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Prevent rumbling when other players are swimming
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parent
0412044456
commit
6ed3c2cc60
3 changed files with 10 additions and 4 deletions
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@ -11,7 +11,9 @@ void bhv_1up_interact(void) {
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marioState->hurtCounter = 0;
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}
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#ifdef VERSION_SH
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queue_rumble_data(5, 80);
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if (marioState->playerIndex == 0) {
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queue_rumble_data(5, 80);
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}
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#endif
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network_send_collect_item(o);
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}
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@ -1593,7 +1593,9 @@ s32 act_teleport_fade_out(struct MarioState *m) {
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if (m->actionTimer == 0) {
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queue_rumble_data_mario(m, 30, 70);
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func_sh_8024C89C(2);
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if (m->playerIndex == 0) {
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func_sh_8024C89C(2);
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}
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}
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m->flags |= MARIO_TELEPORTING;
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@ -1620,7 +1622,9 @@ s32 act_teleport_fade_in(struct MarioState *m) {
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if (m->actionTimer == 0) {
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queue_rumble_data_mario(m, 30, 70);
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func_sh_8024C89C(2);
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if (m->playerIndex == 0) {
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func_sh_8024C89C(2);
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}
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}
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if (m->actionTimer < 32) {
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@ -577,7 +577,7 @@ static s32 act_breaststroke(struct MarioState *m) {
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reset_float_globals(m);
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}
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if (m->actionTimer < 6) {
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if (m->actionTimer < 6 && m->playerIndex == 0) {
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func_sh_8024CA04();
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}
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