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Document hook_behavior()
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# Hooks
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Hooks are a way for SM64 to trigger Lua code, whereas the functions listed in [functions](functions.md) allow Lua to trigger SM64 code.
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# Supported Hooks
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- [hook_behavior](#hook_behavior)
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- [hook_chat_command](#hook_chat_command)
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- [hook_event](#hook_event)
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- [hook_mario_action](#hook_mario_action)
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- [hook_on_sync_table_change](#hook_on_sync_table_change)
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<br />
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## [hook_behavior](#hook_behavior)
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`hook_behavior()` allows Lua mods to override existing behaviors or create new ones.
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### Parameters
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| Field | Type | Notes |
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| ----- | ---- | ----- |
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| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) | Set to `0` to create a new behavior |
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| objectList | [enum ObjectList](constants.md#enum-ObjectList) | |
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| initFunction | Lua Function | Runs once per object |
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| loopFunction | Lua Function | Runs once per frame per object |
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### Returns
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- [enum BehaviorId](constants.md#enum-BehaviorId)
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### Lua Example
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```lua
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function bhv_example_init(obj)
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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network_init_object(obj, true, nil)
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end
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function bhv_example_loop(obj)
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obj.oPosY = obj.oPosY + 1
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end
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id_bhvExample = hook_behavior(0, OBJ_LIST_DEFAULT, bhv_example_init, bhv_example_loop)
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```
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[:arrow_up_small:](#)
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<br />
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## [hook_chat_command](#hook_chat_command)
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| HOOK_ON_PLAYER_CONNECTED | Called when a player connects | [MarioState](structs.md#MarioState) connector |
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| HOOK_ON_PLAYER_DISCONNECTED | Called when a player disconnects | [MarioState](structs.md#MarioState) disconnector |
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| HOOK_ON_HUD_RENDER | Called when the HUD is being rendered | None |
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| HOOK_ON_INTERACT | Called when mario interacts with an object | [MarioState](structs.md#MarioState) interactor, [Object](structs.md#Object) interactee, [InteractType](constants.md#InteractType) interactType, bool interactValue |
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| HOOK_ON_INTERACT | Called when mario interacts with an object | [MarioState](structs.md#MarioState) interactor, [Object](structs.md#Object) interactee, [enum InteractionType](constants.md#enum-InteractionType) interactType, bool interactValue |
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### Parameters
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| ----- | ---- |
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| action_id | integer |
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| func | Lua Function |
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| interaction_type | [enum InteractionFlag](constants.md#InteractionFlag) <optional> |
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| interaction_type | [enum InteractionFlag](constants.md#enum-InteractionFlag) <optional> |
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### Lua Example
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