DPS2004
a00f103d30
Merge branch 'master' into tunnel
2022-08-19 21:02:50 -04:00
DPS2004
e2ac9e2871
driver reacts to player
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still need to do the car screeching, but thats for another time
2022-08-19 21:01:29 -04:00
DPS2004
0d00858d0c
animate driver idle
2022-08-19 18:26:24 -04:00
DPS2004
2ff810ff17
tunnel now actually functions as a rhythm game
2022-08-18 23:47:40 -04:00
DPS2004
d7eca3af31
add cowbell shake and hand easing
2022-08-18 19:28:23 -04:00
minenice55
6fefac4122
update Samurai Slice (Gold) sprites
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- add easter egg object type
2022-08-18 13:15:50 -04:00
DPS2004
eb1110a77a
start setting up the scene
2022-08-18 00:17:46 -04:00
DPS2004
2c3f70e868
add in (temporary) tunnel sprites
2022-08-17 23:57:27 -04:00
minenice55
b035e9e7fd
more anim adjust
2022-08-17 14:48:27 -04:00
minenice55
53632441a1
import HD fanclub background
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- adjust more animations
- adjust spacing between spectators
2022-08-17 14:27:44 -04:00
minenice55
35191f60b3
update Arisa's animations with new sprites
2022-08-16 19:19:30 -04:00
minenice55
cb9dbc94f6
Merge branch 'ntrIdol-hd' into misc-additions-3
2022-08-16 18:12:13 -04:00
minenice55
4d82baf057
facial expressions for just inputs
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- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55
5ba13788b0
put resources in assetbundle
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- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55
7d4fbd4522
radial bg type
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- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55
38c47d121c
mania nori bar
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- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
minenice55
95d3c0d6a1
add "Blood" bg texture
2022-08-12 23:33:50 -04:00
minenice55
9e9be41add
start flow bar
2022-08-12 21:06:41 -04:00
minenice55
f216143e1f
remappable item colours
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- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
minenice55
04067eaaac
start adding object colour remapping
2022-08-11 19:36:47 -04:00
minenice55
05a66be277
upscaled assets
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- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
minenice55
b04cf9d00e
Merge pull request #143 from minenice55/karate-man-2
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WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55
6297980922
fix all merge conflicts
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unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55
9d6349f7b2
Merge branch 'master' into pr/140
2022-08-09 10:20:59 -04:00
minenice55
9e3c90c093
joe prepare animation
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- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions
- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
d36111cef6
cooking pot lids fly off
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- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
5f8899008d
background colour fading
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- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55
c9cffb15c2
facial expressions
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- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55
bdc9900099
background particles, gradient
2022-08-05 21:19:18 -04:00
minenice55
55b0377680
recolourable shadows
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- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55
795fdf61d2
background effects, special move camera
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- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55
f2fedaf197
finish effect
2022-08-03 16:14:37 -04:00
minenice55
e49d9f0db5
kicks complete, start work on particles
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- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
996354946a
hit effect start, kick charge
2022-07-29 22:25:48 -04:00
minenice55
a1f7b0ea42
replace old karate man prefab with new one
2022-07-29 15:06:22 -04:00
minenice55
d478a55795
fully functional combo, several object types
2022-07-29 12:18:17 -04:00
minenice55
334a654b9b
combo input
2022-07-28 22:09:48 -04:00
minenice55
39d3a136c5
start working on inputs
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- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
b85754c6d7
Merge branch 'master' into karate-man-2
2022-07-28 11:32:10 -04:00
minenice55
c45f0a34dc
create classes
2022-07-27 18:35:18 -04:00
Mytiaoga
4a795d96f0
Update repo to latest
2022-07-27 17:04:02 +08:00
adianfiuef
8fca08c088
Tram&Pauline animation update
2022-07-26 14:14:28 -04:00
minenice55
52b4ce9f26
start karate man redo
2022-07-26 11:37:02 -04:00
adianfiuef
34a12a514c
Tram&Pauline
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Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga
2ca9cbbb1d
First Contact, Tap Trial, Air Rally
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First Contact
- Fixed a bug
Tap Trial
- All anims and input are implemented
Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
minenice55
ab722b722c
update Fan Club character sheets to HD assets
2022-07-16 23:41:26 -04:00
minenice55
5657940b4b
Merge pull request #135 from Mytiaoga/master
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First Contact & Tap Trial Updates
2022-07-11 19:54:21 -04:00
Mytiaoga
dae152668d
Current version pull
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Updated First Contact anims
2022-07-11 14:22:12 +08:00
Mytiaoga
06f80bfb51
First Contact & Tap Trial
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First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable
Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
saladplainzone
840aa4d630
First Contact - General Refinements (Anims, LIVE text)
2022-07-10 16:28:29 -07:00
saladplainzone
6283eda6d3
Merge remote-tracking branch 'upstream/master'
2022-07-10 14:56:09 -07:00
Mytiaoga
311bda5fd3
Updated Inputs for some minigames
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First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
Mytiaoga
8177507642
First Contact - Re-initialization
2022-06-29 13:37:14 +08:00
saladplainzone
8d2b4a5f67
Space Dance - Sound Effects
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lets fucking sit down
2022-06-27 09:07:27 -07:00
saladplainzone
f4da37b406
Crop Stomp Spritesheet Update, Space Dance Anim Tweaks
2022-06-26 17:59:27 -07:00
saladplainzone
8e81332709
Space Dance - More Animations
2022-06-26 00:36:32 -07:00
saladplainzone
a52c6d2001
Space Dance - Initial Prefab Setup
2022-06-25 23:48:14 -07:00
minenice55
5a4dda5fc7
Move stray somen file to its folder
2022-06-26 00:27:23 -04:00
minenice55
2cf836b2ca
trim Trick on the Class sfx, fix Pajama party sprites
2022-06-25 23:38:40 -04:00
minenice55
1da1382c9b
Add quad inflation to SpritesheetScaler
2022-06-25 22:35:43 -04:00
minenice55
cb0d903b51
Merge pull request #117 from minenice55/game-mobTrick
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Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
saladplainzone
f515129f83
Rhythm Somen - Okay I did it again He's alive now
2022-06-23 23:25:34 -04:00
saladplainzone
05cd5b514f
Rhythm Somen - Done Except Eating But I'm Fine With It For Now
2022-06-23 23:22:06 -04:00
saladplainzone
2289eb6f0b
Rhythm Somen - Basic Setup, Cues
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No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55
8195e16d54
Update Dodge.anim
2022-06-23 22:45:10 -04:00
minenice55
101e2eb251
Trick on the Class: basic functionality complete
2022-06-23 21:28:17 -04:00
huantian
49d949be1e
Fix Tram and Pauline file locations ( #113 )
2022-06-23 17:05:19 -07:00
adianfiuef
a7aa5df9e5
Tram&Pauline ( #111 )
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* Tram&Pauline
Update
* Tram&Pauline
guys I have the update and I putted it all in the right folders
* Tram&Pauline
Hey put everything in the right folders
2022-06-23 12:45:19 -07:00
adianfiuef
66fc9d26bd
Tram&Pauline
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Hey put everything in the right folders
2022-06-22 22:52:52 -07:00
adianfiuef
2c03fcd104
Merge branch 'master' of https://github.com/adianfiuef/HeavenStudio
2022-06-22 22:46:39 -07:00
adianfiuef
36495ed731
Tram&Pauline
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guys I have the update and I putted it all in the right folders
2022-06-22 22:46:27 -07:00
minenice55
581f317316
Update Throw.anim
2022-06-22 18:52:35 -04:00
minenice55
642842bbaa
Trick on the Class: player / girl animations done
2022-06-22 18:42:22 -04:00
minenice55
380e9dc1ca
Trick on the Class: update prefab with new assets
2022-06-19 23:26:19 -04:00
minenice55
ed79c7e4fd
Merge branch 'master' into game-mobTrick
2022-06-19 21:47:42 -04:00
minenice55
ae017fdeef
Various small additions and changes ( #105 )
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* Fan Club: spotlight effects
* new icons for Pajama Party, Karate Man
* Editor: make context use Rodin font
* idem for entities
* Blue Bear: import HQ texture
* Pajama Party: option to sleep forever
* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55
b660b4dcbd
Allow games to load assets from AssetBundles ( #102 )
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* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
saladplainzone
3f926920e4
Rhythm Somen - Initial Commit, Prefab Setup ( #99 )
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Somen moment
2022-06-11 13:40:27 -07:00
Jellirby
b15a4c6f0c
Launch Party Prefab Setup ( #97 )
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This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55
8b8560eb3f
I shouldn't be coding at midnight ( #96 )
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* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
* peabrain moment
VERY IMPORTANT FIX
* Make this not loop
2022-06-08 23:46:51 -07:00
minenice55
022cbad1d6
Minigame: Pajama Party ( #84 )
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* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55
2453f9a48b
Minigame: Samurai Slice (Gold) ( #79 )
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* Game: Samurai Slice (DS)
initial scene setup
* Samurai Slice (Gold) - Start animations
* Samurai Slice (Gold) - Finish core samurai animations
* Samurai Slice (Gold) - Basic interactions
* Samurai Slice (Gold): object prep
* Samurai Slice (Gold): object type setup
* Samurai Slice (Gold): object paths
* Samurai Slice (Gold): prep for other objects
* Samurai Slice (Gold): prep fish
* Samurai Slice (Gold): Objects complete
* Samurai Slice (Gold): dinero
quiero cien vbucks
* Samurai Slice (Gold): polish cash, slicing anim
* Samurai Slice (Gold): child catching
* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe
9b99d73ec9
Meta files moment
2022-05-07 14:32:47 -07:00
Jenny Crowe
60b5602050
Merge branch 'master' into master
2022-05-07 14:28:49 -07:00
Jenny Crowe
784b9e886e
Merge pull request #76 from Pengu12345/alternate_input_system
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Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Pengu123
0c14a082ac
Coin Toss: Upscaled Graphics
2022-05-03 18:27:32 +02:00
minenice55
78594345b6
Fan Club: fast kamone plays when scene is unloaded
2022-05-02 16:16:00 -04:00
minenice55
278d2773f7
Fan Club: unarranged sequel feature-complete
2022-05-02 13:43:47 -04:00
minenice55
6cfd3d9fda
Fan Club: particle stuff, unarranged crouch / kiss
2022-05-02 11:45:48 -04:00
minenice55
2eff834a7a
Fan Club: arranged landing, corrected texture atlas colours
2022-05-01 20:08:48 -04:00
Pengu123
b7ba06c812
Coin Toss Done. Needs HD Textures and more customization
2022-05-01 23:49:55 +02:00
Pengu123
0232fe5540
Throw and Catch animation
2022-05-01 20:22:00 +02:00
Pengu123
08d1907438
Ground assets foundations for Coin Toss
2022-05-01 17:59:02 +02:00
Pengu123
0169d2878f
Start of coin toss sprites (WIP, needs better quality)
2022-05-01 17:06:37 +02:00
minenice55
2a5d48bdd3
Update IdolBigCall1Arrange.anim
2022-04-30 01:26:56 -04:00
minenice55
c8e7bb1292
Fan Club: cont. unarranged sequel work
2022-04-30 01:20:19 -04:00
minenice55
b41c97b6c7
Fan Club: more work on unarranged sequel
2022-04-30 00:36:47 -04:00
minenice55
97df0a43cf
Fan Club: initial support for "unarranged" sequel
2022-04-28 17:56:00 -04:00
minenice55
dbdc3d44ae
Fan Club: various adjustments
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address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55
c1ea34dc8d
Fan Club: add fast kamone
2022-04-27 18:02:53 -04:00