KrispyDotlessI
a761bd7795
Fix compilation errors
...
i have to do that too aaaaaaaaaaaaa
2022-09-04 13:55:12 +08:00
KrispyDotlessI
66ae9e9cd8
Merge branch 'master' of https://github.com/KrispyDotlessI/HeavenStudio
2022-09-04 13:16:58 +08:00
KrispyDotlessI
4a6c42c7a9
Marching Orders - Base
...
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-09-04 13:11:12 +08:00
KrispyDotlessI
3467103d95
Revert "test commit"
...
This reverts commit f640f55e8a
.
2022-09-04 12:24:40 +08:00
KrispyDotlessI
f640f55e8a
test commit
...
test to see if it would affect the new base
2022-09-04 12:23:47 +08:00
minenice55
5dc9bf4f2f
new remix stops playback properly
2022-09-03 23:36:08 -04:00
minenice55
31b6ad5340
fix new remix confirm button using wrong script
2022-09-03 23:30:35 -04:00
minenice55
ed5f028d54
loading: add extension filter for all supported formats
2022-09-03 23:26:19 -04:00
minenice55
3a9c0db871
finish essential property work
...
- fix minor bug related to karate man flow bar sounds
2022-09-03 23:17:17 -04:00
minenice55
6f7719d4e7
headers and subheaders
2022-09-03 22:29:50 -04:00
minenice55
45bbcc8fba
fix nasty bugs with saving / loading
...
- duplicate property names no longer soft crash loading (thanks, tap trial)
- fix remix saving nothing music
2022-09-03 21:51:37 -04:00
minenice55
aa4f9440cd
use tab manager to control flow
2022-09-03 19:46:54 -04:00
minenice55
5f5d9b99bb
property menu population functional
2022-09-03 19:10:27 -04:00
KrispyDotlessI
636e7dfe1f
Coin Toss sounds now come from global SFX
...
...and more progress to marching orders lmao
2022-09-03 14:09:23 +08:00
minenice55
434e40274c
prep auto-population of property menu
2022-09-01 20:57:47 -04:00
DPS2004
997f49e101
Merge branch 'master' into tunnel
2022-09-01 20:00:14 -04:00
KrispyDotlessI
1ea5edaef8
More anim-code progress
...
i procrastinated a bit
2022-08-29 22:07:32 +08:00
KrispyDotlessI
8ecce14cfa
More Animations Done + Temporary Miss Animation
...
they're marching into place!!
2022-08-28 20:53:13 +08:00
KrispyDotlessI
0327387d33
Export "bread' animations here
...
cause i wanna make it accurate™
2022-08-28 13:38:49 +08:00
KrispyDotlessI
ca0db56012
Coding Test
...
i did a dum dum and forgot to put the script in the prefab, another bummer.
2022-08-28 08:45:55 +08:00
KrispyDotlessI
400d12bcbe
Give up on coding until someone helps me
...
i cannot find the root cause of this
2022-08-27 12:40:49 +08:00
minenice55
c9b37fc8a4
prepare automated property interface creation
2022-08-27 00:20:56 -04:00
minenice55
164c9e9d91
make all dialogs inherit one base class
...
- opening a new dialog closes the previous one
2022-08-26 23:43:01 -04:00
KrispyDotlessI
f1eb6ca51f
Animation started, attempt to code
...
"eVeNt NoT fOuNd! MaY bE sPeLlEd WrOnG oR iT iS nOt ImPlEmEnTeD."
2022-08-27 10:20:48 +08:00
KrispyDotlessI
76390728cc
Assets currently in a temporary state, so we've added a bunch of 仮
...
who vandalized the walls?
- sarge, 2015
2022-08-26 22:39:47 +08:00
KrispyDotlessI
95fcd5673f
Forgot to update notes
...
Bummer.
2022-08-26 20:38:26 +08:00
KrispyDotlessI
329f13843c
Implement "temporary" SFX straight from RHRE's SFXDB
...
last one before tomorrow starts to get the anims ready
(and wait for the new properties update)
2022-08-26 20:36:48 +08:00
KrispyDotlessI
b83f740c61
Layering issue fix in BG
...
give me glasses!!!!
2022-08-26 19:32:06 +08:00
KrispyDotlessI
c8f4e3a9b6
Marching Orders - Full Base
...
im so tired rn i wanna at least get back on modding i wanna take a huge rest i wanna sleep
2022-08-26 18:48:32 +08:00
KrispyDotlessI
603067c35d
Sarge placement, yet to animate
...
time to waste time on creating a minigame rather than actually modding megamix to make a custom remix 👌
2022-08-26 16:29:26 +08:00
KrispyDotlessI
213258cb15
Fixing Mytiaoga's mistakes (save Tap Trial for later)
...
i've noticed the games created by the owner doesn't use type2, thus the said games are glitching out in terms of
right click options
i don't know multiple toggles it just breaks the editor??
2022-08-24 20:47:41 +08:00
KrispyDotlessI
d93102c01a
DS Touchscreen Colors assigned to Fireworks and more
...
more include launch party, rhythm soumen, space dance, and tram & pauline
2022-08-24 11:14:51 +08:00
KrispyDotlessI
95e1cc9510
Marching Orders - Base
...
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-08-24 10:22:20 +08:00
minenice55
1e8234cb1e
prepare work for remix properties UI
2022-08-23 10:56:39 -04:00
minenice55
c6d60d6d20
split event properties into own scripts
2022-08-23 10:27:30 -04:00
minenice55
d74dd315d2
dialog for clearing current remix
2022-08-23 09:38:23 -04:00
minenice55
da8c72d9aa
handle reserved property names of entities
2022-08-23 09:24:42 -04:00
minenice55
8026853788
fix entity duplication
2022-08-23 09:19:17 -04:00
minenice55
9825737cb3
fix typo
2022-08-23 09:09:43 -04:00
minenice55
3697021976
correct param typings on load now
2022-08-22 19:14:38 -04:00
minenice55
4b83724079
allow access to other data of entity
2022-08-21 22:25:39 -04:00
minenice55
dde481c8d8
some notes
2022-08-21 22:05:10 -04:00
minenice55
22335a7df7
finally fix deserialization of the new format
2022-08-21 21:57:32 -04:00
minenice55
9de0e1734e
further work
...
attempt at fixing colour deserialization, not working
2022-08-21 20:50:19 -04:00
minenice55
dcb2a71b98
start implementation of new format
...
needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55
e09d8ad5dd
Merge branch 'master' into new-properties
2022-08-21 17:47:04 -04:00
minenice55
f4fceb8f22
fix bug with non-sequential enum properties
2022-08-21 17:40:40 -04:00
minenice55
0cd16b63ea
display action real name in aproppriate places
...
- make text on entities larger
- fix bug with enum properties
- show beat of editing entity when viewing properties
2022-08-20 23:54:09 -04:00
minenice55
07663c4919
finish conversions
2022-08-20 23:13:52 -04:00
minenice55
82f567f25e
start reorganize GameAction
...
- this won't compile, haven't finished yet
2022-08-20 19:03:51 -04:00
DPS2004
18ac271b3b
remove even more leftovers
2022-08-20 16:27:20 -04:00
DPS2004
394667852c
crop out unfinished parts with black
2022-08-20 16:25:43 -04:00
minenice55
6e04afb744
prep work on dynamic beatmap format
2022-08-20 16:21:30 -04:00
DPS2004
45c0787278
add temporary game icon for tunnel
2022-08-20 15:57:11 -04:00
DPS2004
80edfab6ea
fix tunnel cues
2022-08-20 15:48:56 -04:00
DPS2004
25f42647fe
cowbell no longer drifts out of sync
2022-08-20 14:45:54 -04:00
DPS2004
7a76c1865b
Fix capitalization in animation
2022-08-19 21:08:21 -04:00
DPS2004
a00f103d30
Merge branch 'master' into tunnel
2022-08-19 21:02:50 -04:00
DPS2004
e2ac9e2871
driver reacts to player
...
still need to do the car screeching, but thats for another time
2022-08-19 21:01:29 -04:00
minenice55
f0fd6f5ede
make Karate Man init from new entities
2022-08-19 19:46:37 -04:00
minenice55
c034155e8a
Merge branch 'master' into misc-additions-3
2022-08-19 19:32:46 -04:00
minenice55
c6e4f477fb
Merge pull request #151 from huantianad/random-code-refactoring
...
Random code refactoring
2022-08-19 19:17:59 -04:00
minenice55
915bb8aa05
reset timeline song position on end
2022-08-19 18:31:07 -04:00
DPS2004
0d00858d0c
animate driver idle
2022-08-19 18:26:24 -04:00
minenice55
4aff0385ee
optimize remix saving / loading
...
stream is now saved to a buffer so we don't have to convert every time we save, only once when loading a new audio file
- make a distinction between Load Remix and New Remix
2022-08-19 17:53:04 -04:00
minenice55
302bd6bbb5
remove the need to use Space Soccer "keep-up" entity
2022-08-19 17:18:18 -04:00
minenice55
22e06efbff
address Fan Club spectator "sticky hands"
2022-08-19 17:08:58 -04:00
minenice55
e17db16628
adjust Karate Man nori sound behaviour
2022-08-19 17:00:55 -04:00
minenice55
98ff9987ee
adjust screen shake behaviour
...
- fix bug with camera rotation easing
2022-08-19 16:48:55 -04:00
minenice55
28c8eddee6
Merge branch 'master' into misc-additions-3
2022-08-19 16:21:21 -04:00
DPS2004
e157a71eae
add (currently broken) count in event
2022-08-19 00:19:08 -04:00
DPS2004
2ff810ff17
tunnel now actually functions as a rhythm game
2022-08-18 23:47:40 -04:00
huantian
77570971fd
Random Code Refactoring
2022-08-18 18:28:05 -07:00
DPS2004
d7eca3af31
add cowbell shake and hand easing
2022-08-18 19:28:23 -04:00
DPS2004
00705f0d0b
animate front hand with curve
2022-08-18 14:23:33 -04:00
minenice55
6fefac4122
update Samurai Slice (Gold) sprites
...
- add easter egg object type
2022-08-18 13:15:50 -04:00
minenice55
a67ef05979
improve interaction with some karate man obejcts
...
- update Crop Stomp atlas
2022-08-18 12:12:02 -04:00
DPS2004
f55ed7f41c
Merge branch 'master' into tunnel
2022-08-18 00:19:38 -04:00
DPS2004
eb1110a77a
start setting up the scene
2022-08-18 00:17:46 -04:00
DPS2004
2c3f70e868
add in (temporary) tunnel sprites
2022-08-17 23:57:27 -04:00
DPS2004
6a9328a4b9
get rid of a lot of leftover code
2022-08-17 23:33:05 -04:00
ThatZeoMan
4d31dc8fe2
fully functional screen shake
...
its a lil smooth at lower intensities but it works! lots of "complicated" "math" going on here.
thanks for all the help, minenice!
recommended settings -
intensity: 2
length: 0.25
2022-08-17 14:43:18 -05:00
minenice55
b035e9e7fd
more anim adjust
2022-08-17 14:48:27 -04:00
minenice55
53632441a1
import HD fanclub background
...
- adjust more animations
- adjust spacing between spectators
2022-08-17 14:27:44 -04:00
ThatZeoMan
907af78d6a
something
2022-08-17 11:31:55 -05:00
DPS2004
d0ad5181b6
remove assetbundle stuff
2022-08-17 12:24:24 -04:00
ThatZeoMan
3d7a2516af
automatically go back to old camera
2022-08-16 22:30:22 -05:00
ThatZeoMan
5159cc7921
Intensity input fully functional
...
now time for, ugh, math.
2022-08-16 22:24:39 -05:00
ThatZeoMan
5acbe06afe
start work on screen shake
2022-08-16 22:21:04 -05:00
DPS2004
2c0288b687
try to make a copy of Coin Toss for Tunnel
2022-08-16 22:12:48 -04:00
minenice55
35191f60b3
update Arisa's animations with new sprites
2022-08-16 19:19:30 -04:00
minenice55
cb9dbc94f6
Merge branch 'ntrIdol-hd' into misc-additions-3
2022-08-16 18:12:13 -04:00
minenice55
a23c2223e0
add new icons
...
- disables compression on icon masks for better filtering
2022-08-16 18:07:41 -04:00
ThatZeoMan
89381378d1
default obj colors
2022-08-15 21:45:48 -05:00
ThatZeoMan
55eed6060e
Update ClappyTrio.cs
2022-08-15 21:14:00 -05:00
minenice55
ff63e7bc3e
Merge pull request #146 from KrispyDotlessI/spaceball-clappy-trio-tweaking
...
Addition of Spaceball's ball type, Clappy Trio minimum member count r…
2022-08-15 10:47:14 -04:00
minenice55
ef0d0ffdd1
fix fire particle colour
2022-08-14 21:59:21 -04:00
minenice55
5122bdf4ce
update credits
2022-08-14 21:06:57 -04:00
minenice55
4d82baf057
facial expressions for just inputs
...
- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55
5ba13788b0
put resources in assetbundle
...
- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55
afae2d0950
unloaded support for the setup entities
...
- not tested too much but it seems to work so far
2022-08-14 17:39:42 -04:00
minenice55
7d4fbd4522
radial bg type
...
- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55
5ee0514874
address input lockout
...
- removes redundant code from PlayerActionObject which would actually lock out timing windows
2022-08-14 00:34:19 -04:00
minenice55
def5bc7ccc
flow bar reactions
2022-08-13 22:11:17 -04:00
minenice55
38c47d121c
mania nori bar
...
- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
KrispyDotlessI
6fa3cb6b17
Addition of Spaceball's ball type, Clappy Trio minimum member count raised to 3
2022-08-13 15:53:32 +08:00
minenice55
95d3c0d6a1
add "Blood" bg texture
2022-08-12 23:33:50 -04:00
minenice55
03e26c4efb
set correct heart colours
2022-08-12 22:06:43 -04:00
minenice55
dc9b6a7991
Merge branch 'master' into karate-man-2-part2
2022-08-12 21:11:21 -04:00
minenice55
9e9be41add
start flow bar
2022-08-12 21:06:41 -04:00
minenice55
f216143e1f
remappable item colours
...
- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
ThatZeoMan
9fffcb46aa
added shadow type to set bg effects
...
oi mate thats a lotta events ya got there, want me to clean em up for ya?
i dont know how it would happen but by god we need array-based properties
2022-08-11 22:39:30 -05:00
minenice55
04067eaaac
start adding object colour remapping
2022-08-11 19:36:47 -04:00
minenice55
05a66be277
upscaled assets
...
- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
Jellirby
8b06897989
Launch Party Prefab Update
...
So I updated the launch party prefab. The launchpad is now visible and stars extend past the default window.
2022-08-11 00:58:47 -04:00
minenice55
b04cf9d00e
Merge pull request #143 from minenice55/karate-man-2
...
WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55
6297980922
fix all merge conflicts
...
unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55
9d6349f7b2
Merge branch 'master' into pr/140
2022-08-09 10:20:59 -04:00
minenice55
f6b3a7fce5
improve feedback on combo finish out
2022-08-07 20:24:07 -04:00
minenice55
9e3c90c093
joe prepare animation
...
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions
- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
d36111cef6
cooking pot lids fly off
...
- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
5f8899008d
background colour fading
...
- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55
c9cffb15c2
facial expressions
...
- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55
bdc9900099
background particles, gradient
2022-08-05 21:19:18 -04:00
minenice55
55b0377680
recolourable shadows
...
- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55
795fdf61d2
background effects, special move camera
...
- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55
f2fedaf197
finish effect
2022-08-03 16:14:37 -04:00
minenice55
16f7862e7e
particle adjust
2022-07-30 21:33:11 -04:00
minenice55
e49d9f0db5
kicks complete, start work on particles
...
- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
996354946a
hit effect start, kick charge
2022-07-29 22:25:48 -04:00
minenice55
28b5cc71d7
start work on kicks
2022-07-29 15:26:59 -04:00
minenice55
a1f7b0ea42
replace old karate man prefab with new one
2022-07-29 15:06:22 -04:00
minenice55
41d098ec1d
add y-offset functionality to start position offset
2022-07-29 12:52:59 -04:00
minenice55
d478a55795
fully functional combo, several object types
2022-07-29 12:18:17 -04:00
minenice55
334a654b9b
combo input
2022-07-28 22:09:48 -04:00
minenice55
39d3a136c5
start working on inputs
...
- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
357e0b8f47
Merge branch 'master' into karate-man-2
2022-07-28 19:09:59 -04:00
minenice55
5a2860f752
Merge pull request #139 from ThatZeoMan/master
...
Track 5, along with QOL changes
2022-07-28 19:09:07 -04:00
ThatZeoMan
f34624e1d8
vfx flashes work again
...
thanks for the help, minenice
2022-07-28 18:07:19 -05:00
ThatZeoMan
e337fe650e
Track 5 fully functional
...
also fixed karate man's Set Background Effects
2022-07-28 17:16:20 -05:00
minenice55
b85754c6d7
Merge branch 'master' into karate-man-2
2022-07-28 11:32:10 -04:00
ThatZeoMan
e2a677ebdf
start gearing up for track 5
...
it is battery acid color (i will change it)
i probably did this wrong
2022-07-28 00:17:02 -05:00
minenice55
c45f0a34dc
create classes
2022-07-27 18:35:18 -04:00
Mytiaoga
4a795d96f0
Update repo to latest
2022-07-27 17:04:02 +08:00
ThatZeoMan
9bca79b2a0
Update TramAndPauline.cs
2022-07-26 18:19:05 -05:00
ThatZeoMan
2f87a8edcb
Merge branch 'megaminerjenny:master' into master
2022-07-26 19:05:32 -04:00
ThatZeoMan
755092c922
move flash to VFX
2022-07-26 18:04:02 -05:00
adianfiuef
8fca08c088
Tram&Pauline animation update
2022-07-26 14:14:28 -04:00
minenice55
52b4ce9f26
start karate man redo
2022-07-26 11:37:02 -04:00
minenice55
c4d77c2254
make dropdown properly update after auto-search
2022-07-26 08:54:59 -04:00
minenice55
8c40bae444
update joyshock gyro and touch states
2022-07-25 18:56:13 -04:00
minenice55
a47153f2f6
playstation controller lightbar colours
...
- fix controller feature flags not actually being flags
2022-07-25 18:36:32 -04:00
minenice55
379ad6163b
move duplicate code to own method
2022-07-25 12:49:43 -04:00
adianfiuef
34a12a514c
Tram&Pauline
...
Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga
c7b8404a6a
Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio
2022-07-25 10:09:25 +08:00
Mytiaoga
2ca9cbbb1d
First Contact, Tap Trial, Air Rally
...
First Contact
- Fixed a bug
Tap Trial
- All anims and input are implemented
Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
Mytiaoga
07d12d7d90
Add files via upload
2022-07-25 10:04:43 +08:00
Mytiaoga
36a40ed74f
Add files via upload
2022-07-25 10:03:01 +08:00
Mytiaoga
2e4e20a85a
Add files via upload
2022-07-25 10:02:33 +08:00
minenice55
a695a4c221
dual joy-con support
...
- add controller icons in the controller selection menu
2022-07-24 18:38:00 -04:00
minenice55
96ac465200
add controller selection, auto-search
...
- fix bug in master volume control where the text input doesn't work
- fix bug in the Fan Club minigame where the player wouldn't jump when they were supposed to
2022-07-23 22:24:07 -04:00
minenice55
a45625ebd0
heavy rework of our input system
...
- implement the InputController abstract class, an adapter class for any HID interface to use common controller methods relevant to Heaven Studio
- implement InputKeyboard and InputJoyshock classes, for keyboard input and controllers driven by JoyShockLibrary respectively
- add Linux compile of JoyShockLibrary
2022-07-23 20:36:10 -04:00
minenice55
8df667bfec
basic controller input from JSL
...
may need compiles for linux and mac
2022-07-19 18:50:35 -04:00
minenice55
d4edc0d8f6
Update Editor.unity
2022-07-17 18:26:21 -04:00
minenice55
2f68104a00
prepare controller settings menu
2022-07-17 18:25:54 -04:00
minenice55
ab722b722c
update Fan Club character sheets to HD assets
2022-07-16 23:41:26 -04:00
minenice55
5657940b4b
Merge pull request #135 from Mytiaoga/master
...
First Contact & Tap Trial Updates
2022-07-11 19:54:21 -04:00
Mytiaoga
167889d2e2
First Contact - Fixed bug for [lookAt]
2022-07-11 16:55:35 +08:00
Mytiaoga
2441d624dc
First Contact - Toggle Live Bar beat
...
- On beat or Off beat live bar
2022-07-11 15:38:34 +08:00
Mytiaoga
2cc1d56f22
Add files via upload
2022-07-11 15:22:00 +08:00
Mytiaoga
667234a855
First Contact - slight change on Mission Control
2022-07-11 15:21:17 +08:00
Mytiaoga
949a23b4ae
Add files via upload
2022-07-11 14:28:55 +08:00
Mytiaoga
dae152668d
Current version pull
...
Updated First Contact anims
2022-07-11 14:22:12 +08:00
Mytiaoga
8caa566890
First Contact - Revert Offbeat to OnBeat Live
2022-07-11 14:06:30 +08:00
Mytiaoga
23e8a32a87
Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio
2022-07-11 13:54:26 +08:00
Mytiaoga
06f80bfb51
First Contact & Tap Trial
...
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable
Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
minenice55
2ba10e9fae
Merge pull request #131 from saladplainzone/master
...
Space Dance - Initial Implementation
2022-07-10 19:32:21 -04:00
saladplainzone
840aa4d630
First Contact - General Refinements (Anims, LIVE text)
2022-07-10 16:28:29 -07:00
saladplainzone
6283eda6d3
Merge remote-tracking branch 'upstream/master'
2022-07-10 14:56:09 -07:00
minenice55
ab7b2f680c
update credits text
2022-07-10 17:55:06 -04:00
minenice55
ffcccdb6b9
missing fit to song
2022-07-10 17:45:59 -04:00
minenice55
fbeab5f0ad
add cursor toggle, master volume
2022-07-10 17:39:14 -04:00
saladplainzone
8d5b344085
Space Dance - Input Changes
2022-07-09 23:32:58 -07:00
minenice55
0f1eb77988
add tabs system to editor settings
2022-07-09 23:22:59 -04:00
ThatZeoMan
98c4b6d425
Unified minigame titles
2022-07-09 22:02:59 -05:00
ThatZeoMan
f59a3ed04f
Further simplified Coin Toss
...
Also added 3 new color attributes: colorD, colorE, and colorF
2022-07-09 21:42:28 -05:00
ThatZeoMan
51c0eb0725
Combined Coin Toss's "Set XXXXground color" into one
...
also renamed "Hit3" to "HitX"
2022-07-09 21:20:30 -05:00
minenice55
53f48c64e7
settings resolution changer
2022-07-08 22:11:55 -04:00
minenice55
19f0009c55
prep settings menu for real
2022-07-08 18:49:15 -04:00
minenice55
70c5216690
fix layer 4 not being usable at certain window sizes
2022-07-08 17:58:58 -04:00
minenice55
7adc281618
fix issue with param disabling
2022-07-08 16:20:39 -04:00
minenice55
576807ad4f
property scrolling
2022-07-08 16:11:51 -04:00
minenice55
4df82e709a
duplicating entities can now be undone / redone
2022-07-08 12:50:23 -04:00
minenice55
f83e70b2cb
Merge pull request #128 from Mytiaoga/master
...
First Contact & DJ School updates
2022-07-08 10:58:07 -04:00
minenice55
5b58308a34
fix dj school assetbundle
2022-07-08 10:57:42 -04:00
minenice55
fe13ca5baa
remove old files
2022-07-08 10:38:13 -04:00
minenice55
9f72fece18
Merge branch 'master' into pr/128
2022-07-08 10:36:30 -04:00
Mytiaoga
311bda5fd3
Updated Inputs for some minigames
...
First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
minenice55
13ca36d95e
make copying use deep copies lol
2022-07-04 13:09:23 -04:00
minenice55
0edd2d005b
copy entities, prep settings menu
2022-07-04 12:57:19 -04:00