Jenny Crowe
5dba944412
Tweezers: Hairs fall after being plucked. Eye growing implemented.
2022-02-10 08:29:53 -07:00
Jenny Crowe
c9ac1608e2
Tweezers: Plucking animation additions. Autoplay support.
2022-02-10 04:59:20 -07:00
Jenny Crowe
6e11ba3b13
Tweezers programming fixes
2022-02-10 03:14:15 -07:00
Braedon
772ab2783c
bread2unity BCCAD interpreter setup
2022-02-10 03:13:54 -05:00
Jenny Crowe
e664c25bab
Certified merge moment
2022-02-09 03:33:55 -07:00
Jenny Crowe
7fbb02d7cc
Tweezers: Functioning gameplay loop + Editor implementation.
2022-02-09 03:29:09 -07:00
Braedon
6cfbb0e3f5
DJ School extra sfx
2022-02-09 02:46:49 -05:00
Jenny Crowe
a0c1070b93
Tweezers: Added clamp effect to tweezer pluck animation
2022-02-09 00:08:22 -07:00
Braedon
fc71d1ec79
Merge pull request #24 from jakobwcrowe/megaminerzero
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Rhythm Tweezers: Smol tweaks
2022-02-09 01:56:35 -05:00
Jenny Crowe
3e647cbc4a
Tweezers:: Code cleanup
2022-02-08 23:52:50 -07:00
Jenny Crowe
dae934625c
Tweezers: Added idle anim (so the vegetable doesn't hop at the very start by default)
2022-02-08 23:29:41 -07:00
Braedon
97af950012
bread2unity started but not really (read desc)
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This is really just an excuse to try out the Unity Editor class. But I believe this can be useful for actually making this program.
Do with that information what you will.
2022-02-09 01:16:16 -05:00
Braedon
93c1cb2065
Rhythm tweezers logic but not really
2022-02-08 22:58:25 -05:00
Braedon
be83a87524
Merge pull request #23 from jakobwcrowe/megaminerzero
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Karate Man sprite fix. Tweezers layout and partial animation setup
2022-02-08 15:41:44 -05:00
Braedon
6244130fae
Karate man HD Icon
2022-02-08 15:40:35 -05:00
Jenny Crowe
433dd5d82c
Tweezers: Tweaked error in HopFinal animation
2022-02-08 07:45:52 -07:00
Jenny Crowe
78f721b776
Tweezers: Tweaked eyes slightly. Altered vegetable animations to accommodate.
2022-02-08 07:43:29 -07:00
Jenny Crowe
eedde680f4
Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations.
2022-02-08 07:26:55 -07:00
Braedon
acc68f6eb1
Fork Lifter food item rotation bug fixed
2022-02-07 20:24:26 -05:00
Braedon
49ad157893
Camera flashes (bug associated with fullscreen)
2022-02-07 20:07:03 -05:00
Braedon
57b14c3f3e
Fix event property dropdown
2022-02-06 04:28:32 -05:00
Jenny Crowe
b5d3621051
Editor: Added Float type. Space Soccer: Added "swing" property to high-kick-toe event.
2022-02-06 01:28:14 -07:00
Braedon
f376e30ee2
You can no longer stab multiple peas at once (Fork Lifter)
2022-02-05 23:03:31 -05:00
Braedon
bcb4396fb5
Was unable to clap more than once at a time
2022-02-05 15:58:02 -05:00
Braedon
7f68ad28c2
Clappy trio input problem fixed
2022-02-05 15:28:04 -05:00
Jenny Crowe
cbd679f2ce
Forgot a playIndex comparison whoops
2022-02-05 08:24:07 -07:00
Jenny Crowe
6a566c3c63
Music mixer: Removed lowpass filter (music wasn't playing while it was there and active. If it needs to be there pls make sure the music still plays properly by default.)
2022-02-05 06:50:18 -07:00
Jenny Crowe
96e7b7c3e1
Editor: Autoplay button updates at start to reflect autoplay status.
2022-02-05 06:47:47 -07:00
Jenny Crowe
890dfecbad
Fork Lifter: Zoom sound scheduling takes song speed into account.
2022-02-05 06:22:18 -07:00
Jenny Crowe
dfed5a879f
Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm
2022-02-05 06:08:33 -07:00
Braedon
217849e666
Audio mixers
2022-02-04 23:40:33 -05:00
Braedon
7a624d0581
Some DJ School logic and animations, DJ Yellow is not currently animatable.
2022-02-04 22:48:35 -05:00
Braedon
c91d306a41
Instant camera easing
2022-02-04 17:54:38 -05:00
Braedon
686a8942f5
Spaceball camera easings
2022-02-04 17:16:22 -05:00
Braedon
b55a6dcabc
Spaceball's camera messed with other games
2022-02-04 13:15:28 -05:00
Braedon
9722ce7122
Spaceball camera and more entity parameters. (ugly UI)
2022-02-03 22:25:18 -05:00
Braedon
e0db2a446e
Entity object parameters testing
2022-02-03 17:20:26 -05:00
Jenny Crowe
4dd32279ac
Karate Man: Resolved layering issues with pot sprites
2022-02-03 05:27:55 -07:00
Jenny Crowe
1b2aca94cd
Minimizing Camera.main references
2022-02-03 01:25:27 -07:00
Jenny Crowe
39a3444fd5
GameManager no longer attempts to load games that are "fxOnly" (gameManager, countIn, etc)
2022-02-03 00:47:38 -07:00
Braedon
cf24d11cf8
Playback speed slider
2022-02-03 02:28:14 -05:00
Braedon
44a36ba846
Count ins and event selector cleanup
2022-02-02 22:58:08 -05:00
Braedon
3941410e17
DJ School sounds
2022-02-02 21:09:50 -05:00
Braedon
147e41ca35
Space soccer polish and editor preview button
2022-02-02 03:36:20 -05:00
Braedon
a7c1359f97
You can now press whenever you want on Space Soccer
2022-02-01 20:11:42 -05:00
Braedon
919320470b
Same but for Game Manager events
2022-01-31 00:02:36 -05:00
Braedon
63155237c8
Event properties wouldn't update when calling multiple events at once. (FIXED)
2022-01-30 23:59:15 -05:00
Braedon
1373eefc70
Build crashed if discord wasn't open
2022-01-30 21:49:49 -05:00
Braedon
dd9203cace
Discord rich presence
2022-01-30 18:40:12 -05:00
Braedon
e1f933a030
Make sure you can only select when the selection state is set
2022-01-30 14:04:15 -05:00
Braedon
d361f45590
Basic saving and loading system
2022-01-30 07:03:37 -05:00
Braedon
7330d19ff6
Upgrade renderer to the universal render pipeline
2022-01-30 04:09:26 -05:00
Braedon
df5a64622e
Game switch improvements + Karate man animation fixes (READ DESC)
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If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon
eee8a3952f
Karate man game switch cue fix
2022-01-29 18:30:29 -05:00
Braedon
e4cc930b7e
Keyboard shortcuts for timeline state
2022-01-29 16:59:20 -05:00
Braedon
af24468f25
Some tempo changes improvements
2022-01-28 21:26:34 -05:00
Braedon
9185249dd1
Tempo change? (Don't update very buggy)
2022-01-27 21:50:57 -05:00
Braedon
8f268f4d60
Always check your code kids
2022-01-26 19:33:52 -05:00
Braedon
21aa06150e
Karate Man combo bugs fixed and a default editor level
2022-01-26 17:41:51 -05:00
Braedon
a6fcba54c1
Fixed a space soccer bug that slowly desyncs
2022-01-26 17:23:18 -05:00
Braedon
80ec9a350b
Some facial expressions for Karate Man
2022-01-26 12:02:44 -05:00
Braedon
60cbe60ac4
Space Soccer HD textures (needs polish)
2022-01-26 00:38:12 -05:00
Braedon
aa86cac41b
Even more space soccer animations + Clappy Trio Autoplay bug fixed
2022-01-24 22:49:40 -05:00
Braedon
8a42130953
More space soccer crap, like fixing some animations
2022-01-24 20:02:45 -05:00
Braedon
0c51d8fd77
Space soccer animation testing
2022-01-24 05:13:46 -05:00
Braedon
dcc378ce84
I'm tired
2022-01-23 21:15:23 -05:00
Braedon
6ac919a232
Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
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However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon
2b88703e3f
Autoplay began
2022-01-22 22:40:53 -05:00
Braedon
1ed2291844
Command pattern (Undo/Redo) system began. (Read desc)
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I spent about 6 hours trying to fix this one specific bug involving the move undo. Turns out all I had to do was calm down and think logically instead of typing random bullshit for a few hours until it worked. I'm tired and I thank this for ruining my sleep schedule.
2022-01-22 05:44:19 -05:00
Braedon
dea5860e95
Improvements to editor objects
2022-01-21 16:09:14 -05:00
Braedon
fa519d25d7
A lot of stuff (Read desc)
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Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.
Animation helpers for functions I don't wanna rewrite 100,000 times.
General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
4be18d954c
Multisound + Combo miss animation
2022-01-20 20:24:30 -05:00
Braedon
f2c33e041e
Fixed Karate Man combo pot scale bug
2022-01-20 02:26:53 -05:00
Braedon
2c917d6fc7
Karate man combos
2022-01-19 20:48:52 -05:00
Braedon
9d67d26fda
Karate Man design overhaul
2022-01-19 00:40:49 -05:00
Braedon
2b0781d047
Better tooltip
2022-01-17 19:40:23 -05:00
Braedon
ebc5d28e0e
Improved selection, just cleaner overall
2022-01-17 18:54:25 -05:00
Braedon
70c5a8706a
Some resizable fixes
2022-01-17 15:08:32 -05:00
Braedon
06ef8986c7
Buggy timeline object resizing
2022-01-17 14:23:18 -05:00
Braedon
6a05f31506
Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general
2022-01-17 00:00:26 -05:00
Braedon
e735f1ccaf
Fixed some play and pause bugs in the editor
2022-01-16 21:31:49 -05:00
Braedon
d4ac426612
Finally perfected grid game selector
2022-01-16 19:40:14 -05:00
Braedon
5fb90e8212
Game event selector needs to be rewritten, will do that soon
2022-01-16 18:29:45 -05:00
Braedon
9af52ba043
Game event selector broken, unity ui fucking sucks
2022-01-16 17:51:57 -05:00
Braedon
86e203be5e
Box selection improvements
2022-01-16 14:23:46 -05:00
Braedon
c48f2064f0
Import game icons
2022-01-15 17:52:53 -05:00
Braedon
cb25e97699
Game switching in every game
2022-01-15 13:46:50 -05:00
Braedon
0d5b938c52
Game switching fixes
2022-01-15 12:45:08 -05:00
Braedon
799592860a
Timeline playback start clamping
2022-01-15 02:08:23 -05:00
Braedon
f941a23d72
Proper editor button sprites and Tooltip improvements
2022-01-15 00:20:47 -05:00
Braedon
c5b1e4a4ce
Editor ui improvements
2022-01-14 17:46:14 -05:00
Braedon
8760412bb2
Dynamic editor theme (WIP), read desc for more info
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Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did.
Time jumping also has been improved by pausing.
Dynamic editor themes for custom theme support, however that won't be implemented until later.
2022-01-13 21:33:51 -05:00
Braedon
38b8b6737d
Time hopping improvements although still a bit buggy
2022-01-13 19:35:41 -05:00
Braedon
99832cfc23
bare bones selection system
2022-01-12 22:59:54 -05:00
Braedon
81ee9a8eca
Event colors
2022-01-11 22:29:27 -05:00
Braedon
8f4bb39a08
Better game selection
2022-01-10 21:06:13 -05:00
Braedon
f8a8180061
Drag n drop begun
2022-01-10 19:17:29 -05:00
Braedon
00e3791e6d
Timeline improvements
2022-01-09 18:35:55 -05:00
Braedon
9bcb315344
Timeline entities added
2022-01-08 11:42:48 -05:00
Starpelly
0208e6c490
Can pick places on timeline and gamemanager bugs fixed
2022-01-07 18:51:08 -05:00
Starpelly
afa2d6d482
Playback visualization + started on timeline in editor
2022-01-07 06:36:23 -05:00
Starpelly
576b0d8482
Editor stuff
2022-01-05 19:11:33 -05:00
Starpelly
775fd7e580
Initialize game with one script
2022-01-03 17:42:43 -05:00
Starpelly
4c83f7fec0
Kick finalization
2022-01-03 10:15:48 -05:00
Starpelly
9280412b1d
DebugUI cleanup
2022-01-02 09:57:15 -05:00
Starpelly
76ed0ee2e9
Most kick animations and functionality complete
2022-01-02 07:09:15 -05:00
Starpelly
2c2d43ac17
Karate Man Kick started
2022-01-01 13:54:17 -05:00
Starpelly
fc3cb73bdf
Game loading optimization
2021-12-31 09:46:11 -05:00
Starpelly
16140314be
DSP to game time improvement, might be buggy, but works well so far
2021-12-31 01:56:51 -05:00
Starpelly
a52e883f3a
Spaceball camera and perspective fixes + Karate Man animated background
2021-12-30 07:17:22 -05:00
Starpelly
5cbb182797
Karate Man animation fixes
2021-12-30 03:26:18 -05:00
Starpelly
88f13795a9
Karate Man started.
2021-12-29 01:52:48 -05:00
Starpelly
c653d487ac
Spaceball pretty much finalized.
2021-12-28 02:38:55 -05:00
Starpelly
75965927d6
Further improvements to AudioSource.time (Conductor.cs)
2021-12-27 21:36:27 -05:00
Starpelly
ff6bce2806
Fixed AudioSource.time bug, check Conductor.cs for comment.
2021-12-26 23:48:39 -05:00
Starpelly
4b3bfeda1b
Spaceball costumes
2021-12-26 02:25:17 -05:00
Starpelly
95ac1306d4
Multiple events can now be called onto same frame + more Spaceball camera fixes
2021-12-26 00:11:54 -05:00
Starpelly
417986c08c
Stars background + Camera zooming *UNFINISHED*
2021-12-25 20:04:23 -05:00
Starpelly
6729eec8dc
Highball added to Spaceball + event types added.
2021-12-25 08:32:52 -05:00
Starpelly
866c8c80be
Spaceball swing + low ball throw + perspective camera
2021-12-25 07:16:40 -05:00
Starpelly
199abb7fd3
Logo upload + starting Spaceball
2021-12-25 01:22:09 -05:00
Starpelly
db79325393
Further input latency fixes
2021-12-24 21:37:03 -05:00
Starpelly
58ea8d5e4c
Better input latency, but not finalized. (weird results on low bpm's)
2021-12-24 18:41:35 -05:00
Starpelly
2c4f7bbac7
The Clappy Trio finalized (hopefully) + Dynamic "Trio" count.
2021-12-24 03:35:54 -05:00
Starpelly
d72cb639b3
Fixed ForkLifter hand grab bug
2021-12-23 22:36:16 -05:00
Starpelly
aa3f999721
Fixed problem with Trio faces not changing
2021-12-23 19:58:48 -05:00
Starpelly
88d23ef8cc
Music sorting
2021-12-23 17:39:03 -05:00
Starpelly
1a7b1b7e07
General code cleanup
2021-12-22 21:28:05 -05:00
Starpelly
575e47e384
Fork Lifter fully functional again + more progress on dynamic event caller
2021-12-22 20:49:16 -05:00
Starpelly
a0e2636ecd
Dynamic event manager
2021-12-22 19:08:35 -05:00
Starpelly
3ae454e4e8
ClappyTrio Bop + Clap
2021-12-22 01:38:30 -05:00
Starpelly
b71606e9e3
Proper naming for sprites
2021-12-21 19:42:01 -05:00
Starpelly
1bdf6c68e8
Got rid of all hard-coded ForkLifter code from GameManager.
2021-12-20 23:38:59 -05:00
Starpelly
0b383940ac
Proper namespaces
2021-12-20 20:10:49 -05:00
Starpelly
33bd99bbc1
Fork Lifter Spaghetti Code
2021-12-18 23:10:43 -05:00