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Fixed crash in geo_switch_mario_cap_on_off()
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e212a111dd
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619eba7527
1 changed files with 2 additions and 1 deletions
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@ -563,6 +563,7 @@ Gfx* geo_switch_mario_cap_effect(s32 callContext, struct GraphNode* node, UNUSED
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* Also sets the visibility of the wing cap wings on or off.
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*/
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Gfx* geo_switch_mario_cap_on_off(s32 callContext, struct GraphNode* node, UNUSED Mat4* c) {
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if (!node) { return NULL; }
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struct GraphNode* next = node->next;
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struct GraphNodeSwitchCase* switchCase = (struct GraphNodeSwitchCase*) node;
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struct MarioBodyState* bodyState = geo_get_body_state();
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@ -570,7 +571,7 @@ Gfx* geo_switch_mario_cap_on_off(s32 callContext, struct GraphNode* node, UNUSED
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if (callContext == GEO_CONTEXT_RENDER) {
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if (switchCase == NULL || bodyState == NULL) { return NULL; }
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switchCase->selectedCase = bodyState->capState & 1;
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while (next != node) {
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while (next && (next != node)) {
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if (next->type == GRAPH_NODE_TYPE_TRANSLATION_ROTATION) {
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if (bodyState->capState & 2) {
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next->flags |= GRAPH_RENDER_ACTIVE;
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