* Editor Ui Redraw
-redrew every ui icon
-colors changed
-some ui elements (like pause, stop, play, undo, redo, and the line showing the beat youre on in the timeline) are the wrong color in-editor compared to unity
* fix colours
- update credits
* Tambourine Fixed Animations
Monkey and player animations reanimated to be more accurate to the original.
* Final Touch-Ups
Tweaked the Monkey Smack and Player Smack animations, everything should be as close to the original as possible
Co-authored-by: minenice55 <star.elementa@gmail.com>
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Added many animations for tambourine
* Added Events
* Inputs added, near completion
* Miss Anims
* Animation changes
* DONE
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Begun development on tambourine
* Working Dough Polish
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough
* Started work on the background
* Implemented all unanimated sprites
* Added Init
* Added Prefabs
* Added Jumping and Idle Animatins for the Dough Dudes
* SmallFix
* Start Interval Event Implemented
* Added Audio and Small and Big Ball events
* Code Improvement + starting making the balls
* Added bezier curves
* Added First Rendition of Balls
* Added NPC Balls and starting doing small transporting animations
* SmallFixes
* SmallSoundChanges
* Implemented Audio and prefunction, not done with it though
* In process of fixing set interval
* Added more prefunction stuff and also started working on player input
* Tried adding player balls, not done, many bugs to fix
* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead
* Sat up input code for later
* Input works now! Need to add barely and wrong input animations and fix bugs
* Tiny fix
* Added first draft of wronginput animations
* Finished all input anims, trying to fix bugs
* Added finished Spaceship animations
* Added Mr Game and Watch WIP and lifting dough dudes
* Finished GANDW, fixed some bugs and still fixing bugs, almost done!
* DONE
* Lockstep
fansodnason
* More Lockstep
Implemented the new sprites (still needs work). Added new Icon.
* More lockstep stuff
i have no clue
* Animation Tweaking
I fiddled around with numbers weeeeeeeeeeeeeeee
* Karate Man - Object through sound changed from GBA to Fever/Megamix
it bothers me
* Marching Orders - Face Turn Inputs and More
i said it will be back in action in around november, it's less than 10 days close to november anyway, plus the inputs are easy peasy
* Fixing March Animations
slight error
Co-authored-by: minenice55 <star.elementa@gmail.com>
* implement a fix for #196
- improve checking for unwanted inputs in minigame scripts, see Fan Club, Karate Man, and Pajama Party for examples
- provisionally implemented calculating average player input offset
* update samurai slice ds to new assets
implement near miss feedback
* import new pajama party assets
* starting out with double date stuff :D
not even the background is finished
i just wanna get this on my fork so that it's safe
* double date getting more initialized
no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune
* initialization done!!!!!
gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances
* ughhhh animation stuff.
this is gonna take me a day or two to even comprehend
Co-authored-by: minenice55 <star.elementa@gmail.com>
* update icons
* add background loading of sound sequences
- fix bug with preFunction
- remove most of the old preloading code
* update spritesheets for karate man, marching orders
* file explorer chart loading
* update icon for trick on the class
* add way of creating sound sequences in inspector
- actually implement GameAction preFunction
- implement sound scheduling for Jukebox and MultiSound
* Dj School: fix turntable effect being parented to root
* Pajama Party: fix sleep action type not carrying over between transitions
* Cheer Readers Initialization + Other
So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things
* Update CheerReaders.cs
Fixed the internal name for cheer readers
* Launch Party is no longer [INITIALIZATION ONLY]
last commit for now because i wanna start making a remix for a custom remix showcase that will meet the deadline on december 31st (?), dw ill come back after i finish this
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions
- animation helper sync scale now plays thru events properly
- adjusted timing windows
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable
Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
* Tram&Pauline
Update
* Tram&Pauline
guys I have the update and I putted it all in the right folders
* Tram&Pauline
Hey put everything in the right folders
* Fan Club: spotlight effects
* new icons for Pajama Party, Karate Man
* Editor: make context use Rodin font
* idem for entities
* Blue Bear: import HQ texture
* Pajama Party: option to sleep forever
* Space Soccer: option to mute the dispense sound
* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints