:00
Vincent Lee 30db41be9a Expose IItemHandler on vanilla entities 2016-03-21 09:24:36 -05:00
CovertJaguar f61605c7af Add missing Minecart/Track hook. 2016-03-21 03:18:25 -07:00
RainWarrior 286c8c05b7 Separated model classes to client and common packages. 2016-03-21 10:48:52 +03:00
RainWarrior 5f62404f8a Switched animation system to capabilities, added animated item example, fixed state passing in MultiModel. 2016-03-21 10:48:52 +03:00
LexManos 558348125d Merge pull request #2610 from gigaherz/1.9-enchantment
Fix for enchantment table rolling invalid enchants
2016-03-20 21:53:07 -07:00
LexManos 4c5bc9c613 Merge pull request #2590 from blay09/patch-1
[1.9] Fix KeyInputEvent only being fired if Keyboard.getEventKeyState() is false
2016-03-20 21:50:20 -07:00
gigaherz 449bf3a292 Fix a condition that caused the enchantment table to roll invalid enchantments. 2016-03-21 04:18:16 +01:00
CovertJaguar 17589e61bd Fix #2601 Minecart infinite acceleration 2016-03-20 16:33:49 -07:00
Take Weiland 313d7bbc11 Fix EntityList.func_188429_b not supporting mod-entities, fixes spawn eggs, fixes #2581 2016-03-20 15:10:22 +01:00
Corosauce c01e98e25f Fix for patch targetting the wrong field to change for failed pathfinding penalty 2016-03-20 02:05:38 -04:00
LexManos 5ad2fc90cb Merge pull request #2589 from diesieben07/player_riding_fix
Fix broken patch in EntityPlayer.updateRidden
2016-03-19 21:23:25 -07:00
LexManos 9e475300f9 Merge pull request #2586 from williewillus/fixcrops
[1.9] Fix BlockCrops looking for wrong AGE property for subclasses. Fix #2555
2016-03-19 21:13:18 -07:00
LexManos d4cb82b019 Merge pull request #2585 from iTitus/patch-1
Fix the EntityPlayer patch
2016-03-19 21:12:23 -07:00
Blay09 8c38f6c1d3 Fix KeyInputEvent only being fired if Keyboard.getEventKeyState() is false.
It used to be called for both key-up and key-down states prior to 1.9, so I assume Vanilla's changes to F3 behavior broke the patch.
2016-03-20 00:12:08 +01:00
Take Weiland 590f3f610e Fix broken patch in EntityPlayer.updateRidden 2016-03-20 00:11:03 +01:00
Vincent Lee b1a5339b29 Fix #2555 2016-03-19 17:15:26 -05:00
iTitus d5d0374015 Fix the EntityPlayer patch
In 1.8.9 the call goes to getDisplayNameString() so that any changes from the PlayerEvent.NameFormat event are being take into account.
In this patch the call goes to func_70005_c_() which is the getter for the GameProfile name.
I changed it back.

Sorry if you do not want to accept it because it is a one-liner.
2016-03-19 22:37:59 +01:00
Corosauce 8ea90eb39e Fix for patch targetting the wrong field to change for failed pathfinding penalty 2016-03-19 16:55:19 -04:00
RainWarrior 7795570421 Fixed outline shader rendering, closes #2560. 2016-03-19 08:24:59 +03:00
RainWarrior f37a80b302 Fixed Block.doesSideBlockRendering, closes #2564. 2016-03-19 07:20:25 +03:00
RainWarrior 3f3989f6ac Fixed invalid index calculation in BakedQuadRetextured. 2016-03-18 16:55:21 +03:00
RainWarrior a81dfbc4ef Fixed quads that don't need diffuse lighting getting it anyway. 2016-03-17 14:11:24 +03:00
Fry 2c55969ff3 Merge pull request #2559 from Adubbz/master
BlockColors and ItemColors no longer assume non-Vanilla id constancy. Added a getter for ItemColors.
2016-03-17 08:40:58 +04:00
RainWarrior b8bb8c374c Fixed MultiLayerModel not getting correct submodels; Unified the gui lighting of normal and custom models - diffuse lighting is now done in the pipeline, no need for IColoredBakedQuad anymore. 2016-03-17 07:29:44 +03:00
Adubbz 02e228095e BlockColors and ItemColors no longer assume non-Vanilla id constancy. Added a getter for ItemColors. 2016-03-17 14:27:55 +11:00
LexManos 0b0b5097e5 Fixed NPE when sneak using a item. 2016-03-16 18:25:53 -07:00
LexManos 1d2d9ebc83 Fixed Sand not falling. 2016-03-16 18:25:26 -07:00
LexManos c442cd2909 Fixed onUseStop being called twice {Bows firing twice} 2016-03-16 18:25:14 -07:00
LexManos 1591373bf6 Fix vanilla bug where bows consumed tipped arrows in creative. 2016-03-16 18:24:48 -07:00
LexManos f22ed86ad9 Remove our entity position fixer. Vanilla fixed the bug in 1.9. 2016-03-16 18:24:11 -07:00
RainWarrior 8b4bce37de Fixed progress reporting for model loading. 2016-03-16 05:00:44 +03:00
RainWarrior 87f4351783 Removed imports in patches. 2016-03-16 04:23:40 +03:00
RainWarrior 4189f63905 Fixed EffectRenderer patch, closes #2547. 2016-03-16 04:23:40 +03:00
RainWarrior 12c051d52b Fixed incorrect culling of mod TESRs. 2016-03-16 04:23:40 +03:00
RainWarrior b81a13d010 Fixed model error reporting, fixed model errors in test mods that shouldn't happen, fixed custom texture loading, made more things private/final. 2016-03-16 01:42:23 +03:00
LexManos ae72fa7ceb Fixed breaking of tall grass. It now uses fortune. Expanded grass seed hooks to allow Fortune. Potentially removing in future in favor of LootTables. 2016-03-15 01:17:38 -07:00
LexManos 7b0d8f09e9 Fix digging blocks in survival. 2016-03-14 23:44:10 -07:00
LexManos 28ae283b96 PlayerManager updated. 2016-03-14 22:58:01 -07:00
LexManos c27b13c705 Update patches for fixed inner class suffeling in srg files. 2016-03-13 18:32:53 -07:00
RainWarrior 5d352bda6c Big model loader refactoring: simplified a lot of things, broke some error reporting. Still generally works. 2016-03-13 16:16:25 +03:00
RainWarrior a799bbad2d First version of updated of ModelLoader, mostly works. 2016-03-13 12:10:50 +03:00
RainWarrior bda688b9b5 Fixed some errors in forge.exc 2016-03-13 09:59:30 +03:00
RainWarrior 4650ee2789 Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names. 2016-03-13 04:40:03 +03:00
cpw 52e877bdd0 Switch to srg patches 2016-03-11 19:59:24 -05:00
LexManos 250a77b359 Merge pull request #2476 from Abastro/fovfixes
Added Event: EntityViewRenderEvent#FOVModifier
2016-02-29 13:20:46 -08:00
Matthew Miller (Me4502) f1ad05dd8e Added local click position to PlayerInteractEvent. 2016-02-27 11:27:21 +10:00
Abastro c4ca8270b9 Added EntityViewRenderEvent#FOVModifier
Enables mods to modify raw FOV directly.
Avoids modifier limit from FOVUpdateEvent.
Aware of blocks which are needed for fov change related with materials.
2016-02-27 09:25:19 +09:00
LexManos 0dd796fb16 Merge pull request #2497 from bonii-xx/universal_bucket
Fix WordServer.canCreatureTypeSpawnHere not using Forge Events.
2016-02-23 01:04:09 -08:00
Bernhard Bonigl 17e960c158 Fix WordServer.canCreatureTypeSpawnHere not using Forge Events.
Followup of #2496
2016-02-23 09:53:26 +01:00
elix-x 0ddd897446 Increased actual maximum fuel burn time
Increased actual maximum fuel burn time from 32767 to 2147483647.
Backwards compatible.
2016-02-22 18:16:45 +01:00
AlgorithmX2 9eb22c3154 Test getLightOpacity(world,pos) in World as well as the chunk. 2016-02-18 20:43:24 -06:00
LexManos ad69f0f447 Merge pull request #2443 from AlgorithmX2/cap_pickup_entityitem
Preserve ItemStack Caps when picking Items up.
2016-02-18 14:10:32 -08:00
AlgorithmX2 e6b3c7ba64 Preserve ItemStack Caps when picking Items up. 2016-02-18 16:08:23 -06:00
AlgorithmX2 3c4a2b0f42 In material Liquid Hooks. 2016-02-18 14:41:15 -06:00
Take Weiland 50f77a71ae Fix Potion.shouldRenderInvText 2016-02-18 00:37:57 +01:00
AlgorithmX2 5c229dd6c7 Fix bug with getLightOpacity based on TileEntities,
Capture getLightOpacity prior to removing the tile entity.
2016-02-17 14:14:18 -06:00
LexManos 74fe690227 Fix chat formatting not surviving line wraps in chat messages. 2016-02-15 14:30:24 -08:00
Take Weiland b875274c4f Fix the entity shader hook 2016-02-14 15:25:11 +01:00
iLexiconn 776f5b91d5 Added hook to add entity spectator shader 2016-02-13 00:09:04 +01:00
LexManos 06130912c5 Protect BlockSnapshot and Chunk.getTileEntity from mutible BlockPos instances. Closes #2438 2016-02-11 16:48:32 -08:00
LexManos 70fe18c163 Fixed Block.onNeighborChange not being called for all axises. Closes #2428 2016-02-11 16:29:07 -08:00
LexManos fa6610b3c8 Fixed invalid item being passed to gatherCapabilities when itemstacks changed item. Closes #2445 2016-02-11 16:27:38 -08:00
LexManos bd6af1e49a Fixed implementation of RenderEntityItem.shouldSpreadItems. Closes #2448 2016-02-11 16:26:48 -08:00
LexManos 53301e1aeb Fixed vanilla bug where network clients would see incorrect break progress on blocks. Closes #2462 2016-02-11 16:26:12 -08:00
LexManos a607a48719 Fixed Block/Item.setRegistryName printing a incorrect warning when used. Closes #2398 2016-02-11 16:25:25 -08:00
LexManos a9ea634141 Fixed Entity.shouldRiderSit modifying game logic and not just rendering. Closes #2402 2016-02-11 16:24:38 -08:00
LexManos 124799d633 Fixed invalid parameters being sent to LivingSpawnEvent.CheckSpawn. Closes #2453 2016-02-11 16:23:49 -08:00
LexManos 9070ab56e3 Potential fix for NPE when using an item to open a slotless inventory. Closes #1354 2016-02-10 11:25:41 -08:00
RainWarrior a9a022f45e Fix incorrectly updated patch to ChunkCache. Related to #2451. 2016-02-10 10:11:53 +03:00
LexManos 2c6af18a81 Remove Mojang logger spam in EntityItem. 2016-02-07 15:45:06 -08:00
pau101 cb70f1378c Fix #2321 2016-02-04 22:58:21 -08:00
Matthew Prenger 76f659c02e Log unknown exceptions in commands. Resolves #2433 2016-02-01 18:25:40 -06:00
RainWarrior 741fdd0a85 Fixed incorrect patch to GenLayer, causing large vanilla biomes to not work properly. 2016-01-28 08:00:27 +03:00
RainWarrior 7b7d18f676 Provide original armor model in the custom armor model hook. 2016-01-28 07:43:55 +03:00
LexManos b71b963301 Loosen TileEntity's default hasCapability implementation. Modders should specifically opt in. 2016-01-25 11:27:08 -08:00
VikeStep 026d179c0d Add EntityTravelToDimensionEvent
Resolve Merge Conflict

Move event call inside conditional
2016-01-25 17:57:52 +10:00
Fry e9be24700e Merge pull request #2331 from RainWarrior/model-animation
Model animation system
2016-01-24 10:01:58 +03:00
RainWarrior 0710bdf3f5 Model animation system.
Main things of interest:
  * IAnimationStateMachine - state machine for animations; can load
    from json.
  * AnimationTESR - automatic TESR for animated models.
  * AnimationModelBase - same for entities.
  * ITimeValue - time-varying value, used to control animation
    parameters from code.

  * TESRs can now be batched - look at TESR.renderTileEntityFast +
    TE.hasFastRenderer.
  * RegionRenderCache is not accessible to TESRs and other client-side
    logic - MinecraftForgeClient.getRegionRenderCache.
2016-01-24 09:59:38 +03:00
LexManos 5257739d06 Merge pull request #2401 from ShetiPhian/Fix-isBeaconBase-BlockPos
Fixed: the BlockPos passed to isBeaconBase
2016-01-23 22:07:31 -08:00
LexManos e9a86f27fb Merge pull request #2385 from rwtema/master
Add IItemHandler capability
2016-01-23 22:06:29 -08:00
rwtema a1e41f5464 Add IItemHandler capability
Add the actual patches that I forgot.

Add simple implementations of IStorage and the factory methods.

Add ItemStackHandler. A simple IItemHandler implementaton.

return nulls, not throw nulls.

Move the vanilla wrappers to a separate class for now.

Minor clean ups of VanillaWrapper code.

Inline static methods.

Add comments.

Minor cleanup of code.

Remove redundant size field and add a validate slot index method.

Minor formatting issues.

Break early If stacksize to insert is 0.

Remove setByte() methods.

Throw exception if IItemHandler can't be modifyed in NBT loading.

Replace event handler with patches

Add capability to mine cart inventory entities.

Change formatting and registration of capability.

Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them.

Reduce patch sizes

Lazy initialization of the item handler for vanilla tiles.

Minor formatting changes.

Create a single vanilla chest item handler that will merge with adjacent chests when detected. Added hooks to reset the cached adjacent value when a block update is detected and when a chunk loads.

Revert "Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them."

This reverts commit 306d4a37fd0e8c8a0754411c013b750dfe8e2c87.

Fix furnace derp

Replace double chest code with a simpler method.

Vanilla wrappers implement IItemHandlerModifiable (since they are modifiable)

Minor code cleanups

Add an onContentsChanged() and onLoad() callback methods.to the default implementation.

Add slot as a parameter in the callback method.

Change IItemHandlerModifiable.setStackInSlot() to void, and added a note about not being intended for cross-mod use.

Improve ItemStackHandler handling of errored NBT.

Make the stacks array protected.

Fix a lot of derps in SlotItemHandler.

Fix derp in ItemStackHandler

Clarify comments on IItemHandler

ItemStackHandler no longer caches the stack array in local variable.

Clean up the Chests code to make intentions clearer

Vanilla hoppers have their cooldown activated when an item is inserted. Made this behavior part of an item handler (rather than the insertion code)

Fix mistake in ItemStackHandler

More documentation of potential edge cases in getStackInSlot()

Make limit checking more resiliant.
2016-01-24 05:20:58 +00:00
Timothy Tomkins 3b9741613c Fixed: BlockPos passed to isBeaconBase 2016-01-22 09:25:55 -05:00
LexManos d480ae5380 Merge pull request #2378 from blay09/bugfix/slotdrop
Fix items being dropped through slots outside GUI boundaries
2016-01-21 13:49:32 -08:00
LexManos bce7c6d61f Merge pull request #2399 from asiekierka/fix-2388
Fixed ItemStack.splitStack not preserving capabilities, Closes #2388
2016-01-21 13:42:13 -08:00
LexManos be6577b9ce Fix invalid ServerHangWatchdog patch causing it to not apply. 2016-01-21 13:40:00 -08:00
asiekierka 568061864f Fix #2388 2016-01-21 22:09:23 +01:00
LexManos 812e69cee3 Call deserialze on capabilities in ItemStack.setItem. Closes #2384 2016-01-17 14:19:59 -08:00
cpw b8238e7f22 Merge pull request #2367 from kashike/feature/quiet-watchdog
Skip hang detection on first run of the server hang watchdog
2016-01-16 19:16:23 -05:00
Bartek Bok fae5ff67ed Allow sleeping without bed 2016-01-17 00:43:29 +01:00
RainWarrior accf6cf218 Fixed missing model error reporting, made block and item variants sort before loading, to make the splash screen info more useful. 2016-01-17 01:57:06 +03:00
cpw 90d1abebd4 Fix spruce not growing properly 2016-01-16 17:04:16 -05:00
cpw 66895a520a Fix shouldRefresh not to be so over-eager about modded TEs. Should fix Packet21 causing a TE reset. 2016-01-16 16:11:34 -05:00
Blay09 30ac80f978 Fix items being dropped out of a GuiContainer when dealing with a slot outside of the xSize/ySize boundaries. 2016-01-16 06:34:07 +01:00
mezz aee1bd6014 Add GuiScreenEvent.BackgroundDrawnEvent 2016-01-13 13:01:16 -08:00
kashike 2ba595b207 Skip hang detection on first run of the server hang watchdog 2016-01-12 04:15:11 -08:00
LexManos 17db34ae31 New Capability system allowing for more manageable world object features.
When combined with @Optional this should address all issues of soft dependancy on mods/apis.
This also addresses the issue of dynamic functionality in TileEntities/Entities.

Current capability providers: TileEntity, Entity, ItemStack

Also added INBTSerializeable, a generic interface for game objects that can be written to/from NBT tags.

Vanilla capabilities will be coming soon, mostly on request and review.
So start requesting capabiliteis on vanilla/Forge features.
2016-01-11 16:04:22 -08:00
LexManos 4672f7bab0 Fixed banners not droping the correct item when harvested using modded mechanics. Closes #2258 2016-01-10 21:34:52 -08:00
LexManos aff6b0004c Fix jline server console not showing colored text. Closes #2334 2016-01-10 20:39:22 -08:00
RainWarrior 4dbf1965df Catch GROUND item transform type with the forge hook too. 2016-01-10 13:07:07 +03:00
LexManos 0921473f53 Merge pull request #2355 from williewillus/fixentityitemdupe
Fix bug with /give command and items with larger than default lifespans
2016-01-08 19:13:52 -08:00
Vincent Lee 591cd5c1b0 Fix visual effect entity persisting longer than it should
Fix derp
2016-01-08 18:51:08 -06:00
LexManos c78a7ce41e Fixed issue with WorldServer.getTileEntities when being called with ranges that overlap chunks oddly. Closes #2350 2016-01-08 14:42:29 -08:00
RainWarrior d8440de49b Changed default implementation of Block.getExtendedState. Closes #2309. 2016-01-04 15:31:03 +03:00
LexManos 1a31ff9f06 Added new get/setRegistryName functions to Item and Block.
And helper functions in GameRegistry to allow for registering using those names automatically.
This is to simplify registration and get rid of the horrible hacks users are doing now with 'unlocalised names'.
2016-01-02 12:58:57 -08:00
Matthew Messinger 577f607b5f Add links for messages and other commands 2016-01-01 21:20:27 -05:00
RainWarrior cf2bbd1353 Fixed RenderingRegistry not working. Closes #2312. 2016-01-01 02:01:03 +03:00
LexManos 755df95c96 Swap Mod and Realms button to fix new realms 'notification' icon. 2015-12-31 14:41:08 -08:00
RainWarrior db3e039b31 TESRs registering in preinit don't break pistons anymore. Fixes #2298. 2015-12-30 11:37:32 +03:00
RainWarrior 09e9a181ee Fixed color disabling not working for forge pipeline. Closes #2286. 2015-12-30 11:22:22 +03:00
RainWarrior 56eba05237 1.8.9 update 2015-12-30 07:15:03 +03:00
Bernhard Bonigl 7f52bc6547 Add a hook for custom particle spawning for slimes 2015-12-28 21:01:30 +01:00
Take Weiland af1e769895 Allow forge-type spawn-eggs to spawn child entities when clicking EntityAgeable 2015-12-28 15:58:37 +01:00
LexManos d2248c3774 Fix Button/Torch/Lever placement on stairs and slabs. Closes #2291 2015-12-27 14:39:29 -08:00
RainWarrior 097c0c6130 Added an ability to register custom item variants, not ending with "#inventory". Should allow grouping multiple item models into 1 blockstate json. 2015-12-24 06:06:38 +03:00
LexManos 6a8a9b3097 Fixed vanilla bug related to spawning entities on top of fences. Closes #2303 2015-12-22 11:52:36 -08:00
Lunatrius b665026378 Fix client side commands adding parts of the color codes on autocomplete (prefix "7" and suffix "r"). 2015-12-19 12:55:26 +01:00
RainWarrior d6ee373e87 Preparations for the Animation system.
Changes to the Model API - IModelState now works with Optional. Handling of parts of the model is not optional, and coordinate space/result interpretation is up to the caller. IModel doesn't extend IModelPart by default anymore; MapModelState uses composition to achieve previous functionality, IModelPart implementations are disjoint now. Updated perspective handing to the new API, removed IPerspectiveState (MapModelState is now the same thing). Perspective transforms for the default fluid model.
2015-12-14 23:27:27 +03:00
LexManos 9032f7e37e Fix enchanting applying the same enchantment multiple times. Closes #2273 2015-12-14 03:49:58 -08:00
cpw 82537e5763 Merge pull request #2272 from AlgorithmX2/addLandingEffects
Added addLandingEffects allowing mods to override landing particles
2015-12-13 17:09:13 -05:00
AlgorithmX2 a319adba53 Added addLandingEffects allowing mods to override landing particles, for blocks that require world information to determine textures. 2015-12-13 15:35:15 -06:00
AlgorithmX2 8db720151d Add getHighlightTip allowing a item to override its displayed renderToolHightlight. 2015-12-13 04:47:25 -06:00
LexManos 2ed4f39a13 Merge pull request #2268 from minzmann/master
[1.8.8] Minor Fixes to PotionEffect.java.patch
2015-12-12 19:48:23 -08:00
minzmann bf6c31c879 Update PotionEffect.java.patch 2015-12-12 17:05:14 +01:00
LexManos c6d64cd94a Merge pull request #2239 from bonii-xx/potionhiding
Add shouldRender() to Potions that allows to hide them completely in …
2015-12-12 00:18:18 -08:00
cpw 3631955641 Use ItemStack.hasEffect. closes #2230 2015-12-11 15:30:43 -05:00
Fry 5fd04595f2 Merge pull request #2248 from AlgorithmX2/isOpaqueFace
Added doesSideBlockRendering to provide finer grain face culling.
2015-12-11 22:57:40 +03:00
AlgorithmX2 ea75a3be69 Added doesSideBlockRendering to provide finer grain face culling.
Implemented for BlockStairs and BlockSlab.
2015-12-11 13:42:04 -06:00
LexManos c356105e6d Fix wrong EventType passed for Emerald ore-gen. 2015-12-10 12:41:48 -08:00
LexManos 2302963a9f Add EMERALD and SILVERFISH to GenerateMinable event. Closes #1158 2015-12-10 02:16:58 -08:00
simon-i1-h 4c4223a817 Fixed that oldLight is not being used. 2015-12-10 00:40:58 +09:00
LexManos 12cd28715a Fixed colored leather armor, and custom armor textures. 2015-12-08 00:54:27 -08:00
Bernhard Bonigl 2324c2fd20 Add shouldRender() to Potions that allows to hide them completely in the inventory 2015-12-05 10:09:02 +01:00
cpw f8447264e6 Clean up chunk patch. 2015-12-01 19:54:40 -05:00
cpw 31faf63e94 Most requested feature of all time? TileEntity init method called after it's ready to roll. remove all the if (firstTicks) 2015-12-01 15:20:10 -05:00
cpw d967c6d5d4 Merge branch 'potionIsBadEffect2' of https://github.com/mezz/MinecraftForge into mezz-potionIsBadEffect2 2015-12-01 09:02:36 -05:00
cpw 8187f48ddc Allow entity selectors to select "." in entity names. Closes #2125 2015-12-01 00:14:05 -05:00
cpw a2e06d968e Merge branch 'Minecrell-jline' into 1.8.8 2015-11-30 14:16:18 -05:00
cpw ff42107b92 A few fixes 2015-11-30 14:14:56 -05:00
cpw cf4c0ca001 Fixup Jline integration 2015-11-30 14:14:03 -05:00
cpw 321665efff Merge branch 'jline' of https://github.com/Minecrell/MinecraftForge into Minecrell-jline 2015-11-30 13:14:49 -05:00
Bernhard Bonigl 57d1a657a0 Add a PotionRegistry to handle dynamic distribution and remapping of Potion IDs 2015-11-29 22:02:55 +01:00
LexManos a13ed35031 Merge pull request #2209 from lumien231/MemoryWorldLeak1.8.8
Fixed: Server not being stopped, causing Worlds to stay loaded
2015-11-28 16:51:38 -08:00
LexManos 02e9b9d99c Add chunk loading protection to WorldSever.getTileEntitiesIn, may prevent orphanced chunks and a CME in EntityPlayerMP. Note: The 'max' parameters are NON-inclusive. 2015-11-28 03:36:33 -08:00
LexManos d878a2ae26 Fixed Large mushrooms generating incorrectly. 2015-11-26 19:36:53 -08:00
LexManos 81f9f3f20d Fixed placing blocks on snow layers with more then one layer. 2015-11-26 19:36:38 -08:00
cpw 7e5a2cb5ca Propogate AbortException. Closes #2206. Also fix tracing printstream when printStackTrace is called. 2015-11-25 16:28:06 -05:00
Lumien 2ecc92c4b3 Fixed: The Integrated Server not being stopped when exiting a singleplayer world to the main menu 2015-11-25 20:54:48 +01:00
cpw cde6be7742 Fix up a couple of patches, affected by the recent update 2015-11-25 02:23:21 -05:00
cpw 4f2feee931 Fix button and lever placement problem. Closes #2204 2015-11-24 22:00:27 -05:00
cpw 84c3ef0f5c Merge branch 'master' into 1.8.8 2015-11-23 22:39:49 -05:00
cpw 918d59d6a6 Fix derpy fir trees in the taiga. So many patches. See if we can find any more mistakes?! 2015-11-22 22:35:21 -05:00
cpw 4320a0f1ed Fix weird patch issue where the this FG commit: 2f0ca9921b
breaks if the exact end of a line is a srgname. Not ideal, but should work.
2015-11-22 16:27:13 -05:00
cpw e70fb50b51 Back to srgnames for patches. We should be starting to look OK now. 2015-11-22 00:46:26 -05:00
cpw 059ba15b5a Fix a typesig that was broken 2015-11-21 13:23:20 -05:00
Minecrell e24c38bbb0 Add jline-based console with colors and tab-completion 2015-11-21 15:06:09 +01:00
Lex Manos 1246f1a791 Fix invalid position passed to isAir/getLight in World.playAmbientSound 2015-11-20 11:18:00 -08:00
Lex Manos 6e68d8fe74 Fix bold font rendering, Unicode is 2x pixel density of normal. 2015-11-19 18:38:33 -08:00
Lex Manos 904a30123d Moved client side Block.onBlockDestroyed to after Item.onBlockDestroyed to match server order. 2015-11-17 04:47:43 -08:00
Lex Manos a3a16d6593 Fix incorrect position passes to Block.getExplosionResistance from entities. 2015-11-17 04:46:50 -08:00
cpw eb73c30b28 This should be everything needed to separate blocks and items completely. 2015-11-14 10:52:03 -05:00
RainWarrior c5ee4e6451 Model stuff: updated to generics, fixed various warnings, added handling of new perspective types. 2015-11-13 17:23:37 +03:00
cpw fe7f713b67 A few tweaks, things are starting to work now.. 2015-11-13 02:59:43 -05:00
cpw da03639bd7 All the patches done? Some code fixups.. It begins. 2015-11-13 02:32:08 -05:00
cpw a26c4017b1 Fix a newly missing AT. Remove all CL_ references. OBFID is gone. 2015-11-13 00:09:34 -05:00
cpw ce40f91fb0 WorldGen rejects, lots of them. Couple of small fixes elsewhere. 2015-11-12 23:30:53 -05:00
cpw 8f94ff14ff Enchantment,EnchantmentHelper,EntityEnderman,EntityZombie,EntityVillager,FurnaceRecipes,RecipeFireworks,RecipeRepairItem,NetworkSystem,S00PacketServerInfo
PotionEffect,StatList,Session,WeightedRandomChestContent,Explosion,ExtendedBlockStorage,SaveHandler.

All NBT patches seem to have been merged upstream, so removing. The IntegratedServer and MinecraftServer pending queue changes also removed, as fixed upstream.
2015-11-12 22:02:41 -05:00
RainWarrior 7258d577cd Overlay patch fix: use the correct block position. 2015-11-13 00:05:19 +03:00
RainWarrior b77b036459 EntityRenderer, StringTranslate rejects fixed. 2015-11-12 23:26:44 +03:00
RainWarrior 3a5b7427a1 TextureMap, TextureManager and Stitcher rejects fixed. 2015-11-12 22:42:41 +03:00
RainWarrior e80f66778b Manually updated WorldChunkManager, Chunk and BiomeDecorator patches, removed imports. 2015-11-12 21:26:52 +03:00
RainWarrior bf63855292 ItemBlock, ItemBow, ItemMonsterPlacer, ItemReed, ItemSign rejects fixed. 2015-11-12 20:27:54 +03:00
RainWarrior a8a69775a1 PlayerManager, PlayerProfileCache, ServerConfigurationManager, NetHandlerHandshakeTCP rejects fixed; ItemInWorldManager patch error fixed. 2015-11-12 20:05:25 +03:00
RainWarrior c976ec494e TileEntity and TileEntityHopper rejects fixed, GuiOverlayDebug patch fixed. 2015-11-12 19:27:14 +03:00
RainWarrior 8000e22830 ItemRenderer, RenderGlobal, StateMap, RenderItem rejects updated. 2015-11-12 19:12:58 +03:00
RainWarrior 9deb54b75f RenderEntityItem, RenderPlayer, RendererLivingEntity, LayerArmorBase, ItemStack rejects fixed; changed Armor Layer hook to catch LayerBipedArmor only. 2015-11-12 18:25:08 +03:00
RainWarrior 632c190e6f GuiButton, GuiChat, GuiCreateWorld, GuiIngameMenu, ServerListEntryNormal, GuiStats rejects updated. 2015-11-11 23:30:06 +03:00
RainWarrior b6f91817f0 EntityPlayer patch updated. 2015-11-11 22:21:38 +03:00
cpw 13c7d038eb LoadingScreenRenderer,Minecraft,GuiContainerCreative,PlayerControllerMP,LanguageManager,Locale,SimpleReloadableResourceManager,EntityList,EntityLivingBase,EntityWither,EntityMinecart,EntityPlayerMP
NethanlderPlayClient patch is now in vanilla. The FMLCommonHandler future exception catcher is not needed anymore, it's in Util. The caching of player profiles is now in vanilla (SkinManager).
2015-11-11 10:33:37 -05:00
RainWarrior 41bd8a41fa BlockOre, BlockRotatedPillar, SoundManager, EntityPlayerSP, GuiScreen, GuiAchievements, GuiContainer, BlockModelRenderer, ContainerEnchantment, Slot updated manually and imports removed; GitSlot patch updated. 2015-11-11 15:51:32 +03:00
Lex Manos 49d4005805 Merge pull request #2179 from arideus101/patch-1
Fixed issue where custom colored armor wouldn't be colored. (reverted from commit dee0b2084b)
2015-11-11 02:57:06 -08:00
arideus101 1f20abde59 Allows Custom Armor Coloring to be done easily 2015-11-10 17:23:58 -08:00
RainWarrior d31ca0dbd8 EntityAIAttackOnCollide, ServerStatusResponse, MinecraftServer, NetHandlerLoginServer, Vec3, BiomeGenBase, AnvilChunkLoader, ChunkProviderServer, MapGenRavine, MinecraftServer updated; fix in Block, GuiIngameForge; can load the world and play with ~20 more manual error fixes. 2015-11-10 21:47:08 +03:00
RainWarrior df05edaa11 WorldProvider, WorldType, WorldServer, WorldServerMulti 2015-11-10 20:09:49 +03:00
RainWarrior adddfab850 IntegratedServer, World, EnumChatFormatting and EnumFacing 2015-11-10 19:39:41 +03:00
RainWarrior 4c4d1096a7 FontRenderer + Item patch update; WorldVertexBufferUploader patch derp fix. 2015-11-10 01:14:37 +03:00
RainWarrior f20b40fb80 Fix generics and error in the BlockState patch. 2015-11-10 00:42:56 +03:00
RainWarrior e833ee81fb Updated various rendering-related patches and classes to 1.8.8; forge still uses vecmath. 2015-11-10 00:03:39 +03:00
cpw 98125a97c9 Patches and rejected patches. Note: some which had imports are not listed here because they need
to be refactored not to have imports.
Progress: https://gist.github.com/cpw/29695e426e2b122cf8ff
2015-11-09 01:50:45 -05:00
cpw 1a6c816bac Test of mcp patching 2015-11-08 23:09:33 -05:00
Lex Manos bc05bfda4f Fixed Stronghold Library not having anything in it's chests. 2015-11-08 12:53:01 -08:00
Lex Manos ffbad6633d Fixed Open url confirm screen not showing URL. 2015-11-08 12:52:41 -08:00
cpw b1aa31215f regenerate reference patchset at patches.mcp. These will be used to generate a new patchtree under patches. 2015-11-08 15:50:52 -05:00
LexManos d6a6316771 Merge pull request #2146 from bonii-xx/potionidfix
Fix Potion IDs above 127
2015-10-28 00:29:42 -07:00
LexManos 7d5b860ff3 Merge pull request #2126 from diesieben07/join-world-fix
Fix CME when entities are spawned from EntityJoinWorldEvent
2015-10-27 18:46:18 -07:00
RainWarrior dd365d7220 Model pipeline system.
Should replace all ad-hoc quad generation methods in forge, and make IBakedModel -> WorldRenderer data transfer faster. Added IVertexConsumer + helper classes; lighting that works correctly for non-axis-aligned faces using the new infrastructure. Changed smooth lighting algorithm, now it should work correctly for everything.
New block lighter can be disabled in the forge config options.
2015-10-26 19:25:48 +03:00
Bernhard Bonigl 336eaa336b Fix Potion IDs above 127 2015-10-25 12:16:17 +01:00
mezz ebdcc11c80 Allow server to access Potion isBadEffect() 2015-10-12 21:35:15 -07:00
darkevilmac b9f5e152de Add PlayerSetSpawnEvent 2015-10-10 15:39:27 -07:00
Take Weiland 76753c06df Fix CME when entities are spawned from EntityJoinWorldEvent 2015-10-04 18:46:47 +02:00
Ruben Taelman 385159c25e Fix dispenser action for modded spawn eggs 2015-09-22 19:53:34 +02:00
Lex Manos fb9ffa40fd Fix entity count being incorrect for spawning logic. Now filter out 'persistant' entities. 2015-09-14 13:18:34 -07:00
LexManos fb7b47adb4 Merge pull request #2002 from ganymedes01/master
Disallow conflicting furnace recipes
2015-09-09 11:23:08 -07:00
ganymedes01 31a3a18ec7 Disallow conflicting furnace recipes 2015-09-02 19:04:57 +01:00
RainWarrior b175d265b9 Much requested temporary hack for items and TESRs. Context: #1582, #1597, #1713, #2058 and others. 2015-09-02 07:35:24 +03:00
simon816 d61a55b661 Use already provided profile for the player's own skin 2015-08-31 03:28:59 +01:00
Lex Manos 90a88efd8a Fixed issue where config folder would not be created before SplashProgress tried to read from it.
Default macs to disable the new loading screen due to to many macs having issues.
Users can enable it again by editing their config.
Catch and gracefully handle more errors when starting up the Splash Screen.
2015-08-22 18:55:32 -07:00
cpw b211aca5ce Merge branch 'fg2' 2015-08-20 12:27:20 -07:00
cpw 58ab3de7c1 Remove patches 2015-08-20 12:14:02 -07:00
LexManos b45fd787f3 Merge pull request #1969 from diesieben07/blockhighlight
Re-introduce RenderBlockOverlayEvent
2015-08-05 11:48:53 -07:00
cpw 614bbcb0da FML is no more. FML has ceased to be. FML's expired and gone to meet its maker. FML's a stiff! Bereft of life, FML rests in peace. 2015-08-01 23:51:40 -04:00
Lex Manos 7b18eab02d Fix placing skulls on fence posts. Closes #2055 2015-07-31 15:10:47 -07:00
LexManos bd4b3debc3 Merge pull request #1968 from modwizcode/master
Fix harvest logic running in addition to shearable logic
2015-07-31 12:57:05 -07:00
LexManos 5623634f56 Merge pull request #2048 from shadekiller666/UnlistedPropertyValue
Fix for ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty preventing block placement.
2015-07-25 15:12:57 -07:00
shadekiller666 87bbbfafcc Fixed a bug with ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty not allowing blocks to be placed. 2015-07-25 14:55:42 -07:00
LexManos 65123c66a0 Merge pull request #2004 from simon816/sign-nbt-fix
Fix placing signs with NBT prompting for text
2015-07-24 13:53:27 -07:00
LexManos 5eea9cebae Merge pull request #1983 from clienthax/patch-1
Make layer methods public
2015-07-23 12:13:00 -07:00
Ruben Taelman 04d4b2cf76 Make EnumFacing events available server-side 2015-07-23 16:51:45 +02:00
diesieben07 9f571ff15d Allow the new entity eggs to be created via middle-click 2015-07-16 14:13:48 +02:00
simon816 81eb6a8bb4 Fix placing signs with NBT prompting for text 2015-07-08 22:27:17 +01:00
Clienthax 97f8c246b8 Signed-off-by: Clienthax <clienthax@gmail.com> 2015-06-30 22:29:34 +01:00
RainWarrior c4f370a7e6 Custom transformations in forge blockstate json. 2015-06-30 21:37:11 +03:00
LexManos 637e2c6f56 Merge pull request #1972 from bonii-xx/StateMapDomainFix
Fix StateMap always mapping properties to the "minecraft" domain
2015-06-26 04:03:25 -07:00
Lex Manos 2bfa1ffc05 Add debug for max texture size and output when Texture Atlas can not stitch all textures. 2015-06-26 03:32:09 -07:00
Bernhard Bonigl e55ee43fd5 Fix StateMap always mapping properties to the "minecraft" domain instead of the mods, causing it to not find BlockState definitions. 2015-06-26 10:29:10 +02:00
diesieben07 ebef4553f3 Re-introduce RenderBlockOverlayEvent, seems to have been missed during 1.8 update 2015-06-25 19:09:32 +02:00
Starbuck Johnson fe2c4c569d Fix harvest logic running in addition to shearable logic 2015-06-24 14:28:47 -05:00
RainWarrior 8f65678b99 Vanilla models can now use custom textures. Fixes #1962 2015-06-23 16:52:42 +03:00
cpw bae83e6724 Merge remote-tracking branch 'origin/master' 2015-06-21 22:08:08 -04:00
cpw 16ff1be093 Merge branch '1.7.10'
Conflicts:
	fml/patches/minecraft/net/minecraft/client/Minecraft.java.patch
	fml/patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
	fml/patches/minecraft/net/minecraft/client/resources/SimpleReloadableResourceManager.java.patch
	fml/src/main/java/net/minecraftforge/fml/relauncher/CoreModManager.java
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
	patches/minecraft/net/minecraft/client/network/NetHandlerPlayClient.java.patch
	patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
	src/main/java/net/minecraftforge/client/model/obj/WavefrontObject.java
2015-06-21 21:59:51 -04:00
LexManos 8bb34107f1 Merge pull request #1858 from FlansMods/master
Hook for Camera Angles, Including Roll
2015-06-21 11:19:26 -07:00
Lex Manos 4235ca36ea Make TextureMap for items and blocks skip the first pass of loading/stitching textures.
Should decrease loading times for large packs.
May cause issues with some mods so use -Dfml.skipFirstTextureLoad=false to disable.
2015-06-18 20:13:31 -07:00
Lex Manos ed09a25c65 Patch line number update. Ignore this. 2015-06-18 18:02:22 -07:00
Lex Manos f59b0a2932 Make Item.shouldCauseReequipAnimation is bit more precise and copy over the new item for rendering even if the animation is diabled. 2015-06-17 20:33:35 -07:00
Lex Manos 030084f2b3 Add vanilla block rotation support back in for certain blocks that were missed in 1.8 update. Closes #1903 2015-06-17 17:28:18 -07:00
LexManos ed8b8bcf8f Merge pull request #1932 from cheeserolls/patch-1
Fix incorrect block position in BlockReed canPlaceBlockAt
2015-06-17 16:48:42 -07:00
LexManos 1dc7a80d4f Merge pull request #1506 from mezz/GuiScreenInputEvents
Add GuiScreenEvents for keyboard and mouse input
2015-06-17 16:45:41 -07:00
LexManos 87b55860af Merge pull request #1781 from ShetiPhian/Block.getPickBlock
Player sensitive version of Block.getPickBlock
2015-06-17 16:37:03 -07:00
Lex Manos 453ec39496 Add Item.shouldCauseReequipAnimation to allow modders more control over the 'Reequip' animation. 2015-06-17 16:36:41 -07:00
Lex Manos 64263a9f8e Throw more descriptive errors when mods attempt to register invalid global entity IDs. 2015-06-14 17:06:00 -07:00
Daniel Howard 16be913abc Fix incorrect block position in BlockReed canPlaceBlockAt
block.canSustainPlant is called on the wrong block position.  It should be called on the block below (the 'soil' block).
2015-06-12 10:14:22 +01:00
LexManos 7406e3df9f Merge pull request #1795 from lumien231/ExperienceEvent
Added LivingExperienceDropsEvent to change how much experience an entity drops
2015-06-09 13:23:01 -07:00
LexManos 8b50f9ab36 Merge pull request #1907 from johnjohn/master
Added ItemMap type check to item frames and ItemRenderer, enabling vanilla style rendering for custom ItemMaps
2015-06-09 12:37:33 -07:00
LexManos f62ee5c4f5 Merge pull request #1881 from ganymedes01/master
Added a brewing recipe registry system
2015-06-09 12:05:40 -07:00
johnjohn 486c0955cf Added ItemMap type check to item frames and ItemRenderer, enabling vanilla style rendering for custom maps 2015-06-09 12:42:45 -06:00
ganymedes01 0373920f99 Added a brewing registry system 2015-06-09 14:01:45 -03:00
Lex Manos 1ad05f7f22 Missed patch for sign fix. 2015-06-08 16:23:30 -07:00
Lex Manos 15a1d4cf0d Remove worlds from WorldBorder when unloaded tol prevent memory leak, Closes #1923 2015-06-08 16:19:53 -07:00
Lex Manos 1b689802a4 Limit Sign text to 384 json characters and strip control codes. This is 1.8.7's Sign fix. Thanks Searge. 2015-06-08 16:19:02 -07:00
Fry e007f7cf39 Merge pull request #1868 from fuami/ISmartBlockModel_Damage
Add Block Breaking Animation for ISmartBlockModels
2015-06-06 03:39:11 +03:00
Fuami 5cd4564a32 Added Breaking Animation for Smart Models, Checking each layer.
Added Layered Smart Render Test.
2015-06-05 19:23:17 -05:00
Lex Manos 5064d33519 Mitigate potential issue with users requesting lots of server status information by caching ServerStatus json. 2015-06-03 23:16:25 -07:00
Clienthax 9b53b7e111 Add missing forge patch from 1.8 port
https://github.com/MinecraftForge/MinecraftForge/blob/1.7.10/patches/minecraft/net/minecraft/client/Minecraft.java.patch#L88
2015-06-04 01:55:13 +01:00
LexManos 61f9c5a201 Merge pull request #1885 from LexManos/EnhanvedBlockStateJson
Hook BlockState's Json loading to add support for simplified Forge format.
2015-06-02 16:52:06 -07:00
Lex Manos 267e1ee62f Hook BlockState's Json loading to add support for simplified Forge format.
See https://github.com/MinecraftForge/MinecraftForge/pull/1885 for more details.
2015-06-02 16:49:56 -07:00
LexManos 41cae458a4 Merge pull request #1911 from AlgorithmX2/ItemFramesOnSolidSurfaces
Allow placing item frames on Solid Block Faces (isSideSolid)
2015-06-01 20:45:28 -07:00
AlgorithmX2 885d7602f9 Allow placing item frames on Solid Block Faces (isSideSolid) 2015-06-01 22:31:55 -05:00
cpw d02636213a Merge branch '1.7.10' - imports all the fluid fixups and other stuff from 1.7 into 1.8
Conflicts:
	fml/src/main/java/net/minecraftforge/fml/common/FMLCommonHandler.java
	fml/src/main/java/net/minecraftforge/fml/common/Loader.java
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
	patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
	patches/minecraft/net/minecraft/item/ItemArmor.java.patch
	patches/minecraft/net/minecraft/nbt/CompressedStreamTools.java.patch
	patches/minecraft/net/minecraft/nbt/NBTTagCompound.java.patch
	patches/minecraft/net/minecraft/nbt/NBTTagList.java.patch
	patches/minecraft/net/minecraft/world/World.java.patch
	patches/minecraft/net/minecraft/world/WorldProvider.java.patch
	src/main/java/net/minecraftforge/common/ForgeVersion.java
	src/main/java/net/minecraftforge/common/network/ForgeMessage.java
	src/main/java/net/minecraftforge/fluids/BlockFluidBase.java
	src/main/java/net/minecraftforge/fluids/FluidContainerRegistry.java
	src/main/java/net/minecraftforge/fluids/FluidRegistry.java
	src/main/java/net/minecraftforge/oredict/OreDictionary.java
2015-06-01 16:29:34 -04:00
LexManos f9b1e4e23b Merge pull request #1892 from AlgorithmX2/vanilla_lighting_bug
Fix Vanilla Lighting Bug - Fixes Top/Bottom Faces interpolation.
2015-05-26 19:24:37 -07:00
AlgorithmX2 76f8843017 Fix Partial Face Lighting on Top/Bottom Faces ; Vanilla MC-80148 2015-05-26 19:33:56 -05:00
Lex Manos 9fa51447a2 Fixed command exploit with C12 2015-05-25 16:08:42 -07:00
Lex Manos c608e7c04e Fixes MC-75630 - Exploit with signs and command blocks 2015-05-25 15:28:14 -07:00
Lex Manos df5e594e95 Loosen up ServerChatEvent to support IChatComponent Closes #1893 2015-05-25 13:34:34 -07:00
LexManos 8d7b999506 Merge pull request #1804 from Prototik/font
Add true support for unicode fonts
2015-05-21 10:43:22 -07:00
Prototik 2798fc4e49 Add true support for unicode fonts 2015-05-21 20:14:56 +07:00
Flan 306af4feee Added CameraSetup sub-event for camera angles
Allows players to alter yaw and pitch of renderViewEntity, but more importantly, adds the ability to roll the view.

Added camera roll hook
2015-05-19 16:14:44 +01:00
cpw 58fdfb6fa1 Fix patches after last fml merge. 2015-05-14 13:56:10 -04:00
Silfadur b756bd5f9a Added hook for IPerspectiveAwareModel in RenderItem.renderItemIntoGUI for ItemCameraTransforms.TransformType.GUI 2015-05-05 02:23:38 +02:00
LexManos a003d1b360 Merge pull request #1843 from Zaggy1024/getlightvaluefix
Make World.setBlockState check whether the light value from getLightValue(IBlockAccess, BlockPos) has changed.
2015-05-01 17:58:30 -07:00
Zaggy1024 ee003ef77e Fixed a bug which caused the light level not to update when a block implements Block.getLightValue(IBlockAccess, BlockPos) to change the light value for different block states. 2015-05-01 17:10:08 -05:00
LexManos c6525cb3f3 Merge pull request #1832 from Parker8283/lhsf-1.8
[1.8] Fixes MC-52974: Host's skin doesn't load in LAN
2015-04-25 17:21:30 -07:00
Parker Young 9a7c20e791 Fixes MC-52974: Host's skin doesn't load in LAN 2015-04-25 19:58:24 -04:00
Zaggy1024 2589a0d1f6 Removed @SideOnly(Side.CLIENT) from EnumWorldBlockLayer. 2015-04-25 18:45:49 -05:00
cpw 55cbba0764 MinecraftForge/FML@36688e781a Add in resource reloading to the bar. Tidy up some of the labels a bit.
MinecraftForge/FML@a1dc465a55 More progress bar action!
MinecraftForge/FML@bfcbf4ef43 More progress bar hooks
MinecraftForge/FML@a6670c415e Thread errors should be correctly displayed in the crash report now
MinecraftForge/FML@9a16d26186 fixed bar text positioning
MinecraftForge/FML@0059c63028 Track mipmaps and texture upload
MinecraftForge/FML@ef5f809752 Fix broken log message in vanilla.
2015-04-24 19:16:55 -04:00
Lex Manos 591971936d Cleanup RenderEntityItem patch, fixes Z-fighting issue in EntityItems. Closes #1824 2015-04-23 23:46:55 -07:00
Lunatrius ea9d805e4f Extracted the creation of RegionRenderCache into a method.
Classes extending RegionRenderCache can change the behavior of the cache, allowing to visually change blocks (schematics etc).
2015-04-22 15:40:07 +02:00
cpw 7e9d2fb509 Reformat ItemArmor$ArmorMaterial.getBaseItem to use an if/then/else structure. The switch
causes the generation of an internal class which may derp custom armor addition.
Closes #1799
2015-04-19 12:04:22 -04:00
cpw 178acfbb20 Change logging to avoid the String.format bug. Closes #1809 2015-04-19 11:52:23 -04:00
Lex Manos 1effc27790 Fixed NBTSizeTracker missing a lot of data being read. Also made new NBT object allocation claim 32-bits in the size tracker.
(cherry picked from commit de066a86da)

Conflicts:
	patches/minecraft/net/minecraft/nbt/CompressedStreamTools.java.patch
	patches/minecraft/net/minecraft/nbt/NBTTagList.java.patch
2015-04-18 21:22:44 -04:00
Lex Manos de066a86da Fixed NBTSizeTracker missing a lot of data being read. Also made new NBT object allocation claim 32-bits in the size tracker. 2015-04-17 02:07:01 -07:00
Lumien 81ab4cbc5f Added LivingExperienceDropsEvent to change the amount of experience an entity drops 2015-04-14 11:58:00 +02:00
cpw eb12936a52 MinecraftForge/FML@0da1263ff9 Enhance error output for bad textures a bit more and try and capture more types of error.. 2015-04-11 12:30:20 -04:00
cpw 345d905438 MinecraftForge/FML@be5ec06e31 Cleaning up the missing resource stack spam, and condensing the information into a usefully understandable format. 2015-04-11 01:03:50 -04:00
Timothy Tomkins dfd42ab573 Player sensitive version of Block.getPickBlock
Block.getPickBlock was patched in 1.7 but was overlooked in 1.8.

Closes: https://github.com/MinecraftForge/MinecraftForge/issues/1709
2015-04-09 02:09:58 -04:00
iChun 8c35bc1dc7 Reimplement RenderPlayerEvent that was removed in the port to 1.8 from 1.7.10.
RenderPlayerEvent.Specials was removed because the special effects are done in the LayerRenderer now.
2015-04-03 21:11:43 +01:00
cpw 38b9febfe5 Forge really should have always supported the concept of an "exact spawn". Individual world providers can still
change this behaviour of course, but for default maps it makes sense to support it as a config option.
2015-04-03 10:31:25 -04:00
cpw 01000f9d34 Update FML - merge the 1.7.10 changes in to forge @ 1.8. Wow git is (sorta) AWESOME!
MinecraftForge/FML@6b0ae369eb Try and improve performance of the registry by avoiding superType.cast.
MinecraftForge/FML@dfebcafd49 Something I meant to add a long time ago, but it got overlooked. My apologies. Presend the (int) dimension ID in the serverhello packet. This should be 100% backward compatible with existing servers but bumping a server to this version will allow clients with this version as well to now login in dimensions outside the byte range. Probably fixes a bunch of mods that add dimensions.
MinecraftForge/FML@6011419fa0 Clean up my patch. Terrible person I am..
MinecraftForge/FML@c6bbd0e82d Forgot that I need a noarg ctor. I'm so rusty.
MinecraftForge/FML@6edc1635de Need to load the dimension from disk - do it without filling out the player so that the normal player loading (including events) works properly
MinecraftForge/FML@4ca6f6e19f What a dumb oversight. One needs to copy the active substitution set to the active gamedata. Doesn't work well otherwise.
MinecraftForge/FML@6f6cec96be Substitutions need to be activated when they're registered, otherwise they won't appear in world, ever.
MinecraftForge/FML@13ac015f0c Change iterator behaviour for the registry - include substitutions in the standard iterator, so that vanilla MC methods visit them (so they can get textures etc). The fml special one only visits the absolute set, used mostly for sanity checking and serialization.
MinecraftForge/FML@24cb4a42c4 Enhance output of common FML errors in crash reports and server GUI.
MinecraftForge/FML@12ccf9cf49 Rather than try to fall back to the backup level.dat in case of weirdness in the ID map, just fail hard. There is probably a serious modder derp in this case and there's nothing FML can do to recover the situation except avoid making it worse.
MinecraftForge/FML@e8cd368da3 It's an IllegalState not an IllegalArgument *sigh*
MinecraftForge/FML@2be9c74342 And fix itemblocks being removed, leaving behind a residual block. This is a legitimate action - use the missing mapping event to let the mod tell us about it
MinecraftForge/FML@7d8804cf65 You can't setAction to BLOCKONLY
MinecraftForge/FML@13df640d9d Pull in a lot of the FML tweaks from 1.7 to 1.8
MinecraftForge/FML@447beaa99e Merge remote-tracking branch 'origin/1.7.10'
2015-04-01 17:50:58 -04:00
cpw 8fe5d26e94 Merge remote-tracking branch 'origin/1.7.10'
Conflicts:
	fml
2015-04-01 17:43:25 -04:00
cpw e1c83de490 Comment on previous commit fix - it worked. Thanks to skyboy and tterrag for investigating and verifying.
A chest as an acheivement icon will recreate the original problem, for note.
2015-04-01 07:13:14 -04:00
cpw 1b7ce7592c Experimental "fix" for the weird rendering in the Acheivements screen. Thanks skyboy for spotting this. 2015-03-31 20:50:16 -04:00
simon816 301088acdc Add getTileData() to TileEntity
- The same idea as Entity.getEntityData()
2015-03-21 01:23:55 +00:00
cpw c9fd2b6173 MinecraftForge/FML@6b0ae369eb Try and improve performance of the registry by avoiding superType.cast.
MinecraftForge/FML@dfebcafd49 Something I meant to add a long time ago, but it got overlooked. My apologies. Presend the (int) dimension ID in the serverhello packet. This should be 100% backward compatible with existing servers but bumping a server to this version will allow clients with this version as well to now login in dimensions outside the byte range. Probably fixes a bunch of mods that add dimensions.
MinecraftForge/FML@6011419fa0 Clean up my patch. Terrible person I am..
MinecraftForge/FML@c6bbd0e82d Forgot that I need a noarg ctor. I'm so rusty.
MinecraftForge/FML@6edc1635de Need to load the dimension from disk - do it without filling out the player so that the normal player loading (including events) works properly
2015-03-20 16:12:05 -04:00
JamiesWhiteShirt 3b567a92d8 Added newVolume and newPitch to PlaySoundAtEntityEvent. Deprecated ForgeEventFactory.onPlaySoundAt, added replacement ForgeEventFactory.onPlaySoundAtEntity. 2015-03-19 12:37:21 +01:00
LexManos 888bab92c3 Merge pull request #1723 from Geforce132/master
Add an EntityMountEvent.
2015-03-16 10:01:53 -07:00
Geforce132 d2f36d56f1 -Added EntityMountEvent. 2015-03-13 19:12:16 -05:00
LexManos d93e8bcf48 Merge pull request #1733 from Zot201/enchantment-fix
Fixed enchanting table applying secondary enchs. Closes #1428
2015-03-02 12:10:12 -08:00
Zot201 ecca5720c8 Fixed enchanting table applying secondary enchs. 2015-03-02 17:00:38 +09:00
LexManos 7355bdf600 Merge pull request #1721 from me4502/update-event
Added NeighborNotifyEvent fired on server side only, allows for monitoring and disabling world 'physics' updates.
2015-02-28 22:54:48 -08:00
Me4502 c21e38cd3b Add NeighborNotiftyEvent. 2015-03-01 16:53:32 +10:00
Lex Manos 1af0734f51 Fix compile error in ClientHax's PR. 2015-02-26 23:20:43 -08:00
LexManos d82e80b2cf Merge pull request #1729 from clienthax/master
Add method to set entity placement type.
2015-02-26 22:16:22 -08:00
clienthax 848dee14d2 Current spawner implementation checks the EntitySpawnPlacementRegistry hashmap to check where a entity should spawn
as there is no way to modify this without the use of reflection or a AT, you can not specify where you want your entity to spawn
adding this helper method will allow developers to specify where they want their entity to spawn.

Signed-off-by: Clienthax <clienthax@gmail.com>

Update EntitySpawnPlacementRegistry.java.patch
2015-02-27 03:58:40 +00:00
Tmtravlr f152741bba Added Nether Fortress chest to the ChestGenHooks
I tried to follow the directions on

https://github.com/MinecraftForge/MinecraftForge/wiki/If-you-want-to-contribute-to-Forge

as best as I could. =)

If anything is wrong, let me know and I'll change it!
2015-02-26 14:25:41 -07:00
Lex Manos 7c03542d94 Fire WorldEvent.Load for Client worlds. Closes #1719 2015-02-23 02:18:58 -08:00
Lex Manos b2ca559851 Make Container.mergeItemStack respect Slot.isValidItem Closes #1630 2015-02-23 02:03:52 -08:00
Lex Manos f16a7ff890 Fix JukeBoxes not storing the inserted record. All TE's in minecraft are in net.minecraft.tileentity EXCEPT JukeBoxes. Closes #1633 Closes #1714 2015-02-23 01:44:54 -08:00
Lex Manos ae085bb84d Fixed using items on the wrong block client side caused by iChuns eyeheight update. 2015-02-19 18:09:36 -08:00
iChun d66951b368 Reimplement variable eyeHeight for players which was removed in the 1.7 to 1.8 port. 2015-02-19 02:08:03 +00:00
LexManos 83ca72bef2 Merge pull request #1708 from matthewprenger/PR-1
Ability to add prefixes and suffixes to the player's display name
2015-02-16 22:52:03 -08:00
RainWarrior b14cfa45e5 RenderItem can now use baked quad color 2015-02-17 05:02:16 +03:00
Matthew Prenger b4f8945fec Add the ability to add prefixes and suffixes to the player's display name. 2015-02-15 17:47:13 -06:00
RainWarrior 5616d0c1b0 ModelRotation.getMatrix() now returns the correct matrix; fixed the application of custom transformations to vanilla models; fixed application of transformations to B3D models; fixed the culling of rotated vanilla models 2015-02-14 04:44:41 +03:00
Lex Manos f0d96b7c50 Fixed being kicked from the server while swimming. 2015-02-06 21:35:27 -08:00
Lex Manos 9704f25aa8 Fixed potential NPEs in Structure code caused by componenets not being able to load. 2015-02-05 17:03:43 -08:00
Lex Manos c80e75de9b Fixed potential NPEs in Structure code caused by componenets not being able to load. Closes #1686 2015-02-05 17:02:30 -08:00
Lex Manos b036b37a35 Fixed BlockBush and BlockCrops not respecting custom soils. Closes #1683 2015-02-04 12:20:24 -08:00
Lex Manos 48c24246a5 Fixed InitMapGenEvent's fire order so values are used. And added OCEAN_MONUMENT type. Closes #1681 2015-02-04 12:20:24 -08:00
RainWarrior b8add23d9b ModelBakeEvent now has ModelLoader as an argument instead of ModelBakery; Added various static hooks to ModelLoader to allow registering model-related information before it's needed (prevents file-not-found errors on first baking pass); ModelLoader waits until ModelBakeEvent is done before showing any missing model exceptions; It's now possible to define models completely in-code (as illustrated by ModelBakeEventDebug). 2015-02-04 09:45:23 +03:00
Lex Manos 76825d19b8 Fixed Buttons not dropping anything when broken. Closes #1676 2015-02-01 10:49:17 -08:00