Add notes on player indices to Lua docs

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MysterD 2022-03-04 23:20:53 -08:00
parent b3ae635e98
commit 283fbc85a9

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@ -26,6 +26,20 @@ Lua scripts you make can be placed either the `mods` folder in the base director
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## Important notes on player indices
Something important to realize is that the `localIndex` for each player is different (unfortunately).
So the order of `gMarioStates[]`, `gNetworkPlayers[]`, and `gPlayerSyncTable[]` is different for each player.
Luckily `gPlayerSyncTable[]` will automatically translate the player indices, so setting `gPlayerSyncTable[0].example = 1` will set it for the correct player for everyone.
The `globalIndex` of each player is consistent among everyone connected. So if you absolutely need to sort things in order you will have to grab it from `gNetworkPlayers[<LOCAL INDEX HERE>].globalIndex`.
All of this is a holdover from when there were only two players. It was a reasonable idea back then.
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## Example Lua mods
- [Extended Moveset](../../mods/extended-moveset.lua)
- [Character Movesets](../../mods/character-movesets.lua)