MysterD
929b10995c
Allow other mods to add levels to arena
2023-05-31 16:56:57 -07:00
MysterD
e70ed3ed2b
Added lightmaps to arena, slight balance tweaks
2023-05-31 00:34:38 -07:00
MysterD
ac6fa1cd32
Made camera interpolation more seamless on warp
2023-05-30 19:36:40 -07:00
Dominicentek
3a89ffa267
Add Czech translation ( #398 )
...
* Add Czech translation
* Add glyphs to font files
* Register Czech glyphs to djui_unicode.c
2023-05-25 22:03:40 -07:00
MysterD
7ff1622745
Added last remote object information to crash screen
2023-05-22 23:00:11 -07:00
MysterD
1dd70283da
Fixed bounds checks in save_file_is_cannon_unlocked()
2023-05-20 20:07:17 -07:00
Dominicentek
9a065ffced
Expose save_file_is_cannon_unlocked to smlua ( #395 )
...
* Update convert_functions.py
* Update save_file.c
* Update save_file.h
* Update cannon_door.inc.c
2023-05-20 20:06:15 -07:00
Prince Frizzy
1e5c2f2aa1
Fix bug with audio running of out sequence channels for the Sppedrun Timer mod. ( #396 )
2023-05-20 20:05:06 -07:00
MysterD
d043fdd22d
Added in-game console for DynOS and Lua errors
2023-05-19 04:20:08 -07:00
MysterD
75861d365e
Add backwards compatibility to ground pound checks
2023-05-19 01:37:52 -07:00
MysterD
cf7d4bc8d2
Prevent deduplication of area models - it would overwrite the areaIndex
2023-05-18 21:29:57 -07:00
MysterD
b0408a1379
Fix some bugs found in testing
2023-05-18 17:54:29 -07:00
MysterD
41a4fcf516
Keep animations in-bounds
2023-05-18 12:42:18 -07:00
MysterD
ddd2f19ca1
Fix more memory errors
2023-05-18 01:57:36 -07:00
MysterD
87f076cd26
Fix sync of models on late join
2023-05-17 23:32:39 -07:00
MysterD
f53ffcd491
Keep the previous dynamic pool in memory
...
Due to sm64 weirdness, I can't reliably free memory at certain points
The hacky solution is to keep the previous dynamic pool in memory,
essentially requiring two frees to actually clear all memory from it
2023-05-17 22:33:14 -07:00
MysterD
136ac0d84c
Fix crash in packet_spawn_star
2023-05-17 17:48:54 -07:00
MysterD
0a224396ef
Make pageup/pagedown in the chat box better
2023-05-17 12:12:29 -07:00
MysterD
4c0a226536
Fix improper culling of mirrored player models
2023-05-17 12:00:22 -07:00
MysterD
5d98a20e76
Fixed custom animations in the mirror
2023-05-17 11:59:40 -07:00
MysterD
93020c04e5
Prevent broken mods from messing up the sync table of others
2023-05-17 00:01:09 -07:00
MysterD
2dde74b4b6
Fix warnings
2023-05-16 22:17:43 -07:00
MysterD
18bf5847a2
Prevent rending of corrupted graphnodes, only run lua GC once per frame
2023-05-16 21:49:13 -07:00
MysterD
ab585db973
Prevent lua mods from saving over your camera settings
2023-05-16 02:03:49 -07:00
MysterD
00e64fbf6c
Add backwards compatibility for cur_obj_is_mario_ground_pounding_platform()
2023-05-16 00:37:30 -07:00
MysterD
fa88a5aee0
Make certain GraphNodeObject fields mutable again
2023-05-16 00:05:26 -07:00
MysterD
688cd3b399
Rewrite how models are loaded and retrieved... yet again
2023-05-16 00:01:10 -07:00
MysterD
60d70d0d38
Fix several more possible crashes from the Lua API
2023-05-15 15:55:16 -07:00
MysterD
ed163203d8
Make gEnvironmentRegions safer
2023-05-15 12:04:07 -07:00
MysterD
2eb2b8c18f
Make GraphNode flags mutable from lua again
2023-05-15 01:19:10 -07:00
MysterD
2083242b66
Fixed several crashes and errors found in static analysis
2023-05-15 01:15:20 -07:00
Agent X
55dc1b6403
Reset paintings on network shutdown ( #393 )
2023-05-14 19:15:25 -07:00
MysterD
05592d524b
Add wide character support to language file handling
2023-05-14 18:33:14 -07:00
MysterD
9a99ee492e
Fix crash in retrieve_animation_index()
2023-05-14 12:30:55 -07:00
MysterD
c159fabeb7
Fix crash in execute_mario_action()
2023-05-14 12:28:31 -07:00
MysterD
5598ac95e7
Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev
2023-05-14 12:12:30 -07:00
MysterD
064a60526a
Redo how surface memory is handled
2023-05-14 12:04:08 -07:00
MysterD
94aa0796d9
Fix more possible crashes in object_helpers.c
2023-05-14 10:13:32 -07:00
MysterD
c3b82a811a
Re-enable mirror rendering
2023-05-13 03:39:53 -07:00
MysterD
12e533c2a9
Fix bug where secret stars stopped being counted
2023-05-13 03:29:24 -07:00
MysterD
8129ab7665
Prevent crashes and hangs
2023-05-13 03:07:20 -07:00
MysterD
d74a67ee10
Cleanup memory/memory_dynamic files
2023-05-13 02:01:46 -07:00
MysterD
bbdf51bc33
Remove the main pool
2023-05-13 01:49:54 -07:00
MysterD
6798b2db29
Make anim dma table dynamic
2023-05-13 01:44:40 -07:00
MysterD
c45e76c870
Switch all mempools to dynamic memory
2023-05-12 22:10:27 -07:00
MysterD
4aa4386319
Make envfx use dynamic memory
2023-05-12 21:30:16 -07:00
MysterD
1e67809cd8
Convert display lists to dynamic memory
2023-05-12 20:39:42 -07:00
MysterD
57b06e3e09
Rename AllocOnlyPool to DynamicPool, add GrowingPool
2023-05-12 18:53:25 -07:00
MysterD
2341a0be78
Make surfaces use dynamic memory
2023-05-12 17:16:03 -07:00
MysterD
bc73468e64
Load all models into dynamic memory, and store them in a way for reuse
2023-05-12 16:15:35 -07:00
MysterD
e391faf574
WIP: start making memory management better
2023-05-12 13:19:10 -07:00
MysterD
3478db9655
Fix more possible crashes
2023-05-12 12:31:11 -07:00
MysterD
cc1ec3e81f
Prevented hundreds of additional crashes from the Mod API
2023-05-11 20:33:21 -07:00
Isaac0-dev
fad7984cd4
add djui_open_pause_menu() ( #391 )
2023-05-11 06:10:25 -04:00
MysterD
82945f9c0f
Fix some problems found in static analysis
2023-05-11 02:17:10 -07:00
MysterD
039be71266
Prevent even more possible crashes from the mod api
2023-05-11 01:46:27 -07:00
MysterD
f785050ccb
Fix more possible crashes
2023-05-11 00:19:01 -07:00
MysterD
af01a214ee
Fix autogen for AnimationTable
2023-05-10 22:29:39 -07:00
MysterD
8ed8fc31d2
Fix another ~200+ crashes that could happen from mods
2023-05-10 21:28:13 -07:00
MysterD
d30b1e61a6
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
MysterD
e666719baf
Rename func_80321080 -> stop_secondary_music
2023-05-10 15:39:15 -07:00
MysterD
b22230db5d
Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev
2023-05-10 15:21:00 -07:00
Prince Frizzy
d368e4e844
Name more audio code and variables, Document some others. ( #386 )
2023-05-10 14:31:58 -07:00
PeachyPeach
52e4bac21a
fixed disable acts ( #390 )
2023-05-10 17:07:29 -04:00
MysterD
b863cc80c8
Prevent several possible crashes and hangs, limit more struct fields to read-only
2023-05-10 13:25:41 -07:00
PeachyPeach
3ab4c944ac
better kick/punch/trip, gp and flying detection ( #388 )
2023-05-09 15:38:29 -04:00
MysterD
cb499491f4
Fix crash in network_receive_lua_sync_table
2023-05-07 22:46:00 -07:00
MysterD
34db74660c
Fixed crash in cutscene_bowser_arena_end()
2023-05-07 16:02:46 -07:00
MysterD
ae76ad7c00
Fixed crash in uv_update_scroll()
2023-05-07 16:01:41 -07:00
MysterD
8f938e25ca
Fixed crash in import_texture_*()
2023-05-07 16:00:52 -07:00
MysterD
0aac200258
Fixed crash in packet_ordered_check_for_processing
2023-05-07 15:56:56 -07:00
MysterD
03a7c1f086
Fix crashes in various obj functions
2023-05-07 15:55:11 -07:00
MysterD
f3e1392a51
Possible config corruption fix
2023-05-07 13:22:08 -07:00
MysterD
8eefbccc81
Make djui_hud_get_screen_width() more readable
2023-05-06 00:16:37 -07:00
Agent X
9901c89a33
Fixed forced 4:3 ( #384 )
...
Just reverting a 'fix' to my code someone else made.
2023-05-06 00:13:54 -07:00
MysterD
1ee3fd1d13
Fixed ~240 possible crashes
2023-05-05 23:59:58 -07:00
MysterD
f06a422ff9
Add hack to disable 2cycle if using a texture that doesn't exist
2023-05-05 01:47:42 -07:00
MysterD
352f72a1ac
Remove tile checks from gfx_pc
2023-05-04 14:55:18 -07:00
Agent X
febba0e109
Remove printf from gfx_pc.c ( #383 )
...
I don't think this is needed anymore
2023-05-04 14:53:05 -07:00
Isaac0-dev
657feb5d7b
fix some crashes and bugs ( #381 )
...
- fix crash in bhv_lll_bowser_puzzle_piece_update (thanks to djoslin)
- fix crash in platform_on_track_act_init
- fix chat commands not working on dev builds
- log when the crash handler is called
- if a custom level tries to set an invalid background, change it to BACKGROUND_OCEAN_SKY
2023-05-04 13:26:50 -07:00
MysterD
5a19d84423
Allowed user to override forced camera centering when sliding/flying
2023-05-04 12:55:59 -07:00
MysterD
dde4eb4cb5
Bump version
2023-05-04 12:11:49 -07:00
MysterD
1e8a7c709b
Merge branch '2cycle' into dev
2023-05-04 12:09:04 -07:00
MysterD
94b979a98f
Cleanup 2cycle stuff
2023-05-04 12:08:53 -07:00
MysterD
7623753e68
Handle shader overflow cases
2023-05-04 11:59:36 -07:00
MysterD
5eae02936b
Whoops
2023-05-04 01:43:51 -07:00
MysterD
f82f5149f4
Disable accurate interpolation on 32 bit
2023-05-04 01:29:08 -07:00
MysterD
14e80106c4
Fix 32 bit builds
2023-05-04 01:06:49 -07:00
MysterD
8a7778bbff
Increase default resolution by a little bit
2023-05-03 21:42:17 -07:00
MysterD
607590fcaf
Add 2cycle/lightmap support to dx12
2023-05-03 21:41:39 -07:00
MysterD
a191884c28
Port 2cycle/lightmap code to dx11
2023-05-03 21:07:22 -07:00
MysterD
ab2cbb2dbc
Get GL_LEGACY working again (poorly)
2023-05-03 13:21:34 -07:00
MysterD
0bb7adfd2d
Fix crash in bhv_lll_bowser_puzzle_piece_update()
2023-05-03 13:13:11 -07:00
Prince Frizzy
117379eba4
Fix default painting warps. ( #380 )
2023-05-03 06:26:19 -04:00
MysterD
c711f9f7c9
Actually fix crash in init_mario_after_warp()
2023-05-03 01:38:08 -07:00
MysterD
d60349663e
Fixed warnings, changed version/game strings
2023-05-03 01:12:13 -07:00
MysterD
0a4dfd17a4
Re-ran autogen
2023-05-03 01:01:36 -07:00
MysterD
5b108e50e6
Merge branch 'coop' into dev
2023-05-03 01:01:18 -07:00
MysterD
5b5089dece
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-05-03 00:59:27 -07:00
Skeltan
2bd2089ed3
Added Toad default palette + other palette tweaks ( #370 )
2023-05-03 00:58:19 -07:00
Agent X
52d70e33a5
Expose some painting functions to Lua ( #357 )
...
* Expose some painting functions to Lua
get_painting_warp_node
initiate_painting_warp
* Change initiate_painting_warp u8 to s16
In initiate_painting_warp, pass in -1 to not override the painting index.
* Add sanity checks to get_painting_warp_node
* Add requested changes
2023-05-03 00:54:57 -07:00
Prince Frizzy
ee3a7018ab
Adds support for compiling other regions ( #378 )
...
* Initial support for compiling with EU.
* Fix EU text.
* JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui.
* audio: Prevent crash in EU.
* audio: Sync EU audio to 60 Hz instead of 50 Hz
* Add logging and remove sanity check to hopefully track EU crash.
* Various improvements for EU
Improve some memory debugging
Improve sound debugging
Initalize some variables in load.c for the sound system
Synchronize the EU cutscenes with the US version.
* Fix credits music playing in EU, Document some EU audio code.
* Autogen now supports version excluded object fields and functions. Reran autogen in accordance.
* Fix some potentional shifting issues due to version differences.
* Decrease the sleep times in some spots, We do not need them to be so long. (#373 )
* Add the region to the version string.
---------
Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2023-05-03 00:54:25 -07:00
Prince Frizzy
677f4591dc
Multiple Sound Support ( #377 )
...
* Initial support for the game playing multiple sounds at once.
* Make better use of our channels and use the remaining channels.
2023-05-03 00:51:27 -07:00
Isaac0-dev
0d42098b4e
port crash handler to Linux ( #363 )
2023-05-01 20:49:24 -07:00
Isaac0-dev
dedf75e87a
port crash handler to Linux ( #363 )
2023-05-01 19:49:42 -07:00
MysterD
a555a40bcf
Fix crash in bhv_mario_update()
2023-05-01 17:03:01 -07:00
MysterD
afe1ff937b
Merge branch 'dev' into coop
2023-05-01 01:36:58 -07:00
MysterD
f2cfa19da7
Fixed crash in bhv_wiggler_body_part_update()
2023-05-01 01:34:26 -07:00
MysterD
ca57853d18
Improve logging
2023-04-30 23:33:48 -07:00
MysterD
eca9d77419
Fix crash in init_mario_after_warp()
2023-04-30 23:30:15 -07:00
Marioiscool246
7b4b873d39
Add fov adjustment to djui_hud_world_pos_to_screen_pos ( #374 )
...
* Add fov adjustment to djui_hud_world_pos_to_screen_pos
sFOVState is now a global (gFOVState)
djui_hud_world_pos_to_screen_pos now returns false if the position is behind the camera
* Fix aspect ratio parentheses
* Rerun autogen
---------
Co-authored-by: Marioiscool246 <marioiscool101@gmail.com>
2023-04-30 22:54:55 -04:00
Prince Frizzy
9b1123dde9
Decrease the sleep times in some spots, We do not need them to be so long. ( #373 )
2023-04-30 22:12:37 -04:00
MysterD
57e2795682
Bump version number
2023-04-30 18:29:08 -07:00
MysterD
61e11b1e0f
yoink
2023-04-30 18:05:35 -07:00
MysterD
03d2590b3d
Merge branch 'dev' into coop
2023-04-30 17:59:54 -07:00
MysterD
d5663f2cb1
Moved dev stuff
2023-04-30 17:58:52 -07:00
MysterD
01d91ff07d
Added profiling to more places to make lag easier to track down
2023-04-30 17:39:45 -07:00
MysterD
db939f8efd
Fix when compiling without COOPNET
2023-04-29 18:15:41 -07:00
djoslin
242740fbf5
Increase max resend attempts for the initial packet
2023-04-29 00:43:34 -07:00
PeachyPeach
2aa6e1aa08
custom animations no dynos ( #371 )
...
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
Isaac0-dev
08d31b8255
give mods more control over animations ( #369 )
...
* give mods more control over animations
- added HOOK_ON_OBJECT_ANIM_UPDATE
- make some animation values mutable
* add to docs
2023-04-29 01:56:18 +02:00
PeachyPeach
adba0f6de8
Bug fix: level_script_parse ( #366 )
...
* Bug fix: level_script_parse
* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
MysterD
61bb4ff439
Sync player knockbackTimer
2023-04-28 13:07:58 -07:00
MysterD
e9ecf7a8f4
Made light maps a little less hacky
2023-04-28 00:22:30 -07:00
MysterD
ba4ed58cfa
Hacked lightmaps in
2023-04-27 20:46:22 -07:00
MysterD
d84be97157
Fixed do_multiply optimization
2023-04-27 12:28:39 -07:00
MysterD
e945eb9572
Added an optimization back in
2023-04-27 00:54:02 -07:00
MysterD
36a7e674e2
Added three more combiners
2023-04-27 00:17:04 -07:00
MysterD
08df8a3c17
Support more color combiners
2023-04-26 23:12:22 -07:00
MysterD
9f269ba7dd
Detect 2-cycle and when to apply optimizations
2023-04-26 21:05:32 -07:00
MysterD
8840649887
Started adding support for advanced materials (2cycle)
2023-04-26 20:37:25 -07:00
MysterD
d541d626c4
Make sure gfx_update_loaded_texture() stays in bounds
2023-04-26 16:19:53 -07:00
MysterD
c8669e7dd3
Add incomplete support for multi-textures
2023-04-26 14:55:26 -07:00
MysterD
bafd74dca6
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-04-25 20:27:44 -07:00
MysterD
dd197f2c5e
Added MSAA to OpenGL (SDL2)
...
Fixed text rendering bug where UVs were rounded incorrectly
2023-04-25 20:27:05 -07:00
Isaac0-dev
a56834ad43
Revert "Added support for the game to play multiple of the same sound at once ( #361 )" ( #365 )
...
This reverts commit 6a8cd86293
.
2023-04-25 21:57:36 -04:00
Prince Frizzy
6a8cd86293
Added support for the game to play multiple of the same sound at once ( #361 )
...
* Initial support for the game playing multiple sounds at once.
* Make better use of our channels and use the remaining channels.
2023-04-25 21:44:23 -04:00
SMS Alfredo
57ceb6543f
Expose o->collidedObjs to Lua via obj_get_collided_object function ( #362 )
...
* The function
* Autogen
* Add index parameter
2023-04-25 21:43:07 -04:00
Isaac0-dev
03ddc00525
stop djui_hud_set_render_behind_hud from effecting the main djui ( #359 )
...
* stop djui_hud_set_render_behind_hud from effecting the main djui
* use djui_reset_hud_params
2023-04-25 21:42:21 -04:00
MysterD
6ed3c2cc60
Prevent rumbling when other players are swimming
2023-04-24 17:00:29 -07:00
MysterD
f2a8df7728
Made nametags mod interpolate names and health
2023-04-24 16:45:25 -07:00
MysterD
a216b9c2d9
Added download estimate time to join panel
2023-04-24 15:07:12 -07:00
MysterD
d57646ab5f
Reset hud color if it was altered
2023-04-24 13:12:12 -07:00
MysterD
97d48d3278
Make sure djui isn't affected by mods that change settings out of HOOK_ON_RENDER
2023-04-24 13:06:36 -07:00
MysterD
2048c8a164
Reset resolution, font, and rotation before and after HOOK_ON_HUD_RENDER
2023-04-24 13:04:46 -07:00
MysterD
8bc8f59883
Fix crash in spawn_star_number()
2023-04-24 12:57:45 -07:00
MysterD
1b8baecaf9
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-04-24 12:54:51 -07:00
MysterD
c095dcadc4
Make invalid model numbers use error model
2023-04-24 12:54:43 -07:00
MysterD
1f11cf00d2
Make permanent vanilla models use their vanilla slot
2023-04-24 12:52:44 -07:00
Blockyyy
0efd9ef21a
Recovery Heart ( #360 )
...
changes nearest_mario_state_to_object to nearest_interacting_mario_state_to_object
2023-04-24 07:15:29 -04:00
PeachyPeach
fe934ffe82
djui_hud_set_rotation ( #356 )
...
* djui_hud_set_rotation
* some goddard textures
2023-04-24 06:34:21 -04:00
MysterD
59453c6165
Notify the user when the language folder could not be read
2023-04-24 02:10:40 -07:00
MysterD
17efa994da
Fixed crash in bhv_chain_chomp_gate_update()
2023-04-24 01:18:33 -07:00
MysterD
5cf9a835af
Fixed crash in get_object_list_from_behavior()
2023-04-24 01:17:46 -07:00
MysterD
5113e9e99c
Fixed crash in djui_gfx_render_texture_tile()
2023-04-24 01:16:54 -07:00
MysterD
07324c5396
Clarify dynos usage message
2023-04-24 01:02:44 -07:00
MysterD
c1e33f5e70
Doubled extended model id size, avoided using vanilla object slots
2023-04-24 01:01:50 -07:00
PeachyPeach
df248e5139
Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info ( #355 )
2023-04-23 12:11:56 -04:00
Isaac0-dev
1e8dfa66fd
stop trapping cursor in window leaving fullscreen ( #353 )
2023-04-23 12:10:43 -04:00
Isaac0-dev
e44a3c775d
allow players to change paginated pages with L/R ( #354 )
2023-04-23 12:10:30 -04:00
MysterD
b674304ddd
Correct off-by-one error in paginated display count
2023-04-22 17:46:22 -07:00
MysterD
865d17b512
Adjusted kerning
2023-04-22 02:44:19 -07:00
MysterD
afe7e28fb3
Fix djui interactable crash when they get destroyed
2023-04-22 02:12:03 -07:00
MysterD
619eba7527
Fixed crash in geo_switch_mario_cap_on_off()
2023-04-22 01:53:04 -07:00
MysterD
e212a111dd
Piranha plant music only plays if local player is nearby
2023-04-22 01:51:12 -07:00
MysterD
7f2c6d86c2
Prevent custom audio sequences from filling up all available memory
2023-04-22 01:47:24 -07:00
MysterD
eb413b5777
Fix osPiStartDma() crash - force sound entries to stay in bounds
2023-04-22 01:30:41 -07:00
MysterD
c6f33966b4
Fix DirectX memory leak (thanks integerbang)
2023-04-21 22:53:32 -07:00
MysterD
511434a9e9
Clear all interp variables when processing root (may fix various displaylist corruption crashes)
2023-04-20 21:56:37 -07:00
MysterD
43e63b854b
Fixed crash in note_pool_clear()
2023-04-20 21:43:42 -07:00
MysterD
9836937eb1
Fixed crash in get_mario_spawn_type()
2023-04-20 21:40:35 -07:00
MysterD
230ba17c8d
Fixed crash in init_mario_after_warp()
2023-04-20 21:37:22 -07:00
MysterD
e31a616103
Fixed crash in bhv_chain_chomp_chain_part_update()
2023-04-20 21:30:46 -07:00
MysterD
370ab9894b
Fixed text rendering again
2023-04-20 20:57:09 -07:00
MysterD
13cfebca7a
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-04-20 20:54:28 -07:00
MysterD
030e2d68d6
Added cyrillic to normal/tiny fonts
2023-04-20 20:54:19 -07:00
PeachyPeach
8311116cdf
obj_init_animation_with_accel_and_sound + fix collision_find_surface_on_ray parameter names ( #352 )
2023-04-20 19:43:37 -04:00
MysterD
509c82fcd5
Made font-normal kerning consistent
2023-04-20 12:58:17 -07:00
MysterD
737b790869
Fixed some text rendering issues
2023-04-20 12:41:34 -07:00
MysterD
f80e63e8f6
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-04-20 11:21:24 -07:00
MysterD
ab932c5eb9
Remove old code that tracked 'patches'
2023-04-20 11:21:15 -07:00
Agent X
92da90bf3f
Remove Share Lives ( #351 )
...
it's a leftover from the very early betas, it isn't needed and isn't even fully functional anyway.
Also potentially fixed mario_get_floor_class crash
2023-04-20 07:02:00 -04:00
MysterD
c71d3c564f
Re-ran autogen
2023-04-20 01:28:42 -07:00
Isaac0-dev
bc7909c392
allow interact type to be 0 in hook_mario_action ( #350 )
...
* allow interact type to be 0 in hook_mario_action
2023-04-20 01:28:23 -07:00
MysterD
491a69549c
Restore old version code
2023-04-20 00:51:34 -07:00
MysterD
2f59d29f95
Fix crash in pole_base_loop()
2023-04-20 00:26:17 -07:00
MysterD
4b8c40c734
Fix some audio corruption
2023-04-20 00:20:31 -07:00
MysterD
98c78a9470
Merge branch 'coopnet' into coop
2023-04-19 00:23:37 -07:00
MysterD
4b7b71e271
Change ordered packet information to u16, prevent clearing ordered packets during join
2023-04-18 23:50:11 -07:00
MysterD
bb924bd533
Fix warning
2023-04-18 23:13:28 -07:00
MysterD
0f71de2332
Increase np timeout, amount of rx seq ids, and don't clear ordered packets on connected
2023-04-18 21:47:19 -07:00
MysterD
857509d60e
Enable more logs for debugging
2023-04-18 21:03:31 -07:00
MysterD
dd0060612a
Another attempt at connection issue fix
2023-04-18 20:45:33 -07:00
MysterD
1c0963ba90
Test fix
2023-04-18 20:09:52 -07:00
MysterD
cea235648d
Fix bug where you sometimes couldn't type to change player name
2023-04-18 12:40:51 -07:00
MysterD
c2eac34c4c
DJUI paginated element fixes
2023-04-18 12:12:31 -07:00
PeachyPeach
999ea1dd42
Expose globally custom behaviors defined with hook_behavior ( #345 )
...
* Expose globally custom behaviors defined with hook_behavior; macros for mod strings max length
* fixes
* made customBehaviorIndex a mod field to be more relevant
2023-04-17 21:54:55 -07:00
MysterD
226d64aa85
Whoops
2023-04-17 21:03:30 -07:00
MysterD
fd9c59f0d9
Improve peer failure notification
2023-04-17 20:58:57 -07:00
MysterD
af04df0f26
Add peering failure notification
2023-04-17 20:54:40 -07:00