Documented manually created Lua functions

This commit is contained in:
MysterD 2022-03-04 23:05:23 -08:00
parent 18a5ebafae
commit f2247cd973
2 changed files with 168 additions and 3 deletions

View file

@ -138,6 +138,90 @@ param_override_build['Vec3s'] = {
############################################################################
manual_index_documentation = """
- manually written functions
- [define_custom_obj_fields](#define_custom_obj_fields)
- [network_init_object](#network_init_object)
- [network_send_object](#network_send_object)
<br />
"""
manual_documentation = """
---
# manually written functions
<br />
## [define_custom_obj_fields](#define_custom_obj_fields)
Defines a custom set of overlapping object fields. The `fieldTable` table's keys must start with the letter `o` and the values must be either `u32`, `s32`, or `f32`.
### Lua Example
`define_custom_obj_fields({ oCustomField1 = 'u32', oCustomField2 = 's32', oCustomField3 = 'f32' })`
### Parameters
| Field | Type |
| ----- | ---- |
| fieldTable | `Lua Table` |
### C Prototype
`N/A`
[:arrow_up_small:](#)
## [network_init_object](#network_init_object)
Enables synchronization on an object.
- Setting `standardSync` to `true` will automatically synchronize the object at a rate that is determined based on player distance. The commonly used object fields will be automatically synchronized.
- Setting `standardSync` to `false` will not automatically synchronize the object, or add commonly used object fields. The mod must manually call `network_send_object()` when fields have changed.
The `fieldTable` parameter can be `nil`, or a list of object fields.
### Lua Example
`network_init_object(obj, true, { 'oCustomField1', 'oCustomField2', 'oCustomField3' })`
### Parameters
| Field | Type |
| ----- | ---- |
| object | [Object](structs.md#Object) |
| standardSync | `bool` |
| fieldTable | `Lua Table` |
### C Prototype
`N/A`
[:arrow_up_small:](#)
<br />
## [network_send_object](#network_send_object)
Sends a packet that synchronizes an object. This does not need to be called when `standardSync` is enabled.
The `reliable` field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
### Lua Example
`network_send_object(obj, false)`
### Parameters
| Field | Type |
| ----- | ---- |
| object | [Object](structs.md#Object) |
| reliable | `bool` |
### C Prototype
`N/A`
[:arrow_up_small:](#)
<br />
"""
############################################################################
total_functions = 0
header_h = ""
@ -408,6 +492,7 @@ def process_files():
def doc_function_index(processed_files):
s = '# Supported Functions\n'
s += manual_index_documentation
for processed_file in processed_files:
s += '- %s\n' % processed_file['filename']
for function in processed_file['functions']:
@ -451,7 +536,7 @@ def doc_function(function):
s += "\n### Lua Example\n"
if rtype != None:
s += "`local %sValue = %s(%s)`\n" % (rtype.replace('`', ''), fid, param_str)
s += "`local %sValue = %s(%s)`\n" % (rtype.replace('`', '').split(' ')[0], fid, param_str)
else:
s += "`%s(%s)`\n" % (fid, param_str)
@ -503,6 +588,7 @@ def doc_functions(functions):
def doc_files(processed_files):
s = '## [:rewind: Lua Reference](lua.md)\n\n'
s += doc_function_index(processed_files)
s += manual_documentation
for processed_file in processed_files:
s += '\n---'
s += '\n# functions from %s\n\n<br />\n\n' % processed_file['filename']

View file

@ -1,6 +1,14 @@
## [:rewind: Lua Reference](lua.md)
# Supported Functions
- manually written functions
- [define_custom_obj_fields](#define_custom_obj_fields)
- [network_init_object](#network_init_object)
- [network_send_object](#network_send_object)
<br />
- behavior_table.h
- [get_behavior_from_id](#get_behavior_from_id)
- [get_id_from_behavior](#get_id_from_behavior)
@ -670,6 +678,77 @@
<br />
---
# manually written functions
<br />
## [define_custom_obj_fields](#define_custom_obj_fields)
Defines a custom set of overlapping object fields. The `fieldTable` table's keys must start with the letter `o` and the values must be either `u32`, `s32`, or `f32`.
### Lua Example
`define_custom_obj_fields({ oCustomField1 = 'u32', oCustomField2 = 's32', oCustomField3 = 'f32' })`
### Parameters
| Field | Type |
| ----- | ---- |
| fieldTable | `Lua Table` |
### C Prototype
`N/A`
[:arrow_up_small:](#)
## [network_init_object](#network_init_object)
Enables synchronization on an object.
- Setting `standardSync` to `true` will automatically synchronize the object at a rate that is determined based on player distance. The commonly used object fields will be automatically synchronized.
- Setting `standardSync` to `false` will not automatically synchronize the object, or add commonly used object fields. The mod must manually call `network_send_object()` when fields have changed.
The `fieldTable` parameter can be `nil`, or a list of object fields.
### Lua Example
`network_init_object(obj, true, { 'oCustomField1', 'oCustomField2', 'oCustomField3' })`
### Parameters
| Field | Type |
| ----- | ---- |
| object | [Object](structs.md#Object) |
| standardSync | `bool` |
| fieldTable | `Lua Table` |
### C Prototype
`N/A`
[:arrow_up_small:](#)
<br />
## [network_send_object](#network_send_object)
Sends a packet that synchronizes an object. This does not need to be called when `standardSync` is enabled.
The `reliable` field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
### Lua Example
`network_send_object(obj, false)`
### Parameters
| Field | Type |
| ----- | ---- |
| object | [Object](structs.md#Object) |
| reliable | `bool` |
### C Prototype
`N/A`
[:arrow_up_small:](#)
<br />
---
# functions from behavior_table.h
@ -679,7 +758,7 @@
## [get_behavior_from_id](#get_behavior_from_id)
### Lua Example
`local Pointer <BehaviorScript>Value = get_behavior_from_id(id)`
`local PointerValue = get_behavior_from_id(id)`
### Parameters
| Field | Type |
@ -699,7 +778,7 @@
## [get_id_from_behavior](#get_id_from_behavior)
### Lua Example
`local enum BehaviorIdValue = get_id_from_behavior(behavior)`
`local enumValue = get_id_from_behavior(behavior)`
### Parameters
| Field | Type |