Commit graph

1414 commits

Author SHA1 Message Date
mezz
8f49ea7c5f Add modifier support to vanilla keybindings.
Add Orange conflict color for modifier/key conflicts
(like Ctrl and Ctrl-Z conflicting)
Related to #2692
2016-04-04 16:52:16 -07:00
LexManos
8fd0817c81 Merge pull request #2704 from AEnterprise/1.9
onBlockHarvested is no longer called twice
2016-04-04 15:49:49 -07:00
LexManos
9f1505dd53 Fixed EntityJoinWorldEvent not being fired for some entitites on Server Worlds. Closes #2685 2016-04-04 15:33:45 -07:00
LexManos
6342bfea3e Fix issue caused by setting spawnRadius to 0. Closes #2624 2016-04-04 15:22:17 -07:00
AEnterprise
dbe9053d50 onBlockHarvested is no longer called twice 2016-04-04 11:37:40 +02:00
McJty
9c3def9cb0 Added DimensionManager.createProviderFor() to WorldClient constructor similar to what is done
in WorldServer to make sure the correct provider is created client-side too.
2016-04-04 06:26:46 +02:00
LexManos
1811d88266 Merge pull request #2616 from iTitus/updateNotificationIcon
Add update notification icon made by @gigaherz, closes #2582
2016-04-03 18:22:27 -07:00
mezz
bc2b5ad517 Fix inability to attack while holding modifier keys 2016-04-03 13:15:18 -07:00
mezz
21d39f6558 Re-Add key binding modifiers and contexts. 2016-04-03 01:46:29 -07:00
RainWarrior
9baabf9249 Revert "Add key binding modifiers and contexts.", until it's fixed.
This reverts commit 34c3af7e85.
2016-04-03 11:01:09 +03:00
mezz
34c3af7e85 Add key binding modifiers and contexts.
Same as #2674, but for Minecraft 1.9
2016-04-02 21:25:44 -07:00
cpw
404995122a Capture a vanilla freeze - will be used when FML connects to vanilla servers, soon 2016-04-02 14:16:17 -04:00
RainWarrior
4c8da35655 Improved UV offset hackery - should fix most visible custom model seams. 2016-04-02 18:49:18 +03:00
cpw
e72c224294 Add registries for soundevents, enchantments and potiontypes
MinecraftForge-2576 [1.9] SoundEvents (and Enchantments and PotionTypes) need a FML registry
2016-04-02 00:00:38 -04:00
cpw
acf8220414 Reconcile Block.patch 2016-04-01 21:28:28 -04:00
cpw
6e04a6c572 Squashed commit of the following:
commit b3b290aec9d3010a134859da6001ea28a96c2fdc
Merge: c6ce6a0 d803f7d
Author: cpw <cpw@weeksfamily.ca>
Date:   Fri Mar 25 13:28:04 2016 -0400

    Merge branch 'RegistryRework' of https://github.com/LexManos/MinecraftForge into LexManos-RegistryRework

    Implement proper registry slaves. Should help with rollback related issues.

    Missing patch

commit d803f7db76f65db9d27302c9804a643bc853dc22
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 03:36:14 2016 -0700

    Update VillagerRegistry and use it. Should in theory make custom villagers work now. Using string version instead of int id for networking.

commit eb5e5b4b42fdca26d2a104e4dc1e6a3ea3051a7b
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 02:14:16 2016 -0700

    More cleanup.

commit edbc56b2ff314629d0e402709f3cf29fc79c4a3d
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 02:05:23 2016 -0700

    More cleanups, removed deprecated UniqueIdentifier {ResourceLocation now}

commit e2df8d1be3c97601508f83dc97b0e8853fa1e271
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 01:29:19 2016 -0700

    Stupid generics....

commit 46d57dc4677fa5ff3923e64eaccfb33d7e5aad8d
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 01:00:25 2016 -0700

    Some registry tweaking to provde a non-complicated API modders can use.
2016-04-01 20:56:06 -04:00
tterrag1098
5862aaf3a0 Add state param to canRenderInLayer 2016-04-01 03:12:01 -04:00
Shadowfacts
b7327e6a35 Forward ItemBlock#addInformation to Block#addInformation 2016-03-31 21:12:17 -04:00
LexManos
42e4d1fa77 Merge pull request #2659 from kashike/feature/immutable-blockpos
Replace Forge's getImmutable method with the vanilla method
2016-03-30 16:20:43 -07:00
LexManos
7a8475df6e Fix landing particles not showing up. Cloes #2661 2016-03-30 15:59:14 -07:00
LexManos
9b9e48b3db Fix bows not animating properly when picking up ammo while using. Closes #2672 2016-03-30 15:21:00 -07:00
LexManos
c662810814 Fix shrubs not generating correctly. Closes #2663 2016-03-30 15:20:18 -07:00
LexManos
746c07fc6c Fix EntityPlayer still running old armor logic. Closes #2670 2016-03-30 14:05:27 -07:00
mezz
0f06365e1f Fix Block.getPickBlock returning an ItemStack with a null Item 2016-03-28 16:21:35 -07:00
kashike
45881d1c90 Replace Forge's BlockPos#getImmutable method with the included BlockPos#toImmutable (func_185334_h), while keeping the override in PooledMutableBlockPos to prevent mutable leaks.
Also prevent a mutable blockpos leak in World#setTileEntity
2016-03-27 09:43:56 -07:00
RainWarrior
6385d7cc9f Fixed diffuse lighting not being applied if forge lighting pipeline is disabled, closes #2651 2016-03-26 09:29:28 +03:00
mezz
da2964fbd3 Make tooltips layout in the right direction, wrap if there is no room
Same as #2649, but for Minecraft 1.9
2016-03-24 20:39:08 -07:00
mezz
eca3b900e0 Make tooltips layout in the right direction, wrap if there is no room
Fixes #2255
2016-03-24 19:12:46 -07:00
RainWarrior
756c58d5cb Removed RenderWorldEvent, encapsulated all public event fields. 2016-03-24 22:22:21 +03:00
RainWarrior
1d25d9ff49 Fixed isSideSolid causing infinite loops due to the call to getActualState. 2016-03-24 22:22:21 +03:00
RainWarrior
a9d23f5e78 Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos. 2016-03-24 22:22:20 +03:00
LexManos
7e4d7077a5 New Builder class in BlockStateContainer. Makes building containers with both listed and unlisted properties cleaner.
Make all methods of BiomeGenBase$BiomeProperties public so that modders can use that class outside subclasses.
2016-03-23 19:10:10 -07:00
Take Weiland
8a6dafc3bb Fix BlockCrops.getDrops not respecting new age methods (for beetroots) 2016-03-23 19:51:15 +01:00
iTitus
ecd6f4c1d2 Add flashing update notification icon made by @gigaherz, closes #2582
It is added to the "Mods" button in the main menu and to out-of-date mods in the mod list (there it replaces the "U").
Also fixes a little typo.
2016-03-23 14:48:29 +01:00
LexManos
9edd056f55 Fix typo causing biomes to be generated in wrong chunks. Closes #2632 2016-03-22 18:59:37 -07:00
RainWarrior
08663587d4 Added Capability.cast, to allow avoiding unchecked casts in ICapabilityProvider.getCapability 2016-03-22 09:01:00 +03:00
LexManos
a4d5760539 Fix swap animations for sure this time. 2016-03-21 20:43:22 -07:00
LexManos
2a1c98048e Merge pull request #2587 from diesieben07/spawn_egg_fix
Fix mod spawn eggs and EntityList.func_188429_b
2016-03-21 19:42:59 -07:00
Thutmose
e349855688 Fix pushing players inside blocks.
same changes made to the 1.9 branch
2016-03-21 22:33:35 -04:00
LexManos
5cb4fe33bc Merge pull request #2614 from williewillus/entitycaps
Expose IItemHandler on vanilla entities
2016-03-21 19:27:25 -07:00
LexManos
a365582b58 Added support for custom dyes with Banners. Closes #2596 2016-03-21 19:24:12 -07:00
LexManos
f14f77d445 Fix pushing players inside blocks. 2016-03-21 18:42:37 -07:00
Vincent Lee
dabb17f869 Update according to suggestions 2016-03-21 20:31:33 -05:00
LexManos
2ca7cff075 Fix Chests not opening correctly with semi-solid blocks on top. 2016-03-21 17:56:59 -07:00
LexManos
1830d6de89 Merge pull request #2618 from Thutmose/patch-1
Allow players sized smaller than 1 block to walk into small spaces
2016-03-21 17:15:26 -07:00
LexManos
b317d5d107 Merge pull request #2605 from Thutmose/playersize
Fixed players smaller than 1 block not being able to walk under overhang
2016-03-21 17:15:11 -07:00
LexManos
6fd9a2c00e Rework DimensionManager for new DimensionType enum, replaces the old provider registry. Also fixed save folder issues with dimensions. Closes #2570 2016-03-21 17:12:34 -07:00
Thutmose
ba294d48dc Allow players sized smaller than 1 block to walk into small spaces
Same as #2605 but for 1.9 branch
2016-03-21 18:31:25 -04:00
Thutmose
cd81cd0934 Allow players sized smaller than 1 block to walk into small spaces 2016-03-21 17:41:41 -04:00
RainWarrior
9eb04ce1ef Made VertexBuffer.sortVertexData cleanup pointers after it's done. Closes #2528. 2016-03-21 18:54:25 +03:00
RainWarrior
c589a3a299 Implemented slightly more generic version of UVLock, re-enabled it for json models. Closes #2607. 2016-03-21 18:06:35 +03:00
Vincent Lee
30db41be9a Expose IItemHandler on vanilla entities 2016-03-21 09:24:36 -05:00
CovertJaguar
f61605c7af Add missing Minecart/Track hook. 2016-03-21 03:18:25 -07:00
RainWarrior
286c8c05b7 Separated model classes to client and common packages. 2016-03-21 10:48:52 +03:00
RainWarrior
5f62404f8a Switched animation system to capabilities, added animated item example, fixed state passing in MultiModel. 2016-03-21 10:48:52 +03:00
LexManos
558348125d Merge pull request #2610 from gigaherz/1.9-enchantment
Fix for enchantment table rolling invalid enchants
2016-03-20 21:53:07 -07:00
LexManos
4c5bc9c613 Merge pull request #2590 from blay09/patch-1
[1.9] Fix KeyInputEvent only being fired if Keyboard.getEventKeyState() is false
2016-03-20 21:50:20 -07:00
gigaherz
449bf3a292 Fix a condition that caused the enchantment table to roll invalid enchantments. 2016-03-21 04:18:16 +01:00
CovertJaguar
17589e61bd Fix #2601 Minecart infinite acceleration 2016-03-20 16:33:49 -07:00
Take Weiland
313d7bbc11 Fix EntityList.func_188429_b not supporting mod-entities, fixes spawn eggs, fixes #2581 2016-03-20 15:10:22 +01:00
Corosauce
c01e98e25f Fix for patch targetting the wrong field to change for failed pathfinding penalty 2016-03-20 02:05:38 -04:00
LexManos
5ad2fc90cb Merge pull request #2589 from diesieben07/player_riding_fix
Fix broken patch in EntityPlayer.updateRidden
2016-03-19 21:23:25 -07:00
LexManos
9e475300f9 Merge pull request #2586 from williewillus/fixcrops
[1.9] Fix BlockCrops looking for wrong AGE property for subclasses. Fix #2555
2016-03-19 21:13:18 -07:00
LexManos
d4cb82b019 Merge pull request #2585 from iTitus/patch-1
Fix the EntityPlayer patch
2016-03-19 21:12:23 -07:00
Blay09
8c38f6c1d3 Fix KeyInputEvent only being fired if Keyboard.getEventKeyState() is false.
It used to be called for both key-up and key-down states prior to 1.9, so I assume Vanilla's changes to F3 behavior broke the patch.
2016-03-20 00:12:08 +01:00
Take Weiland
590f3f610e Fix broken patch in EntityPlayer.updateRidden 2016-03-20 00:11:03 +01:00
Vincent Lee
b1a5339b29 Fix #2555 2016-03-19 17:15:26 -05:00
iTitus
d5d0374015 Fix the EntityPlayer patch
In 1.8.9 the call goes to getDisplayNameString() so that any changes from the PlayerEvent.NameFormat event are being take into account.
In this patch the call goes to func_70005_c_() which is the getter for the GameProfile name.
I changed it back.

Sorry if you do not want to accept it because it is a one-liner.
2016-03-19 22:37:59 +01:00
Corosauce
8ea90eb39e Fix for patch targetting the wrong field to change for failed pathfinding penalty 2016-03-19 16:55:19 -04:00
RainWarrior
7795570421 Fixed outline shader rendering, closes #2560. 2016-03-19 08:24:59 +03:00
RainWarrior
f37a80b302 Fixed Block.doesSideBlockRendering, closes #2564. 2016-03-19 07:20:25 +03:00
RainWarrior
3f3989f6ac Fixed invalid index calculation in BakedQuadRetextured. 2016-03-18 16:55:21 +03:00
RainWarrior
a81dfbc4ef Fixed quads that don't need diffuse lighting getting it anyway. 2016-03-17 14:11:24 +03:00
Fry
2c55969ff3 Merge pull request #2559 from Adubbz/master
BlockColors and ItemColors no longer assume non-Vanilla id constancy. Added a getter for ItemColors.
2016-03-17 08:40:58 +04:00
RainWarrior
b8bb8c374c Fixed MultiLayerModel not getting correct submodels; Unified the gui lighting of normal and custom models - diffuse lighting is now done in the pipeline, no need for IColoredBakedQuad anymore. 2016-03-17 07:29:44 +03:00
Adubbz
02e228095e BlockColors and ItemColors no longer assume non-Vanilla id constancy. Added a getter for ItemColors. 2016-03-17 14:27:55 +11:00
LexManos
0b0b5097e5 Fixed NPE when sneak using a item. 2016-03-16 18:25:53 -07:00
LexManos
1d2d9ebc83 Fixed Sand not falling. 2016-03-16 18:25:26 -07:00
LexManos
c442cd2909 Fixed onUseStop being called twice {Bows firing twice} 2016-03-16 18:25:14 -07:00
LexManos
1591373bf6 Fix vanilla bug where bows consumed tipped arrows in creative. 2016-03-16 18:24:48 -07:00
LexManos
f22ed86ad9 Remove our entity position fixer. Vanilla fixed the bug in 1.9. 2016-03-16 18:24:11 -07:00
RainWarrior
8b4bce37de Fixed progress reporting for model loading. 2016-03-16 05:00:44 +03:00
RainWarrior
87f4351783 Removed imports in patches. 2016-03-16 04:23:40 +03:00
RainWarrior
4189f63905 Fixed EffectRenderer patch, closes #2547. 2016-03-16 04:23:40 +03:00
RainWarrior
12c051d52b Fixed incorrect culling of mod TESRs. 2016-03-16 04:23:40 +03:00
RainWarrior
b81a13d010 Fixed model error reporting, fixed model errors in test mods that shouldn't happen, fixed custom texture loading, made more things private/final. 2016-03-16 01:42:23 +03:00
LexManos
ae72fa7ceb Fixed breaking of tall grass. It now uses fortune. Expanded grass seed hooks to allow Fortune. Potentially removing in future in favor of LootTables. 2016-03-15 01:17:38 -07:00
LexManos
7b0d8f09e9 Fix digging blocks in survival. 2016-03-14 23:44:10 -07:00
LexManos
28ae283b96 PlayerManager updated. 2016-03-14 22:58:01 -07:00
LexManos
c27b13c705 Update patches for fixed inner class suffeling in srg files. 2016-03-13 18:32:53 -07:00
RainWarrior
5d352bda6c Big model loader refactoring: simplified a lot of things, broke some error reporting. Still generally works. 2016-03-13 16:16:25 +03:00
RainWarrior
a799bbad2d First version of updated of ModelLoader, mostly works. 2016-03-13 12:10:50 +03:00
RainWarrior
bda688b9b5 Fixed some errors in forge.exc 2016-03-13 09:59:30 +03:00
RainWarrior
4650ee2789 Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names. 2016-03-13 04:40:03 +03:00
cpw
52e877bdd0 Switch to srg patches 2016-03-11 19:59:24 -05:00
LexManos
250a77b359 Merge pull request #2476 from Abastro/fovfixes
Added Event: EntityViewRenderEvent#FOVModifier
2016-02-29 13:20:46 -08:00
Matthew Miller (Me4502)
f1ad05dd8e Added local click position to PlayerInteractEvent. 2016-02-27 11:27:21 +10:00
Abastro
c4ca8270b9 Added EntityViewRenderEvent#FOVModifier
Enables mods to modify raw FOV directly.
Avoids modifier limit from FOVUpdateEvent.
Aware of blocks which are needed for fov change related with materials.
2016-02-27 09:25:19 +09:00
LexManos
0dd796fb16 Merge pull request #2497 from bonii-xx/universal_bucket
Fix WordServer.canCreatureTypeSpawnHere not using Forge Events.
2016-02-23 01:04:09 -08:00
Bernhard Bonigl
17e960c158 Fix WordServer.canCreatureTypeSpawnHere not using Forge Events.
Followup of #2496
2016-02-23 09:53:26 +01:00
elix-x
0ddd897446 Increased actual maximum fuel burn time
Increased actual maximum fuel burn time from 32767 to 2147483647.
Backwards compatible.
2016-02-22 18:16:45 +01:00
AlgorithmX2
9eb22c3154 Test getLightOpacity(world,pos) in World as well as the chunk. 2016-02-18 20:43:24 -06:00
LexManos
ad69f0f447 Merge pull request #2443 from AlgorithmX2/cap_pickup_entityitem
Preserve ItemStack Caps when picking Items up.
2016-02-18 14:10:32 -08:00
AlgorithmX2
e6b3c7ba64 Preserve ItemStack Caps when picking Items up. 2016-02-18 16:08:23 -06:00
AlgorithmX2
3c4a2b0f42 In material Liquid Hooks. 2016-02-18 14:41:15 -06:00
Take Weiland
50f77a71ae Fix Potion.shouldRenderInvText 2016-02-18 00:37:57 +01:00
AlgorithmX2
5c229dd6c7 Fix bug with getLightOpacity based on TileEntities,
Capture getLightOpacity prior to removing the tile entity.
2016-02-17 14:14:18 -06:00
LexManos
74fe690227 Fix chat formatting not surviving line wraps in chat messages. 2016-02-15 14:30:24 -08:00
Take Weiland
b875274c4f Fix the entity shader hook 2016-02-14 15:25:11 +01:00
iLexiconn
776f5b91d5 Added hook to add entity spectator shader 2016-02-13 00:09:04 +01:00
LexManos
06130912c5 Protect BlockSnapshot and Chunk.getTileEntity from mutible BlockPos instances. Closes #2438 2016-02-11 16:48:32 -08:00
LexManos
70fe18c163 Fixed Block.onNeighborChange not being called for all axises. Closes #2428 2016-02-11 16:29:07 -08:00
LexManos
fa6610b3c8 Fixed invalid item being passed to gatherCapabilities when itemstacks changed item. Closes #2445 2016-02-11 16:27:38 -08:00
LexManos
bd6af1e49a Fixed implementation of RenderEntityItem.shouldSpreadItems. Closes #2448 2016-02-11 16:26:48 -08:00
LexManos
53301e1aeb Fixed vanilla bug where network clients would see incorrect break progress on blocks. Closes #2462 2016-02-11 16:26:12 -08:00
LexManos
a607a48719 Fixed Block/Item.setRegistryName printing a incorrect warning when used. Closes #2398 2016-02-11 16:25:25 -08:00
LexManos
a9ea634141 Fixed Entity.shouldRiderSit modifying game logic and not just rendering. Closes #2402 2016-02-11 16:24:38 -08:00
LexManos
124799d633 Fixed invalid parameters being sent to LivingSpawnEvent.CheckSpawn. Closes #2453 2016-02-11 16:23:49 -08:00
LexManos
9070ab56e3 Potential fix for NPE when using an item to open a slotless inventory. Closes #1354 2016-02-10 11:25:41 -08:00
RainWarrior
a9a022f45e Fix incorrectly updated patch to ChunkCache. Related to #2451. 2016-02-10 10:11:53 +03:00
LexManos
2c6af18a81 Remove Mojang logger spam in EntityItem. 2016-02-07 15:45:06 -08:00
pau101
cb70f1378c Fix #2321 2016-02-04 22:58:21 -08:00
Matthew Prenger
76f659c02e Log unknown exceptions in commands. Resolves #2433 2016-02-01 18:25:40 -06:00
RainWarrior
741fdd0a85 Fixed incorrect patch to GenLayer, causing large vanilla biomes to not work properly. 2016-01-28 08:00:27 +03:00
RainWarrior
7b7d18f676 Provide original armor model in the custom armor model hook. 2016-01-28 07:43:55 +03:00
LexManos
b71b963301 Loosen TileEntity's default hasCapability implementation. Modders should specifically opt in. 2016-01-25 11:27:08 -08:00
VikeStep
026d179c0d Add EntityTravelToDimensionEvent
Resolve Merge Conflict

Move event call inside conditional
2016-01-25 17:57:52 +10:00
Fry
e9be24700e Merge pull request #2331 from RainWarrior/model-animation
Model animation system
2016-01-24 10:01:58 +03:00
RainWarrior
0710bdf3f5 Model animation system.
Main things of interest:
  * IAnimationStateMachine - state machine for animations; can load
    from json.
  * AnimationTESR - automatic TESR for animated models.
  * AnimationModelBase - same for entities.
  * ITimeValue - time-varying value, used to control animation
    parameters from code.

  * TESRs can now be batched - look at TESR.renderTileEntityFast +
    TE.hasFastRenderer.
  * RegionRenderCache is not accessible to TESRs and other client-side
    logic - MinecraftForgeClient.getRegionRenderCache.
2016-01-24 09:59:38 +03:00
LexManos
5257739d06 Merge pull request #2401 from ShetiPhian/Fix-isBeaconBase-BlockPos
Fixed: the BlockPos passed to isBeaconBase
2016-01-23 22:07:31 -08:00
LexManos
e9a86f27fb Merge pull request #2385 from rwtema/master
Add IItemHandler capability
2016-01-23 22:06:29 -08:00
rwtema
a1e41f5464 Add IItemHandler capability
Add the actual patches that I forgot.

Add simple implementations of IStorage and the factory methods.

Add ItemStackHandler. A simple IItemHandler implementaton.

return nulls, not throw nulls.

Move the vanilla wrappers to a separate class for now.

Minor clean ups of VanillaWrapper code.

Inline static methods.

Add comments.

Minor cleanup of code.

Remove redundant size field and add a validate slot index method.

Minor formatting issues.

Break early If stacksize to insert is 0.

Remove setByte() methods.

Throw exception if IItemHandler can't be modifyed in NBT loading.

Replace event handler with patches

Add capability to mine cart inventory entities.

Change formatting and registration of capability.

Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them.

Reduce patch sizes

Lazy initialization of the item handler for vanilla tiles.

Minor formatting changes.

Create a single vanilla chest item handler that will merge with adjacent chests when detected. Added hooks to reset the cached adjacent value when a block update is detected and when a chunk loads.

Revert "Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them."

This reverts commit 306d4a37fd0e8c8a0754411c013b750dfe8e2c87.

Fix furnace derp

Replace double chest code with a simpler method.

Vanilla wrappers implement IItemHandlerModifiable (since they are modifiable)

Minor code cleanups

Add an onContentsChanged() and onLoad() callback methods.to the default implementation.

Add slot as a parameter in the callback method.

Change IItemHandlerModifiable.setStackInSlot() to void, and added a note about not being intended for cross-mod use.

Improve ItemStackHandler handling of errored NBT.

Make the stacks array protected.

Fix a lot of derps in SlotItemHandler.

Fix derp in ItemStackHandler

Clarify comments on IItemHandler

ItemStackHandler no longer caches the stack array in local variable.

Clean up the Chests code to make intentions clearer

Vanilla hoppers have their cooldown activated when an item is inserted. Made this behavior part of an item handler (rather than the insertion code)

Fix mistake in ItemStackHandler

More documentation of potential edge cases in getStackInSlot()

Make limit checking more resiliant.
2016-01-24 05:20:58 +00:00
Timothy Tomkins
3b9741613c Fixed: BlockPos passed to isBeaconBase 2016-01-22 09:25:55 -05:00
LexManos
d480ae5380 Merge pull request #2378 from blay09/bugfix/slotdrop
Fix items being dropped through slots outside GUI boundaries
2016-01-21 13:49:32 -08:00
LexManos
bce7c6d61f Merge pull request #2399 from asiekierka/fix-2388
Fixed ItemStack.splitStack not preserving capabilities, Closes #2388
2016-01-21 13:42:13 -08:00
LexManos
be6577b9ce Fix invalid ServerHangWatchdog patch causing it to not apply. 2016-01-21 13:40:00 -08:00
asiekierka
568061864f Fix #2388 2016-01-21 22:09:23 +01:00
LexManos
812e69cee3 Call deserialze on capabilities in ItemStack.setItem. Closes #2384 2016-01-17 14:19:59 -08:00
cpw
b8238e7f22 Merge pull request #2367 from kashike/feature/quiet-watchdog
Skip hang detection on first run of the server hang watchdog
2016-01-16 19:16:23 -05:00
Bartek Bok
fae5ff67ed Allow sleeping without bed 2016-01-17 00:43:29 +01:00
RainWarrior
accf6cf218 Fixed missing model error reporting, made block and item variants sort before loading, to make the splash screen info more useful. 2016-01-17 01:57:06 +03:00
cpw
90d1abebd4 Fix spruce not growing properly 2016-01-16 17:04:16 -05:00
cpw
66895a520a Fix shouldRefresh not to be so over-eager about modded TEs. Should fix Packet21 causing a TE reset. 2016-01-16 16:11:34 -05:00
Blay09
30ac80f978 Fix items being dropped out of a GuiContainer when dealing with a slot outside of the xSize/ySize boundaries. 2016-01-16 06:34:07 +01:00
mezz
aee1bd6014 Add GuiScreenEvent.BackgroundDrawnEvent 2016-01-13 13:01:16 -08:00
kashike
2ba595b207 Skip hang detection on first run of the server hang watchdog 2016-01-12 04:15:11 -08:00
LexManos
17db34ae31 New Capability system allowing for more manageable world object features.
When combined with @Optional this should address all issues of soft dependancy on mods/apis.
This also addresses the issue of dynamic functionality in TileEntities/Entities.

Current capability providers: TileEntity, Entity, ItemStack

Also added INBTSerializeable, a generic interface for game objects that can be written to/from NBT tags.

Vanilla capabilities will be coming soon, mostly on request and review.
So start requesting capabiliteis on vanilla/Forge features.
2016-01-11 16:04:22 -08:00
LexManos
4672f7bab0 Fixed banners not droping the correct item when harvested using modded mechanics. Closes #2258 2016-01-10 21:34:52 -08:00
LexManos
aff6b0004c Fix jline server console not showing colored text. Closes #2334 2016-01-10 20:39:22 -08:00
RainWarrior
4dbf1965df Catch GROUND item transform type with the forge hook too. 2016-01-10 13:07:07 +03:00
LexManos
0921473f53 Merge pull request #2355 from williewillus/fixentityitemdupe
Fix bug with /give command and items with larger than default lifespans
2016-01-08 19:13:52 -08:00
Vincent Lee
591cd5c1b0 Fix visual effect entity persisting longer than it should
Fix derp
2016-01-08 18:51:08 -06:00
LexManos
c78a7ce41e Fixed issue with WorldServer.getTileEntities when being called with ranges that overlap chunks oddly. Closes #2350 2016-01-08 14:42:29 -08:00
RainWarrior
d8440de49b Changed default implementation of Block.getExtendedState. Closes #2309. 2016-01-04 15:31:03 +03:00
LexManos
1a31ff9f06 Added new get/setRegistryName functions to Item and Block.
And helper functions in GameRegistry to allow for registering using those names automatically.
This is to simplify registration and get rid of the horrible hacks users are doing now with 'unlocalised names'.
2016-01-02 12:58:57 -08:00
Matthew Messinger
577f607b5f Add links for messages and other commands 2016-01-01 21:20:27 -05:00
RainWarrior
cf2bbd1353 Fixed RenderingRegistry not working. Closes #2312. 2016-01-01 02:01:03 +03:00
LexManos
755df95c96 Swap Mod and Realms button to fix new realms 'notification' icon. 2015-12-31 14:41:08 -08:00
RainWarrior
db3e039b31 TESRs registering in preinit don't break pistons anymore. Fixes #2298. 2015-12-30 11:37:32 +03:00
RainWarrior
09e9a181ee Fixed color disabling not working for forge pipeline. Closes #2286. 2015-12-30 11:22:22 +03:00
RainWarrior
56eba05237 1.8.9 update 2015-12-30 07:15:03 +03:00
Bernhard Bonigl
7f52bc6547 Add a hook for custom particle spawning for slimes 2015-12-28 21:01:30 +01:00
Take Weiland
af1e769895 Allow forge-type spawn-eggs to spawn child entities when clicking EntityAgeable 2015-12-28 15:58:37 +01:00
LexManos
d2248c3774 Fix Button/Torch/Lever placement on stairs and slabs. Closes #2291 2015-12-27 14:39:29 -08:00
RainWarrior
097c0c6130 Added an ability to register custom item variants, not ending with "#inventory". Should allow grouping multiple item models into 1 blockstate json. 2015-12-24 06:06:38 +03:00
LexManos
6a8a9b3097 Fixed vanilla bug related to spawning entities on top of fences. Closes #2303 2015-12-22 11:52:36 -08:00
Lunatrius
b665026378 Fix client side commands adding parts of the color codes on autocomplete (prefix "7" and suffix "r"). 2015-12-19 12:55:26 +01:00
RainWarrior
d6ee373e87 Preparations for the Animation system.
Changes to the Model API - IModelState now works with Optional. Handling of parts of the model is not optional, and coordinate space/result interpretation is up to the caller. IModel doesn't extend IModelPart by default anymore; MapModelState uses composition to achieve previous functionality, IModelPart implementations are disjoint now. Updated perspective handing to the new API, removed IPerspectiveState (MapModelState is now the same thing). Perspective transforms for the default fluid model.
2015-12-14 23:27:27 +03:00
LexManos
9032f7e37e Fix enchanting applying the same enchantment multiple times. Closes #2273 2015-12-14 03:49:58 -08:00
cpw
82537e5763 Merge pull request #2272 from AlgorithmX2/addLandingEffects
Added addLandingEffects allowing mods to override landing particles
2015-12-13 17:09:13 -05:00
AlgorithmX2
a319adba53 Added addLandingEffects allowing mods to override landing particles, for blocks that require world information to determine textures. 2015-12-13 15:35:15 -06:00
AlgorithmX2
8db720151d Add getHighlightTip allowing a item to override its displayed renderToolHightlight. 2015-12-13 04:47:25 -06:00
LexManos
2ed4f39a13 Merge pull request #2268 from minzmann/master
[1.8.8] Minor Fixes to PotionEffect.java.patch
2015-12-12 19:48:23 -08:00
minzmann
bf6c31c879 Update PotionEffect.java.patch 2015-12-12 17:05:14 +01:00
LexManos
c6d64cd94a Merge pull request #2239 from bonii-xx/potionhiding
Add shouldRender() to Potions that allows to hide them completely in …
2015-12-12 00:18:18 -08:00
cpw
3631955641 Use ItemStack.hasEffect. closes #2230 2015-12-11 15:30:43 -05:00
Fry
5fd04595f2 Merge pull request #2248 from AlgorithmX2/isOpaqueFace
Added doesSideBlockRendering to provide finer grain face culling.
2015-12-11 22:57:40 +03:00
AlgorithmX2
ea75a3be69 Added doesSideBlockRendering to provide finer grain face culling.
Implemented for BlockStairs and BlockSlab.
2015-12-11 13:42:04 -06:00
LexManos
c356105e6d Fix wrong EventType passed for Emerald ore-gen. 2015-12-10 12:41:48 -08:00
LexManos
2302963a9f Add EMERALD and SILVERFISH to GenerateMinable event. Closes #1158 2015-12-10 02:16:58 -08:00
simon-i1-h
4c4223a817 Fixed that oldLight is not being used. 2015-12-10 00:40:58 +09:00
LexManos
12cd28715a Fixed colored leather armor, and custom armor textures. 2015-12-08 00:54:27 -08:00
Bernhard Bonigl
2324c2fd20 Add shouldRender() to Potions that allows to hide them completely in the inventory 2015-12-05 10:09:02 +01:00
cpw
f8447264e6 Clean up chunk patch. 2015-12-01 19:54:40 -05:00
cpw
31faf63e94 Most requested feature of all time? TileEntity init method called after it's ready to roll. remove all the if (firstTicks) 2015-12-01 15:20:10 -05:00
cpw
d967c6d5d4 Merge branch 'potionIsBadEffect2' of https://github.com/mezz/MinecraftForge into mezz-potionIsBadEffect2 2015-12-01 09:02:36 -05:00
cpw
8187f48ddc Allow entity selectors to select "." in entity names. Closes #2125 2015-12-01 00:14:05 -05:00
cpw
a2e06d968e Merge branch 'Minecrell-jline' into 1.8.8 2015-11-30 14:16:18 -05:00
cpw
ff42107b92 A few fixes 2015-11-30 14:14:56 -05:00
cpw
cf4c0ca001 Fixup Jline integration 2015-11-30 14:14:03 -05:00
cpw
321665efff Merge branch 'jline' of https://github.com/Minecrell/MinecraftForge into Minecrell-jline 2015-11-30 13:14:49 -05:00
Bernhard Bonigl
57d1a657a0 Add a PotionRegistry to handle dynamic distribution and remapping of Potion IDs 2015-11-29 22:02:55 +01:00
LexManos
a13ed35031 Merge pull request #2209 from lumien231/MemoryWorldLeak1.8.8
Fixed: Server not being stopped, causing Worlds to stay loaded
2015-11-28 16:51:38 -08:00
LexManos
02e9b9d99c Add chunk loading protection to WorldSever.getTileEntitiesIn, may prevent orphanced chunks and a CME in EntityPlayerMP. Note: The 'max' parameters are NON-inclusive. 2015-11-28 03:36:33 -08:00
LexManos
d878a2ae26 Fixed Large mushrooms generating incorrectly. 2015-11-26 19:36:53 -08:00
LexManos
81f9f3f20d Fixed placing blocks on snow layers with more then one layer. 2015-11-26 19:36:38 -08:00
cpw
7e5a2cb5ca Propogate AbortException. Closes #2206. Also fix tracing printstream when printStackTrace is called. 2015-11-25 16:28:06 -05:00
Lumien
2ecc92c4b3 Fixed: The Integrated Server not being stopped when exiting a singleplayer world to the main menu 2015-11-25 20:54:48 +01:00
cpw
cde6be7742 Fix up a couple of patches, affected by the recent update 2015-11-25 02:23:21 -05:00
cpw
4f2feee931 Fix button and lever placement problem. Closes #2204 2015-11-24 22:00:27 -05:00
cpw
84c3ef0f5c Merge branch 'master' into 1.8.8 2015-11-23 22:39:49 -05:00
cpw
918d59d6a6 Fix derpy fir trees in the taiga. So many patches. See if we can find any more mistakes?! 2015-11-22 22:35:21 -05:00
cpw
4320a0f1ed Fix weird patch issue where the this FG commit: 2f0ca9921b
breaks if the exact end of a line is a srgname. Not ideal, but should work.
2015-11-22 16:27:13 -05:00
cpw
e70fb50b51 Back to srgnames for patches. We should be starting to look OK now. 2015-11-22 00:46:26 -05:00
cpw
059ba15b5a Fix a typesig that was broken 2015-11-21 13:23:20 -05:00
Minecrell
e24c38bbb0 Add jline-based console with colors and tab-completion 2015-11-21 15:06:09 +01:00
Lex Manos
1246f1a791 Fix invalid position passed to isAir/getLight in World.playAmbientSound 2015-11-20 11:18:00 -08:00
Lex Manos
6e68d8fe74 Fix bold font rendering, Unicode is 2x pixel density of normal. 2015-11-19 18:38:33 -08:00
Lex Manos
904a30123d Moved client side Block.onBlockDestroyed to after Item.onBlockDestroyed to match server order. 2015-11-17 04:47:43 -08:00
Lex Manos
a3a16d6593 Fix incorrect position passes to Block.getExplosionResistance from entities. 2015-11-17 04:46:50 -08:00
cpw
eb73c30b28 This should be everything needed to separate blocks and items completely. 2015-11-14 10:52:03 -05:00
RainWarrior
c5ee4e6451 Model stuff: updated to generics, fixed various warnings, added handling of new perspective types. 2015-11-13 17:23:37 +03:00
cpw
fe7f713b67 A few tweaks, things are starting to work now.. 2015-11-13 02:59:43 -05:00
cpw
da03639bd7 All the patches done? Some code fixups.. It begins. 2015-11-13 02:32:08 -05:00
cpw
a26c4017b1 Fix a newly missing AT. Remove all CL_ references. OBFID is gone. 2015-11-13 00:09:34 -05:00
cpw
ce40f91fb0 WorldGen rejects, lots of them. Couple of small fixes elsewhere. 2015-11-12 23:30:53 -05:00
cpw
8f94ff14ff Enchantment,EnchantmentHelper,EntityEnderman,EntityZombie,EntityVillager,FurnaceRecipes,RecipeFireworks,RecipeRepairItem,NetworkSystem,S00PacketServerInfo
PotionEffect,StatList,Session,WeightedRandomChestContent,Explosion,ExtendedBlockStorage,SaveHandler.

All NBT patches seem to have been merged upstream, so removing. The IntegratedServer and MinecraftServer pending queue changes also removed, as fixed upstream.
2015-11-12 22:02:41 -05:00
RainWarrior
7258d577cd Overlay patch fix: use the correct block position. 2015-11-13 00:05:19 +03:00
RainWarrior
b77b036459 EntityRenderer, StringTranslate rejects fixed. 2015-11-12 23:26:44 +03:00
RainWarrior
3a5b7427a1 TextureMap, TextureManager and Stitcher rejects fixed. 2015-11-12 22:42:41 +03:00
RainWarrior
e80f66778b Manually updated WorldChunkManager, Chunk and BiomeDecorator patches, removed imports. 2015-11-12 21:26:52 +03:00
RainWarrior
bf63855292 ItemBlock, ItemBow, ItemMonsterPlacer, ItemReed, ItemSign rejects fixed. 2015-11-12 20:27:54 +03:00
RainWarrior
a8a69775a1 PlayerManager, PlayerProfileCache, ServerConfigurationManager, NetHandlerHandshakeTCP rejects fixed; ItemInWorldManager patch error fixed. 2015-11-12 20:05:25 +03:00
RainWarrior
c976ec494e TileEntity and TileEntityHopper rejects fixed, GuiOverlayDebug patch fixed. 2015-11-12 19:27:14 +03:00
RainWarrior
8000e22830 ItemRenderer, RenderGlobal, StateMap, RenderItem rejects updated. 2015-11-12 19:12:58 +03:00
RainWarrior
9deb54b75f RenderEntityItem, RenderPlayer, RendererLivingEntity, LayerArmorBase, ItemStack rejects fixed; changed Armor Layer hook to catch LayerBipedArmor only. 2015-11-12 18:25:08 +03:00
RainWarrior
632c190e6f GuiButton, GuiChat, GuiCreateWorld, GuiIngameMenu, ServerListEntryNormal, GuiStats rejects updated. 2015-11-11 23:30:06 +03:00
RainWarrior
b6f91817f0 EntityPlayer patch updated. 2015-11-11 22:21:38 +03:00
cpw
13c7d038eb LoadingScreenRenderer,Minecraft,GuiContainerCreative,PlayerControllerMP,LanguageManager,Locale,SimpleReloadableResourceManager,EntityList,EntityLivingBase,EntityWither,EntityMinecart,EntityPlayerMP
NethanlderPlayClient patch is now in vanilla. The FMLCommonHandler future exception catcher is not needed anymore, it's in Util. The caching of player profiles is now in vanilla (SkinManager).
2015-11-11 10:33:37 -05:00
RainWarrior
41bd8a41fa BlockOre, BlockRotatedPillar, SoundManager, EntityPlayerSP, GuiScreen, GuiAchievements, GuiContainer, BlockModelRenderer, ContainerEnchantment, Slot updated manually and imports removed; GitSlot patch updated. 2015-11-11 15:51:32 +03:00
Lex Manos
49d4005805 Merge pull request #2179 from arideus101/patch-1
Fixed issue where custom colored armor wouldn't be colored. (reverted from commit dee0b2084b)
2015-11-11 02:57:06 -08:00
arideus101
1f20abde59 Allows Custom Armor Coloring to be done easily 2015-11-10 17:23:58 -08:00
RainWarrior
d31ca0dbd8 EntityAIAttackOnCollide, ServerStatusResponse, MinecraftServer, NetHandlerLoginServer, Vec3, BiomeGenBase, AnvilChunkLoader, ChunkProviderServer, MapGenRavine, MinecraftServer updated; fix in Block, GuiIngameForge; can load the world and play with ~20 more manual error fixes. 2015-11-10 21:47:08 +03:00
RainWarrior
df05edaa11 WorldProvider, WorldType, WorldServer, WorldServerMulti 2015-11-10 20:09:49 +03:00
RainWarrior
adddfab850 IntegratedServer, World, EnumChatFormatting and EnumFacing 2015-11-10 19:39:41 +03:00
RainWarrior
4c4d1096a7 FontRenderer + Item patch update; WorldVertexBufferUploader patch derp fix. 2015-11-10 01:14:37 +03:00
RainWarrior
f20b40fb80 Fix generics and error in the BlockState patch. 2015-11-10 00:42:56 +03:00
RainWarrior
e833ee81fb Updated various rendering-related patches and classes to 1.8.8; forge still uses vecmath. 2015-11-10 00:03:39 +03:00
cpw
98125a97c9 Patches and rejected patches. Note: some which had imports are not listed here because they need
to be refactored not to have imports.
Progress: https://gist.github.com/cpw/29695e426e2b122cf8ff
2015-11-09 01:50:45 -05:00
cpw
1a6c816bac Test of mcp patching 2015-11-08 23:09:33 -05:00
Lex Manos
bc05bfda4f Fixed Stronghold Library not having anything in it's chests. 2015-11-08 12:53:01 -08:00
Lex Manos
ffbad6633d Fixed Open url confirm screen not showing URL. 2015-11-08 12:52:41 -08:00
cpw
b1aa31215f regenerate reference patchset at patches.mcp. These will be used to generate a new patchtree under patches. 2015-11-08 15:50:52 -05:00
LexManos
d6a6316771 Merge pull request #2146 from bonii-xx/potionidfix
Fix Potion IDs above 127
2015-10-28 00:29:42 -07:00
LexManos
7d5b860ff3 Merge pull request #2126 from diesieben07/join-world-fix
Fix CME when entities are spawned from EntityJoinWorldEvent
2015-10-27 18:46:18 -07:00
RainWarrior
dd365d7220 Model pipeline system.
Should replace all ad-hoc quad generation methods in forge, and make IBakedModel -> WorldRenderer data transfer faster. Added IVertexConsumer + helper classes; lighting that works correctly for non-axis-aligned faces using the new infrastructure. Changed smooth lighting algorithm, now it should work correctly for everything.
New block lighter can be disabled in the forge config options.
2015-10-26 19:25:48 +03:00
Bernhard Bonigl
336eaa336b Fix Potion IDs above 127 2015-10-25 12:16:17 +01:00
mezz
ebdcc11c80 Allow server to access Potion isBadEffect() 2015-10-12 21:35:15 -07:00
darkevilmac
b9f5e152de Add PlayerSetSpawnEvent 2015-10-10 15:39:27 -07:00
Take Weiland
76753c06df Fix CME when entities are spawned from EntityJoinWorldEvent 2015-10-04 18:46:47 +02:00
Ruben Taelman
385159c25e Fix dispenser action for modded spawn eggs 2015-09-22 19:53:34 +02:00
Lex Manos
fb9ffa40fd Fix entity count being incorrect for spawning logic. Now filter out 'persistant' entities. 2015-09-14 13:18:34 -07:00
LexManos
fb7b47adb4 Merge pull request #2002 from ganymedes01/master
Disallow conflicting furnace recipes
2015-09-09 11:23:08 -07:00
ganymedes01
31a3a18ec7 Disallow conflicting furnace recipes 2015-09-02 19:04:57 +01:00
RainWarrior
b175d265b9 Much requested temporary hack for items and TESRs. Context: #1582, #1597, #1713, #2058 and others. 2015-09-02 07:35:24 +03:00
simon816
d61a55b661 Use already provided profile for the player's own skin 2015-08-31 03:28:59 +01:00
Lex Manos
90a88efd8a Fixed issue where config folder would not be created before SplashProgress tried to read from it.
Default macs to disable the new loading screen due to to many macs having issues.
Users can enable it again by editing their config.
Catch and gracefully handle more errors when starting up the Splash Screen.
2015-08-22 18:55:32 -07:00
cpw
b211aca5ce Merge branch 'fg2' 2015-08-20 12:27:20 -07:00
cpw
58ab3de7c1 Remove patches 2015-08-20 12:14:02 -07:00
LexManos
b45fd787f3 Merge pull request #1969 from diesieben07/blockhighlight
Re-introduce RenderBlockOverlayEvent
2015-08-05 11:48:53 -07:00
cpw
614bbcb0da FML is no more. FML has ceased to be. FML's expired and gone to meet its maker. FML's a stiff! Bereft of life, FML rests in peace. 2015-08-01 23:51:40 -04:00
Lex Manos
7b18eab02d Fix placing skulls on fence posts. Closes #2055 2015-07-31 15:10:47 -07:00
LexManos
bd4b3debc3 Merge pull request #1968 from modwizcode/master
Fix harvest logic running in addition to shearable logic
2015-07-31 12:57:05 -07:00
LexManos
5623634f56 Merge pull request #2048 from shadekiller666/UnlistedPropertyValue
Fix for ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty preventing block placement.
2015-07-25 15:12:57 -07:00
shadekiller666
87bbbfafcc Fixed a bug with ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty not allowing blocks to be placed. 2015-07-25 14:55:42 -07:00
LexManos
65123c66a0 Merge pull request #2004 from simon816/sign-nbt-fix
Fix placing signs with NBT prompting for text
2015-07-24 13:53:27 -07:00
LexManos
5eea9cebae Merge pull request #1983 from clienthax/patch-1
Make layer methods public
2015-07-23 12:13:00 -07:00
Ruben Taelman
04d4b2cf76 Make EnumFacing events available server-side 2015-07-23 16:51:45 +02:00
diesieben07
9f571ff15d Allow the new entity eggs to be created via middle-click 2015-07-16 14:13:48 +02:00
simon816
81eb6a8bb4 Fix placing signs with NBT prompting for text 2015-07-08 22:27:17 +01:00
Clienthax
97f8c246b8 Signed-off-by: Clienthax <clienthax@gmail.com> 2015-06-30 22:29:34 +01:00
RainWarrior
c4f370a7e6 Custom transformations in forge blockstate json. 2015-06-30 21:37:11 +03:00
LexManos
637e2c6f56 Merge pull request #1972 from bonii-xx/StateMapDomainFix
Fix StateMap always mapping properties to the "minecraft" domain
2015-06-26 04:03:25 -07:00
Lex Manos
2bfa1ffc05 Add debug for max texture size and output when Texture Atlas can not stitch all textures. 2015-06-26 03:32:09 -07:00
Bernhard Bonigl
e55ee43fd5 Fix StateMap always mapping properties to the "minecraft" domain instead of the mods, causing it to not find BlockState definitions. 2015-06-26 10:29:10 +02:00
diesieben07
ebef4553f3 Re-introduce RenderBlockOverlayEvent, seems to have been missed during 1.8 update 2015-06-25 19:09:32 +02:00
Starbuck Johnson
fe2c4c569d Fix harvest logic running in addition to shearable logic 2015-06-24 14:28:47 -05:00
RainWarrior
8f65678b99 Vanilla models can now use custom textures. Fixes #1962 2015-06-23 16:52:42 +03:00
cpw
bae83e6724 Merge remote-tracking branch 'origin/master' 2015-06-21 22:08:08 -04:00
cpw
16ff1be093 Merge branch '1.7.10'
Conflicts:
	fml/patches/minecraft/net/minecraft/client/Minecraft.java.patch
	fml/patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
	fml/patches/minecraft/net/minecraft/client/resources/SimpleReloadableResourceManager.java.patch
	fml/src/main/java/net/minecraftforge/fml/relauncher/CoreModManager.java
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
	patches/minecraft/net/minecraft/client/network/NetHandlerPlayClient.java.patch
	patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
	src/main/java/net/minecraftforge/client/model/obj/WavefrontObject.java
2015-06-21 21:59:51 -04:00
LexManos
8bb34107f1 Merge pull request #1858 from FlansMods/master
Hook for Camera Angles, Including Roll
2015-06-21 11:19:26 -07:00
Lex Manos
4235ca36ea Make TextureMap for items and blocks skip the first pass of loading/stitching textures.
Should decrease loading times for large packs.
May cause issues with some mods so use -Dfml.skipFirstTextureLoad=false to disable.
2015-06-18 20:13:31 -07:00
Lex Manos
ed09a25c65 Patch line number update. Ignore this. 2015-06-18 18:02:22 -07:00
Lex Manos
f59b0a2932 Make Item.shouldCauseReequipAnimation is bit more precise and copy over the new item for rendering even if the animation is diabled. 2015-06-17 20:33:35 -07:00
Lex Manos
030084f2b3 Add vanilla block rotation support back in for certain blocks that were missed in 1.8 update. Closes #1903 2015-06-17 17:28:18 -07:00
LexManos
ed8b8bcf8f Merge pull request #1932 from cheeserolls/patch-1
Fix incorrect block position in BlockReed canPlaceBlockAt
2015-06-17 16:48:42 -07:00
LexManos
1dc7a80d4f Merge pull request #1506 from mezz/GuiScreenInputEvents
Add GuiScreenEvents for keyboard and mouse input
2015-06-17 16:45:41 -07:00
LexManos
87b55860af Merge pull request #1781 from ShetiPhian/Block.getPickBlock
Player sensitive version of Block.getPickBlock
2015-06-17 16:37:03 -07:00
Lex Manos
453ec39496 Add Item.shouldCauseReequipAnimation to allow modders more control over the 'Reequip' animation. 2015-06-17 16:36:41 -07:00
Lex Manos
64263a9f8e Throw more descriptive errors when mods attempt to register invalid global entity IDs. 2015-06-14 17:06:00 -07:00
Daniel Howard
16be913abc Fix incorrect block position in BlockReed canPlaceBlockAt
block.canSustainPlant is called on the wrong block position.  It should be called on the block below (the 'soil' block).
2015-06-12 10:14:22 +01:00
LexManos
7406e3df9f Merge pull request #1795 from lumien231/ExperienceEvent
Added LivingExperienceDropsEvent to change how much experience an entity drops
2015-06-09 13:23:01 -07:00
LexManos
8b50f9ab36 Merge pull request #1907 from johnjohn/master
Added ItemMap type check to item frames and ItemRenderer, enabling vanilla style rendering for custom ItemMaps
2015-06-09 12:37:33 -07:00
LexManos
f62ee5c4f5 Merge pull request #1881 from ganymedes01/master
Added a brewing recipe registry system
2015-06-09 12:05:40 -07:00
johnjohn
486c0955cf Added ItemMap type check to item frames and ItemRenderer, enabling vanilla style rendering for custom maps 2015-06-09 12:42:45 -06:00
ganymedes01
0373920f99 Added a brewing registry system 2015-06-09 14:01:45 -03:00
Lex Manos
1ad05f7f22 Missed patch for sign fix. 2015-06-08 16:23:30 -07:00
Lex Manos
15a1d4cf0d Remove worlds from WorldBorder when unloaded tol prevent memory leak, Closes #1923 2015-06-08 16:19:53 -07:00
Lex Manos
1b689802a4 Limit Sign text to 384 json characters and strip control codes. This is 1.8.7's Sign fix. Thanks Searge. 2015-06-08 16:19:02 -07:00
Fry
e007f7cf39 Merge pull request #1868 from fuami/ISmartBlockModel_Damage
Add Block Breaking Animation for ISmartBlockModels
2015-06-06 03:39:11 +03:00
Fuami
5cd4564a32 Added Breaking Animation for Smart Models, Checking each layer.
Added Layered Smart Render Test.
2015-06-05 19:23:17 -05:00
Lex Manos
5064d33519 Mitigate potential issue with users requesting lots of server status information by caching ServerStatus json. 2015-06-03 23:16:25 -07:00
Clienthax
9b53b7e111 Add missing forge patch from 1.8 port
https://github.com/MinecraftForge/MinecraftForge/blob/1.7.10/patches/minecraft/net/minecraft/client/Minecraft.java.patch#L88
2015-06-04 01:55:13 +01:00
LexManos
61f9c5a201 Merge pull request #1885 from LexManos/EnhanvedBlockStateJson
Hook BlockState's Json loading to add support for simplified Forge format.
2015-06-02 16:52:06 -07:00
Lex Manos
267e1ee62f Hook BlockState's Json loading to add support for simplified Forge format.
See https://github.com/MinecraftForge/MinecraftForge/pull/1885 for more details.
2015-06-02 16:49:56 -07:00
LexManos
41cae458a4 Merge pull request #1911 from AlgorithmX2/ItemFramesOnSolidSurfaces
Allow placing item frames on Solid Block Faces (isSideSolid)
2015-06-01 20:45:28 -07:00
AlgorithmX2
885d7602f9 Allow placing item frames on Solid Block Faces (isSideSolid) 2015-06-01 22:31:55 -05:00
cpw
d02636213a Merge branch '1.7.10' - imports all the fluid fixups and other stuff from 1.7 into 1.8
Conflicts:
	fml/src/main/java/net/minecraftforge/fml/common/FMLCommonHandler.java
	fml/src/main/java/net/minecraftforge/fml/common/Loader.java
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
	patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
	patches/minecraft/net/minecraft/item/ItemArmor.java.patch
	patches/minecraft/net/minecraft/nbt/CompressedStreamTools.java.patch
	patches/minecraft/net/minecraft/nbt/NBTTagCompound.java.patch
	patches/minecraft/net/minecraft/nbt/NBTTagList.java.patch
	patches/minecraft/net/minecraft/world/World.java.patch
	patches/minecraft/net/minecraft/world/WorldProvider.java.patch
	src/main/java/net/minecraftforge/common/ForgeVersion.java
	src/main/java/net/minecraftforge/common/network/ForgeMessage.java
	src/main/java/net/minecraftforge/fluids/BlockFluidBase.java
	src/main/java/net/minecraftforge/fluids/FluidContainerRegistry.java
	src/main/java/net/minecraftforge/fluids/FluidRegistry.java
	src/main/java/net/minecraftforge/oredict/OreDictionary.java
2015-06-01 16:29:34 -04:00
LexManos
f9b1e4e23b Merge pull request #1892 from AlgorithmX2/vanilla_lighting_bug
Fix Vanilla Lighting Bug - Fixes Top/Bottom Faces interpolation.
2015-05-26 19:24:37 -07:00
AlgorithmX2
76f8843017 Fix Partial Face Lighting on Top/Bottom Faces ; Vanilla MC-80148 2015-05-26 19:33:56 -05:00
Lex Manos
9fa51447a2 Fixed command exploit with C12 2015-05-25 16:08:42 -07:00
Lex Manos
c608e7c04e Fixes MC-75630 - Exploit with signs and command blocks 2015-05-25 15:28:14 -07:00
Lex Manos
df5e594e95 Loosen up ServerChatEvent to support IChatComponent Closes #1893 2015-05-25 13:34:34 -07:00
LexManos
8d7b999506 Merge pull request #1804 from Prototik/font
Add true support for unicode fonts
2015-05-21 10:43:22 -07:00
Prototik
2798fc4e49 Add true support for unicode fonts 2015-05-21 20:14:56 +07:00
Flan
306af4feee Added CameraSetup sub-event for camera angles
Allows players to alter yaw and pitch of renderViewEntity, but more importantly, adds the ability to roll the view.

Added camera roll hook
2015-05-19 16:14:44 +01:00
cpw
58fdfb6fa1 Fix patches after last fml merge. 2015-05-14 13:56:10 -04:00
Silfadur
b756bd5f9a Added hook for IPerspectiveAwareModel in RenderItem.renderItemIntoGUI for ItemCameraTransforms.TransformType.GUI 2015-05-05 02:23:38 +02:00
LexManos
a003d1b360 Merge pull request #1843 from Zaggy1024/getlightvaluefix
Make World.setBlockState check whether the light value from getLightValue(IBlockAccess, BlockPos) has changed.
2015-05-01 17:58:30 -07:00
Zaggy1024
ee003ef77e Fixed a bug which caused the light level not to update when a block implements Block.getLightValue(IBlockAccess, BlockPos) to change the light value for different block states. 2015-05-01 17:10:08 -05:00
LexManos
c6525cb3f3 Merge pull request #1832 from Parker8283/lhsf-1.8
[1.8] Fixes MC-52974: Host's skin doesn't load in LAN
2015-04-25 17:21:30 -07:00
Parker Young
9a7c20e791 Fixes MC-52974: Host's skin doesn't load in LAN 2015-04-25 19:58:24 -04:00
Zaggy1024
2589a0d1f6 Removed @SideOnly(Side.CLIENT) from EnumWorldBlockLayer. 2015-04-25 18:45:49 -05:00
cpw
55cbba0764 MinecraftForge/FML@36688e781a Add in resource reloading to the bar. Tidy up some of the labels a bit.
MinecraftForge/FML@a1dc465a55 More progress bar action!
MinecraftForge/FML@bfcbf4ef43 More progress bar hooks
MinecraftForge/FML@a6670c415e Thread errors should be correctly displayed in the crash report now
MinecraftForge/FML@9a16d26186 fixed bar text positioning
MinecraftForge/FML@0059c63028 Track mipmaps and texture upload
MinecraftForge/FML@ef5f809752 Fix broken log message in vanilla.
2015-04-24 19:16:55 -04:00
Lex Manos
591971936d Cleanup RenderEntityItem patch, fixes Z-fighting issue in EntityItems. Closes #1824 2015-04-23 23:46:55 -07:00
Lunatrius
ea9d805e4f Extracted the creation of RegionRenderCache into a method.
Classes extending RegionRenderCache can change the behavior of the cache, allowing to visually change blocks (schematics etc).
2015-04-22 15:40:07 +02:00
cpw
7e9d2fb509 Reformat ItemArmor$ArmorMaterial.getBaseItem to use an if/then/else structure. The switch
causes the generation of an internal class which may derp custom armor addition.
Closes #1799
2015-04-19 12:04:22 -04:00
cpw
178acfbb20 Change logging to avoid the String.format bug. Closes #1809 2015-04-19 11:52:23 -04:00
Lex Manos
1effc27790 Fixed NBTSizeTracker missing a lot of data being read. Also made new NBT object allocation claim 32-bits in the size tracker.
(cherry picked from commit de066a86da)

Conflicts:
	patches/minecraft/net/minecraft/nbt/CompressedStreamTools.java.patch
	patches/minecraft/net/minecraft/nbt/NBTTagList.java.patch
2015-04-18 21:22:44 -04:00
Lex Manos
de066a86da Fixed NBTSizeTracker missing a lot of data being read. Also made new NBT object allocation claim 32-bits in the size tracker. 2015-04-17 02:07:01 -07:00
Lumien
81ab4cbc5f Added LivingExperienceDropsEvent to change the amount of experience an entity drops 2015-04-14 11:58:00 +02:00
cpw
eb12936a52 MinecraftForge/FML@0da1263ff9 Enhance error output for bad textures a bit more and try and capture more types of error.. 2015-04-11 12:30:20 -04:00
cpw
345d905438 MinecraftForge/FML@be5ec06e31 Cleaning up the missing resource stack spam, and condensing the information into a usefully understandable format. 2015-04-11 01:03:50 -04:00
Timothy Tomkins
dfd42ab573 Player sensitive version of Block.getPickBlock
Block.getPickBlock was patched in 1.7 but was overlooked in 1.8.

Closes: https://github.com/MinecraftForge/MinecraftForge/issues/1709
2015-04-09 02:09:58 -04:00
iChun
8c35bc1dc7 Reimplement RenderPlayerEvent that was removed in the port to 1.8 from 1.7.10.
RenderPlayerEvent.Specials was removed because the special effects are done in the LayerRenderer now.
2015-04-03 21:11:43 +01:00
cpw
38b9febfe5 Forge really should have always supported the concept of an "exact spawn". Individual world providers can still
change this behaviour of course, but for default maps it makes sense to support it as a config option.
2015-04-03 10:31:25 -04:00
cpw
01000f9d34 Update FML - merge the 1.7.10 changes in to forge @ 1.8. Wow git is (sorta) AWESOME!
MinecraftForge/FML@6b0ae369eb Try and improve performance of the registry by avoiding superType.cast.
MinecraftForge/FML@dfebcafd49 Something I meant to add a long time ago, but it got overlooked. My apologies. Presend the (int) dimension ID in the serverhello packet. This should be 100% backward compatible with existing servers but bumping a server to this version will allow clients with this version as well to now login in dimensions outside the byte range. Probably fixes a bunch of mods that add dimensions.
MinecraftForge/FML@6011419fa0 Clean up my patch. Terrible person I am..
MinecraftForge/FML@c6bbd0e82d Forgot that I need a noarg ctor. I'm so rusty.
MinecraftForge/FML@6edc1635de Need to load the dimension from disk - do it without filling out the player so that the normal player loading (including events) works properly
MinecraftForge/FML@4ca6f6e19f What a dumb oversight. One needs to copy the active substitution set to the active gamedata. Doesn't work well otherwise.
MinecraftForge/FML@6f6cec96be Substitutions need to be activated when they're registered, otherwise they won't appear in world, ever.
MinecraftForge/FML@13ac015f0c Change iterator behaviour for the registry - include substitutions in the standard iterator, so that vanilla MC methods visit them (so they can get textures etc). The fml special one only visits the absolute set, used mostly for sanity checking and serialization.
MinecraftForge/FML@24cb4a42c4 Enhance output of common FML errors in crash reports and server GUI.
MinecraftForge/FML@12ccf9cf49 Rather than try to fall back to the backup level.dat in case of weirdness in the ID map, just fail hard. There is probably a serious modder derp in this case and there's nothing FML can do to recover the situation except avoid making it worse.
MinecraftForge/FML@e8cd368da3 It's an IllegalState not an IllegalArgument *sigh*
MinecraftForge/FML@2be9c74342 And fix itemblocks being removed, leaving behind a residual block. This is a legitimate action - use the missing mapping event to let the mod tell us about it
MinecraftForge/FML@7d8804cf65 You can't setAction to BLOCKONLY
MinecraftForge/FML@13df640d9d Pull in a lot of the FML tweaks from 1.7 to 1.8
MinecraftForge/FML@447beaa99e Merge remote-tracking branch 'origin/1.7.10'
2015-04-01 17:50:58 -04:00
cpw
8fe5d26e94 Merge remote-tracking branch 'origin/1.7.10'
Conflicts:
	fml
2015-04-01 17:43:25 -04:00
cpw
e1c83de490 Comment on previous commit fix - it worked. Thanks to skyboy and tterrag for investigating and verifying.
A chest as an acheivement icon will recreate the original problem, for note.
2015-04-01 07:13:14 -04:00
cpw
1b7ce7592c Experimental "fix" for the weird rendering in the Acheivements screen. Thanks skyboy for spotting this. 2015-03-31 20:50:16 -04:00
simon816
301088acdc Add getTileData() to TileEntity
- The same idea as Entity.getEntityData()
2015-03-21 01:23:55 +00:00
cpw
c9fd2b6173 MinecraftForge/FML@6b0ae369eb Try and improve performance of the registry by avoiding superType.cast.
MinecraftForge/FML@dfebcafd49 Something I meant to add a long time ago, but it got overlooked. My apologies. Presend the (int) dimension ID in the serverhello packet. This should be 100% backward compatible with existing servers but bumping a server to this version will allow clients with this version as well to now login in dimensions outside the byte range. Probably fixes a bunch of mods that add dimensions.
MinecraftForge/FML@6011419fa0 Clean up my patch. Terrible person I am..
MinecraftForge/FML@c6bbd0e82d Forgot that I need a noarg ctor. I'm so rusty.
MinecraftForge/FML@6edc1635de Need to load the dimension from disk - do it without filling out the player so that the normal player loading (including events) works properly
2015-03-20 16:12:05 -04:00
JamiesWhiteShirt
3b567a92d8 Added newVolume and newPitch to PlaySoundAtEntityEvent. Deprecated ForgeEventFactory.onPlaySoundAt, added replacement ForgeEventFactory.onPlaySoundAtEntity. 2015-03-19 12:37:21 +01:00
LexManos
888bab92c3 Merge pull request #1723 from Geforce132/master
Add an EntityMountEvent.
2015-03-16 10:01:53 -07:00
Geforce132
d2f36d56f1 -Added EntityMountEvent. 2015-03-13 19:12:16 -05:00
LexManos
d93e8bcf48 Merge pull request #1733 from Zot201/enchantment-fix
Fixed enchanting table applying secondary enchs. Closes #1428
2015-03-02 12:10:12 -08:00
Zot201
ecca5720c8 Fixed enchanting table applying secondary enchs. 2015-03-02 17:00:38 +09:00
LexManos
7355bdf600 Merge pull request #1721 from me4502/update-event
Added NeighborNotifyEvent fired on server side only, allows for monitoring and disabling world 'physics' updates.
2015-02-28 22:54:48 -08:00
Me4502
c21e38cd3b Add NeighborNotiftyEvent. 2015-03-01 16:53:32 +10:00
Lex Manos
1af0734f51 Fix compile error in ClientHax's PR. 2015-02-26 23:20:43 -08:00
LexManos
d82e80b2cf Merge pull request #1729 from clienthax/master
Add method to set entity placement type.
2015-02-26 22:16:22 -08:00
clienthax
848dee14d2 Current spawner implementation checks the EntitySpawnPlacementRegistry hashmap to check where a entity should spawn
as there is no way to modify this without the use of reflection or a AT, you can not specify where you want your entity to spawn
adding this helper method will allow developers to specify where they want their entity to spawn.

Signed-off-by: Clienthax <clienthax@gmail.com>

Update EntitySpawnPlacementRegistry.java.patch
2015-02-27 03:58:40 +00:00
Tmtravlr
f152741bba Added Nether Fortress chest to the ChestGenHooks
I tried to follow the directions on

https://github.com/MinecraftForge/MinecraftForge/wiki/If-you-want-to-contribute-to-Forge

as best as I could. =)

If anything is wrong, let me know and I'll change it!
2015-02-26 14:25:41 -07:00
Lex Manos
7c03542d94 Fire WorldEvent.Load for Client worlds. Closes #1719 2015-02-23 02:18:58 -08:00
Lex Manos
b2ca559851 Make Container.mergeItemStack respect Slot.isValidItem Closes #1630 2015-02-23 02:03:52 -08:00
Lex Manos
f16a7ff890 Fix JukeBoxes not storing the inserted record. All TE's in minecraft are in net.minecraft.tileentity EXCEPT JukeBoxes. Closes #1633 Closes #1714 2015-02-23 01:44:54 -08:00
Lex Manos
ae085bb84d Fixed using items on the wrong block client side caused by iChuns eyeheight update. 2015-02-19 18:09:36 -08:00
iChun
d66951b368 Reimplement variable eyeHeight for players which was removed in the 1.7 to 1.8 port. 2015-02-19 02:08:03 +00:00
LexManos
83ca72bef2 Merge pull request #1708 from matthewprenger/PR-1
Ability to add prefixes and suffixes to the player's display name
2015-02-16 22:52:03 -08:00
RainWarrior
b14cfa45e5 RenderItem can now use baked quad color 2015-02-17 05:02:16 +03:00
Matthew Prenger
b4f8945fec Add the ability to add prefixes and suffixes to the player's display name. 2015-02-15 17:47:13 -06:00
RainWarrior
5616d0c1b0 ModelRotation.getMatrix() now returns the correct matrix; fixed the application of custom transformations to vanilla models; fixed application of transformations to B3D models; fixed the culling of rotated vanilla models 2015-02-14 04:44:41 +03:00
Lex Manos
f0d96b7c50 Fixed being kicked from the server while swimming. 2015-02-06 21:35:27 -08:00
Lex Manos
9704f25aa8 Fixed potential NPEs in Structure code caused by componenets not being able to load. 2015-02-05 17:03:43 -08:00
Lex Manos
c80e75de9b Fixed potential NPEs in Structure code caused by componenets not being able to load. Closes #1686 2015-02-05 17:02:30 -08:00
Lex Manos
b036b37a35 Fixed BlockBush and BlockCrops not respecting custom soils. Closes #1683 2015-02-04 12:20:24 -08:00
Lex Manos
48c24246a5 Fixed InitMapGenEvent's fire order so values are used. And added OCEAN_MONUMENT type. Closes #1681 2015-02-04 12:20:24 -08:00
RainWarrior
b8add23d9b ModelBakeEvent now has ModelLoader as an argument instead of ModelBakery; Added various static hooks to ModelLoader to allow registering model-related information before it's needed (prevents file-not-found errors on first baking pass); ModelLoader waits until ModelBakeEvent is done before showing any missing model exceptions; It's now possible to define models completely in-code (as illustrated by ModelBakeEventDebug). 2015-02-04 09:45:23 +03:00
Lex Manos
76825d19b8 Fixed Buttons not dropping anything when broken. Closes #1676 2015-02-01 10:49:17 -08:00
Lex Manos
80c0ff4066 Fixed domain support in ArmorMaterial texture name. Closes #1675 2015-02-01 10:48:48 -08:00
RainWarrior
6eba0ebb93 Added model loader registry
Entry point: ModelLoaderRegistry
loader interface: ICustomModelLoader
custom model: IModel

ModelLoader is responsible for splicing into vanilla model system.
(you probably don't need to use it directly)

Interop with vanilla models isn't great yet
(vanilla models can't refer to custom ones as parents), will improve in
the future.

Includes loader for B3D models, with animation support
(net.minecraftforge.client.model.b3d).
Blender export plugin with compatible coordinate system:
https://github.com/RainWarrior/B3DExport

OBJ loader is being written, will be included at some point in the
future. For now you can convert OBJ to B3D via blender, or wait.
2015-01-29 11:33:52 +03:00
Lunatrius
4380ca026e Fixed NPE when canceling ClientChatRecievedEvent. Fixes #1644 2015-01-16 23:09:45 +01:00
Lex Manos
f6a378e136 Silently eat exceptions when getting a TE's rendering bounding box, this 'fixes' Bukkit servers screwing up world data and causing clients to crash. 2015-01-14 19:02:50 -08:00
asiekierka
0a707236e1 fix shouldRefresh being too broad in tile entity update 2015-01-11 11:12:54 +01:00
RainWarrior
dcabad2bd1 Merge pull request #1602 from Chicken-Bones/1.8
Allow blocks to render in multiple layers
2015-01-10 13:35:29 +03:00
Lex Manos
64bf7bb3be Fix value passed for Item.getModel useRemaining argument. Closes #1623 2015-01-08 23:37:06 -08:00
Lex Manos
fb88b021c5 Made Chunk.fillBlock respect TileEntity.shouldRefresh. 2015-01-08 23:22:45 -08:00
Lex Manos
5328701219 Fix potential NPE when loading a single player world where you were saved in a unloaded dimension. Closes #1575 2015-01-08 21:42:13 -08:00
CovertJaguar
30196b8696 Bulk Chunk Data packets should also check TileEntity.shouldRefresh(). 2015-01-07 15:37:54 -08:00
Chicken-Bones
0cbc685d3c Allow blocks to render in multiple layers 2014-12-26 15:45:00 +10:00
Lex Manos
51271dcc3a Fix MC-30864 (sending web links in chat) 2014-12-23 15:04:41 -08:00
LexManos
d5d312b452 Merge pull request #1491 from killjoy1221/master
Fix MC-30864 (sending web links in chat)
2014-12-23 14:33:10 -08:00
LexManos
389abd98c1 Merge pull request #1338 from MinestrapTeam/renderpane
Fix Stained Glass pane rendering issues
2014-12-23 14:03:36 -08:00
Lex Manos
959eaf0218 Fix BlockSnapshots not firing correctly due to patch mixup in 1.8 update. Closes #1591 2014-12-21 18:55:46 -08:00
Lunatrius
7916a21682 Fixed messages not being added to the chat history and ClientCommandHandler not being called when sleeping. 2014-12-18 20:46:24 +01:00
LexManos
010e687664 Merge pull request #1581 from Lunatrius/fix-chat
Fixed messages not being added to the chat history
2014-12-18 10:33:13 -08:00
Lex Manos
4aaabdd0e0 Fix incorrect logic in world change clumping. 2014-12-18 08:11:30 -08:00
Lex Manos
7419c2aa91 Fix incorrect logic in world change clumping. 2014-12-18 08:11:06 -08:00
Lex Manos
cd4e73edfa Remove our changes to Stitcher slot allocation. 2014-12-18 08:10:38 -08:00
Lunatrius
9453c1d209 Fixed messages not being added to the chat history and ClientCommandHandler not being called when sleeping. 2014-12-17 03:38:26 +01:00
Lex Manos
9d95952dc1 Remove our changes to Stitcher slot allocation. 2014-12-13 18:07:31 -08:00
Lex Manos
fd859812eb MinecraftForge/FML@e3785c2893 Ensure that EntitySpawn and OpenGUI packets are handled in the world thread. Also log all errors that are thrown in FutureTasks. 2014-12-13 18:07:13 -08:00
LexManos
ca2d49b4cd Merge pull request #1518 from RainWarrior/model-event
Added model bake event, ISmartBlock/itemModel, Block.getExtendedState, IExtendedState and IUnlistedProperty
2014-12-12 12:44:05 -08:00
Lex Manos
0b41756125 Untie ItemModelMesher from using Item Ids internally by implementing our own simple mechanics using Trove. 2014-12-12 11:47:27 -08:00
Lex Manos
bf66e45699 Fix texture stitcher not using all avalible spaces. 2014-12-11 16:40:48 -08:00
Lex Manos
64952331e2 Fix texture stitcher not using all avalible spaces. Closes #1557 2014-12-11 16:40:28 -08:00
Lex Manos
a6c6a79916 Fixed log spam when breaking DoublePlants. Closes #1555 2014-12-10 05:44:07 -08:00
Lex Manos
7c79a4226f Fix missed patch causing Dispensed Armor to go into the wrong slot. Closes #1560 2014-12-10 05:36:15 -08:00
Lex Manos
f9955efb08 Expand PlayerWakupEvent to expose the three parameters passed into EntityPlayer.wakeUp. 2014-12-07 05:48:26 -08:00
Lex Manos
81086375e8 Expand PlayerWakupEvent to expose the three parameters passed into EntityPlayer.wakeUp. Closes #1486 2014-12-07 05:48:02 -08:00