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Moved low gravity and mario run to examples
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3 changed files with 26 additions and 26 deletions
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@ -1,24 +1,24 @@
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-- name: Mario RUN!
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-- description: Mario is constantly running.
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Threshold = 50 --set Threshold to 50
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function mario_update(m)
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--Prevent mario from ideling
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if m.action == ACT_IDLE then --If idle
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set_mario_action(m, ACT_WALKING, 0) --Make Mario walk
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end
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--Crouching doesnt apply vel so prevent that
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if m.action == ACT_CROUCHING then --If crouching
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set_mario_action(m, ACT_WALKING, 0) --Make Mario walk
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end
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--Speed floor
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if (m.forwardVel > 0-Threshold) and (m.forwardVel < Threshold) then --If Mario isn't moveing fast enough
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m.forwardVel = Threshold --set forwards velocity to whatevet the threashold is set to
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end
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end
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-- hooks --
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hook_event(HOOK_MARIO_UPDATE, mario_update)
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-- name: Mario RUN!
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-- description: Mario is constantly running.
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Threshold = 50 --set Threshold to 50
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function mario_update(m)
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--Prevent mario from ideling
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if m.action == ACT_IDLE then --If idle
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set_mario_action(m, ACT_WALKING, 0) --Make Mario walk
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end
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--Crouching doesnt apply vel so prevent that
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if m.action == ACT_CROUCHING then --If crouching
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set_mario_action(m, ACT_WALKING, 0) --Make Mario walk
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end
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--Speed floor
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if (m.forwardVel > 0-Threshold) and (m.forwardVel < Threshold) then --If Mario isn't moveing fast enough
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m.forwardVel = Threshold --set forwards velocity to whatevet the threashold is set to
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end
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end
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-- hooks --
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hook_event(HOOK_MARIO_UPDATE, mario_update)
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@ -42,9 +42,9 @@ All of this is a holdover from when there were only two players. It was a reason
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<br />
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## Example Lua mods (small)
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- [Low Gravity](../../mods/low-gravity.lua)
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- [Low Gravity](examples/mods/low-gravity.lua)
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- [Faster Swimming](../../mods/faster-swimming.lua)
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- [Mario Run](../../mods/Mario-Run.lua)
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- [Mario Run](examples/Mario-Run.lua)
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- [HUD Rendering](examples/hud.lua)
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- [Object Spawning](examples/spawn-stuff.lua)
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- [Custom Ball Behavior](examples/behavior-ball.lua)
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