Commit graph

340 commits

Author SHA1 Message Date
TheGag96
d87dd73db1
Fix issues Extended Moveset mod (+ extras) (#146)
* Allow Lua action hooks to specify custom functions for more behavior

...like gravity, and update all current mods to match.

Spin jump and wall slide from the Extended Moveset mod now have gravity
code basically matching the original mod.

Currently, any place you'd want to use one of these new action hooks
still requires an O(n) check through all action hook per call. This
should probably be changed.

* Fix some remaining issues with Extended Moveset Lua port

- Remove divergent spin jump code
- Remove divergent roll code
- Remap roll button to Y
- Reimplement dive slide to make dive hop work like the original
- Allow spin from double jump, backflip, side flip

* Fix more issues with Extended Moveset Lua port

- Reimplement all users of update_walking_speed to incorporate the Tight
  Controls edits and modified speed caps
- Fix instances of angle arithmetic to wrap properly across the mod

* Don't chop off group bits of custom action flags; assign missing groups in mods

This fixes the Extended Moveset's underwater actions. Chopping off those
bits was making the game consider the underwater actions to be a part of
the Stationary group, which caused `check_common_stationary_cancels`,
which upwarps Mario to the surface.

* Tweak roll sliding angle tendency

Rolling will now gradually (but fairly quckly) try to tend Mario's
facing angle down the slope.

This is cleaner than my old method that tries to flip Mario's angle
(wrongly) when he begins moving downward, having that logic coexist with
the logic for normal sliding actions that can also tend Mario to face
backward down the slope. Just looks ugly now by comparison.

* Disallow spin jump on slides in Extended Moveset port

This matches the original mod

* Extended Moveset: Crazy Box Bounce check

* Extended Moveset: Fix hugging the wall when spin jumping after wall kick

* Extended Moveset: Fix ledge drop snapping up to ground

Just reimplement `act_air_hit_wall` ourselves.

* Extended Moveset: Add Kaze's walking speed fix

* smlua_hooks.c: Restore option to use old API for hook_mario_action

The intent is to allow mods outside of this repo to continue working.

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-07 15:25:00 -07:00
TheGag96
dc3ca7c76d
Arbitrary shirt, pants, glove colors + settings menu (#145)
* Support for more granular player colors

You can now configure RGB values for shirt, pants, gloves, and shoes.
Due to some limitations, configuring shoes does nothing at the moment.

* Remove paletteIndex and friends

Restructured and filled in some remaining code to account for that.

* Add Edit Palette panel to Player panel

* Change PlayerPalette contents to an enum-indexed array, remove shoes

This gets rid of all the hokey code doing switch cases on the
different parts.

* Fix goof with player model selection box

Should actually have affect now even if a custom palette is being used.

* Fix gap in player color display list commands

The extra space was leftover from when I was trying to get shoes
working. Forgot to clean it up.

* Standardize PlayerParts enum, including for lua constants autogen

* djui_panel_player.c: Properly hook sending palette changes on unpause

Editing the palette and then unpausing should send out the packet to
everyone with the new palette changes (and update the palette preset
selection box), but since we weren't hooking that situation before, it
would stay changed only for you. You would have had to press the Back
button for it to work right.

* Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex`

This lets mod code like this still work unchanged:

if s.team == 2 then
    np.overridePaletteIndex = 7
elseif s.team == 1 then
    np.overridePaletteIndex = 15
else
    np.overridePaletteIndex = np.paletteIndex
end

It's essentially faked, and would work strangely if the value of either
variable was inspected more closely directly. This should at least
handle the typical use case, though.

Every frame, `overridePaletteIndex` is checked to see if it was modified
from its previous value. If so, `overridePalette` is set to the preset
corresponding to the index. `paletteIndex` contains a special value that
when used to assign to `overridePaletteIndex`, it copies `palette` into
`overridePalette` to restore the real colors, which of course may not
follow the presets at all.

* characters.h: Pack `PlayerPalette` to eliminate size differences between computers

* mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 15:13:19 -07:00
Prince Frizzy
913f41f6ae
Add some more functions for use in LUA, And expose others. (#129)
* Add some functions, and restore one.
2022-08-05 22:17:05 -07:00
MysterD
618f468e06 Add HOOK_USE_ACT_SELECT ; increase MAX_AUDIO_OVERRIDE to 128 2022-08-04 01:12:16 -07:00
MysterD
c214acb33f Change fixCollisionBugs from server setting to mod setting 2022-06-25 01:26:53 -07:00
MysterD
3b626845e1 Refactor sync objects, move syncIds to u32 2022-06-06 19:13:04 -07:00
MysterD
946f16329c Added ability to have completely custom levels that don't override anything 2022-06-05 21:55:31 -07:00
MysterD
5424b1bb69 Close modfile at the correct time when downloading 2022-06-04 17:58:36 -07:00
MysterD
a8c11109ad Unhardcode castle cannon grate star requirement 2022-06-02 21:19:53 -07:00
MysterD
8c92885a7b Whoops, forgot to save 2022-06-02 19:50:41 -07:00
MysterD
e40fe57860 Unhardcoded more bowling ball values 2022-06-02 19:45:01 -07:00
MysterD
091437c430 More custom bhv cleanup 2022-06-02 19:33:28 -07:00
MysterD
7e7833f676 Unhardcoded more values ; generated more tex files ; special set home function ; fixed lua bhv bugs
Unhardcoded KingBobomb values, Mips values, star dialog values
Generated tex files when they're of the form levels/XXX/NUMBER
Now lua behaviors can call cur_obj_set_home_once() to set home correctly
Lua behaviors are now overridden correctly when created through spawn infos
Behavior checks now translate to the overridden behavior before checking
2022-06-01 23:04:21 -07:00
MysterD
59a36149fe Update autogen 2022-06-01 01:00:21 -07:00
MysterD
bd7974a544 Consider all walls when doing quarter steps (fixCollisionBugs) 2022-05-31 08:44:18 -07:00
MysterD
9fd309de56 Added server setting toggle for 'surface cucking' and 'exposed ceilings' vanilla bugs 2022-05-31 01:29:48 -07:00
PeachyPeach
d1bb79f4a0
Camera config values for lua (#116)
* Added camera config getters and setters
2022-05-22 18:47:36 -07:00
MysterD
f5258f2d41 audio_stream_load_url() cleanup 2022-05-21 21:20:02 -07:00
Lord-Giganticus
499518adde
Add function to load music via https URLs (#100) 2022-05-21 21:17:35 -07:00
MysterD
de2300f837 Fix clang/mac compile 2022-05-19 19:42:07 -07:00
Agent X
68d46cdefe
Mouse lock & freeze cam fixes and warp constants (#103) 2022-05-19 17:06:51 -07:00
PeachyPeach
4fbafc2708
Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110)
Fixed the following audio bugs:
    Bug: Rom-hacks sequences don't seem to be affected by volume scaling and
         muting
    Fix: Force the BGM sequences to follow the vanilla behavior:
        Volume can't go higher than default volume
        Volume is reduced to 31% when the game is paused
        Audio is stopped when the game is paused outside the Castle levels
    Bug: (Pointed out by Draco) Mario's voice clips are not replaced by the
         player's character's in the following instances: fall to death
         barrier, "here we go" in the ending cutscene, "let's a go"
         after selecting a star, "okey dokey" after starting the game.
    Fix: The first two ones now call
         play_character_sound(m, CHAR_SOUND_...) instead of
         play_sound(SOUND_MARIO_..., pos). The last two ones couldn't be
         fixed the same way for two reasons: First, the corresponding sounds
         were not referenced in the sound table, second, the sound played is
         always cut-off after a few frames (due to how sm64 resets the sound
         banks after loading a level).

Added SOUND_*_LETS_A_GO and SOUND_*_OKEY_DOKEY sounds for each playable
    character as Bass samples.
    Character Bass sounds work the same way as vanilla sounds (i.e. can be
    played with play_character_sound), but they cannot be prematurely stopped
    by sm64 sound banks shenanigans.
    This fixes the cut-off for both the star select and the castle grounds
    entry, plays the sound corresponding to the player's character, and doesn't
    need to extend or edit the sound table.

DynOS can detect texture duplicates when generating a bin or lvl file.
    When a duplicate is detected, the name of the original texture node is
    written instead of the whole PNG data, decreasing significantly the
    resulting file size.
2022-05-19 16:40:45 -07:00
PeachyPeach
27db236b5d
Various bug fixes + Added is_game_paused() and more background music functions to lua (#93)
Bug: DynOS models with animations cannot swap animations if they are
     loaded via lua (smlua_model_util_get_id and
     obj_set_model_extended).
Fix: DynOS_Actor_GetActorGfx takes a graph node instead of a georef,
     and checks for DynosValidActors graph nodes if georef is NULL.

Bug: The game can crash when calling obj_set_model_extended inside a
     HOOK_ON_OBJECT_RENDER hook.
Fix: The crash happens in smlua_model_util_load_with_pool_and_cache_id
     due to pool being NULL. If the game can't allocate an
     AllocOnlyPool object, use DynOS to generate the graph node.

Bug: warp_to_level and similar functions don't trigger HOOK_ON_WARP.
Fix: Call HOOK_ON_WARP hooks in DynOS_Warp_UpdateWarp and
     DynOS_Warp_UpdateExit after level and mario initialization.

Bug: The game sometimes calls HOOK_ON_OBJECT_RENDER hooks for
     unintended objects.
Fix: Initialize hookRender field to 0 when creating an object.

Bug: Actions can't apply gfx offsets to characters that have an anim
     offset (Waluigi, Wario)
Fix: Add m->curAnimOffset to gfx.pos[1] instead of setting it to
     m->pos[1] + m->curAnimOffset, except during the jumbo star
     cutscene.
2022-05-14 14:28:25 -07:00
Agent X
4bc13ef275
djui_hud_get_raw_mouse_x/y, djui_hud_set_mouse_locked (#91) 2022-05-13 19:55:47 -07:00
MysterD
933914d984 Add djui_hud_world_pos_to_screen_pos, and render interpolated rect/texture 2022-05-13 19:54:49 -07:00
MysterD
c7cfa1be54 Merge branch 'audio' into unstable 2022-05-08 16:41:05 -07:00
PeachyPeach
94c531272f
More rom-hacks globals to lua; more bug fixes (#84)
New gLevelValues exposed to lua:
        pssSlideStarTime: the time limit in frames for PSS-style levels (default: 630)
        pssSlideStarIndex: the index of the star spawned below the time limit for PSS-style levels (default: 1)
        coinsRequiredForCoinStar: number of coins required to spawn the 7th star of a main course (default: 100)
        wingCapDuration: duration in frames of the wing cap (default: 1800)
        metalCapDuration: duration in frames of the metal cap (default: 600)
        vanishCapDuration: duration in frames of the vanish cap (default: 600)
        wingCapDurationTotwc: duration in frames of the wing cap given to the player at the entrance of TOTWC (default: 1200)
        metalCapDurationCotmc: duration in frames of the metal cap given to the player at the entrance of COTMC (default: 600)
        vanishCapDurationVcutm: duration in frames of the vanish cap given to the player at the entrance of VCUTM (default: 600)
    Fixed a bug preventing the level music from restarting after defeating a Boss.
    Fixed some bugs with 3D coins or any model with the geo_rotate_coin function:
        Disable billboard and cylboard attributes.
        Set the pitch and roll to 0 for the model to rotate properly.
        The model no longer rotates every frame (even when the game is paused), but every time the object is updated.
2022-05-08 12:18:25 -07:00
MysterD
a722afe122 Various audio fixes, updated audio example 2022-05-08 04:32:18 -07:00
MysterD
725e26fe83 Make bass sound interface easier to handle 2022-05-08 04:04:14 -07:00
MysterD
034ada738c Re-ran autogen 2022-05-08 00:29:17 -07:00
MysterD
e326590135 Move audio test example 2022-05-08 00:28:02 -07:00
Beyley Thomas
b8553162c2
Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
PeachyPeach
68e1b72b99
3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82)
Modified number_geo to allow it to display orange numbers from 0 to 999.
    Edited red coins/secrets code:
        Added two fields in the Area struct: numRedCoins and numSecrets
        The number of red coins/secrets in every area is computed during level script processing
        Removed the useless global gRedCoinsCollected
    These changes fix the following bugs:
        Wrong sound effect played and incorrect number displayed when there is more than 8 red coins/5 secrets
        Desynced red coins/secrets counter when going from an area to another
        Remotely spawning red coins/secrets stars in other areas without collecting all red coins/secrets
    Pausing the game now shows the correct number of collected red coins / the total number of red coins in the current area.
2022-05-07 19:09:37 -07:00
MysterD
3fe3b4ca19 Add custom hud texture example 2022-05-06 22:06:35 -07:00
MysterD
ad6642a4bd Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
Agent X
b972bb1be4
Add surface_terrains.h to constants (#77) 2022-05-02 17:31:55 -07:00
Agent X
6466fbe457
camera_freeze, camera_unfreeze, djui_hud_get_mouse_x, djui_hud_get_mouse_y, set_override_fov, set_override_near, set_override_far (#74) 2022-04-30 17:36:38 -07:00
PeachyPeach
8812fbac8b
HOOK_ALLOW_INTERACT; new HUD functions (#73)
Added new hook: HOOK_ALLOW_INTERACT:
        Called before Mario interacts with an object. Return true to allow the interaction.
        The hook signature is bool function(MarioState, Object, InteractionType)

    Added new HUD constants:
        enum HudDisplayValue:
            HUD_DISPLAY_LIVES
            HUD_DISPLAY_COINS
            HUD_DISPLAY_STARS
            HUD_DISPLAY_WEDGES
            HUD_DISPLAY_KEYS
            HUD_DISPLAY_FLAGS
            HUD_DISPLAY_TIMER
        enum HudDisplayFlags:
            HUD_DISPLAY_FLAGS_NONE
            HUD_DISPLAY_FLAGS_LIVES
            HUD_DISPLAY_FLAGS_COIN_COUNT
            HUD_DISPLAY_FLAGS_STAR_COUNT
            HUD_DISPLAY_FLAGS_CAMERA_AND_POWER
            HUD_DISPLAY_FLAGS_KEYS
            HUD_DISPLAY_FLAGS_UNKNOWN_0020
            HUD_DISPLAY_FLAGS_TIMER
            HUD_DISPLAY_FLAGS_EMPHASIZE_POWER

    Added new HUD functions:
        s32 hud_get_value(enum HudDisplayValue type)
        void hud_set_value(enum HudDisplayValue type, s32 value)
        void hud_render_power_meter(s32 health, f32 x, f32 y, f32 width, f32 height)
2022-04-30 17:33:38 -07:00
Prince Frizzy
2a405b3233
Add two new LUA util functions. (#72) 2022-04-28 20:42:29 -07:00
PeachyPeach
6726a6280a
Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69)
Improved level_info.c and added functions to LUA:
        const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
            Return a level name as an ascii string. If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
            Return a level name as an sm64 u8 string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex):
            Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1).
        const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase):
            Return a star name as an ascii string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase):
            Return a star name as an sm64 u8 string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const char *get_star_name(s16 courseNum, s16 starNum):
            Shortcut for get_star_name_ascii(courseNum, starNum, -1).

    Added play_transition function to LUA.
        I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h
        to the autogen tool, as most structures, variables and functions in area.h aren't meant
        to be used by LUA scripts.

    Added a dev-only warp chat command.
        This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number
            or a shorthand name (bob, wf, ccm...). Area and Act are numbers.
        This command is available only when building the game with DEBUG and DEVELOPMENT.
        This command cannot be used if hosting through Discord.

    Fixed a bug with moving sounds when they are played via a lua script.
        Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound)
            are not played correctly when a lua script play them via a call of
            play_sound or play_sound_with_freq_scale. This is due to how the moving
            sounds are handled internally. They use the f32 pointer provided to the
            play_sound functions to decide if the sound must be kept playing,
            stopped or restarted. Most of the time, the pointer provided is the
            cameraToObject field of Mario's object graph node. Since smlua uses a
            circular buffer for Vec3f conversion, this pointer is lost, and the
            sound engine can't decide what to do with the sound, resulting in a
            weird and incorrect sound effect.
        Fix: play_sound and play_sound_with_freq_scale now calls
            smlua_get_vec3f_for_play_sound before filling the sound request queue,
            to retrieve the correct pointer from the Vec3f provided by smlua.
2022-04-26 13:48:50 -07:00
MysterD
71105833c5 Made specialTripleJump a field of MarioState instead of a global 2022-04-23 00:35:49 -07:00
MysterD
5cfef9abb3 Added gActiveMods global to lua 2022-04-22 18:44:59 -07:00
MysterD
48cff1c5da Split up functions.md into multiple pages 2022-04-22 18:41:42 -07:00
MysterD
bc7821a1e9 Added custom mod packets 2022-04-22 00:13:58 -07:00
MysterD
ef7dc41560 Added HOOK_ON_DEATH 2022-04-21 18:34:12 -07:00
MysterD
c8a0e6da10 Fixed player interactions 2022-04-21 00:48:26 -07:00
MysterD
4b63a16056 Added passes_pvp_interaction_checks() 2022-04-20 18:27:34 -07:00
MysterD
186149b2dd Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable 2022-04-20 11:22:18 -07:00
MysterD
18d7140954 Add headPos to marioBodyState 2022-04-20 18:21:36 -07:00
PeachyPeach
9e5a45ecdd
Added lua profiler; Added useful object functions; Bug fixes (#65)
Added a basic lua profiler
        If the game is compiled with LUA_PROFILER=1, displays on screen the average execution time per frame of each active lua mod, in microseconds.

    Added object functions
        For some reasons, accessing the object fields obj.o* via lua is rather slow, and can drastically increase execution time of custom behaviors. For basic stuff like setting an object's velocity or moving it, some functions, missing from the original code, have been added:
        s32 obj_is_valid_for_interaction(struct Object *o): returns 1 if an object is valid for interaction, i.e. active, tangible and not interacted.
        s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2): returns 1 if two objects hitboxes overlap. Doesn't check tangibility, only hitbox values.
        void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz): sets an object's velocity.
        void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz): moves an object position by (dx, dy, dz).

    Bug fixes:
        Disable collisions with walls and ceilings after Mario exits a warp pipe to prevent softlocks in narrow places.
        Make the koopa shell exclamation box respawn after some time.
        Quicksand no longer downwarps and instant-kills Mario if he's shocked while being above it.
2022-04-20 11:20:45 -07:00
MysterD
2347ab61c1 Added HOOK_ON_OBJECT_RENDER 2022-04-19 22:36:47 -07:00
MysterD
dd6f6c430e Refactor how objects set their models 2022-04-19 18:47:50 -07:00
MysterD
643850ef2e Custom level example 2022-04-15 22:01:19 -07:00
MysterD
6b67c983ec exposed sequence ids to lua 2022-04-15 21:51:18 -07:00
MysterD
fbce5f23c6 Added ability to set a level to skip credits, fixed SM74 bugs 2022-04-15 18:33:10 -07:00
MysterD
4008d99c75 Moved low gravity and mario run to examples 2022-04-13 01:38:32 -07:00
MysterD
9653a19c7d Improve rom hack camera's collisions in tight spaces and focus underwater. Add HOOK_ON_SET_CAMERA_MODE 2022-04-13 00:10:50 -07:00
MysterD
431af75d88 Add a vanilla-like camera for romhacks 2022-04-11 21:04:15 -07:00
MysterD
ef4a83dc88 Quick fixes for test 2022-04-10 10:11:13 -07:00
MysterD
2c187bba45 Added default volume support for custom sequences 2022-04-10 09:47:17 -07:00
MysterD
9dc78a0971 Added support for custom music 2022-04-10 09:11:45 -07:00
MysterD
957e03cd81 Added HOOK_GET_STAR_COLLECTION_DIALOG 2022-04-10 02:44:11 -07:00
MysterD
958b04378c Add exit castle warp params to Lua 2022-04-10 02:29:44 -07:00
MysterD
15d6dc3a9c Allow ability to disable vanilla course-specific settings for camera 2022-04-10 01:55:11 -07:00
MysterD
3db42f1700 Allow coop mods to use the backup save slot independently of the normal one 2022-04-10 00:30:47 -07:00
MysterD
653ab58a5d Allow course names/acts to be changed from Lua 2022-04-09 23:28:36 -07:00
MysterD
c75e71f24e Unhardcoded all behavior dialogs, allowed replacement of dialogs 2022-04-09 19:50:50 -07:00
MysterD
98f02458e3 Added a way to bind to movtexqc ids through lua, added the rest of the object constants 2022-04-09 01:47:20 -07:00
MysterD
defb7dc830 Made trajectories overridable from Lua 2022-04-08 23:01:41 -07:00
MysterD
ef63435bc1 Un-hardcoded vanilla trajectories 2022-04-08 21:01:17 -07:00
MysterD
72584d5552 Refactored StarPositions 2022-04-08 19:46:01 -07:00
MysterD
37367a9756 Made the entry level configurable by Lua 2022-04-08 19:39:22 -07:00
MysterD
403bf30be9 Added custom level script overrides, warps work now 2022-04-08 19:29:16 -07:00
MysterD
6a7712b1c8 Allow Lua to adjust default star spawn positions 2022-04-08 00:37:20 -07:00
MysterD
3731ab31af Add more bhv functions and a func to ge tthe current save 2022-04-07 01:17:48 -07:00
MysterD
2187e7b4b3 Added behavior actions for rom hacks 2022-04-06 18:36:15 -07:00
MysterD
6751829f91 Adjustments for Lua/Mods 2022-04-06 18:24:50 -07:00
MysterD
52e705c9d8 Merge branch 'unstable' into level-scripts 2022-04-06 01:36:33 -07:00
Agent-11 / Agent X
746dd50c5c
Add get/set_environment_region (#56)
Set the water height with a function. Also added an example for it in the documentation.
2022-04-05 15:53:16 -07:00
MysterD
046c595f92 More progress toward custom DynOS levels 2022-04-02 15:14:04 -07:00
MysterD
7e677d4596 Fixed up DynOS collision files 2022-04-01 17:59:40 -07:00
MysterD
784614347b Added big paddle example 2022-03-30 21:36:47 -07:00
MysterD
34d28ffb3c Ran autogen 2022-03-30 20:03:59 -07:00
MysterD
d049c647dd Allow Lua mods to prevent exit to castle/exit course 2022-03-30 20:03:22 -07:00
MysterD
2115e4358d Fix compile errors / run autogen 2022-03-29 21:12:42 -07:00
MysterD
d74f5cfe61 Add custom collisions to DynOS/Lua 2022-03-28 01:02:33 -07:00
MysterD
de048928ce Added ability for Lua mods to adjust gServerSettings 2022-03-26 01:08:15 -07:00
MysterD
4a9e618efe Add set_mario_y_vel_based_on_fspeed() to lua 2022-03-26 00:01:13 -07:00
MysterD
b7be386200 Add gLakituState to Lua 2022-03-25 23:58:10 -07:00
MysterD
4d9ff3a3b1 Added a bunch of camera functions to Lua 2022-03-25 23:46:37 -07:00
MysterD
322e4983ae Add HOOK_ON_PAUSE_EXIT 2022-03-25 23:06:14 -07:00
MysterD
033b11ac22 Make new timers immutable 2022-03-25 21:39:03 -07:00
Isaac
65df754b09
Add save file flag functions to lua api (#41) 2022-03-24 19:30:15 -07:00
Prince Frizzy
a89aa6ced8
A load of fixes and cleanup.. (#39)
Red Coins will now properly play the cutscene for who collected the last red coin.
Secrets will now properly play the cutscene for who collected the last secret.
Treasure Chests will now only play the star cutscene for the person who opened the last chest.
Properly named some unknown Treasure Chest fields.
The Chain Chomp Chain should now properly be despawned for late joiners.
Improved the Big Boo's Haunt Merry-Go-Round checks for Mario.
2022-03-22 19:50:13 -07:00
MysterD
db1c2dd758 Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable 2022-03-19 00:59:06 -07:00
MysterD
c58702df93 Misc Lua fixes/enhancements
approach_s32 now stays within 32 bits
Fixed SOUND_ARG_LOAD
Added OBJ_COL_FLAGS_*
Added reset_rumble_timers
Added get_hand_foot_pos_*
Added get_water_surface_pseudo_floor
Adjusted new hooks to be called at the appropriate times
2022-03-19 00:56:59 -07:00
mjcox244
509db70385
Add more Example Lua mods (#35) 2022-03-18 21:30:53 -07:00
MysterD
1db8dcc1d9 Added custom player model example 2022-03-17 21:41:46 -07:00
MysterD
11649ce1d8 Added HOOK_ON_OBJECT_UNLOAD, HOOK_ON_SYNC_OBJECT_UNLOAD 2022-03-17 01:43:08 -07:00
MysterD
0cd2a91e9c Added allocate_mario_action() 2022-03-17 01:17:34 -07:00
MysterD
7252d836a9 Added hooks: HOOK_ON_LEVEL_INIT, HOOK_ON_WARP, HOOK_ON_SYNC_VALID 2022-03-16 23:53:01 -07:00
MysterD
580c5baeb3 Add custom box model example 2022-03-16 22:55:16 -07:00
MysterD
469e4ac4e4 Load Super Keeberghrh's ERROR model when DynOS can't find the model 2022-03-16 01:34:18 -07:00
MysterD
edf06bede0 Added ability for mods to load custom geos 2022-03-14 00:11:36 -07:00
MysterD
b695cbd55a Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable 2022-03-13 00:25:22 -08:00
Prince Frizzy
84aa5ad890
Fixes for multiple players getting a star cutscene, Even if they didn't spawn it. (#22)
* Fix up star cutscene issues.
2022-03-13 00:22:48 -08:00
Prince Frizzy
75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD
3ce66ac312 Added hook: HOOK_ALLOW_PVP_ATTACK, disabled friendly fire in football 2022-03-12 23:43:47 -08:00
MysterD
e990157986 Fix image 2022-03-12 21:52:38 -08:00
MysterD
4347d12dfc Add spacing to vscode docs 2022-03-12 21:49:05 -08:00
MysterD
b77a2b62c9 Document how to setup vscode 2022-03-12 21:47:48 -08:00
MysterD
08d4818ba7 Added Lua definitions for autocomplete in visual studio code 2022-03-12 21:28:57 -08:00
MysterD
da97153336 Fixed saving/loading of DynOS model pack settings 2022-03-12 17:00:06 -08:00
MysterD
5544be21a3 Added get_temp_object_hitbox() to Lua API 2022-03-11 18:18:41 -08:00
MysterD
24df92fa48 Added DynOS warp functions to Lua API 2022-03-11 18:11:32 -08:00
MysterD
859feb530d Added ability for Lua to show/hide SM64 HUD 2022-03-10 18:33:52 -08:00
MysterD
497a250476 Allowed Lua mods to override player models and palettes 2022-03-10 18:23:25 -08:00
MysterD
4638ff6f22 Added the ability to set surface collisions on custom behaviors 2022-03-09 23:02:20 -08:00
MysterD
d03aacc144 Added ability for Lua to spawn non-synchronized objects 2022-03-09 21:25:34 -08:00
MysterD
3641d5404e Added getter for network area timer 2022-03-09 21:25:21 -08:00
MysterD
1b99e22848 Added the ability to spawn particles from Lua
Added particles to football
Increased the object cap for particles
2022-03-09 21:25:07 -08:00
MysterD
25cd318198 Added football gamemode 2022-03-07 22:23:05 -08:00
PeachyPeach
d37ba32989
Added obj_has_behavior_id and obj_has_model_extended functions; break bhvBreakableBoxSmall objects without a wall collision by setting some flags in oInteractStatus (#12)
* Added obj_has_behavior_id and obj_has_model_extended functions; break bhvBreakableBoxSmall objects without a wall collision by setting some flags in oInteractStatus
2022-03-05 14:39:55 -08:00
MysterD
c2177b4eec Add collision_find_surface_on_ray() 2022-03-05 14:24:58 -08:00
MysterD
2d8715b330 Made adding to behaviors possible in Lua 2022-03-05 01:29:24 -08:00
MysterD
283fbc85a9 Add notes on player indices to Lua docs 2022-03-04 23:20:53 -08:00
MysterD
b3ae635e98 Add custom behavior Lua examples 2022-03-04 23:14:01 -08:00
MysterD
f2247cd973 Documented manually created Lua functions 2022-03-04 23:05:23 -08:00
MysterD
18a5ebafae More lua doc fixes 2022-03-04 22:38:43 -08:00
MysterD
d3b9163507 Add missing AreaTimerType to documentation 2022-03-04 22:31:32 -08:00
MysterD
4d4edf152a Fix Lua documentation autogen links 2022-03-04 22:24:21 -08:00
MysterD
e4f72105a3 Update Lua documentation autogeneration 2022-03-04 22:22:31 -08:00
MysterD
e740529776 Fixed how constants.md autogen'd links 2022-03-04 22:11:10 -08:00
MysterD
e0808374f2 Document hook_behavior() 2022-03-04 21:58:51 -08:00
MysterD
a87116a632 Add networking for custom behaviors 2022-03-04 20:03:00 -08:00
MysterD
bac0879ee7 Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable-dev 2022-03-03 19:40:30 -08:00
MysterD
3bc80ad7be Add object animations to Lua, add CPointer allowlist 2022-03-03 18:31:45 -08:00
PeachyPeach
b4507319b9
Added functions: find_ceil_height and obj_set_model_extended (#9)
* Added functions: find_ceil_height and obj_set_model_extended
2022-03-03 16:46:01 -08:00
MysterD
3ad6c721dc Initial custom behavior commit 2022-03-03 01:04:15 -08:00
MysterD
ecc33286ad Ran autogen 2022-03-01 12:06:06 -08:00
PeachyPeachSM64
b8cdcf4795 Added obj_get_* functions; Added set_camera_mode 2022-03-01 12:00:01 -08:00
PeachyPeach
0c42836b81
Added support for X and Y buttons; Re-mapped B button to the actual B button for controllers; Moved particleFlags code so lua scripts can spawn Mario particles with 'before Mario update' and 'after Mario update' hooks (#5) 2022-02-27 14:31:59 -08:00
MysterD
d3b4e1c794 Made certain objects use their dynamically assigned model IDs 2022-02-26 02:14:30 -08:00
MysterD
ccf4952baa Add spawn-stuff lua example 2022-02-26 00:03:21 -08:00
MysterD
fa36ed308e Add more constants to Lua 2022-02-25 22:44:37 -08:00
MysterD
33ced38baa Various Lua object API improvements
Lifted immutablity of most Lua struct fields
Added object constants to Lua API
Added ability to set struct pointers in Lua API
Prevented respawners for Lua-spawned objects
2022-02-25 18:30:05 -08:00
MysterD
e94d002114 Rename spawn sync object Lua function 2022-02-22 23:50:12 -08:00
MysterD
bbeec3c707 Add support for Lua functions inside parameters 2022-02-22 23:34:22 -08:00
MysterD
816df2117f Add obj_behaviors to the Lua API 2022-02-22 22:39:45 -08:00
MysterD
e499f51767 Add Lua wrappers for object_helpers.c 2022-02-22 18:34:51 -08:00
MysterD
44fca9aede Added BehaviorScript pointer handling to Lua API 2022-02-22 18:29:30 -08:00
MysterD
091a859104 Added level models to Lua API 2022-02-22 18:04:12 -08:00
MysterD
94bc7940cc Initial Lua support for spawning objects 2022-02-21 22:46:39 -08:00
MysterD
b3e21d7edc Added object fields to Lua API 2022-02-19 13:51:02 -08:00
MysterD
1269eef048 Ran autogen after refresh 12 merged 2022-02-18 22:43:38 -08:00
MysterD
d32bbacf21 Add ON_HUD_RENDER to Lua hook docs 2022-02-18 19:48:05 -08:00
MysterD
dab7cf4c2b Added player description to player list 2022-02-16 22:30:17 -08:00
MysterD
a44acd51f2 Added HUD rendering to hide-and-seek 2022-02-16 18:10:06 -08:00
MysterD
e536d140bb Added HOOK_ON_INTERACT to Lua API 2022-02-15 22:21:31 -08:00
MysterD
1ea28b9c5a Added rect rendering to Lua API 2022-02-15 22:15:49 -08:00
MysterD
669e17bc18 Added global textures 2022-02-15 22:14:55 -08:00
MysterD
29599a82ec Created TextureInfo struct 2022-02-15 22:13:10 -08:00
MysterD
ded74e7fb5 Added image drawing to Lua API 2022-02-15 22:12:20 -08:00
MysterD
941375718b Added CPointers to Lua/autogen 2022-02-15 22:09:21 -08:00
MysterD
3fcc31e233 Added text rendering to Lua API 2022-02-15 22:08:01 -08:00
MysterD
6d6d94fcde Add Wario's moveset based on steven's mod 2022-02-14 18:26:44 -08:00
MysterD
3436d6d26f Update lua docs 2022-02-13 22:18:03 -08:00
MysterD
434176e7d6 Added a bunch of functions to Lua wrapper 2022-02-04 19:13:15 -08:00
MysterD
f4279924fb Added read-only column to Lua struct documentation 2022-02-04 01:32:19 -08:00
MysterD
ab1e85994e Added hook_on_sync_table_change() to Lua API 2022-02-04 00:15:14 -08:00
MysterD
0935eed3b7 Rewrite of how lua hooks chat commands 2022-02-03 19:50:27 -08:00
MysterD
b6a3733bf0 Added network_get_player_text_color_string() to lua api 2022-02-03 19:05:59 -08:00
MysterD
6fcc60a791 Changed autogeneration of Lua constants to pull directly from src 2022-02-03 00:43:17 -08:00
MysterD
cf34aa0b08 Added support for returning structs from C to Lua 2022-02-03 00:43:08 -08:00
MysterD
fb01338278 Added chat commands to lua mods 2022-02-03 00:42:57 -08:00
MysterD
a3467bb6dc Added chat message creation to Lua 2022-02-03 00:42:48 -08:00
MysterD
271a375510 Added immutable strings to autogen, added djui_popup_create 2022-02-03 00:42:31 -08:00
MysterD
d82dc207aa Adjusted autogen to pull functions directly from src 2022-02-03 00:41:07 -08:00
MysterD
cecb145bbb Added network utils functions to Lua 2022-02-02 20:24:35 -08:00
MysterD
12f66994e6 Added on_player_connected/disconnected hooks 2022-02-02 19:33:36 -08:00
MysterD
c59aeedf78 Added gNetworkPlayers to lua api 2022-02-02 19:24:51 -08:00
MysterD
fcb459d095 Added HOOK_ON_PVP_ATTACK 2022-02-02 19:19:17 -08:00
MysterD
0d7b6daa9b Fixed character sound functions 2022-02-01 21:59:34 -08:00
MysterD
1cce3dd884 Added Sync Tables to lua documentation 2022-02-01 18:52:26 -08:00
MysterD
9a3796f0b8 Added ability for sync tables to contain tables 2022-02-01 18:15:10 -08:00
MysterD
e9d3bf49da Initial foundation for lua networking 2022-01-30 23:11:33 -08:00
MysterD
8688fa4ca4 Added hooks to Lua documentation 2022-01-30 00:07:50 -08:00
MysterD
d5aeec5490 Removed ACT_(MARIO_ACTION) Lua functions from API (useless) 2022-01-29 23:02:36 -08:00
MysterD
4daa658567 Removed unimplemented functions from documentation 2022-01-29 22:59:36 -08:00
MysterD
c170984471 Autogenerated Lua documentation 2022-01-29 22:47:22 -08:00