Fix crash in packet_spawn_star

This commit is contained in:
MysterD 2023-05-17 17:48:54 -07:00
parent 0a224396ef
commit 136ac0d84c

View file

@ -37,16 +37,21 @@ void network_receive_spawn_star(struct Packet* p) {
packet_read(p, &behParams, sizeof(u32));
packet_read(p, &networkPlayerIndex, sizeof(u8));
u32 oldBehParams = gCurrentObject->oBehParams;
gCurrentObject->oBehParams = behParams;
struct Object* oldObject = gCurrentObject;
struct Object* o = NULL;
switch (starType) {
case 0: o = spawn_default_star(x, y, z); break;
case 1: o = spawn_red_coin_cutscene_star(x, y, z); break;
case 2: o = spawn_no_exit_star(x, y, z); break;
default: LOG_ERROR("UNKNOWN SPAWN STAR %d", starType);
gCurrentObject = gMarioStates[0].marioObj;
if (gCurrentObject) {
u32 oldBehParams = gCurrentObject->oBehParams;
gCurrentObject->oBehParams = behParams;
switch (starType) {
case 0: o = spawn_default_star(x, y, z); break;
case 1: o = spawn_red_coin_cutscene_star(x, y, z); break;
case 2: o = spawn_no_exit_star(x, y, z); break;
default: LOG_ERROR("UNKNOWN SPAWN STAR %d", starType);
}
gCurrentObject->oBehParams = oldBehParams;
}
gCurrentObject->oBehParams = oldBehParams;
gCurrentObject = oldObject;
if (o != NULL) {
packet_read(p, &o->oPosX, sizeof(u32) * 3);